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Apr 21st, 2019
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  1. #<HASH-TABLE {100633F673}>
  2. --------------------
  3. Count: 2
  4. Size: 16
  5. Test: EQ
  6. Rehash size: 1.5
  7. Rehash threshold: 1.0
  8. [clear hashtable]
  9. Contents:
  10. :FRAGMENT = "#version 430
  11.  
  12. struct TEXTURE_STRUCT {
  13. sampler2D SAMPLER1;
  14. sampler2D SAMPLER2;
  15. };
  16.  
  17. in _FROM_VERTEX_STAGE_
  18. {
  19. in vec4 _VERTEX_STAGE_OUT_1;
  20. in vec2 _VERTEX_STAGE_OUT_2;
  21. } v_in;
  22.  
  23. layout(location = 0) out vec4 _FRAGMENT_STAGE_OUT_0;
  24.  
  25. uniform TEXTURE_STRUCT TEX;
  26. uniform vec4 MIX_COLOR;
  27.  
  28. void main()
  29. {
  30. vec4 TEX_COLOR = texture(TEX.SAMPLER1,v_in._VERTEX_STAGE_OUT_2);
  31. vec4 g_GEXPR0_1389 = (TEX_COLOR * MIX_COLOR);
  32. _FRAGMENT_STAGE_OUT_0 = g_GEXPR0_1389;
  33. return;
  34. }" [remove entry]
  35. :VERTEX = "#version 430
  36.  
  37. layout(location = 0) in vec3 fk_mesh_attrs_mesh47pos;
  38. layout(location = 1) in vec3 fk_mesh_attrs_mesh47normal;
  39. layout(location = 2) in vec4 fk_mesh_attrs_mesh47tangent;
  40. layout(location = 3) in vec4 fk_mesh_attrs_mesh47color;
  41. layout(location = 4) in vec2 fk_mesh_attrs_mesh47uv1;
  42. layout(location = 5) in vec2 fk_mesh_attrs_mesh47uv2;
  43. layout(location = 6) in vec4 fk_mesh_attrs_mesh47joints;
  44. layout(location = 7) in vec4 fk_mesh_attrs_mesh47weights;
  45.  
  46. out _FROM_VERTEX_STAGE_
  47. {
  48. out vec4 _VERTEX_STAGE_OUT_1;
  49. out vec2 _VERTEX_STAGE_OUT_2;
  50. } v_out;
  51.  
  52. uniform mat4 MODEL;
  53. uniform mat4 VIEW;
  54. uniform mat4 PROJ;
  55.  
  56. void main()
  57. {
  58. vec4 g_PROG1_TMP1387 = (PROJ * (VIEW * (MODEL * vec4(fk_mesh_attrs_mesh47pos,float(1)))));
  59. v_out._VERTEX_STAGE_OUT_1 = fk_mesh_attrs_mesh47color;
  60. v_out._VERTEX_STAGE_OUT_2 = fk_mesh_attrs_mesh47uv1;
  61. vec4 g_GEXPR0_1388 = g_PROG1_TMP1387;
  62. gl_Position = g_GEXPR0_1388;
  63. return;
  64. }" [remove entry]
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