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- Version: 139858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes
- Unhandled exception
- FactoryGame_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::CompactInvocationList() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:607]
- FactoryGame_Win64_Shipping!AFGVehicle::BeginPlay() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fgvehicle.cpp:117]
- FactoryGame_Win64_Shipping!AFGRailroadVehicle::BeginPlay() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fgrailroadvehicle.cpp:97]
- FactoryGame_Win64_Shipping!AFGLocomotive::BeginPlay() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fglocomotive.cpp:55]
- FactoryGame_Win64_Shipping!AActor::DispatchBeginPlay() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\actor.cpp:3395]
- FactoryGame_Win64_Shipping!AActor::PostActorConstruction() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\actor.cpp:3256]
- FactoryGame_Win64_Shipping!AActor::FinishSpawning() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\actor.cpp:3152]
- FactoryGame_Win64_Shipping!AFGRailroadVehicleHologram::ConstructVehicle() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\hologram\fgrailroadvehiclehologram.cpp:335]
- FactoryGame_Win64_Shipping!AFGVehicleHologram::Construct() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\hologram\fgvehiclehologram.cpp:22]
- FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalConstructHologram() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\equipment\fgbuildgunbuild.cpp:1031]
- FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\equipment\fgbuildgunbuild.cpp:993]
- FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::execServer_ConstructHologram() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\public\equipment\fgbuildgunbuild.h:76]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
- FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\intermediate\build\win64\factorygame\inc\factorygame\fgbuildgunbuild.gen.cpp:352]
- FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalExecuteDuBuildStepInput() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\equipment\fgbuildgunbuild.cpp:482]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:906]
- FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
- FactoryGame_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2441]
- FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1060]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
- FactoryGame_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\classes\components\inputcomponent.h:270]
- FactoryGame_Win64_Shipping!UPlayerInput::ProcessInputStack() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1310]
- FactoryGame_Win64_Shipping!APlayerController::ProcessPlayerInput() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2476]
- FactoryGame_Win64_Shipping!APlayerController::TickPlayerInput() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4461]
- FactoryGame_Win64_Shipping!APlayerController::PlayerTick() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2134]
- FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fgplayercontroller.cpp:217]
- FactoryGame_Win64_Shipping!APlayerController::TickActor() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4601]
- FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\actor.cpp:167]
- FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
- FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
- FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
- FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
- FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
- FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
- FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
- FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
- FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
- FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4032]
- FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\launch\private\launch.cpp:168]
- FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
- FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
- FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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