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- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
- local orbs = game.Workspace.Orbs:getChildren()
- for i=1,#orbs do
- orbs[i].Part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- while wait() do
- for i,v in pairs(game.Workspace.Orbs["Orb2"]:GetDescendants()) do
- if v.Name == "Part" then
- v.Anchored = true
- v. CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(1,0,0)
- end
- end
- end
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