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- White
- Card Name Rarity Marshall's Rating Brian's Rating Comments
- Ajani's Pridemate U C+ C+ 2/2 for 2 is fine, don't just tunnel vision on life gain, get good cards
- Battle Mastery U F F
- Boonweaver Giant U D B/C play with spectra ward
- Congregate U D-/F D need more than 2 reason why it's good to make playable
- Constricting Sliver U C+ B-
- Dauntless River Marshall U B+ B must be in two color, but doesn’t tap for ability
- Devouring Light U B B better than divine verdict
- Divine Favor C D- D- it doenst have the big upside of auras that make me want to accept the risk
- Ephemeral Shields C C- C- using to protect bombs mostly
- First Response U F F 4 drop that does nothing unless you take a hit.
- Geist of the Moors U B- B-
- Heliod's Pilgrim C D D dependant on your target aura
- Kindsbaile Skirmisher C C C+
- Marked by Honor C D+ D+
- Meditation Puzzle C F F pure life gain in not playable
- Midnight Guard C C C+
- Oppressive Rays C D D locks down utility cards like elvish mystic
- Oreskos Swiftclaw C C C
- Paragon of New Dawns U B+ B+ mosly for the anthem effect
- Pillar of Light C C- C- sideboard card
- Raise the Alarm C C++ C+ great for evoke
- Razorfoot Griffin C C- C
- Sanctified Charge C B- C+ will end games with white winnie
- Selfless Cathar C C- D+
- Seraph of the Masses U C- B- token deck finisher
- Solemn Offering C D D sideboard card
- Soulmender C D D+ utility with other cards and convoke
- Sungrace Pegasus C D C needs something to make average
- Tireless Missionaries C D D- nope
- Triplicate Spirits C B B great in limited but no standard
- Wall of Essence U D+ C
- Warden of the Beyond U C C
- Artifact
- Card Name Rarity Marshall's Rating Brian's Rating Comments
- Brawler's Plate U D C equip 4 is to much
- Bronze Sable C C C- helps red/blue "if you control an artifact" theme.
- Gargoyle Sentinel U C+ C+
- Hot Soup U D D sideboard card, comes in against creature/wall heavy decks
- Juggernaut U B B goes in every deck
- Merteorite U C C great for helping a splashed color
- Ornithopter C F F do not play unless you have 5 ensoul artifact
- Profane Memento U F F
- Rogue's Gloves U D D requires a little to much
- Sacred Armory U D+ D+ play with artifact theme, late game mana sink
- Staff of the Death Magus U F F
- Staff of the Flame Magus U F F
- Staff of the Mind Magus U F F
- Staff of the Sun Magus U F F
- Staff of the Wild Magus U F F
- Tormod's Crypt U F F
- Tyrant's Machine C D D- to pricey
- Will-Forged Golem C C C ok because convoke
- Lands
- Card Name Rarity Marshall's Rating Brian's Rating Comments
- Darksteel Citadel U D- D
- Evolving Wilds C C+ C+ land dependant creatures
- Radiant Fountain C D D- only playable in mono color
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