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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity prop_static (-465.00 124.85 147.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_04*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_04*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (17462 bytes)
  32. Error! prop_static using model "models/props_debris/metal_panel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  33. Error loading studio model "models/props_debris/metal_panel01a.mdl"!
  34. Error! prop_static using model "models/props_debris/metal_panel02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  35. Error loading studio model "models/props_debris/metal_panel02a.mdl"!
  36. Error! prop_static using model "models/props_debris/prison_wallchunk001f.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  37. Error loading studio model "models/props_debris/prison_wallchunk001f.mdl"!
  38. Error! prop_static using model "models/props_debris/metal_panelchunk01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  39. Error loading studio model "models/props_debris/metal_panelchunk01b.mdl"!
  40. Error! To use model "models/props_doors/door01_dynamic.mdl"
  41. with prop_static, it must be compiled with $staticprop!
  42. Error loading studio model "models/props_doors/door01_dynamic.mdl"!
  43. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  44. Compacting texture/material tables...
  45. Reduced 46 texinfos to 38
  46. Reduced 4 texdatas to 4 (98 bytes to 98)
  47. Writing C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.bsp
  48. 0 seconds elapsed
  49.  
  50. ** Executing...
  51. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vvis.exe"
  52. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001"
  53.  
  54. Valve Software - vvis.exe (May 15 2014)
  55. 2 threads
  56. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
  57. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.prt
  58. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.prt
  59.  
  60.  
  61. ** Executing...
  62. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vrad.exe"
  63. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001"
  64.  
  65. Valve Software - vrad.exe SSE (May 15 2014)
  66.  
  67. Valve Radiosity Simulator
  68. 2 threads
  69. [Reading texlights from 'lights.rad']
  70. [45 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
  73. No vis information, direct lighting only.
  74. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  75. 281 faces
  76. 27803 square feet [4003774.25 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 3 direct lights
  80. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
  82. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. FinalLightFace Done
  84. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  85. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Writing leaf ambient...done
  87. Ready to Finish
  88.  
  89. Object names Objects/Maxobjs Memory / Maxmem Fullness
  90. ------------ --------------- --------------- --------
  91. models 1/1024 48/49152 ( 0.1%)
  92. brushes 49/8192 588/98304 ( 0.6%)
  93. brushsides 294/65536 2352/524288 ( 0.4%)
  94. planes 126/65536 2520/1310720 ( 0.2%)
  95. vertexes 433/65536 5196/786432 ( 0.7%)
  96. nodes 191/65536 6112/2097152 ( 0.3%)
  97. texinfos 38/12288 2736/884736 ( 0.3%)
  98. texdata 4/2048 128/65536 ( 0.2%)
  99. dispinfos 0/0 0/0 ( 0.0%)
  100. disp_verts 0/0 0/0 ( 0.0%)
  101. disp_tris 0/0 0/0 ( 0.0%)
  102. disp_lmsamples 0/0 0/0 ( 0.0%)
  103. faces 281/65536 15736/3670016 ( 0.4%)
  104. hdr faces 0/65536 0/3670016 ( 0.0%)
  105. origfaces 179/65536 10024/3670016 ( 0.3%)
  106. leaves 193/65536 6176/2097152 ( 0.3%)
  107. leaffaces 317/65536 634/131072 ( 0.5%)
  108. leafbrushes 77/65536 154/131072 ( 0.1%)
  109. areas 2/256 16/2048 ( 0.8%)
  110. surfedges 2080/512000 8320/2048000 ( 0.4%)
  111. edges 1195/256000 4780/1024000 ( 0.5%)
  112. LDR worldlights 3/8192 264/720896 ( 0.0%)
  113. HDR worldlights 0/8192 0/720896 ( 0.0%)
  114. leafwaterdata 0/32768 0/393216 ( 0.0%)
  115. waterstrips 23/32768 230/327680 ( 0.1%)
  116. waterverts 0/65536 0/786432 ( 0.0%)
  117. waterindices 336/65536 672/131072 ( 0.5%)
  118. cubemapsamples 0/1024 0/16384 ( 0.0%)
  119. overlays 0/512 0/180224 ( 0.0%)
  120. LDR lightdata [variable] 90256/0 ( 0.0%)
  121. HDR lightdata [variable] 0/0 ( 0.0%)
  122. visdata [variable] 0/16777216 ( 0.0%)
  123. entdata [variable] 6335/393216 ( 1.6%)
  124. LDR ambient table 193/65536 772/262144 ( 0.3%)
  125. HDR ambient table 193/65536 772/262144 ( 0.3%)
  126. LDR leaf ambient 323/65536 9044/1835008 ( 0.5%)
  127. HDR leaf ambient 193/65536 5404/1835008 ( 0.3%)
  128. occluders 0/0 0/0 ( 0.0%)
  129. occluder polygons 0/0 0/0 ( 0.0%)
  130. occluder vert ind 0/0 0/0 ( 0.0%)
  131. detail props [variable] 1/12 ( 8.3%)
  132. static props [variable] 1/610 ( 0.2%)
  133. pakfile [variable] 105679/0 ( 0.0%)
  134. physics [variable] 17462/4194304 ( 0.4%)
  135. physics terrain [variable] 2/1048576 ( 0.0%)
  136.  
  137. Level flags = 0
  138.  
  139. Total triangle count: 802
  140. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
  141. 0 seconds elapsed
  142.  
  143. ** Executing...
  144. ** Command: Copy File
  145. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.bsp" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\good_one_001.bsp"
  146.  
  147.  
  148. ** Executing...
  149. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2.exe"
  150. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" +map "good_one_001" -steam
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