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Apr 19th, 2019
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  1. # Crates Plugin, still need index arg and obviously commands where you cant take any stuff out
  2.  
  3. command /crates [<text>] [<text>]:
  4. permission: Crates.*
  5. trigger:
  6. if arg 1 is not set:
  7. message "&7&m]-------- &8» &dLiquidCrates &8«&7&m--------["
  8.  
  9. message "&d/Crate help &8*&7 Open Help Page"
  10. message "&d/Crate key <name> &8*&7 Gives you the Key"
  11.  
  12. message "&d/Crate list &8*&7 Tells you all Crates"
  13. message "&d/Crate create <name> &8*&7 Create a Crate"
  14. message "&d/Crate delete <name> &8*&7 Delete A Crate"
  15.  
  16. message "&d/Crate chest <name> &8*&7 Gives you the Chest (Place it)"
  17. message "&d/Crate tp <name> &8*&7 Teleports you to the Crate"
  18. message "&d/Crate index <name> &8*&7 Open a Gui where you can add items to the Crate"
  19.  
  20.  
  21. message "&7&m]-------- &8» &dLiquidCrates &8«&7&m--------["
  22. if arg 1 is not "key" or "list" or "create" or "delete" or "chest" or "tp" or "index":
  23. message "&7&m]-------- &8» &dLiquidCrates &8«&7&m--------["
  24.  
  25. message "&d/Crate help &8*&7 Open Help Page"
  26. message "&d/Crate key <name> &8*&7 Gives you the Key"
  27.  
  28. message "&d/Crate list &8*&7 Tells you all Crates"
  29. message "&d/Crate create <name> &8*&7 Create a Crate"
  30. message "&d/Crate delete <name> &8*&7 Delete A Crate"
  31.  
  32. message "&d/Crate chest <name> &8*&7 Gives you the Chest (Place it)"
  33. message "&d/Crate tp <name> &8*&7 Teleports you to the Crate"
  34. message "&d/Crate index <name> &8*&7 Open a Gui where you can add items to the Crate"
  35.  
  36.  
  37. message "&7&m]-------- &8» &dLiquidCrates &8«&7&m--------["
  38. if arg 1 is "key":
  39. if arg 2 is set:
  40. if {Crates.Exist.%arg 2%} is true:
  41. give player 1 131 named "&a%arg 2% &7Key"
  42. message "&7[&dCrates&7] &7You got a %arg 2% crate key."
  43. else:
  44. message "&7[&dCrates&7] &cError:&7 The Crate does not exist."
  45. else:
  46. message "&7[&dCrates&7] &cError:&7 Need a Crate. &f(/Crate create <name>)"
  47. if arg 1 is "crate":
  48. if arg 2 is set:
  49. if {Crates.Exist.%arg 2%} is true:
  50. give player 1 chest named "&a%arg 2%" with lore "&7Crate Chest"
  51. message "&7[&dCrates&7] &7You recieved the %arg 2% crate chest."
  52. else:
  53. message "&7[&dCrates&7] &cError:&7 That crate does not exist."
  54. else:
  55. message "&7[&dCrates&7] &cError:&7 Need a Crate. &f(/Crate create <name>)"
  56. if arg 1 is "create":
  57. if arg 2 is set:
  58. if {Crates.Exist.%arg 2%} is true:
  59. message "&7[&dCrates&7] &cError:&7 You already created this crate!"
  60. else:
  61. set {Crates.Exist.%arg 2%} to true
  62. add arg 2 to {Crates.Lsit::*}
  63. message "&7[&dCrates&7] &7The Crate &a%arg 2%&7 was created."
  64. else:
  65. message "&7[&dCrates&7] &cError:&7 Need a Crate. &f(/Crate create <name>)"
  66. if arg 1 is "delete":
  67. if arg 2 is set:
  68. if {Crates.Exist.%arg 2%} is true:
  69. set {Crates.Exist.%arg 2%} to false
  70. clear {Crates.Exist.%arg 2%}
  71. delete {Crates.Exist.%arg 2%}
  72. remove arg 2 from {Crates.Lsit::*}
  73. message "&7[&dCrates&7] &7The Crate &a%arg 2%&7 was deleted."
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