Oscar55555

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Feb 19th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("Breakneck GUI Loaded")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -- Objects
  153.  
  154. local ScreenGui = Instance.new("ScreenGui")
  155. local Frame = Instance.new("Frame")
  156. local TextLabel = Instance.new("TextLabel")
  157. local TextBox = Instance.new("TextBox")
  158. local TextButton = Instance.new("TextButton")
  159.  
  160. -- Properties
  161.  
  162. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  163.  
  164. Frame.Parent = ScreenGui
  165. Frame.Active = true
  166. Frame.BackgroundColor3 = Color3.new(0.278431, 0.831373, 1)
  167. Frame.BackgroundTransparency = 0.30000001192093
  168. Frame.Draggable = true
  169. Frame.Position = UDim2.new(0.634092569, 0, 0.542553186, 0)
  170. Frame.Size = UDim2.new(0.224099919, 0, 0.338652492, 0)
  171.  
  172. TextLabel.Parent = Frame
  173. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  174. TextLabel.BackgroundTransparency = 1
  175. TextLabel.Size = UDim2.new(1, 0, 0, 60)
  176. TextLabel.Font = Enum.Font.SourceSansLight
  177. TextLabel.Text = "LemonHead's Breakneck Gui"
  178. TextLabel.TextScaled = true
  179. TextLabel.TextSize = 14
  180. TextLabel.TextWrapped = true
  181.  
  182. TextBox.Parent = Frame
  183. TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
  184. TextBox.Position = UDim2.new(0, 0, 0.349999994, 0)
  185. TextBox.Size = UDim2.new(1, 0, 0, 70)
  186. TextBox.Font = Enum.Font.SourceSans
  187. TextBox.Text = "Player name here, or \"all\", or \"me\"."
  188. TextBox.TextScaled = true
  189. TextBox.TextSize = 14
  190. TextBox.TextWrapped = true
  191.  
  192. TextButton.Parent = Frame
  193. TextButton.BackgroundColor3 = Color3.new(0.137255, 1, 0.380392)
  194. TextButton.BackgroundTransparency = 0.30000001192093
  195. TextButton.Position = UDim2.new(0, 0, 0.730000019, 0)
  196. TextButton.Size = UDim2.new(1, 0, 0, 50)
  197. TextButton.Font = Enum.Font.SourceSans
  198. TextButton.Text = "Go!"
  199. TextButton.TextScaled = true
  200. TextButton.TextSize = 14
  201. TextButton.TextWrapped = true
  202. TextButton.MouseButton1Click:connect(function()
  203. if TextBox.Text ~= "Player name here, or \"all\", or \"me\"." then
  204. if TextBox.Text ~= "all" then
  205. if TextBox.Text ~= "me" then
  206. plr = game.Players[TextBox.Text]
  207. char = plr.Character
  208. HeadTorsoWeld = Instance.new("Weld", char.Head)
  209. HeadTorsoWeld.Part0 = char.Head
  210. HeadTorsoWeld.Part1 = char.Torso
  211.  
  212. HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
  213. Oof = Instance.new("ParticleEmitter", char.Head)
  214. Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
  215. Oof.Size = NumberSequence.new(0.2)
  216. Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
  217. Oof.Acceleration = Vector3.new(0, -20, 0)
  218. Oof.EmissionDirection = "Bottom"
  219. Oof.Lifetime = NumberRange.new(5, 10)
  220. Oof.Rate = 200.000
  221. Oof.Speed = NumberRange.new(10)
  222. else
  223. plr = game.Players.LocalPlayer
  224. char = plr.Character
  225. HeadTorsoWeld = Instance.new("Weld", char.Head)
  226. HeadTorsoWeld.Part0 = char.Head
  227. HeadTorsoWeld.Part1 = char.Torso
  228.  
  229. HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
  230. Oof = Instance.new("ParticleEmitter", char.Head)
  231. Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
  232. Oof.Size = NumberSequence.new(0.2)
  233. Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
  234. Oof.Acceleration = Vector3.new(0, -20, 0)
  235. Oof.EmissionDirection = "Bottom"
  236. Oof.Lifetime = NumberRange.new(5, 10)
  237. Oof.Rate = 200.000
  238. Oof.Speed = NumberRange.new(10)
  239. end
  240. else
  241. for index, child in pairs(game.Players:GetChildren()) do
  242. plr = child
  243. char = plr.Character
  244. HeadTorsoWeld = Instance.new("Weld", char.Head)
  245. HeadTorsoWeld.Part0 = char.Head
  246. HeadTorsoWeld.Part1 = char.Torso
  247.  
  248. HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
  249. Oof = Instance.new("ParticleEmitter", char.Head)
  250. Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
  251. Oof.Size = NumberSequence.new(0.2)
  252. Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
  253. Oof.Acceleration = Vector3.new(0, -20, 0)
  254. Oof.EmissionDirection = "Bottom"
  255. Oof.Lifetime = NumberRange.new(5, 10)
  256. Oof.Rate = 200.000
  257. Oof.Speed = NumberRange.new(10)
  258. end
  259. end
  260. end
  261. end)
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