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yougotoof

bigepic

Oct 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. for i,v in pairs(game.Players:GetPlayers()) do
  153. local Player = v
  154. local Sound = Instance.new("Sound",workspace)
  155. Sound.Volume = 3
  156. repeat wait() until Player.Character ~= nil
  157. local Character = Player.Character
  158. local Torso = Character:WaitForChild("HumanoidRootPart")
  159.  
  160. math.randomseed(tick())
  161. active = true
  162.  
  163. if Character:FindFirstChild("Brzad") == nil then
  164. local tag = Instance.new("BoolValue",Character)
  165. tag.Name = "Brzad"
  166. spawn(function()
  167. wait(10)
  168. Character["Left Leg"]:Destroy()
  169. Character["Right Leg"]:Destroy()
  170. end)
  171. local Camera = game.Workspace.CurrentCamera
  172.  
  173. local RunService = game:GetService("RunService")
  174.  
  175. local Songs = {
  176. "http://www.roblox.com/asset/?id=147788015", -- Momba trap
  177. "http://www.roblox.com/asset/?id=173038059",
  178. "http://www.roblox.com/asset/?id=149434122",
  179. }
  180. --Sound.SoundId = Songs[math.random(1,#Songs)]
  181.  
  182. function TweenFieldOfView(Amount,Bool)
  183. if Bool then
  184. for i = 1,Amount do
  185. Camera.FieldOfView = Camera.FieldOfView + math.random(1,2)
  186. -- RunService.RenderStepped:wait()
  187. local rando = math.random(1,60)
  188. if rando == 60 then
  189. local old = Camera.FieldOfView
  190. Camera.FieldOfView = 10
  191. game.Lighting.FogColor = Color3.new(math.random(1000160,340000160)/255, math.random(1000160,340000160)/255, math.random(1000160,340000160)/255)
  192. game.Lighting.ColorShift_Bottom = Color3.new(math.random(0,270000160)/255, math.random(0,270000160)/255, math.random(0,270000160)/255)
  193. game.Lighting.ColorShift_Top = Color3.new(math.random(0,270000160)/255, math.random(0,270000160)/255, math.random(0,270000160)/255)
  194. game.Lighting.OutdoorAmbient = Color3.new(math.random(0,270000160)/255, math.random(0,270000160)/255, math.random(0,270000160)/255)
  195. wait()
  196. Camera.FieldOfView = old
  197. elseif rando <= 3 then
  198. local old = Camera.FieldOfView
  199. Camera.FieldOfView = Camera.FieldOfView + 30
  200. wait()
  201. Camera.FieldOfView = old
  202. end
  203. wait()
  204. end -- 90
  205. else
  206. for i = 1,Amount do
  207. Camera.FieldOfView = Camera.FieldOfView - math.random(1,2)
  208. -- RunService.RenderStepped:wait()
  209. local rando = math.random(1,20)
  210. wait()
  211. end -- 90
  212. end
  213. end
  214.  
  215. Sound:Play()
  216.  
  217. spawn(function()
  218. while active do
  219. local rando = math.random(-2,2)
  220. if Sound.Pitch < 0.2 then
  221. rando = rando + 2
  222. elseif Sound.Pitch > 2 then
  223. rando = rando - 1
  224. elseif Sound.Pitch > 2.6 then
  225. rando = rando -2
  226. end
  227. Sound.Pitch = Sound.Pitch + rando/50
  228. wait()
  229. end
  230. end)
  231. spawn(function()
  232. while active do
  233. -- 70 = norm
  234. TweenFieldOfView(80,true) -- 90
  235. TweenFieldOfView(60,false) -- 30
  236. TweenFieldOfView(40,true) -- 70
  237. TweenFieldOfView(5,false) -- 40
  238. TweenFieldOfView(50,true) -- 90
  239. TweenFieldOfView(100,false) -- 70
  240. TweenFieldOfView(40,true) -- 70
  241. TweenFieldOfView(5,false) -- 40
  242. TweenFieldOfView(20,false) -- 30
  243. TweenFieldOfView(30,false) -- 30
  244. TweenFieldOfView(5,false) -- 40
  245. TweenFieldOfView(20,false) -- 30
  246. TweenFieldOfView(30,false) -- 30
  247. TweenFieldOfView(5,false) -- 40
  248. TweenFieldOfView(20,false) -- 30
  249. TweenFieldOfView(15,false) -- 30
  250. TweenFieldOfView(5,false) -- 40
  251. TweenFieldOfView(20,false) -- 30
  252. TweenFieldOfView(15,false) -- 30
  253. TweenFieldOfView(5,false) -- 40
  254. TweenFieldOfView(20,false) -- 30
  255. TweenFieldOfView(15,false) -- 30
  256. TweenFieldOfView(5,false) -- 40
  257. TweenFieldOfView(20,false) -- 30
  258. TweenFieldOfView(15,false) -- 30
  259. TweenFieldOfView(5,false) -- 40
  260. TweenFieldOfView(20,false) -- 30
  261. TweenFieldOfView(15,false) -- 30
  262. TweenFieldOfView(5,false) -- 40
  263. TweenFieldOfView(20,false) -- 30
  264. TweenFieldOfView(15,false) -- 30
  265. TweenFieldOfView(5,false) -- 40
  266. TweenFieldOfView(20,false) -- 30
  267. TweenFieldOfView(15,false) -- 30
  268. TweenFieldOfView(5,false) -- 40
  269. TweenFieldOfView(20,false) -- 30
  270. TweenFieldOfView(15,false) -- 30
  271. end
  272. end)
  273.  
  274. spawn(function()
  275.  
  276.  
  277. game.Lighting.Ambient = Color3.new(0,0,0)
  278. game.Lighting.Brightness = 99
  279. game.Lighting.ColorShift_Bottom = Color3.new(270000160/255, 280000160/255, 0)
  280. game.Lighting.ColorShift_Top = Color3.new(270000160/255, 0, 260000160/255)
  281. game.Lighting.OutdoorAmbient = Color3.new(0, 280000160/255, 260000160/255)
  282. game.Lighting.FogColor = Color3.new(270000160/255, 280000160/255, 260000160/255)
  283. game.Lighting.FogEnd = 1e+014
  284. game.Lighting.FogStart = 0
  285.  
  286. while active do
  287. RunService.RenderStepped:wait()
  288. game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()+2)
  289. end
  290.  
  291. end)
  292.  
  293. local X_angle = 0
  294. local Y_angle = 0
  295. local Z_angle = 0
  296.  
  297. local X = 0
  298. local Y = 2
  299. local Z = 10
  300.  
  301. spawn(function()
  302. wait(5)
  303. v.Character.Archivable = true
  304. local model = Instance.new("Model",v.Character)
  305. local index = 4
  306. while active do
  307. index = index * 0.93
  308. for i,v in pairs(v.Character:GetChildren()) do
  309. if v:IsA("BasePart") then
  310. v.Archivable = true
  311. local fun = v:Clone()
  312. fun.Name = "Fun"
  313. fun.CFrame = v.CFrame
  314. fun.Parent = model
  315. fun.CanCollide = true
  316. fun.Anchored = false
  317. end
  318. end
  319. wait(index)
  320. end
  321. end)
  322.  
  323. spawn(function()
  324. wait(40)
  325. active = false
  326. workspace.CurrentCamera.FieldOfView = 90
  327. game.Lighting.Ambient = Color3.new(60/255,60/255,60/255)
  328. game.Lighting.Brightness = 1
  329. game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
  330. game.Lighting.ColorShift_Top = Color3.new(0,0,0)
  331. game.Lighting.OutdoorAmbient = Color3.new(150/255,150/255,150/255)
  332. game.Lighting.FogStart = 0
  333. game.Lighting.FogEnd = 100000
  334. game.Lighting.FogColor = Color3.new(191/255,191/255,191/255)
  335. v.Character.Humanoid.Health=0
  336. end)
  337.  
  338. spawn(function()
  339. wait(10)
  340. while active do
  341. local explode = Instance.new("Explosion",workspace)
  342. explode.Position = v.Character.PrimaryPart.Position + Vector3.new(math.random(-100,100),math.random(-10,40),math.random(-100,100))
  343. explode.BlastPressure = 0
  344. wait()
  345. end
  346. end)
  347.  
  348. while active do
  349. Camera.CoordinateFrame = CFrame.new(Torso.Position) --Start at the position of the part
  350. * CFrame.Angles(X_angle, Y_angle, Z_angle) --Rotate by the angle
  351. * CFrame.new(X,Y,Z) --Move the camera backwards 5 units
  352. X_angle = X_angle + math.rad(math.random(0,5))
  353. Y_angle = Y_angle + math.rad(4)
  354. Z_angle = Z_angle + math.rad(math.random(0,5))
  355. local rando = math.random(1,10)
  356. if rando == 10 then
  357. old = Z_angle
  358. Z_angle = Z_angle - math.rad(math.random(10,20))
  359. wait()
  360. Z_angle = old
  361. elseif rando == 1 then
  362. old = Y_angle
  363. Y_angle = Y_angle - math.rad(math.random(10,20))
  364. wait()
  365. Y_angle = old
  366. end
  367.  
  368. --X = X_angle / 2
  369. RunService.RenderStepped:wait()
  370. wait()
  371. end
  372. end
  373. end
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