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- #<HASH-TABLE {100633F673}>
- --------------------
- Count: 2
- Size: 16
- Test: EQ
- Rehash size: 1.5
- Rehash threshold: 1.0
- [clear hashtable]
- Contents:
- :FRAGMENT = "#version 430
- struct TEXTURE_STRUCT {
- sampler2D SAMPLER1;
- sampler2D SAMPLER2;
- };
- in _FROM_VERTEX_STAGE_
- {
- in vec4 _VERTEX_STAGE_OUT_1;
- in vec2 _VERTEX_STAGE_OUT_2;
- } v_in;
- layout(location = 0) out vec4 _FRAGMENT_STAGE_OUT_0;
- uniform TEXTURE_STRUCT TEX;
- uniform vec4 MIX_COLOR;
- void main()
- {
- vec4 TEX_COLOR = texture(TEX.SAMPLER1,v_in._VERTEX_STAGE_OUT_2);
- vec4 g_GEXPR0_1389 = (TEX_COLOR * MIX_COLOR);
- _FRAGMENT_STAGE_OUT_0 = g_GEXPR0_1389;
- return;
- }" [remove entry]
- :VERTEX = "#version 430
- layout(location = 0) in vec3 fk_mesh_attrs_mesh47pos;
- layout(location = 1) in vec3 fk_mesh_attrs_mesh47normal;
- layout(location = 2) in vec4 fk_mesh_attrs_mesh47tangent;
- layout(location = 3) in vec4 fk_mesh_attrs_mesh47color;
- layout(location = 4) in vec2 fk_mesh_attrs_mesh47uv1;
- layout(location = 5) in vec2 fk_mesh_attrs_mesh47uv2;
- layout(location = 6) in vec4 fk_mesh_attrs_mesh47joints;
- layout(location = 7) in vec4 fk_mesh_attrs_mesh47weights;
- out _FROM_VERTEX_STAGE_
- {
- out vec4 _VERTEX_STAGE_OUT_1;
- out vec2 _VERTEX_STAGE_OUT_2;
- } v_out;
- uniform mat4 MODEL;
- uniform mat4 VIEW;
- uniform mat4 PROJ;
- void main()
- {
- vec4 g_PROG1_TMP1387 = (PROJ * (VIEW * (MODEL * vec4(fk_mesh_attrs_mesh47pos,float(1)))));
- v_out._VERTEX_STAGE_OUT_1 = fk_mesh_attrs_mesh47color;
- v_out._VERTEX_STAGE_OUT_2 = fk_mesh_attrs_mesh47uv1;
- vec4 g_GEXPR0_1388 = g_PROG1_TMP1387;
- gl_Position = g_GEXPR0_1388;
- return;
- }" [remove entry]
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