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Jan 11th, 2013
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Java 5.34 KB | None | 0 0
  1. package com.reed.sidescroller;
  2.  
  3. import com.badlogic.gdx.Gdx;
  4. import com.badlogic.gdx.graphics.Texture;
  5. import com.badlogic.gdx.graphics.g2d.TextureRegion;
  6.  
  7. public class Assets {
  8.     //Textures
  9.     public static Texture everything;
  10.     //blocks
  11.     public static TextureRegion grassAndDirt;
  12.     public static TextureRegion grass;
  13.     public static TextureRegion plainBlock;
  14.     public static TextureRegion brownBlock;
  15.     public static TextureRegion waterBlock;
  16.     public static TextureRegion dirtBlock;
  17.     public static TextureRegion woodBlock;
  18.     public static TextureRegion stoneTall;
  19.     public static TextureRegion stoneShort;
  20.     public static TextureRegion wallTall;
  21.     public static TextureRegion wallShort;
  22.     //building stuff
  23.     public static TextureRegion roofSouthEast;
  24.     public static TextureRegion roofEast;
  25.     public static TextureRegion roofSouthWest;
  26.     public static TextureRegion roofNorthEast;
  27.     public static TextureRegion roofSouth;
  28.     public static TextureRegion roofNorthWest;
  29.     public static TextureRegion roofWest;
  30.     public static TextureRegion roofNorth;
  31.     public static TextureRegion rampEast;
  32.     public static TextureRegion rampNorth;
  33.     public static TextureRegion rampSouth;
  34.     public static TextureRegion rampWest;
  35.     public static TextureRegion window;
  36.     //trees
  37.     public static TextureRegion uglyTree;
  38.     public static TextureRegion shortTree;
  39.     public static TextureRegion treeTall;
  40.     //Gems n stuff
  41.     public static TextureRegion rock;
  42.     public static TextureRegion star;
  43.     public static TextureRegion greenGem;
  44.     public static TextureRegion goldGem;
  45.     public static TextureRegion blueGem;
  46.     //Chest and Doors
  47.     public static TextureRegion chestClosed;
  48.     public static TextureRegion chestLid;
  49.     public static TextureRegion chestOpen;
  50.     public static TextureRegion doorClosed;
  51.     public static TextureRegion doorOpen;
  52.     //judging off of hat thing
  53.     public static TextureRegion girlDarkBlue;
  54.     public static TextureRegion boyBlackHair;
  55.     public static TextureRegion girlPinkHair;
  56.     public static TextureRegion girlWhiteCat;
  57.     public static TextureRegion girlPurplePrincess;
  58.     //random
  59.     public static TextureRegion ladyBug;
  60.     public static TextureRegion key;
  61.     public static TextureRegion speechBubble;
  62.  
  63.     public static Texture loadTexture (String file) {
  64.         return new Texture(Gdx.files.internal(file));
  65.     }
  66.  
  67.     public static void load () {
  68.         everything = new Texture(Gdx.files.internal("everything.png"));
  69.        
  70.         //Made from left to right from everything image
  71.         grassAndDirt = new TextureRegion(everything, 0, 0, 101, 171);      
  72.         greenGem = new TextureRegion(everything, 101, 0, 101, 171);
  73.         plainBlock = new TextureRegion(everything, 202, 0, 101, 171);
  74.         rock = new TextureRegion(everything, 303, 0, 101, 171);
  75.         roofSouthEast = new TextureRegion(everything, 404, 0, 101, 171);
  76.         star = new TextureRegion(everything, 505, 0, 101, 171);
  77.         uglyTree = new TextureRegion(everything, 606, 0, 101, 171);
  78.         woodBlock = new TextureRegion(everything, 707, 0, 101, 171);
  79.         chestClosed = new TextureRegion(everything, 0, 171, 101, 171);
  80.         doorClosed = new TextureRegion(everything, 101, 171, 101, 171);
  81.         goldGem = new TextureRegion(everything, 202, 171, 101, 171);
  82.         rampEast = new TextureRegion(everything, 303, 171, 101, 171);
  83.         roofEast = new TextureRegion(everything, 404, 171, 101, 171);
  84.         roofSouthWest = new TextureRegion(everything, 505, 171, 101, 171);
  85.         stoneTall = new TextureRegion(everything, 606, 171, 101, 171);
  86.         wallTall = new TextureRegion(everything, 707, 171, 101, 171);
  87.         girlDarkBlue = new TextureRegion(everything, 0, 342, 101, 171);
  88.         chestLid = new TextureRegion(everything, 101, 342, 101, 171);
  89.         doorOpen = new TextureRegion(everything, 202, 342, 101, 171);
  90.         grass = new TextureRegion(everything, 303, 342, 101, 171);
  91.         rampNorth = new TextureRegion(everything, 404, 342, 101, 171);
  92.         roofNorthEast = new TextureRegion(everything, 505, 342, 101, 171);
  93.         roofSouth = new TextureRegion(everything, 606, 342, 101, 171);
  94.         stoneShort = new TextureRegion(everything, 707, 342, 101, 171);
  95.         wallShort = new TextureRegion(everything, 808, 342, 101, 171);
  96.         boyBlackHair = new TextureRegion(everything, 0, 513, 101, 171);
  97.         girlPinkHair = new TextureRegion(everything, 101, 513, 101, 171);
  98.         chestOpen = new TextureRegion(everything, 303, 513, 101, 171);
  99.         ladyBug = new TextureRegion(everything, 404, 513, 101, 171);
  100.         rampSouth = new TextureRegion(everything, 505, 513, 101, 171);
  101.         roofNorthWest = new TextureRegion(everything, 606, 513, 101, 171);
  102.         roofWest = new TextureRegion(everything, 707, 513, 101, 171);
  103.         shortTree = new TextureRegion(everything, 808, 513, 101, 171);
  104.         waterBlock = new TextureRegion(everything, 909, 513, 101, 171);
  105.         brownBlock = new TextureRegion(everything, 0, 684, 101, 171);
  106.         girlWhiteCat = new TextureRegion(everything, 101, 684, 101, 171);
  107.         girlPurplePrincess = new TextureRegion(everything, 202, 684, 101, 171);
  108.         dirtBlock = new TextureRegion(everything, 303, 684, 101, 171);
  109.         blueGem = new TextureRegion(everything, 404, 684, 101, 171);
  110.         key = new TextureRegion(everything, 505, 684, 101, 171);
  111.         rampWest = new TextureRegion(everything, 606, 684, 101, 171);
  112.         roofNorth = new TextureRegion(everything, 707, 684, 101, 171);
  113.         speechBubble = new TextureRegion(everything, 808, 684, 101, 171);
  114.         treeTall = new TextureRegion(everything, 909, 684, 101, 171);
  115.         window = new TextureRegion(everything, 1010, 684, 101, 171);
  116.         System.out.println("assest");
  117.     }
  118. }
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