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- AddCSLuaFile()
- SWEP.HoldType = "pistol"
- if CLIENT then
- SWEP.PrintName = "Deagle"
- SWEP.Slot = 1
- SWEP.ViewModelFlip = false
- SWEP.ViewModelFOV = 54
- SWEP.Icon = "vgui/ttt/icon_deagle"
- end
- SWEP.Base = "weapon_tttbase"
- SWEP.Kind = WEAPON_PISTOL
- SWEP.WeaponID = AMMO_DEAGLE
- SWEP.Primary.Ammo = "AlyxGun" -- hijack an ammo type we don't use otherwise
- SWEP.Primary.Recoil = 3
- SWEP.Primary.Damage = 37
- SWEP.Primary.Delay = 0.3
- SWEP.Primary.Cone = 0.02
- SWEP.Primary.ClipSize = 7
- SWEP.Primary.ClipMax = 36
- SWEP.Primary.DefaultClip = 7
- SWEP.Primary.Automatic = false
- SWEP.Primary.Sound = Sound( "Weapon_Deagle.Single" )
- SWEP.HeadshotMultiplier = 4
- SWEP.AutoSpawnable = true
- SWEP.Spawnable = true
- SWEP.AmmoEnt = "item_ammo_revolver_ttt"
- SWEP.UseHands = true
- SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl"
- SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"
- SWEP.IronSightsPos = Vector(-6.361, -3.701, 2.15)
- SWEP.IronSightsAng = Vector(0, 0, 0)
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