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Sep 9th, 2014
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  1. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  3. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. pid 2515 != 2512, skipping destruction (fork without exec?)
  6. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  7. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  8. pid 2514 != 2512, skipping destruction (fork without exec?)
  9. pid 2519 != 2512, skipping destruction (fork without exec?)
  10. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  11. pid 2518 != 2512, skipping destruction (fork without exec?)
  12. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  13. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  14. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  15. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  16. pid 2525 != 2512, skipping destruction (fork without exec?)
  17. pid 2523 != 2512, skipping destruction (fork without exec?)
  18. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  19. ERROR: ld.so: object '/home/gorta/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  20. WindowManagerSDL2 :: Main
  21. User save path set to '/home/gorta/.Prison Architect/'
  22. alpha-24c linux steam compiled 12:32:01, Aug 31 2014
  23. Loading Preferences from /home/gorta/.Prison Architect/preferences.txt
  24. BEGIN DataRegistry DUMP:
  25.      Screen
  26.      ScreenW [int] 0
  27.      ScreenH [int] 0
  28.      ScreenWindowed [bool] 0
  29.      ScreenHighDPI [bool] 0
  30.      ScreenMultiSampled [bool] 0
  31.      ScreenSuperSampled [bool] 0
  32.      Sound
  33.      SoundMixFrequency [int] 22050
  34.      SoundVolume [int] 255
  35.      SoundSwapStereo [bool] 0
  36.      SoundEnableDsp [bool] 1
  37.      RenderRooms [bool] 1
  38.      RecentMap [string]
  39.      FirstTime [bool] 0
  40.      AutoSaveTimer [int] 10
  41.      HardwareCompat [int] 0
  42.      LastKnownVersion [string] alpha-24c-linux-steam
  43.      RegistrationShown [bool] 1
  44.      TimeLapseCamera [int] 0
  45.      TimeLapseInterval [int] 1
  46.      TimeLapseFPSNumerator [int] 24
  47.      TimeLapseFPSDenominator [int] 1
  48.      TimeLapseQuality [int] 63
  49.      Mods [string]
  50.      LastSubCheck [int] 0
  51.      UiScale [float] 1.00
  52.      ForumId [int] 0
  53.      SteamUser [bool] 1
  54. END DataRegistry DUMP:
  55. Suggested resolution : 1920 x 1080
  56. Opening window 1920 x 1080 x 32, fullscreen
  57. Opening on display 0 with bounds (0, 0) - (1920 x 1080)
  58. Screen 1920 x 1080, bpp 24 (High DPI Scale 1.000000, 1.000000)
  59. OpenGL Vendor     : NVIDIA Corporation
  60. OpenGL Renderer   : GeForce GT 540M/PCIe/SSE2
  61. OpenGL Version    : 4.4.0 NVIDIA 340.32
  62. OpenGL GLSL       : 4.40 NVIDIA via Cg compiler
  63. Parsing archive main.dat...
  64.     Parsing archive at path 'main.dat'
  65.     DONE
  66. Parsing archive sounds.dat...
  67.     Parsing archive at path 'sounds.dat'
  68.     DONE
  69. Invalid multi-byte UTF8 character: 0XFF
  70. Loaded in 1797 strings
  71. Couldn't open unicode language file data/language/fullgame.txt
  72. Initialising SDL Audio:
  73.     Frequency: 22050
  74.     Format: 32784
  75.     Channels: 2
  76.     Samples: 512
  77.     Size of Stereo Sample: 4
  78. SoundLibrary2D Starting buffer topup thread....
  79. SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
  80. There are 0 mod sub directories
  81. Invalid multi-byte UTF8 character: 0XFF
  82. Loaded in 1797 strings
  83. Couldn't open unicode language file data/language/fullgame.txt
  84.  libpng version 1.6.1 - March 28, 2013
  85.  (Running with version 1.6.1)
  86. Object spritebank composite took 734ms
  87. Warning: Loading a very high res image (2432x128)
  88. Warning: mipmaps requested for non-power-of-two image (2432x128), will break on OpenGL ES
  89. Setting breakpad minidump AppID = 233450
  90. Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198058241377 [API loaded no]
  91. [SteamWrapper] SteamAPI is initialised.
  92. [SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
  93. BiographyGenerator reading bios...
  94. BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
  95. BiographyGenerator reading Names in the Game...
  96. BiographyGenerator read 9999 Names in the Game (including 74 Faces in the game)
  97. Requesting message-of-the-day...
  98. Curl version libcurl/7.30.0
  99. MessageQueue HTTPThread (0xdb94290) running.
  100. Fonts loaded in 66ms
  101. OpenGL Max texture Size 16384 x 16384 [192 tex units]
  102. Multisampled Framebuffer support : yes
  103. Supersampling support at screen res 1920 x 1080 : yes
  104. ================
  105. ==  NEW MAP  ===
  106. ================
  107. World Initialised to size 100 x 80 cells
  108. MaterialLibrary reading from 'data/materials.txt'
  109. DataRegistry Warning : Failed to match enum value 'Legal'
  110. ReformProgramManager reading from data/reform_programs.txt...
  111. GridRoutingSystem(0xae231f0) constructed.
  112. Grid Navigation System initialised
  113. MessageQueue GridRoutingSystem (0xae231f0) running.
  114. EscapeMap Initialised : 62Kb
  115. MessageQueue LightMap (0xae26fb0) running.
  116. GridRoutingSystem created Route Work-In-Progress and CellInfo (size 468Kb)
  117. Lightmap initialised in 0ms : 93Kb
  118. Danger initialised : 31Kb
  119. Patrol System Initialised : 250Kb
  120. Gang System Initialised : 125Kb
  121. Created FrameBuffer of size 512 x 512 in 5ms
  122. Water System Initialised : 312Kb
  123. PowerSystem initialised : 62Kb
  124. Reading production.txt...
  125. PolaroidSystem has 41 polaroids in the database
  126. ScriptSystem initialised in 0ms
  127. Parsing LUA script 'data/grants.lua'
  128. ERROR : Failed to load job file 'data/jobs.txt'
  129. Generating new world...
  130. Create starting world done...
  131. Saving Preferences to /home/gorta/.Prison Architect/preferences.txt
  132. Save successful!
  133. [SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
  134. [SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
  135. WorldRenderer: vexCellTypes initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
  136. ShaderOpenGL successfully compiled : LightMapNoColour
  137. ShaderOpenGL successfully compiled : LightMap
  138. WorldRenderer: vexCell2ndLayer initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
  139. ShaderOpenGL successfully compiled : LightMapNoTexture
  140. WorldRenderer: vexDetails initialised in 1ms : 16000 triangles (vex,tex,col), 1.1 MBytes
  141. ShaderOpenGL successfully compiled : SunShadows
  142. WorldRenderer: vexFowBlueprint initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
  143. ShaderOpenGL successfully compiled : VisMap
  144. libpng warning: iCCP: known incorrect sRGB profile
  145. Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
  146. Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
  147. Saving Preferences to /home/gorta/.Prison Architect/preferences.txt
  148. Save successful!
  149. [SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
  150. [SteamWorkshopWrapper::GetFileDetails] No more file details to get
  151. X Error of failed request:  BadWindow (invalid Window parameter)
  152.   Major opcode of failed request:  15 (X_QueryTree)
  153.   Resource id in failed request:  0x20000a
  154.   Serial number of failed request:  114
  155.   Current serial number in output stream:  114
  156. SDL Version: Compiled against 2.0.1, running with 2.0.1
  157. Game removed: AppID 233450 "Prison Architect", ProcID 2527
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