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- CreateWalls((9480, 6965, 342), (9673, 6965, 460));
- CreateWalls((9878, 6965, 342), (10106, 6965, 460));
- CreateElevator((-1444, -659, -17.4042), (9807, 8762, 342));
- CreateDoors((9962, 6964, 342), (9770, 6965, 342), (90, 90, 0), 7, 2, 30, 75);
- CreateGrids((10106, 6961, 457), (9480, 6878, 457), (0, 0, 0));
- CreateWalls((10106, 6962, 471), (9472, 6962, 472));
- CreateElevator((9464, 6963, 497));
- CreateElevator((10086, 6965, 497));
- CreateRamps((9711, 6635, 342), (9709, 6851, 450));
- CreateRamps((9778, 6633, 342), (9778, 6852, 450));
- CreateRamps((9847, 6631, 342), (9842, 6852, 450));
- mgTurret1 = spawnTurret( "misc_turret", (9779, 6960, 497), "pavelow_minigun_mp" );
- mgTurret1.angles = (0, 90, 0);
- mgTurret1 setModel( "weapon_minigun" );
- CreateWalls((10710, 6934, 342), (10710, 6655, 450));
- CreateWalls((10708, 6623, 342), (10978, 6623, 450));
- CreateGrids((10723, 6934, 449), (10978, 6622, 449), (0, 0, 0));
- CreateWalls((10710, 6934, 463), (10711, 6620, 464));
- mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
- mgTurret1.angles = (0, 180, 0);
- mgTurret1 setModel( "weapon_minigun" );
- CreateWalls((10741, 6620, 463), (10836, 6620, 464));
- CreateWalls((10916, 6621, 463), (10994, 6621, 464));
- CreateRamps((10873, 6405, 342), (10876, 6592, 445));
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