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  1. #include <a_samp>
  2. #include <streamer>
  3.  
  4. new obiekt;
  5. new brama;
  6.  
  7. public OnFilterScriptInit()
  8. {
  9. /*ściany*/
  10. CreateDynamicObject(19377, 1343.0937500, -1775.4025900, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 0
  11. CreateDynamicObject(19377, 1352.7244900, -1775.4054000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 1
  12. CreateDynamicObject(19377, 1362.3599900, -1775.4054000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 2
  13. CreateDynamicObject(19377, 1371.9870600, -1775.4054000, 14.2450100, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 3
  14. CreateDynamicObject(19447, 1377.3780500, -1775.4071000, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 4
  15. /*Brama (Oskryptowana)*/
  16. //CreateDynamicObject(971, 1379.0864300, -1793.0389400, 15.9130000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 5 brama zamknieta
  17. //CreateDynamicObject(971, 1379.0864300, -1793.0389400, 8.9513900, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); brama otwarta
  18. /*Dalsza część ścian*/
  19. CreateDynamicObject(19377, 1379.0388200, -1780.2994400, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 6
  20. CreateDynamicObject(19447, 1379.0388200, -1786.8630400, 14.6808000, 90.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 7
  21. CreateDynamicObject(19377, 1379.0388200, -1802.2800300, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 8
  22. CreateDynamicObject(19377, 1379.0388200, -1811.9139400, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 9
  23. CreateDynamicObject(19377, 1379.0388200, -1821.5479700, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 10
  24. CreateDynamicObject(19377, 1379.0388200, -1831.1829800, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 11
  25. CreateDynamicObject(19377, 1379.0388200, -1840.8170200, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 12
  26. CreateDynamicObject(19377, 1379.0388200, -1850.4510500, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 13
  27. CreateDynamicObject(19447, 1379.0385700, -1856.7353500, 14.6808000, 90.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 14
  28. CreateDynamicObject(19377, 1374.1436800, -1858.3960000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 15
  29. CreateDynamicObject(19447, 1367.5927700, -1858.3960000, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 16
  30. CreateDynamicObject(19447, 1366.2720900, -1858.3869600, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 17
  31. CreateDynamicObject(19377, 1360.3281300, -1856.1109600, 14.2450000, 0.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 18
  32. CreateDynamicObject(19377, 1351.8800000, -1851.5230700, 14.2450000, 0.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 19
  33. CreateDynamicObject(19377, 1340.2009300, -1845.7199700, 14.2450000, 0.0000000, 0.0000000, 67.2000000, 0, 0, -1, 250); //Numer 20
  34. CreateDynamicObject(19447, 1346.1645500, -1848.4199200, 14.6808000, 90.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 21
  35. /*Linie Parkingowe*/
  36. CreateDynamicObject(19866, 1374.0456500, -1778.0048800, 11.7790000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 22
  37. CreateDynamicObject(19866, 1369.5666500, -1777.9921900, 11.7570000, -0.2000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 23
  38. CreateDynamicObject(19866, 1365.0152600, -1777.9821800, 11.7430000, -0.6000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 24
  39. CreateDynamicObject(19866, 1360.6949500, -1777.9921900, 11.7279000, -0.8000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 25
  40. /*Stacje Paliw*/
  41. CreateDynamicObject(1676, 1354.5180700, -1778.9310300, 13.9726400, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 26
  42. CreateDynamicObject(1676, 1345.6002200, -1778.9310300, 13.9726000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 27
  43. /*Dwa łuki do praktyki*/
  44. CreateDynamicObject(983, 1340.0157500, -1800.9697300, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 28
  45. CreateDynamicObject(983, 1344.4786400, -1800.9697300, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 29
  46. CreateDynamicObject(983, 1340.0134300, -1807.3800000, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 30
  47. CreateDynamicObject(983, 1344.4749800, -1807.3800000, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 31
  48. CreateDynamicObject(1237, 1339.7041000, -1811.5435800, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 32
  49. CreateDynamicObject(1237, 1339.6434300, -1813.9788800, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 33
  50. CreateDynamicObject(1237, 1340.2944300, -1816.6202400, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 34
  51. CreateDynamicObject(1237, 1342.7193600, -1818.1241500, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 35
  52. CreateDynamicObject(1237, 1344.7380400, -1811.3319100, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 36
  53. CreateDynamicObject(1237, 1346.3220200, -1812.1695600, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 37
  54. CreateDynamicObject(1237, 1348.4410400, -1812.6263400, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 38
  55. CreateDynamicObject(983, 1354.7637900, -1816.3933100, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 39
  56. CreateDynamicObject(983, 1359.2399900, -1816.3933100, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 40
  57. CreateDynamicObject(983, 1354.7619600, -1809.9882800, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 41
  58. CreateDynamicObject(983, 1359.2387700, -1809.9907200, 13.2197000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 42
  59. CreateDynamicObject(1237, 1359.5094000, -1805.9945100, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 43
  60. CreateDynamicObject(1237, 1354.4522700, -1806.2088600, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 44
  61. CreateDynamicObject(1237, 1358.8861100, -1803.5293000, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 45
  62. CreateDynamicObject(1237, 1357.5019500, -1801.3339800, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 46
  63. CreateDynamicObject(1237, 1355.5288100, -1799.4267600, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 47
  64. CreateDynamicObject(1237, 1352.9134500, -1805.1973900, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 48
  65. CreateDynamicObject(1237, 1350.6856700, -1804.9602100, 12.5060100, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 49
  66. CreateDynamicObject(19377, 1351.2785600, -1838.3808600, 13.2574000, 0.0000000, -80.0000000, 0.0000000, 0, 0, -1, 250); //Numer 50
  67. CreateDynamicObject(19377, 1340.8750000, -1838.3808600, 14.1714100, 0.0000000, -90.0000000, 0.0000000, 0, 0, -1, 250); //Numer 51
  68. CreateDynamicObject(19447, 1340.9339600, -1833.6529500, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 52
  69. CreateDynamicObject(19447, 1350.1900600, -1833.6539300, 11.6772000, -890.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 53
  70. CreateDynamicObject(19447, 1340.9339600, -1933.6529500, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 54
  71. CreateDynamicObject(19447, 1340.5700700, -1843.1080300, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 55
  72. CreateDynamicObject(19447, 1349.8034700, -1843.1087600, 11.6772000, -890.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 56
  73. CreateDynamicObject(970, 1352.2359600, -1799.2917500, 13.0446700, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 57
  74. CreateDynamicObject(970, 1347.0095200, -1799.2917500, 13.0447000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 58
  75. CreateDynamicObject(970, 1347.1770000, -1804.6868900, 13.0446700, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 59
  76. CreateDynamicObject(970, 1351.8120100, -1812.8712200, 13.0446700, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 60
  77. CreateDynamicObject(970, 1346.0371100, -1818.0794700, 13.0446700, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 61
  78. CreateDynamicObject(970, 1351.7677000, -1818.0794700, 13.0447000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 62
  79. /*Strzałki do wjazdu na łuk*/
  80. CreateDynamicObject(1318, 1342.0031700, -1798.1217000, 12.4946900, 0.0000000, 90.0000000, 90.0000000, 0, 0, -1, 250); //Numer 63
  81. CreateDynamicObject(1318, 1356.9893800, -1819.2927200, 12.5092600, 0.0000000, 90.0000000, 990.0000000, 0, 0, -1, 250); //Numer 64
  82. /*Leciutka roslinność od strony ulicy*/
  83. CreateDynamicObject(659, 1377.9317600, -1861.0865500, 13.0631400, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 65
  84. CreateDynamicObject(804, 1375.7254600, -1860.1987300, 13.8038800, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 66
  85. CreateDynamicObject(808, 1372.0633500, -1860.5330800, 13.9950400, 0.0000000, 0.0000000, -134.3999500, 0, 0, -1, 250); //Numer 67
  86. /*Drwzi przy bramie wjazdowej (bez oskryptowania)*/
  87. CreateDynamicObject(1535, 1378.9715600, -1784.9970700, 12.5172800, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 68
  88. CreateDynamicObject(1535, 1379.1262200, -1784.9970700, 12.5173000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 69
  89.  
  90. /*Podmianki Tekstur*/
  91. obiekt = CreateDynamicObject(19377, 1343.0937500, -1775.4025900, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 0
  92. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  93.  
  94. obiekt = CreateDynamicObject(19377, 1352.7244900, -1775.4054000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 1
  95. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  96.  
  97. obiekt = CreateDynamicObject(19377, 1362.3599900, -1775.4054000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 2
  98. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  99.  
  100. obiekt = CreateDynamicObject(19377, 1371.9870600, -1775.4054000, 14.2450100, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 3
  101. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  102.  
  103. obiekt = CreateDynamicObject(19447, 1377.3780500, -1775.4071000, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 4
  104. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  105.  
  106. obiekt = CreateDynamicObject(19377, 1379.0388200, -1780.2994400, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 6
  107. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  108.  
  109. obiekt = CreateDynamicObject(19447, 1379.0388200, -1786.8630400, 14.6808000, 90.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 7
  110. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  111.  
  112. obiekt = CreateDynamicObject(19377, 1379.0388200, -1802.2800300, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 8
  113. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  114.  
  115. obiekt = CreateDynamicObject(19377, 1379.0388200, -1811.9139400, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 9
  116. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  117.  
  118. obiekt = CreateDynamicObject(19377, 1379.0388200, -1821.5479700, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 10
  119. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  120.  
  121. obiekt = CreateDynamicObject(19377, 1379.0388200, -1831.1829800, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 11
  122. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  123.  
  124. obiekt = CreateDynamicObject(19377, 1379.0388200, -1840.8170200, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 12
  125. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  126.  
  127. obiekt = CreateDynamicObject(19377, 1379.0388200, -1850.4510500, 14.2450000, 0.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 13
  128. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  129.  
  130. obiekt = CreateDynamicObject(19447, 1379.0385700, -1856.7353500, 14.6808000, 90.0000000, 0.0000000, 0.0000000, 0, 0, -1, 250); //Numer 14
  131. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  132.  
  133. obiekt = CreateDynamicObject(19377, 1374.1436800, -1858.3960000, 14.2450000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 15
  134. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  135.  
  136. obiekt = CreateDynamicObject(19447, 1367.5927700, -1858.3960000, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 16
  137. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  138.  
  139. obiekt = CreateDynamicObject(19447, 1366.2720900, -1858.3869600, 14.6808000, 90.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 17
  140. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  141.  
  142. obiekt = CreateDynamicObject(19377, 1360.3281300, -1856.1109600, 14.2450000, 0.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 18
  143. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  144.  
  145. obiekt = CreateDynamicObject(19377, 1351.8800000, -1851.5230700, 14.2450000, 0.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 19
  146. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  147.  
  148. obiekt = CreateDynamicObject(19377, 1340.2009300, -1845.7199700, 14.2450000, 0.0000000, 0.0000000, 67.2000000, 0, 0, -1, 250); //Numer 20
  149. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  150.  
  151. obiekt = CreateDynamicObject(19447, 1346.1645500, -1848.4199200, 14.6808000, 90.0000000, 0.0000000, 61.5000000, 0, 0, -1, 250); //Numer 21
  152. SetDynamicObjectMaterial(obiekt, 0, 13066, "sw_fact01a", "sw_brewbrick01", 0xFFFFFFFF);
  153.  
  154. obiekt = CreateDynamicObject(19377, 1351.2785600, -1838.3808600, 13.2574000, 0.0000000, -80.0000000, 0.0000000, 0, 0, -1, 250); //Numer 50
  155. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  156.  
  157. obiekt = CreateDynamicObject(19377, 1340.8750000, -1838.3808600, 14.1714100, 0.0000000, -90.0000000, 0.0000000, 0, 0, -1, 250); //Numer 51
  158. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  159.  
  160. obiekt = CreateDynamicObject(19447, 1340.9339600, -1833.6529500, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 52
  161. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  162.  
  163. obiekt = CreateDynamicObject(19447, 1350.1900600, -1833.6539300, 11.6772000, -890.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 53
  164. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  165.  
  166. obiekt = CreateDynamicObject(19447, 1340.9339600, -1933.6529500, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 54
  167. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  168.  
  169. obiekt = CreateDynamicObject(19447, 1340.5700700, -1843.1080300, 12.3475000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 55
  170. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  171.  
  172. obiekt = CreateDynamicObject(19447, 1349.8034700, -1843.1087600, 11.6772000, -890.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Numer 56
  173. SetDynamicObjectMaterial(obiekt, 0, 10359, "roads_sfs", "ws_carparknew2", 0xFFFFFFFF);
  174.  
  175. brama = CreateDynamicObject(971, 1379.0864300, -1793.0389400, 15.9130000, 0.0000000, 0.0000000, 90.0000000, 0, 0, -1, 250); //Pozycja bramy przy odpalaniu srv
  176.  
  177. return 1;
  178. }
  179.  
  180. public OnPlayerConnect(playerid)
  181. {
  182.  
  183. RemoveBuildingForPlayer(playerid, 4194, 1360.3828, -1840.6172, 26.8047, 0.25);
  184. RemoveBuildingForPlayer(playerid, 4226, 1359.2813, -1796.4688, 24.3438, 0.25);
  185. RemoveBuildingForPlayer(playerid, 1265, 1336.1563, -1844.0156, 12.9844, 0.25);
  186. RemoveBuildingForPlayer(playerid, 1372, 1336.3359, -1842.8516, 12.6641, 0.25);
  187. RemoveBuildingForPlayer(playerid, 1265, 1336.3750, -1841.5391, 13.0391, 0.25);
  188. RemoveBuildingForPlayer(playerid, 647, 1376.9922, -1860.1328, 14.3516, 0.25);
  189. RemoveBuildingForPlayer(playerid, 700, 1373.6875, -1860.0703, 13.2578, 0.25);
  190. RemoveBuildingForPlayer(playerid, 647, 1371.4297, -1859.8672, 14.3516, 0.25);
  191. RemoveBuildingForPlayer(playerid, 1265, 1337.2578, -1841.8750, 13.0000, 0.25);
  192. RemoveBuildingForPlayer(playerid, 4193, 1360.3828, -1840.6172, 26.8047, 0.25);
  193. RemoveBuildingForPlayer(playerid, 1220, 1340.8906, -1835.3672, 12.9297, 0.25);
  194. RemoveBuildingForPlayer(playerid, 1230, 1340.1328, -1835.0391, 12.9766, 0.25);
  195. RemoveBuildingForPlayer(playerid, 1220, 1340.8672, -1834.4844, 12.9297, 0.25);
  196. RemoveBuildingForPlayer(playerid, 1265, 1336.8750, -1818.2266, 12.9844, 0.25);
  197. RemoveBuildingForPlayer(playerid, 1372, 1336.7891, -1816.3047, 12.6641, 0.25);
  198. RemoveBuildingForPlayer(playerid, 1220, 1338.1250, -1816.5781, 12.9297, 0.25);
  199. RemoveBuildingForPlayer(playerid, 1230, 1338.0781, -1815.7578, 12.9766, 0.25);
  200. RemoveBuildingForPlayer(playerid, 1220, 1338.8984, -1816.1641, 12.9297, 0.25);
  201. RemoveBuildingForPlayer(playerid, 1220, 1342.2734, -1806.2031, 12.9297, 0.25);
  202. RemoveBuildingForPlayer(playerid, 1230, 1342.6328, -1807.0391, 12.9766, 0.25);
  203. RemoveBuildingForPlayer(playerid, 1221, 1342.5156, -1805.0703, 12.9844, 0.25);
  204. RemoveBuildingForPlayer(playerid, 4231, 1342.0547, -1800.2188, 25.4297, 0.25);
  205. RemoveBuildingForPlayer(playerid, 1220, 1338.9531, -1796.4297, 12.9297, 0.25);
  206. RemoveBuildingForPlayer(playerid, 4023, 1359.2813, -1796.4688, 24.3438, 0.25);
  207. RemoveBuildingForPlayer(playerid, 1230, 1338.9609, -1796.0000, 13.6641, 0.25);
  208. RemoveBuildingForPlayer(playerid, 1220, 1338.9375, -1795.4609, 12.9297, 0.25);
  209. RemoveBuildingForPlayer(playerid, 1221, 1338.9688, -1793.7266, 12.9844, 0.25);
  210. RemoveBuildingForPlayer(playerid, 1372, 1337.6953, -1774.7344, 12.6641, 0.25);
  211. RemoveBuildingForPlayer(playerid, 1265, 1338.7891, -1775.3203, 12.9688, 0.25);
  212. RemoveBuildingForPlayer(playerid, 1265, 1337.0078, -1773.8672, 13.0000, 0.25);
  213.  
  214. return 1;
  215. }
  216.  
  217. public OnPlayerCommandText(playerid, cmdtext[])
  218. {
  219. if(strcmp(cmdtext, "/otworz", true) == 0)
  220. if (IsPlayerInRangeOfPoint(playerid, 7.0, 1379.0864300, -1793.0389400, 15.9130000))
  221. {
  222. MoveDynamicObject(brama, 1379.0864300, -1793.0389400, 8.5513900, 3.15);
  223. //MoveDynamicObject(brama, 1379.0864300, -1793.0389400, 8.9513900, 3.15); poprawne
  224. GameTextForPlayer(playerid, "Otwieranie Bramy.", 2500, 3);
  225. return 1;
  226. }
  227. if(strcmp(cmdtext, "/zamknij", true) == 0)
  228. if (IsPlayerInRangeOfPoint(playerid, 7.0, 1379.0864300, -1793.0389400, 8.9513900))
  229. {
  230. MoveDynamicObject(brama, 1379.0864300, -1793.0389400, 15.9130000, 3.15);
  231. GameTextForPlayer(playerid, "Zamykanie Bramy.", 2500, 3);
  232. return 1;
  233. }
  234. return 0;
  235. }
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