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  1. ./glportal.exe
  2. DataDir data
  3. SoundManager SDL Audio system initialized
  4. SoundManager SDL_mixer Init failed: OGG support not available, sound disabled
  5. SoundManager fully initialized
  6. Window OpenGL 3.2
  7. EventDispatcher Dispatch radix/SimulationManager:SimulationAdded to 0+0 observers
  8. EventDispatcher Dispatch radix/SimulationManager:SimulationAdded to 0+0 observers
  9. Entity Create Player(1)
  10. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  11. MaterialLoader concrete/wall00: load concrete/wall00.png
  12. MaterialLoader concrete/wall00: load concrete/wall00xn.jpg
  13. MaterialLoader concrete/wall00: load concrete/wall00xs.jpg
  14. MaterialLoader metal/tiles00x3: load metal/tiles00x3.jpg
  15. MaterialLoader metal/tiles00x3: load metal/tiles00x3n.jpg
  16. MaterialLoader metal/tiles00x3: load metal/tiles00x3s.jpg
  17. MaterialLoader door/door: load door/door00.png
  18. MaterialLoader models/light-fixture: load models/light-fixture.jpg
  19. Entity Create ReferencePoint(2)
  20. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  21. Entity Create StaticModel(3)
  22. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  23. MaterialLoader door/door: load door/door00.png
  24. Entity Create StaticModel(4)
  25. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  26. Entity Create StaticModel(5)
  27. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  28. Entity Create StaticModel(6)
  29. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  30. Entity Create LightSource(7)
  31. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  32. Entity Create LightSource(8)
  33. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  34. Entity Create LightSource(9)
  35. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  36. Entity Create StaticModel(10)
  37. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  38. RigidBodyTrait Adding body to phys world (10)
  39. Entity Create StaticModel(11)
  40. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  41. RigidBodyTrait Adding body to phys world (11)
  42. Entity Create StaticModel(12)
  43. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  44. RigidBodyTrait Adding body to phys world (12)
  45. Entity Create StaticModel(13)
  46. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  47. RigidBodyTrait Adding body to phys world (13)
  48. Entity Create StaticModel(14)
  49. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  50. RigidBodyTrait Adding body to phys world (14)
  51. Entity Create StaticModel(15)
  52. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  53. RigidBodyTrait Adding body to phys world (15)
  54. Entity Create StaticModel(16)
  55. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  56. RigidBodyTrait Adding body to phys world (16)
  57. Entity Create StaticModel(17)
  58. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  59. RigidBodyTrait Adding body to phys world (17)
  60. Entity Create StaticModel(18)
  61. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  62. RigidBodyTrait Adding body to phys world (18)
  63. Entity Create StaticModel(19)
  64. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  65. RigidBodyTrait Adding body to phys world (19)
  66. Entity Create StaticModel(20)
  67. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  68. RigidBodyTrait Adding body to phys world (20)
  69. Entity Create StaticModel(21)
  70. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  71. RigidBodyTrait Adding body to phys world (21)
  72. Entity Create StaticModel(22)
  73. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  74. RigidBodyTrait Adding body to phys world (22)
  75. Entity Create StaticModel(23)
  76. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  77. RigidBodyTrait Adding body to phys world (23)
  78. Entity Create StaticModel(24)
  79. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  80. RigidBodyTrait Adding body to phys world (24)
  81. Entity Create StaticModel(25)
  82. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  83. RigidBodyTrait Adding body to phys world (25)
  84. Entity Create StaticModel(26)
  85. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  86. RigidBodyTrait Adding body to phys world (26)
  87. Entity Create StaticModel(27)
  88. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  89. RigidBodyTrait Adding body to phys world (27)
  90. Entity Create StaticModel(28)
  91. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  92. RigidBodyTrait Adding body to phys world (28)
  93. Entity Create StaticModel(29)
  94. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  95. RigidBodyTrait Adding body to phys world (29)
  96. Entity Create StaticModel(30)
  97. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  98. RigidBodyTrait Adding body to phys world (30)
  99. Entity Create StaticModel(31)
  100. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  101. RigidBodyTrait Adding body to phys world (31)
  102. Entity Create StaticModel(32)
  103. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  104. RigidBodyTrait Adding body to phys world (32)
  105. Entity Create StaticModel(33)
  106. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  107. RigidBodyTrait Adding body to phys world (33)
  108. Entity Create StaticModel(34)
  109. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  110. RigidBodyTrait Adding body to phys world (34)
  111. Entity Create StaticModel(35)
  112. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  113. RigidBodyTrait Adding body to phys world (35)
  114. Entity Create StaticModel(36)
  115. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  116. RigidBodyTrait Adding body to phys world (36)
  117. Entity Create StaticModel(37)
  118. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  119. RigidBodyTrait Adding body to phys world (37)
  120. Entity Create StaticModel(38)
  121. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  122. RigidBodyTrait Adding body to phys world (38)
  123. Entity Create StaticModel(39)
  124. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  125. RigidBodyTrait Adding body to phys world (39)
  126. Entity Create StaticModel(40)
  127. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  128. RigidBodyTrait Adding body to phys world (40)
  129. Entity Create StaticModel(41)
  130. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  131. RigidBodyTrait Adding body to phys world (41)
  132. Entity Create StaticModel(42)
  133. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  134. RigidBodyTrait Adding body to phys world (42)
  135. Entity Create StaticModel(43)
  136. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  137. RigidBodyTrait Adding body to phys world (43)
  138. Entity Create StaticModel(44)
  139. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  140. RigidBodyTrait Adding body to phys world (44)
  141. Entity Create StaticModel(45)
  142. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  143. RigidBodyTrait Adding body to phys world (45)
  144. Entity Create StaticModel(46)
  145. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  146. RigidBodyTrait Adding body to phys world (46)
  147. Trigger Adding trigger to phys world (47)
  148. Entity Create Trigger(47)
  149. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  150. Trigger Adding trigger to phys world (48)
  151. Entity Create Trigger(48)
  152. EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
  153. XmlMapLoader Map data/maps/n1.xml loaded
  154. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  155. ShaderLoader data/shaders/diffuse.frag: fragment shader compiled
  156. ShaderLoader data/shaders/diffuse.frag: program Linking
  157. ShaderLoader data/shaders/diffuse.frag: program Validation
  158. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  159. ShaderLoader data/shaders/metal.frag: fragment shader compiled
  160. ShaderLoader data/shaders/metal.frag: program Linking
  161. ShaderLoader data/shaders/metal.frag: program Validation
  162. EventDispatcher Dispatch radix/InputSource:WindowMoved to 0+0 observers
  163. EventDispatcher Dispatch radix/InputSource:WindowShown to 0+0 observers
  164. EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
  165. EventDispatcher Dispatch radix/InputSource:EnterExposed to 0+0 observers
  166. EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
  167. XmlScreenLoader Screen data/screens/test.xml loaded
  168. EventDispatcher Dispatch radix/simulation/Physics:CollisionAdded to 0+0 observers
  169. EventDispatcher Player(#1,"") x Trigger(#48,"")
  170. EventDispatcher Dispatch radix/simulation/Physics:CollisionAdded to 0+0 observers
  171. EventDispatcher Player(#1,"") x StaticModel(#23,"")
  172. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  173. ShaderLoader data/shaders/whitefill.frag: fragment shader compiled
  174. ShaderLoader data/shaders/whitefill.frag: program Linking
  175. ShaderLoader data/shaders/whitefill.frag: program Validation
  176. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  177. ShaderLoader data/shaders/unshaded.frag: fragment shader compiled
  178. ShaderLoader data/shaders/unshaded.frag: program Linking
  179. ShaderLoader data/shaders/unshaded.frag: program Validation
  180. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  181. ShaderLoader data/shaders/text.frag: fragment shader compiled
  182. ShaderLoader data/shaders/text.frag: program Linking
  183. ShaderLoader data/shaders/text.frag: program Validation
  184. ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
  185. ShaderLoader data/shaders/color.frag: fragment shader compiled
  186. ShaderLoader data/shaders/color.frag: program Linking
  187. ShaderLoader data/shaders/color.frag: program Validation
  188. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  189. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  190. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  191. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  192. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  193. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  194. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  195. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  196. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  197. EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
  198. EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
  199. EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
  200. EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
  201. EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
  202. EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
  203. EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
  204. EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
  205. EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
  206. EventDispatcher Dispatch radix/InputSource:MouseButtonPressed to 0+0 observers
  207. EventDispatcher Dispatch radix/InputSource:MouseButtonReleased to 1+0 observers
  208. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  209. EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
  210. EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
  211. EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
  212. EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
  213. EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
  214. EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
  215. EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
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