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- -- CW | Inf. Stamina & No Jump Cooldown --
- -- Made by neexx on V3rm --
- for i,v in pairs(getgc(true)) do
- if typeof(v) == "table" and rawget(v, "getIsMaxed") then
- v.getIsMaxed = function()
- return false
- end
- v.getFlags = function()
- return 1
- end
- v.addFlags = function(a,b)
- a:setFlags(0)
- return
- end
- end
- -- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
- if typeof(v) == "table" and rawget(v, "spawnCharacter") then
- local oldfunc = v.spawnCharacter
- v.SpawnCharacter = function(a)
- for _,f in pairs(getgc(true)) do
- if typeof(f) == "table" and rawget(f, "getIsMaxed") then
- f.getIsMaxed = function()
- return false
- end
- f.getFlags = function()
- return 1
- end
- f.addFlags = function(aa,b)
- aa:setFlags(0)
- return
- end
- end
- end
- end
- end
- if typeof(v) == "table" and rawget(v, "getCanJump") then
- v.getCanJump = function()
- return true
- end
- end
- if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
- v.JUMP_DELAY_ADD = 0.5
- end
- if typeof(v) == "table" and rawget(v, "_setStamina") then
- v._setStamina = function(a, b)
- a._stamina = math.huge
- a._staminaChangedSignal:Fire(99)
- end
- end
- end
- game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})
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