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- every tick:
- loop all players:
- set {exp::per::%loop-player%} to (rounded down {exp::%loop-player%}*10/{expn::%loop-player%}/10)
- set {split::%loop-player%} to {exp::per::%loop-player%}
- if {split::%loop-player%} is less than 10:
- set {exp::prog::%loop-player%} to "&7■■■■■■■■■■"
- if {split::%loop-player%} is greater than or equal to 10:
- set {exp::prog::%loop-player%} to "&a&l■&7■■■■■■■■■"
- if {split::%loop-player%} is greater than or equal to 20:
- set {exp::prog::%loop-player%} to "&a&l■■&7■■■■■■■■"
- if {split::%loop-player%} is greater than or equal to 30:
- set {exp::prog::%loop-player%} to "&a&l■■■&7■■■■■■■"
- if {split::%loop-player%} is greater than or equal to 40:
- set {exp::prog::%loop-player%} to "&a&l■■■■&7■■■■■■"
- if {split::%loop-player%} is greater than or equal to 50:
- set {exp::prog::%loop-player%} to "&a&l■■■■■&7■■■■■"
- if {split::%loop-player%} is greater than or equal to 60:
- set {exp::prog::%loop-player%} to "&a&l■■■■■■&7■■■■"
- if {split::%loop-player%} is greater than or equal to 70:
- set {exp::prog::%loop-player%} to "&a&l■■■■■■■&7■■■"
- if {split::%loop-player%} is greater than or equal to 80:
- set {exp::prog::%loop-player%} to "&a&l■■■■■■■■&7&7&7&7&7&7■■"
- if {split::%loop-player%} is greater than or equal to 90:
- set {exp::prog::%loop-player%} to "&a&l■■■■■■■■■&7■"
- if {split::%loop-player%} is greater than or equal to 100:
- set {exp::prog::%loop-player%} to "&a&l■■■■■■■■■■"
- if {exp::%loop-player%} is greater than or equal to {expn::%loop-player%}:
- add 1 to {level::%loop-player%}
- set {split::%loop-player%} to 0
- set {exp::prog::%loop-player%} to "&7■■■■■■■■■■"
- set {exp::%loop-player%} to 0
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