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- mask is for held brush, gmask affects all brushes
- both mask and gmask can be combined as required
- mask id means mask only affects the specified id
- mask !id means mask affects everythign except id
- mask >id means mask affects block directly above id
- mask <id means mask affects blocks directly below id
- mask ~id will only affect blocks around specified id
- mask #surface will only change blocks that touch air
- mask #region will not work outside the selected area
- mask #simplex[scale][min][max] adds noise effect
- //1 –> //pos1
- //2 –> //pos2
- //c –> //copy
- //f –> //flip
- //m -> //move
- //pa –> //paste
- //r –> //replace
- //re –> //redo
- //rt –> //rotate
- //s –> //set
- //st –> //stack
- /ws <value> – Set walk speed
- /fs <value> Set fly speed
- //cub –> //sel cuboid
- //con –> //sel convex
- //replace works with < > ~
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