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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-465.00 124.85 147.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (17462 bytes)
- Error! prop_static using model "models/props_debris/metal_panel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/metal_panel01a.mdl"!
- Error! prop_static using model "models/props_debris/metal_panel02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/metal_panel02a.mdl"!
- Error! prop_static using model "models/props_debris/prison_wallchunk001f.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/prison_wallchunk001f.mdl"!
- Error! prop_static using model "models/props_debris/metal_panelchunk01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/metal_panelchunk01b.mdl"!
- Error! To use model "models/props_doors/door01_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/door01_dynamic.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 46 texinfos to 38
- Reduced 4 texdatas to 4 (98 bytes to 98)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001"
- Valve Software - vvis.exe (May 15 2014)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
- reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 281 faces
- 27803 square feet [4003774.25 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 49/8192 588/98304 ( 0.6%)
- brushsides 294/65536 2352/524288 ( 0.4%)
- planes 126/65536 2520/1310720 ( 0.2%)
- vertexes 433/65536 5196/786432 ( 0.7%)
- nodes 191/65536 6112/2097152 ( 0.3%)
- texinfos 38/12288 2736/884736 ( 0.3%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 281/65536 15736/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 179/65536 10024/3670016 ( 0.3%)
- leaves 193/65536 6176/2097152 ( 0.3%)
- leaffaces 317/65536 634/131072 ( 0.5%)
- leafbrushes 77/65536 154/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2080/512000 8320/2048000 ( 0.4%)
- edges 1195/256000 4780/1024000 ( 0.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 23/32768 230/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 336/65536 672/131072 ( 0.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 90256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 6335/393216 ( 1.6%)
- LDR ambient table 193/65536 772/262144 ( 0.3%)
- HDR ambient table 193/65536 772/262144 ( 0.3%)
- LDR leaf ambient 323/65536 9044/1835008 ( 0.5%)
- HDR leaf ambient 193/65536 5404/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/610 ( 0.2%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 17462/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 802
- Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\good_one_001.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\good_one_001.bsp" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\good_one_001.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2" +map "good_one_001" -steam
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