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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements 3.0 configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # You can use Achievements chat colors in Message|DisplayName|Goal, but include '' around the whole text: '&4Color'.
- # When using colours, you must also double apostrophes: '&2I''ve doubled apostrophes!'.
- # Only spaces, no tabs. Don't forget the indents, plugin won't work otherwise!
- # To check your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any main achievement sections in the configuration file.
- # Possible items for rewards/Crafts/Places/Breaks: hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Possible mobs for the Kills section: hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # Default config.yml file: github.com/PyvesB/AdvancedAchievements/blob/master/src/main/resources/config.yml
- # Visit the wiki for some additional documentation: github.com/PyvesB/AdvancedAchievements/wiki
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book.
- TimeBook: 900
- # Time in seconds between each /aach list.
- TimeList: 0
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: true
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER or STAR.
- FireworkStyle: BALL_LARGE
- # Number of players displayed in /aach top, week and month commands.
- TopList: 5
- # Set to true to activate particle effects when receiving book and for players in top list.
- AdditionalEffects: true
- # Set to true to activate sound effects when receiving book and for players in top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock, '\u2618').
- Icon: '\u2618'
- # Set the color of the plugin (default: 5, dark purple).
- Color: '5'
- # Notify other connected players when an achievement is received.
- ChatNotify: true
- # Separator between name, description and date on a book page.
- BookSeparator: ''
- # Set the format of the achievement name in /aach list (default: '%ICON% %NAME% %ICON%').
- ListAchievementFormat: '%ICON% %NAME% %ICON%'
- # Stop stats from increasing when player in creative mode (except Connections and PlayedTime).
- RestrictCreative: true
- # Stop stats from increasing when player in a specific world (delete the [] before using).
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: true
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before using).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- # If changed, do a full server reload, and not just /aach reload.
- DisabledCategories: []
- # - Beds
- # - ItemBreaks
- # - Crafts
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: true
- # Obfuscate progressive achievements:
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. In order for this to work properly, achievements must be sorted
- # in order of increasing difficulty. For example, under Places, stone, the first achievement could have a
- # target of 100 stone,# the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: true
- # Hide categories with no achievements yet received in /aach list.
- HideNotReceivedCategories: true
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: true
- # Display achievement name and description as screen titles.
- TitleScreen: true
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: true
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a full server reload or restart to make this effective.
- DatabaseType: mysql
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server reload or restart to make this effective.
- TablePrefix: ''
- # Settings to link with MySQL database (ignore if sqlite or postgresql).
- MYSQL:
- Database: 'jdbc:mysql://localhost:3306/Achievements'
- User: AchievementMan
- Password: HerpDerp
- # Settings to link with PostgresSQL database (ignore if sqlite or mysql).
- POSTGRESQL:
- Database: 'jdbc:postgresql://localhost:5432/minecraft'
- User: root
- Password: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED USER. The intervals are in seconds.
- # If any of the performance settings are changed, do a full server reload, and not just /aach reload.
- # Frequency of play time checks for players. Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 150
- # Calculates distance traveled by players. Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database.
- PooledRequestsTaskInterval: 60
- # Enable multithreading for database write operations.
- AsyncPooledRequestsSender: true
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Action achievements | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a player connects during the day.
- Connections:
- '100':
- Message: You connected to our server for the Hundredth time!
- Name: connect_100
- DisplayName: Dedicated
- Reward:
- Command: p give PLAYER 100
- '1000':
- Message: You connected to our server for the Thousandth time!
- Name: connect_1000
- DisplayName: Obsessed
- Reward:
- Command: p give PLAYER 250
- '10000':
- Message: ...You connected alot.
- Name: connect_10000
- DisplayName: LoreCase Obsession
- Reward:
- Command: p give PLAYER 1000
- # When a specific block is placed (specify material name, lower case).
- Places:
- smooth_brick:
- '500':
- # Used in /aach list when achievement not yet received.
- Goal: 'Place 500 stone bricks.'
- # Description; displayed when receiving achievement, and in /aach book and /aach list.
- Message: '&4You have placed 500 stone bricks!'
- # Database name, must also be used in /aach delete and /aach check.
- Name: place_500_smooth_brick
- # Name; displayed when receiving achievement, and in /aach book and /aach list.
- DisplayName: 'Stone Brick Layer'
- Reward:
- Command: p give PLAYER 5
- '2500':
- Goal: 'Place 2500 stone bricks.'
- Message: '&4You have placed 2500 stone bricks!'
- Name: place_2500_smooth_brick
- DisplayName: 'Stone Brick Architect'
- Reward:
- Command: p give PLAYER 50
- stone:
- '100':
- Message: '&4One hundred placed stones!'
- Name: place_100_stone
- DisplayName: Stone Addict
- Reward:
- Command: p give PLAYER 5
- '1000':
- Message: '&4One thousand placed stones!'
- Name: place_1000_stone
- DisplayName: Stone Master
- Reward:
- Command: p give PLAYER 10
- '9000':
- Message: '&4Over Nine thousand placed stones!!'
- Name: place_9000_stone
- DisplayName: Stone King
- Reward:
- Command: p give PLAYER 15
- '90000':
- Message: '&4...Your stone mad'
- Name: place_90000_stone
- DisplayName: Stone Insane
- Reward:
- Command: p give PLAYER 150
- # When a specific block is broken (specify material name, lower case).
- # Below, the notation log:1 means log item with metadata 1.
- Breaks:
- log:1:
- '100':
- Message: '&2You have cut dark oak 100 logs!'
- Name: break_1_log1
- DisplayName: Dark Oak Cutter
- Reward:
- Command: p give PLAYER 2
- '1000':
- Message: '&2You have cut dark oak 1000 logs!'
- Name: break_1000_log1
- DisplayName: Dark Oak Slicer
- Reward:
- Command: p give PLAYER 5
- '10000':
- Message: '&2You have cut dark oak 10000 logs!'
- Name: break_10000_log1
- DisplayName: Dark Oak Decimator
- Reward:
- Command: p give PLAYER 15
- stone:
- '1':
- Message: '&1The first time you went mining!'
- Name: break_1_stone
- DisplayName: Cobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by player's name.
- Reward:
- Command: p give PLAYER 1
- '200':
- Message: '&1Your mining alot!'
- Name: break_200_stone
- DisplayName: Cobble!Cobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by player's name.
- Reward:
- Command: p give PLAYER 5
- '2000':
- Message: '&1Your mining... alot!'
- Name: break_2000_stone
- DisplayName: Cobble!Cobble!Cobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by player's name.
- Reward:
- Command: p give PLAYER 10
- '20000':
- Message: '&1Your mining... too much..alot!'
- Name: break_20000_stone
- DisplayName: Cobble!Cobble!Cobble!Cobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by player's name.
- Reward:
- Command: p give PLAYER 20
- '200000':
- Message: '&1...You mined alot of stone.'
- Name: break_200000_stone
- DisplayName: Cobble!Cobble!Cobble!Cobble!Cobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by player's name.
- Reward:
- Command: p give PLAYER 200
- # When a specific mob is killed (specify an entity name or poweredcreeper or player, lower case).
- Kills:
- zombie:
- '1':
- Message: '&8The first time you killed a zombie!'
- DisplayName: The Walking Dead
- Name: kills_1_zombie
- Reward:
- Command: p give PLAYER 1
- '50':
- Message: '&8Your killing zombies left and right!'
- DisplayName: The Walking Dead 2
- Name: kills_50_zombie
- Reward:
- Command: p give PLAYER 1
- '150':
- Message: '&8Did you watch the walking dead? #Notsponsoredbythewalkingdead'
- DisplayName: The Walking Dead 3
- Name: kills_150_zombie
- Reward:
- Command: p give PLAYER 2
- '1500':
- Message: '&8Thats alot of zombies!'
- DisplayName: The Walking Dead 4
- Name: kills_1500_zombie
- Reward:
- Command: p give PLAYER 5
- '9500':
- Message: '&8Zambies!'
- DisplayName: The Walking Dead 5
- Name: kills_9500_zombie
- Reward:
- Command: p give PLAYER 10
- '95000':
- Message: '&8Jinkies, son. Thats a ton of dead people. You sure they are zombies?'
- DisplayName: The Walking Dead 6
- Name: kills_95000_zombie
- Reward:
- Command: p give PLAYER 25
- player:
- '1':
- Message: '&8You killed him!'
- Name: Murderer
- Reward:
- Item: gold_nugget 1
- player:
- '100':
- Message: '&8Serial killer rampage!'
- Name: Masochist
- Reward:
- Item: gold_block 3
- zombie:
- '100':
- Message: '&8Apocalypse who?'
- Name: Survivor
- Reward:
- Item: gold_block 3
- blaze:
- '1':
- Message: '&8What was that?'
- Name: Ember
- Reward:
- Item: golden_nugget 1
- blaze:
- '100':
- Message: '&8Fire Extinguisher!'
- Name: Inferno
- Reward:
- Item: gold_block 3
- chicken:
- '1':
- Message: '&8Chicken Kicker!'
- Name: Chicken...
- Reward:
- Item: golden_nugget 1
- chicken:
- '100':
- Message: '&8Chicken Master!'
- Name: Or egg?
- Reward:
- Item: gold_block 3
- cow:
- '1':
- Message: '&8Cow Tipper!'
- Name: Moo?
- Reward:
- Item: golden_nugget 1
- cow:
- '100':
- Message: '&8Leather-worker!'
- Name: MOO?!
- Reward:
- Item: gold_block 3
- creeper:
- '1':
- Message: '&8Didnt see that coming!'
- Name: Fizzled
- Reward:
- Item: golden_nugget 1
- creeper:
- '100':
- Message: '&8Not today Joe!'
- Name: Damp Fuse
- Reward:
- Item: gold_block 3
- ender_dragon:
- '1':
- Message: '&8Beat the End!'
- Name: Dragon-Slayer
- Reward:
- Item: ender_pearl 30
- Item: diamond 20
- enderman:
- '1':
- Message: '&8Put that back!'
- Name: Ender-ender
- Reward:
- Item: golden_nugget 1
- enderman:
- '100':
- Message: '&8Look me in the eye!'
- Name: Teleport this!
- Reward:
- Item: gold_block 3
- ghast:
- '1':
- Message: '&8Why must I cry?!'
- Name: Assisted Suicide
- Reward:
- Item: golden_nugget 1
- guardian:
- '1':
- Message: '&8Held your breath!'
- Name: Diver
- Reward:
- Item: golden_nugget 1
- magma_cube:
- '1':
- Message: '&8Heating things up!'
- Name: Flare
- Reward:
- Item: golden_nugget 1
- magma_cube:
- '100':
- Message: '&8Back in the Lava!'
- Name: Firestorm
- Reward:
- Item: gold_block 3
- pig_zombie:
- '1':
- Message: '&8Out of its misery!'
- Name: Mutant Killer
- Reward:
- Item: golden_nugget 1
- pig_zombie:
- '100':
- Message: '&8Bring your friends!'
- Name: Genocide
- Reward:
- Item: gold_block 3
- rabbit:
- '1':
- Message: '&8Why?!'
- Name: Bunny Killer
- sheep:
- '1':
- Message: '&8Its like shearing!'
- Name: Baa?
- Reward:
- Item: golden_nugget 1
- sheep:
- '100':
- Message: '&8Still no shears huh?'
- Name: BAA?!
- Reward:
- Item: gold_block 3
- skeleton:
- '1':
- Message: '&8Ash lives on!'
- Name: The Evil Dead
- Reward:
- Item: golden_nugget 1
- skeleton:
- '100':
- Message: '&8Anti-Necromancy!'
- Name: Bone-Slayer
- Reward:
- Item: gold_block 3
- shulker:
- '1':
- Message: '&8Missed me!'
- Name: Artful Dodger
- Reward:
- Item: golden_nugget 1
- shulker:
- '100':
- Message: '&8Nice shooting Tex!'
- Name: Neo
- Reward:
- Item: gold_block 3
- slime:
- '1':
- Message: '&8Its all sticky...'
- Name: Slimed
- Reward:
- Item: golden_nugget 1
- slime:
- '100':
- Message: '&8Caution! Wet Floor!'
- Name: Slimer
- Reward:
- Item: gold_block 3
- spider:
- '1':
- Message: '&8Its on the ceiling!'
- Name: Arachno-killer
- Reward:
- Item: golden_nugget 1
- spider:
- '100':
- Message: '&8Theyre coming through the walls!'
- Name: Arachnophobe
- Reward:
- Item: gold_block 3
- villager:
- '1':
- Message: '&8He just wanted a friend!'
- Name: Sadist
- Reward:
- Item: golden_nugget 1
- witch:
- '1':
- Message: '&8Nicely done Dorothy!'
- Name: Ruby Slippers
- Reward:
- Item: golden_nugget 1
- wither:
- '1':
- Message: '&8Why did you spawn that?!'
- Name: Master of Bosses
- Reward:
- Item: diamond_block 10
- # When a specific item is crafted (specify material name, lower case).
- Crafts:
- diamond_sword:
- '1':
- Message: The first time you crafted a diamond blade!
- Name: craft_1_diamondblade
- DisplayName: Diamond Apprentice
- Reward:
- Command: p give PLAYER 1
- '10':
- Message: Remember the last time we made one of these? Heh.
- Name: craft_10_diamondblade
- DisplayName: Diamond Abuser
- Reward:
- Command: p give PLAYER 2
- diamond_axe:
- '1':
- Message: You crafted a Diamond Axe!
- Name: Axe-Smith
- diamond_shovel:
- '1':
- Message: You crafted a Diamond Shovel!
- Name: Shovel-Smith
- dispenser:
- '1':
- Message: You crafted a Dispenser!
- Name: Dispensed
- bed:
- '1':
- Message: You crafted a Bed!
- Name: Goodnight!
- piston:
- '1':
- Message: You crafted a Piston!
- Name: Push it!
- tnt:
- '1':
- Message: You crafted some TNT!
- Name: Click Click BOOM!
- bookshelf:
- '1':
- Message: You crafted a Bookshelf!
- Name: Well Read
- torch:
- '1':
- Message: You crafted a Torch!
- Name: Flicker
- torch:
- '100':
- Message: You crafted a hundred Torchs!
- Name: Light 'em up
- torch:
- '1000':
- Message: You crafted a thousand Torchs!
- Name: Dawn-Bringer
- chest:
- '1':
- Message: You crafted a Chest!
- Name: Box Maker
- crafting_table:
- '1':
- Message: Ready to craft!
- Name: In the Beginning
- furnace:
- '1':
- Message: Lighting Fires!
- Name: Firestarter
- ladder:
- '1':
- Message: Going up in the world!
- Name: The first rung
- jukebox:
- '1':
- Message: Crafted a Jukebox!
- Name: Dancing Queen
- enchanting_table:
- '1':
- Message: Crafted an Enchanting Table!
- Name: Enchanter
- brewing_stand:
- '1':
- Message: Crafted a Brewing Stand!
- Name: Break Bad
- hopper:
- '1':
- Message: You crafted a Hopper!
- Name: Get Hopping
- diamond_helmet:
- '1':
- Message: You crafted a Diamond Helmet!
- Name: Headgear
- diamond_chestplate:
- '1':
- Message: You crafted a Diamond Chestplate!
- Name: Pec-Protector
- diamond_leggings:
- '1':
- Message: You crafted Diamond Leggings!
- Name: Who needs pants?
- diamond_boots:
- '1':
- Message: You crafted Diamond Boots!
- Name: Footgear
- boat:
- '1':
- Message: Going somewhere?
- Name: Sailor
- compass:
- '1':
- Message: Where am I?
- Name: Navigator
- clock:
- '1':
- Message: What time is it?
- Name: Watch-Maker
- shield:
- '1':
- Message: The best offense...
- Name: Defensive
- # When the player dies.
- Deaths:
- '1':
- Message: The first time you died!
- Name: deaths_1
- DisplayName: Rest in Peace
- Reward:
- Command: p take PLAYER 1
- '10':
- Message: You died about ten times!
- Name: deaths_10
- DisplayName: Your dead again.
- Reward:
- Command: p take PLAYER 10
- '25':
- Message: You died about twentyfive times!
- Name: deaths_25
- DisplayName: Your died, too.
- Reward:
- Command: p take PLAYER 25
- '100':
- Message: Death isnt a achievement!
- Name: deaths_100
- DisplayName: Aggressively dying
- Reward:
- Command: p take PLAYER 100
- '1000':
- Message: Your a dead one.
- Name: deaths_1000
- DisplayName: Deadness
- Reward:
- Command: p take PLAYER 1000
- '10000':
- Message: Yep, you died again.
- Name: deaths_10000
- DisplayName: Such a dead weight!
- Reward:
- Command: p take PLAYER 10000
- # When an arrow is shot.
- Arrows:
- '5':
- Message: '5 arrows shot!'
- Name: arrows_5
- DisplayName: Arrows Around the Place
- Reward:
- Command: p give PLAYER 5
- '100':
- Message: 'That last arrow, was a doozy!'
- Name: arrows_100
- DisplayName: Accidentally shooting grandma
- Reward:
- Command: p take PLAYER 5
- '1000':
- Message: 'Maybe we should stop being wasteful'
- Name: arrows_1000
- DisplayName: Violently shooting things
- Reward:
- Command: p take PLAYER 50
- '10000':
- Message: 'Your so good!'
- Name: arrows_10000
- DisplayName: Masterful Shooter
- Reward:
- Command: p give PLAYER 100
- # When a snowball is thrown.
- Snowballs:
- '1000':
- Message: '1000 snowballs thrown. That''s the spirit!'
- Name: snowballs_1000
- DisplayName: Winter Addict
- Reward:
- Command: p give PLAYER 25
- # When an egg is thrown.
- Eggs:
- '1000':
- Message: '1000 eggs thrown!'
- Name: eggs_1000
- DisplayName: Omelet Addict
- Reward:
- Command: p give PLAYER 15
- # When a fish is caught.
- Fish:
- '1':
- Message: The first time you caught a fish!
- Name: fish_1
- DisplayName: Time for Fish and Chips
- Reward:
- Command: p give PLAYER 3
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- '1':
- Message: You broke your favorite tool!
- Name: itembreaks_1
- DisplayName: '&4Clumsy Guy'
- Reward:
- Command: p give PLAYER 1
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- '1':
- Message: Just had a snack!
- Name: eatenitems_1
- DisplayName: First Snack
- Reward:
- Command: p give PLAYER 2
- # When a sheep is sheared.
- Shear:
- '100':
- Message: 100 sheep sheared!
- Name: shear_100
- DisplayName: '&1Wool Addict'
- Reward:
- Command: p give PLAYER 6
- # When a cow is milked.
- Milk:
- '1':
- Message: Just milked a cow!
- Name: milk_1
- DisplayName: First Milk
- Reward:
- Command: p give PLAYER 1
- # When a trade with a villager is made.
- Trades:
- '1':
- Message: Doing business with your first villager!
- Name: trades_1
- DisplayName: First Trade
- Reward:
- Command: p give PLAYER 1
- # When an anvil is used.
- AnvilsUsed:
- '1':
- Message: You just repaired your first item!
- Name: anvilsused_1
- DisplayName: First Repair
- Reward:
- Command: p give PLAYER 5
- # When an enchantment is performed.
- Enchantments:
- '5':
- Message: 5 objects enchanted!
- Name: enchantments_5
- DisplayName: '&5Wizard'
- Reward:
- Command: p give PLAYER 10
- # When a bed is entered.
- Beds:
- '5':
- Message: You entered a bed 5 times!
- Name: bed_5
- DisplayName: Sleepy guy
- Reward:
- Command: p give PLAYER 5
- # Maximum level reached.
- MaxLevel:
- '10':
- Message: Level 10 reached!
- Name: maxlevel_10
- DisplayName: '&4Rookie'
- Reward:
- Command: p give PLAYER 2
- # When a potion is consumed.
- ConsumedPotions:
- '100':
- Message: Drinking weird beverages all the time...
- Name: consumedpotions_100
- DisplayName: Alcoholic
- Reward:
- Command: p give PLAYER 12
- # Amount of time played on the server (in hours, use integers).
- PlayedTime:
- '1':
- Message: You played during one hour on the server!
- Name: playedtime_1
- DisplayName: First Hour
- Reward:
- Command: p give PLAYER 10
- # When a distance is traveled by foot.
- DistanceFoot:
- '1000':
- Message: You traveled 1000 blocks by foot!
- Name: distancefoot_1000
- DisplayName: Big Walker
- Reward:
- Command: p give PLAYER 10
- # When a distance is traveled on a pig.
- DistancePig:
- '100':
- Message: You traveled 100 blocks on a pig!
- Name: distancepig_100
- DisplayName: Carrot on a Stick Master
- Reward:
- Command: p give PLAYER 7
- # When a distance is traveled on a horse.
- DistanceHorse:
- '500':
- Message: You traveled 500 blocks on a horse!
- Name: distancehorse_500
- DisplayName: The Avener
- Reward:
- Command: p give PLAYER 12
- # When a distance is traveled in a minecart.
- DistanceMinecart:
- '100':
- Message: You traveled 100 blocks in a minecart!
- Name: distanceminecart_100
- DisplayName: Carting Fan
- Reward:
- Command: p give PLAYER 2
- # When a distance is traveled in a boat.
- DistanceBoat:
- '200':
- Message: You traveled 200 blocks in a boat!
- Name: distanceboat_200
- DisplayName: Great Sailor
- Reward:
- Command: p give PLAYER 1
- # When a distance is traveled with elytra.
- # (ignored on Minecraft versions prior to 1.9)
- DistanceGliding:
- '100':
- Message: You traveled 100 blocks with elytra!
- Name: distancegliding_100
- DisplayName: Angel
- Reward:
- Command: p give PLAYER 10
- # When an item is dropped on the ground.
- ItemDrops:
- '15':
- Message: You're killing the planet!
- Name: itemdrops_15
- DisplayName: Polluter
- Reward:
- Command: p give PLAYER 1
- # When soil is plowed with a hoe.
- HoePlowings:
- '10':
- Message: You plowed the ground 10 times!
- Name: hoeplowings_10
- DisplayName: Farmer
- Reward:
- Command: p give PLAYER 1
- # When bone meal is used to fertilise plants.
- Fertilising:
- '15':
- Message: You used bone meal on plants 15 times!
- Name: fertilising_15
- DisplayName: Gardener
- Reward:
- Command: p give PLAYER 1
- # When an animal is tamed.
- Taming:
- '1':
- Message: You tamed your first animal!
- Name: taming_1
- DisplayName: Tamer
- Reward:
- Command: p give PLAYER 5
- # When a potion is brewed.
- Brewing:
- '1':
- Message: You brewed your first potion!
- Name: brewing_1
- DisplayName: Alchemist
- Reward:
- Command: p give PLAYER 1
- # When a firework is launched.
- Fireworks:
- '10':
- Message: You launched 10 fireworks!
- Name: fireworks_10
- DisplayName: Pyrotechnist
- Reward:
- Command: p give PLAYER 12
- # When a music disc is played.
- MusicDiscs:
- '1':
- Message: One jukebox used!
- Name: musicdiscs_1
- DisplayName: DJ
- Reward:
- Command: p give PLAYER 1
- # When a player teleports with an enderpearl.
- EnderPearls:
- '10':
- Message: 10 teleportations with ender pearls!
- Name: enderpearls_10
- DisplayName: Teleport Man
- Reward:
- Command: p give PLAYER 1
- #===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI #
- # | Command achievements | #
- # 6---------------------------------------------------------6 #
- #===========================ooo=ooo===========================#
- # Let achievement commands be given several times.
- MultiCommand: true
- # A player with achievement.give (or the console) can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command does NOT work with other achievements.
- Commands:
- yourAch1:
- Message: You took part in the special event!
- Name: yourAch1
- DisplayName: Special Event Achievement!
- Reward:
- Command: p give PLAYER 25
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Parameters to appear in future versions | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
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