Advertisement
Guest User

Untitled

a guest
Jul 9th, 2014
267
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.62 KB | None | 0 0
  1. White
  2. Card Name Rarity Marshall's Rating Brian's Rating Comments
  3. Ajani's Pridemate U C+ C+ 2/2 for 2 is fine, don't just tunnel vision on life gain, get good cards
  4. Battle Mastery U F F
  5. Boonweaver Giant U D B/C play with spectra ward
  6. Congregate U D-/F D need more than 2 reason why it's good to make playable
  7. Constricting Sliver U C+ B-
  8. Dauntless River Marshall U B+ B must be in two color, but doesn’t tap for ability
  9. Devouring Light U B B better than divine verdict
  10. Divine Favor C D- D- it doenst have the big upside of auras that make me want to accept the risk
  11. Ephemeral Shields C C- C- using to protect bombs mostly
  12. First Response U F F 4 drop that does nothing unless you take a hit.
  13. Geist of the Moors U B- B-
  14. Heliod's Pilgrim C D D dependant on your target aura
  15. Kindsbaile Skirmisher C C C+
  16. Marked by Honor C D+ D+
  17. Meditation Puzzle C F F pure life gain in not playable
  18. Midnight Guard C C C+
  19. Oppressive Rays C D D locks down utility cards like elvish mystic
  20. Oreskos Swiftclaw C C C
  21. Paragon of New Dawns U B+ B+ mosly for the anthem effect
  22. Pillar of Light C C- C- sideboard card
  23. Raise the Alarm C C++ C+ great for evoke
  24. Razorfoot Griffin C C- C
  25. Sanctified Charge C B- C+ will end games with white winnie
  26. Selfless Cathar C C- D+
  27. Seraph of the Masses U C- B- token deck finisher
  28. Solemn Offering C D D sideboard card
  29. Soulmender C D D+ utility with other cards and convoke
  30. Sungrace Pegasus C D C needs something to make average
  31. Tireless Missionaries C D D- nope
  32. Triplicate Spirits C B B great in limited but no standard
  33. Wall of Essence U D+ C
  34. Warden of the Beyond U C C
  35.  
  36. Artifact
  37. Card Name Rarity Marshall's Rating Brian's Rating Comments
  38. Brawler's Plate U D C equip 4 is to much
  39. Bronze Sable C C C- helps red/blue "if you control an artifact" theme.
  40. Gargoyle Sentinel U C+ C+
  41. Hot Soup U D D sideboard card, comes in against creature/wall heavy decks
  42. Juggernaut U B B goes in every deck
  43. Merteorite U C C great for helping a splashed color
  44. Ornithopter C F F do not play unless you have 5 ensoul artifact
  45. Profane Memento U F F
  46. Rogue's Gloves U D D requires a little to much
  47. Sacred Armory U D+ D+ play with artifact theme, late game mana sink
  48. Staff of the Death Magus U F F
  49. Staff of the Flame Magus U F F
  50. Staff of the Mind Magus U F F
  51. Staff of the Sun Magus U F F
  52. Staff of the Wild Magus U F F
  53. Tormod's Crypt U F F
  54. Tyrant's Machine C D D- to pricey
  55. Will-Forged Golem C C C ok because convoke
  56.  
  57. Lands
  58. Card Name Rarity Marshall's Rating Brian's Rating Comments
  59. Darksteel Citadel U D- D
  60. Evolving Wilds C C+ C+ land dependant creatures
  61. Radiant Fountain C D D- only playable in mono color
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement