SHARE
TWEET

Untitled

a guest May 19th, 2017 52 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION:      4.43
  5. # TYPE:         SEMI-STRICT
  6. # STYLE:        NORMAL
  7. # AUTHOR:       NeverSink
  8. # BUILDNOTES:   Filter improved with NeverSink's Filterpolish tool (v0.2)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON:    https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS:        https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT:  NeverSinkDev
  31. # GITHUB:  NeverSinkDev
  32. # EMAIL :  NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] Global override section - add your rules here
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. #   [0201] 6-Linked items
  42. #   [0202] 5-Linked items
  43. #   [0203] 6-Socket Items
  44. #   [0204] Exclusive bases: Atlas bases, talismans
  45. #   [0205] Corrupted Amulets
  46. #   [0206] 83/84+ Endgame crafting rules
  47. #   [0207] Chancing items
  48. #   [0208] 60+ Crafting rules for 60++ trinkets
  49. #   [0209] Warband items
  50. #   [0210] Remaining crafting rules - add your own bases here!
  51. #   [0211] Chisel recipe items
  52. #   [0212] Chromatic recipe items ("RGB Recipe")
  53. #   [0213] Endgame-start 4-links
  54. #   [0214] Animate Weapon script - deactivated by default
  55. #   [0215] Remaining exceptions
  56. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  57. # [[0400]] Currency - PART 1 - Common currency
  58. # [[0500]] RARE ITEMS (ENDGAME)
  59. #   [0501] Rare Atlas bases (84+)
  60. #   [0502] Rare crafting bases
  61. #   [0503] T1 rare items
  62. #   [0504] T2 rare items
  63. #   [0505] Breach Rings
  64. #   [0506] Amulets, Jewels, Rings, Belts
  65. #   [0507] 1H Daggers
  66. #   [0508] 1H Claws
  67. #   [0509] 1H Wands
  68. #   [0510] 1H Swords and Foils
  69. #   [0511] 1H Axes and Maces
  70. #   [0512] 1H Sceptres
  71. #   [0513] 2H Staves
  72. #   [0514] 2H Swords, Axes, Maces
  73. #   [0515] 2H Bows
  74. #   [0516] AR: Gloves, Boots, Helmets
  75. #   [0517] AR: Body Armors
  76. #   [0518] OH: Shields
  77. #   [0519] OH: Quivers
  78. #   [0520] Rare endgame items - remaining rules
  79. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  80. # [[0700]] Gems
  81. #   [0701] Value gems
  82. #   [0702] Other gems
  83. # [[0800]] FLASKS (Endgame rules)
  84. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  85. # [[1000]] Maps, fragments and labyrinth items
  86. #   [1001] Labyrinth items, Offerings and Unique Maps
  87. #   [1002] Top tier maps (T15-16)
  88. #   [1003] High tier maps(T11-14)
  89. #   [1004] Mid tier maps (T6-10)
  90. #   [1005] Low tier maps (T1-T5)
  91. #   [1006] Map fragments
  92. # [[1100]] Currency - PART 2 - Rare currency
  93. #   [1101] Regular Rare Currency
  94. #   [1102] Top Currency
  95. #   [1103] Essence Tier List
  96. #   [1104] Special items
  97. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  98. #   [1201] Exceptions to prevent ident. mistakes
  99. #   [1202] T1 - Top tier cards
  100. #   [1203] T2 - Great cards
  101. #   [1204] T3 - Decent cards
  102. #   [1205] T5 - Format trash tier cards... before
  103. #   [1206] T4 - ...showing the remaining cards
  104. # [[1300]] Currency - PART 4 - remaining items
  105. # [[1400]] Uniques!
  106. #   [1401] Exceptions
  107. #   [1402] Tier 1 uniques
  108. #   [1403] Tier 2 uniques
  109. #   [1404] Prophecy-Material Uniques
  110. #   [1405] Random Uniques
  111. # [[1500]] Exceptions - Quest Items etc.
  112. # [[1600]] LEVELING - Flasks
  113. #   [1601] Hide outdated flasks
  114. #   [1602] Hybrid flasks (normal)
  115. #   [1603] Hybrid flasks (magic)
  116. #   [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  117. #   [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  118. #   [1606] Show remaining flasks
  119. # [[1700]] LEVELING - RARES
  120. #   [1701] Leveling rares - tier list
  121. #   [1702] Leveling rares - remaining rules
  122. # [[1800]] LEVELING - Useful items
  123. #   [1801] Jewellery
  124. #   [1802] Boots
  125. #   [1803] Caster weapons
  126. #   [1804] Linked gear
  127. #   [1805] 20% quality items for those strange people who want them
  128. # [[1900]] Levelling - normal and magic item progression
  129. #   [1901] Normal items - First 12 levels - exceptions
  130. #   [1902] Normal weapons - progression
  131. #   [1903] Magic items - progression
  132. # [[2000]] HIDE LAYER 5 - Remaining Items
  133. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  134. # [[2200]] Special thanks to!
  135.  
  136. #===============================================================================================================
  137. # [[0100]] Global override section - add your rules here
  138. #===============================================================================================================
  139.  
  140. #===============================================================================================================
  141. # [[0200]] Recipes, Magic and Normal items (endgame!)
  142. #===============================================================================================================
  143.  
  144. #------------------------------------
  145. #   [0201] 6-Linked items
  146. #------------------------------------
  147. # Extremely rare, valuable drops. At worst a divine orb.
  148.  
  149. Show # 6-Links
  150.     LinkedSockets 6
  151.     Rarity < Unique
  152.     SetFontSize 45
  153.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  154.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  155.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  156.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  157.  
  158. #------------------------------------
  159. #   [0202] 5-Linked items
  160. #------------------------------------
  161. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  162. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  163. # Is a rare occurance, so we won’t be doing it for performance reasons.
  164.  
  165. Show # 5-Links
  166.     LinkedSockets 5
  167.     Rarity < Unique
  168.     SetFontSize 40
  169.     SetBorderColor 0 255 255             # BORDERCOLOR:  Cosmetic: 5L
  170.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  171.  
  172. #------------------------------------
  173. #   [0203] 6-Socket Items
  174. #------------------------------------
  175. # Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  176. # Chances are high that people will want to buy those.
  177.  
  178. Show # 6-Sockets - best crafting armors
  179.     Sockets 6
  180.     BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  181.     Rarity <= Rare
  182.     ItemLevel >= 84
  183.     SetFontSize 43
  184.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  185.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  186.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  187.  
  188. Show # 6-Sockets - best crafting weapons
  189.     Sockets 6
  190.     BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  191.     Rarity <= Rare
  192.     ItemLevel >= 83
  193.     SetFontSize 42
  194.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  195.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  196.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  197.  
  198. Show # 6-Sockets
  199.     Sockets 6
  200.     Rarity = Rare
  201.     ItemLevel >= 75
  202.     SetFontSize 40
  203.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  204.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  205.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  206.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  207.  
  208. Show # 6-Sockets
  209.     Sockets 6
  210.     Rarity <= Rare
  211.     SetFontSize 40
  212.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  213.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  214.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  215.  
  216. #------------------------------------
  217. #   [0204] Exclusive bases: Atlas bases, talismans
  218. #------------------------------------
  219. # These bases are valuable crafting due to their rarity and strong implicit.
  220.  
  221. Show #$crafting, egc, top
  222.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  223.     Rarity < Rare
  224.     ItemLevel >= 84
  225.     SetFontSize 45
  226.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  227.     SetBackgroundColor 100 75 0 255      # BACKGROUND:   T1 Atlas bases
  228.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  229.  
  230. Show #$crafting, egc, top
  231.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  232.     Rarity < Rare
  233.     SetFontSize 42
  234.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  235.     SetBackgroundColor 100 75 0 255      # BACKGROUND:   T1 Atlas bases
  236.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  237.  
  238. Show #$crafting, egc, top
  239.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  240.     Rarity < Rare
  241.     ItemLevel >= 84
  242.     SetFontSize 42
  243.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  244.  
  245. Show #$crafting, egc, top
  246.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  247.     Rarity < Rare
  248.     SetFontSize 38
  249.     SetBorderColor 255 125 0 200         # BORDERCOLOR:  T2 Atlas bases
  250.  
  251. Show
  252.     BaseType "Talisman"
  253.     SetFontSize 40
  254.     SetBorderColor 109 200 130 255       # BORDERCOLOR:  Cosmetic: Talisman
  255.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  256.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  257.  
  258. #------------------------------------
  259. #   [0205] Corrupted Amulets
  260. #------------------------------------
  261. # Corrupted amulets for rare lab shrines (to turn them rare)
  262.  
  263. Show #$crafting, trinkets, regal %D3
  264.     Corrupted True
  265.     Class Amulet Belt
  266.     Rarity < Rare
  267.     SetFontSize 34
  268.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item  
  269.  
  270. #------------------------------------
  271. #   [0206] 83/84+ Endgame crafting rules
  272. #------------------------------------
  273. # These entries are non-exclusive bases that are popular for crafting
  274.  
  275. Show #$crafting, egc, top
  276.     BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  277.     Rarity < Rare
  278.     ItemLevel >= 84
  279.     SetFontSize 40
  280.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  281.  
  282. Show #$crafting, egc %D3
  283.     Class Rings Amulet Belts
  284.     BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  285.     Rarity < Rare
  286.     ItemLevel >= 84
  287.     SetFontSize 38
  288.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  289.  
  290. Show #$crafting, egc %D2
  291.     BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  292.     Rarity < Rare
  293.     ItemLevel >= 84
  294.     SetFontSize 36
  295.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  296.  
  297. Show #$crafting, egc %D2
  298.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil"
  299.     Rarity < Rare
  300.     ItemLevel >= 83
  301.     SetFontSize 36
  302.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  303.  
  304. #------------------------------------
  305. #   [0207] Chancing items
  306. #------------------------------------
  307. # You can add your own items here. The items in this section have a dropsound
  308.  
  309. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  310. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  311. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  312.  
  313. # EXAMPLE OF NON LEGACY UNIQUES:
  314. # Prophecy wand - Void Battery
  315. # Judgement Staff - Hegemony's/Pledge of Hands
  316.  
  317. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  318. # Example, to add Agate amulet:
  319. # BaseType "Sorcerer Boots" "Agate Amulet"
  320.  
  321. Show #$chancing (with sound), top %D3
  322.     BaseType "Sorcerer Boots"
  323.     Rarity Normal
  324.     SetFontSize 38
  325.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  326.     SetBorderColor 0 210 0 210           # BORDERCOLOR:  T1 Chancing
  327.     PlayAlertSound 2 300                 # DROPSOUND:    T1 chancing items
  328.  
  329. #Show #$chancing (no sound) %D1
  330. #   BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil" "Leather Belt"
  331. #   Rarity Normal
  332. #   SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  333. #   SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing   
  334.  
  335. #------------------------------------
  336. #   [0208] 60+ Crafting rules for 60++ trinkets
  337. #------------------------------------
  338. # This section handles the crafting bases for the entry level endgame
  339.  
  340. Show #$trinkets, jewels
  341.     Class Jewel
  342.     Rarity <= Magic
  343.     SetFontSize 36
  344.     SetTextColor 0 100 255               # TEXTCOLOR:    Jewel: Magic
  345.     SetBorderColor 0 75 250              # BORDERCOLOR:  Cosmetic: Magic Jewels
  346.     SetBackgroundColor 0 20 40 255       # BACKGROUND:   Jewel: Magic
  347.  
  348. Show #$crafting, trinkets, regal %D2
  349.     Class Rings Amulet Belts
  350.     BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  351.     Rarity Normal
  352.     ItemLevel >= 75
  353.     SetFontSize 34
  354.     SetBorderColor 255 190 0 150         # BORDERCOLOR:  Crafting: Regal trinkets
  355.  
  356. #Show #$crafting, trinkets, regal %D1
  357. #   Class Rings Amulet Belts
  358. #   BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  359. #   Rarity Normal
  360. #   ItemLevel >= 75
  361. #   SetFontSize 32
  362. #   SetBorderColor 255 190 0 150         # BORDERCOLOR:  Crafting: Regal trinkets
  363.  
  364. #Show #$crafting, trinkets, chaos %D1
  365. #   Class Rings Amulet Belts
  366. #   BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" "Onyx" "Two-Stone" "Diamond" "Prismatic"
  367. #   Rarity Normal
  368. #   ItemLevel >= 60
  369. #   ItemLevel < 75
  370. #   SetFontSize 32
  371. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  372.  
  373. #Show #$trinkets %D1
  374. #   Class Rings Amulets Belts
  375. #   Rarity Magic
  376. #   ItemLevel >= 60
  377. #   SetFontSize 28
  378. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  379. #   SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  380.  
  381. #------------------------------------
  382. #   [0209] Warband items
  383. #------------------------------------
  384. # This section handles warband items, with special warband mods.
  385. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  386. # If you want to see the other items: click alt.
  387.  
  388. Show
  389.     Corrupted False
  390.     Identified True
  391.     Class "Helmets" "Boots"
  392.     Rarity Magic
  393.     ItemLevel = 82
  394.     SetFontSize 34
  395.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  396.  
  397. Show
  398.     Corrupted False
  399.     Identified True
  400.     Class "Daggers" "Wands" "Sceptres"
  401.     Rarity Magic
  402.     ItemLevel = 84
  403.     SetFontSize 34
  404.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  405.  
  406. Hide
  407.     Corrupted False
  408.     Identified True
  409.     Class "Helmets" "Boots"
  410.     Rarity Magic
  411.     SetFontSize 34
  412.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  413.  
  414. Hide
  415.     Corrupted False
  416.     Identified True
  417.     Class "Daggers" "Wands" "Sceptres"
  418.     Rarity Magic
  419.     SetFontSize 34
  420.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item  
  421.  
  422. #------------------------------------
  423. #   [0210] Remaining crafting rules - add your own bases here!
  424. #------------------------------------
  425. # This section handles additional crafting bases.
  426.  
  427. Show #$crafting, nonmf %D2
  428.     BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  429.     Rarity < Rare
  430.     ItemLevel >= 75
  431.     SetFontSize 32
  432.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  433.  
  434. #------------------------------------
  435. #   [0211] Chisel recipe items
  436. #------------------------------------
  437. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  438.  
  439. Show #$chisel, recipes, top %D3
  440.     Quality = 20
  441.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  442.     Rarity Magic
  443.     SetFontSize 38
  444.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  445.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  446.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  447.  
  448. Show #$chisel, recipes, top %D3
  449.     Quality = 20
  450.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  451.     Rarity Normal
  452.     SetFontSize 38
  453.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  454.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  455.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  456.  
  457. Show #$chisel, recipes %D3
  458.     Quality > 17
  459.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  460.     Rarity Magic
  461.     SetFontSize 36
  462.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  463.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  464.  
  465. Show #$chisel, recipes %D3
  466.     Quality > 14
  467.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  468.     Rarity Normal
  469.     SetFontSize 36
  470.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  471.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  472.  
  473. Show #$chisel, recipes %D2
  474.     Quality > 11
  475.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  476.     Rarity Magic
  477.     SetFontSize 32
  478.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  479.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  480.  
  481. Show #$chisel, recipes %D2
  482.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  483.     Rarity Normal
  484.     SetFontSize 32
  485.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  486.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  487.  
  488. #------------------------------------
  489. #   [0212] Chromatic recipe items ("RGB Recipe")
  490. #------------------------------------
  491. # These items have a RGB link and sell for a chromatic orb each.
  492.  
  493. Show #$rgb, small, lvl
  494.     SocketGroup RGB
  495.     Width <= 2
  496.     Height <= 2
  497.     Rarity < Rare
  498.     ItemLevel <= 65
  499.     SetFontSize 38
  500.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  501.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  502.  
  503. Show #$rgb, small, lvl
  504.     SocketGroup RGB
  505.     Width <= 1
  506.     Height <= 3
  507.     Rarity < Rare
  508.     ItemLevel <= 65
  509.     SetFontSize 38
  510.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  511.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  512.  
  513. Show #$rgb, bulky, lvl
  514.     SocketGroup RGB
  515.     Width >= 2
  516.     Height >= 4
  517.     Rarity < Rare
  518.     ItemLevel <= 65
  519.     SetFontSize 34
  520.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  521.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  522.  
  523. Show #$rgb %D2
  524.     SocketGroup RGB
  525.     Rarity < Rare
  526.     ItemLevel <= 65
  527.     SetFontSize 36
  528.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  529.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  530.  
  531. Show #$rgb, small %H3
  532.     SocketGroup RGB
  533.     Width <= 2
  534.     Height <= 2
  535.     Rarity < Rare
  536.     SetFontSize 36
  537.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  538.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  539.  
  540. Show #$rgb, small %H3
  541.     SocketGroup RGB
  542.     Width <= 1
  543.     Height <= 3
  544.     Rarity < Rare
  545.     SetFontSize 36
  546.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  547.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  548.  
  549. Show #$rgb, bulky
  550.     SocketGroup RGB
  551.     Width >= 2
  552.     Height >= 4
  553.     Rarity < Rare
  554.     ItemLevel <= 65
  555.     SetFontSize 30
  556.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  557.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  558.  
  559. Hide #$rgb, bulky %H1
  560.     SocketGroup RGB
  561.     Width >= 2
  562.     Height >= 4
  563.     Rarity < Rare
  564.     SetFontSize 30
  565.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  566.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  567.  
  568. Show #$rgb %H2
  569.     SocketGroup RGB
  570.     Rarity < Rare
  571.     SetFontSize 32
  572.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  573.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  574.  
  575. #------------------------------------
  576. #   [0213] Endgame-start 4-links
  577. #------------------------------------
  578.  
  579. #Show #$nonmf %D1
  580. #   LinkedSockets >= 4
  581. #   DropLevel >= 64
  582. #   Class "Boots" "Gloves" "Body Armour" "Helmets"
  583. #   Rarity < Rare
  584. #   ItemLevel < 72
  585. #   SetFontSize 32
  586. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  587. #   SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  588.  
  589. #------------------------------------
  590. #   [0214] Animate Weapon script - deactivated by default
  591. #------------------------------------
  592. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  593.  
  594. #Show #$animate
  595. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  596. #   Rarity Normal
  597. #   SetBackgroundColor 0 0 0
  598. #   SetTextColor 150 0 0
  599. #   SetBorderColor 150 0 0
  600. #   SetFontSize 36
  601.  
  602. #Show #$animate, ranged
  603. #   Class "Bows" "Wands"
  604. #   Rarity Normal
  605. #   SetBackgroundColor 0 0 0
  606. #   SetTextColor 150 0 0
  607. #   SetBorderColor 150 0 0
  608. #   SetFontSize 36
  609.  
  610. #Show #$animate, identified
  611. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  612. #   Rarity Magic
  613. #   SetBackgroundColor 0 0 0
  614. #   SetTextColor 150 0 0
  615. #   SetBorderColor 150 0 0
  616. #   SetFontSize 36
  617. #   Identified True
  618.  
  619. #Show #$animate, identified, ranged
  620. #   Class "Bows" "Wands"
  621. #   Rarity Magic
  622. #   SetBackgroundColor 0 0 0
  623. #   SetTextColor 150 0 0
  624. #   SetBorderColor 150 0 0
  625. #   SetFontSize 36
  626. #   Identified True
  627.  
  628. #------------------------------------
  629. #   [0215] Remaining exceptions
  630. #------------------------------------
  631. # Minor exceptions
  632.  
  633. Show #$crafting, exception
  634.     BaseType "Sacrificial Garb"
  635.     Rarity <= Rare
  636.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  637.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  638.  
  639. Show
  640.     Class "Fishing Rod"
  641.     SetFontSize 45
  642.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  643.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  644.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  645.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  646.  
  647. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  648. Show #$meta, exception
  649.     BaseType "Crude Bow"
  650.     Rarity <= Rare
  651.     ItemLevel >= 50
  652.     SetFontSize 42
  653.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  654.  
  655. # Corrupted items with white sockets for offhand gem levelling.
  656. Show #%D3
  657.     Sockets >= 3
  658.     SocketGroup W
  659.     Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  660.     Rarity < Rare
  661.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  662.  
  663. #===============================================================================================================
  664. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  665. #===============================================================================================================
  666.  
  667. Hide # Minimize junk instead of hiding (if "Show")
  668.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  669.     Rarity < Rare
  670.     ItemLevel > 60
  671.     SetFontSize 20
  672.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  673.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  674.  
  675. #===============================================================================================================
  676. # [[0400]] Currency - PART 1 - Common currency
  677. #===============================================================================================================
  678.  
  679. Show
  680.     Class Currency
  681.     BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  682.     SetFontSize 40
  683.     SetTextColor 210 178 135 255         # TEXTCOLOR:    Low currency T1
  684.     SetBorderColor 213 159 100 200       # BORDERCOLOR:  T1 LOW currency
  685.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  686.  
  687. Show
  688.     Class Currency
  689.     BaseType "Orb of Transmutation" "Blacksmith's"
  690.     SetFontSize 36
  691.     SetBorderColor 190 178 135 110       # BORDERCOLOR:  T2 LOW currency
  692.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  693.  
  694. Show #%H3
  695.     Class Currency
  696.     BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  697.     SetTextColor 170 158 130 220         # TEXTCOLOR:    Low currency T3
  698.     SetBorderColor 60 50 30 255          # BORDERCOLOR:  T3 LOW currency
  699.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  700.  
  701. #===============================================================================================================
  702. # [[0500]] RARE ITEMS (ENDGAME)
  703. #===============================================================================================================
  704.  
  705. #------------------------------------
  706. #   [0501] Rare Atlas bases (84+)
  707. #------------------------------------
  708.  
  709. Show #$crafting, egc, top
  710.     BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  711.     Rarity Rare
  712.     ItemLevel >= 84
  713.     SetFontSize 44
  714.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  715.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  716.     SetBackgroundColor 100 75 0 255      # BACKGROUND:   T1 Atlas bases
  717.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  718.  
  719. #------------------------------------
  720. #   [0502] Rare crafting bases
  721. #------------------------------------
  722.  
  723. Show
  724.     BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  725.     Rarity Rare
  726.     ItemLevel >= 84
  727.     SetFontSize 42
  728.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  729.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  730.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  731.  
  732. Show #$topcrafting, ilvl84 %D2
  733.     BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  734.     Rarity Rare
  735.     ItemLevel >= 84
  736.     SetFontSize 38
  737.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  738.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  739.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  740.  
  741. Show #$topcrafting, ilvl84
  742.     Class Rings Amulet Belts
  743.     BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  744.     Rarity Rare
  745.     ItemLevel >= 84
  746.     SetFontSize 40
  747.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  748.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  749.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  750.  
  751. Show #$topcrafting, ilvl83 %D2
  752.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  753.     Rarity Rare
  754.     ItemLevel >= 83
  755.     SetFontSize 38
  756.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  757.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  758.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  759.  
  760. #Show #$topcrafting, ilvl83 %D1
  761. #   BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  762. #   Rarity Rare
  763. #   ItemLevel >= 83
  764. #   SetFontSize 38
  765. #   SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  766. #   SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  767. #   SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  768.  
  769. #------------------------------------
  770. #   [0503] T1 rare items
  771. #------------------------------------
  772.  
  773. Show #$crafting, egc, top
  774.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  775.     Rarity Rare
  776.     ItemLevel >= 75
  777.     SetFontSize 42
  778.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  779.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  780.     SetBackgroundColor 100 75 0 255      # BACKGROUND:   T1 Atlas bases
  781.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  782.  
  783. Show #$crafting, egc, top
  784.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  785.     Rarity Rare
  786.     ItemLevel >= 75
  787.     SetFontSize 40
  788.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  789.     SetBorderColor 255 125 0 200         # BORDERCOLOR:  T2 Atlas bases
  790.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  791.  
  792. Show #$great, weapons, small
  793.     BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
  794.     Rarity Rare
  795.     ItemLevel >= 75
  796.     SetFontSize 38
  797.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  798.     SetBorderColor 210 210 210 255       # BORDERCOLOR:  Rares - Size - Small (+Amazing basetype)
  799.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  800.  
  801. Show #$great, weapons, bulky
  802.     BaseType "Harbinger Bow"
  803.     Rarity Rare
  804.     ItemLevel >= 75
  805.     SetFontSize 38
  806.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  807.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  808.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  809.  
  810. Show #$great, armor, small
  811.     BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  812.     Rarity Rare
  813.     ItemLevel >= 75
  814.     SetFontSize 38
  815.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  816.     SetBorderColor 210 210 210 255       # BORDERCOLOR:  Rares - Size - Small (+Amazing basetype)
  817.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  818.  
  819. Show #$great, armor, bulky
  820.     BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  821.     Rarity Rare
  822.     ItemLevel >= 75
  823.     SetFontSize 38
  824.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  825.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  826.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  827.  
  828. Show #$crafting, egc, top
  829.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  830.     Rarity Rare
  831.     SetFontSize 42
  832.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  T1 Atlas bases
  833.     SetBackgroundColor 100 75 0 255      # BACKGROUND:   T1 Atlas bases
  834.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  835.  
  836. Show #$crafting, egc, top
  837.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  838.     Rarity Rare
  839.     SetFontSize 40
  840.     SetBorderColor 255 125 0 200         # BORDERCOLOR:  T2 Atlas bases
  841.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  842.  
  843. Show #$great, weapons, small
  844.     BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
  845.     Rarity Rare
  846.     SetFontSize 38
  847.     SetBorderColor 210 210 210 255       # BORDERCOLOR:  Rares - Size - Small (+Amazing basetype)
  848.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  849.  
  850. Show #$great, weapons, bulky
  851.     BaseType "Harbinger Bow"
  852.     Rarity Rare
  853.     SetFontSize 38
  854.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  855.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  856.  
  857. Show #$great, armor, small
  858.     BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  859.     Rarity Rare
  860.     SetFontSize 38
  861.     SetBorderColor 210 210 210 255       # BORDERCOLOR:  Rares - Size - Small (+Amazing basetype)
  862.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  863.  
  864. Show #$great, armor, bulky
  865.     BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  866.     Rarity Rare
  867.     SetFontSize 38
  868.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  869.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  870.  
  871. #------------------------------------
  872. #   [0504] T2 rare items
  873. #------------------------------------
  874.  
  875. Show #$great, weapons, small
  876.     BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  877.     Rarity Rare
  878.     ItemLevel >= 75
  879.     SetFontSize 36
  880.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  881.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  882.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  883.  
  884. Show #$great, weapons, bulky
  885.     BaseType "Vaal Axe" "Coronal Maul"
  886.     Rarity Rare
  887.     ItemLevel >= 75
  888.     SetFontSize 36
  889.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  890.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  891.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  892.  
  893. Show #$great, armor, small
  894.     BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  895.     Rarity Rare
  896.     ItemLevel >= 75
  897.     SetFontSize 36
  898.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  899.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  900.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  901.  
  902. Show #$great, armor, bulky
  903.     BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  904.     Rarity Rare
  905.     ItemLevel >= 75
  906.     SetFontSize 36
  907.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  908.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  909.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  910.  
  911. Show #$great, weapons, small
  912.     BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  913.     Rarity Rare
  914.     ItemLevel >= 65
  915.     SetFontSize 36
  916.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  917.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  918.  
  919. Show #$great, weapons, bulky
  920.     BaseType "Vaal Axe" "Coronal Maul"
  921.     Rarity Rare
  922.     ItemLevel >= 65
  923.     SetFontSize 36
  924.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  925.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  926.  
  927. Show #$great, armor, small
  928.     BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  929.     Rarity Rare
  930.     ItemLevel >= 65
  931.     SetFontSize 36
  932.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  933.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  934.  
  935. Show #$great, armor, bulky
  936.     BaseType "Assassin's Garb" "Glorious Plate"
  937.     Rarity Rare
  938.     ItemLevel >= 65
  939.     SetFontSize 36
  940.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  941.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  942.  
  943. #------------------------------------
  944. #   [0505] Breach Rings
  945. #------------------------------------
  946.  
  947. Show #$great, tiny, breach
  948.     Class Rings
  949.     BaseType "Breach"
  950.     Rarity <= Rare
  951.     ItemLevel >= 75
  952.     SetFontSize 40
  953.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  954.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  955.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  956.  
  957. Show #$great, tiny, breach
  958.     Class Rings
  959.     BaseType "Breach"
  960.     Rarity <= Rare
  961.     SetFontSize 40
  962.     SetBorderColor 130 25 255 255        # BORDERCOLOR: Breach - accent
  963.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  964.  
  965. #------------------------------------
  966. #   [0506] Amulets, Jewels, Rings, Belts
  967. #------------------------------------
  968. #Amulets, rings and jewels don't care much about the droplevel
  969. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  970.  
  971. Show #$trinkets, jewels, tiny
  972.     Class Jewel
  973.     Rarity Rare
  974.     SetFontSize 40
  975.     SetTextColor 255 255 0 255           # TEXTCOLOR:    Jewel: Rare
  976.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  977.     SetBackgroundColor 75 75 0 255       # BACKGROUND:   Jewel: Rare
  978.  
  979. Show #$great, tiny
  980.     Class Rings Amulets Belts
  981.     Rarity Rare
  982.     ItemLevel >= 75
  983.     SetFontSize 40
  984.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  985.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  986.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  987.  
  988. Show #$great, tiny
  989.     Class Rings Amulets Belts
  990.     Rarity Rare
  991.     SetFontSize 40
  992.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  993.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  994.  
  995. #------------------------------------
  996. #   [0507] 1H Daggers
  997. #------------------------------------
  998.  
  999. Show #$good, small, autosmall %HB2
  1000.     DropLevel >= 60
  1001.     Class Daggers
  1002.     Rarity Rare
  1003.     ItemLevel >= 75
  1004.     SetFontSize 35
  1005.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1006.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1007.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1008.  
  1009. Show #$good, small, autosmall %HB2
  1010.     DropLevel >= 60
  1011.     Class Daggers
  1012.     Rarity Rare
  1013.     ItemLevel >= 65
  1014.     SetFontSize 35
  1015.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1016.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1017.  
  1018. Show #$good, small, autosmall %HB2
  1019.     Class Daggers
  1020.     BaseType "Skean"
  1021.     Rarity Rare
  1022.     ItemLevel >= 75
  1023.     SetFontSize 35
  1024.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1025.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1026.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1027.  
  1028. Show #$good, small, autosmall %HB2
  1029.     Class Daggers
  1030.     BaseType "Skean"
  1031.     Rarity Rare
  1032.     ItemLevel >= 65
  1033.     SetFontSize 35
  1034.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1035.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1036.  
  1037. #------------------------------------
  1038. #   [0508] 1H Claws
  1039. #------------------------------------
  1040.  
  1041. Show #$good, small, autosmall %HB2
  1042.     DropLevel >= 65
  1043.     Class Claws
  1044.     Rarity Rare
  1045.     ItemLevel >= 75
  1046.     SetFontSize 35
  1047.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1048.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1049.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1050.  
  1051. Show #$good, small, autosmall %HB2
  1052.     DropLevel >= 65
  1053.     Class Claws
  1054.     Rarity Rare
  1055.     ItemLevel >= 65
  1056.     SetFontSize 35
  1057.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1058.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1059.  
  1060. Hide #$bad, small, autosmall %H1
  1061.     DropLevel < 52
  1062.     Class Claws
  1063.     Rarity Rare
  1064.     ItemLevel >= 75
  1065.     SetFontSize 30
  1066.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1067.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1068.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1069.  
  1070. Hide #$bad, small, autosmall %H1
  1071.     DropLevel < 52
  1072.     Class Claws
  1073.     Rarity Rare
  1074.     ItemLevel >= 65
  1075.     SetFontSize 30
  1076.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1077.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1078.  
  1079. #------------------------------------
  1080. #   [0509] 1H Wands
  1081. #------------------------------------
  1082.  
  1083. Show #$good, small, autosmall %HB2
  1084.     DropLevel >= 59
  1085.     Class Wands
  1086.     Rarity Rare
  1087.     ItemLevel >= 75
  1088.     SetFontSize 35
  1089.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1090.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1091.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1092.  
  1093. Show #$good, small, autosmall %HB2
  1094.     DropLevel >= 59
  1095.     Class Wands
  1096.     Rarity Rare
  1097.     ItemLevel >= 65
  1098.     SetFontSize 35
  1099.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1100.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1101.  
  1102. #------------------------------------
  1103. #   [0510] 1H Swords and Foils
  1104. #------------------------------------
  1105.  
  1106. Show #$good, small %D2
  1107.     Width <= 1
  1108.     Height <= 3
  1109.     DropLevel >= 60
  1110.     Class "One Hand Swords"
  1111.     Rarity Rare
  1112.     ItemLevel >= 75
  1113.     SetFontSize 35
  1114.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1115.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1116.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1117.  
  1118. Show #$good %D2
  1119.     DropLevel >= 60
  1120.     Class "One Hand Swords"
  1121.     Rarity Rare
  1122.     ItemLevel >= 75
  1123.     SetFontSize 32
  1124.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1125.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1126.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1127.  
  1128. Show #$good, small %D2
  1129.     Width <= 1
  1130.     Height <= 3
  1131.     DropLevel >= 60
  1132.     Class "One Hand Swords"
  1133.     Rarity Rare
  1134.     ItemLevel >= 65
  1135.     SetFontSize 35
  1136.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1137.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1138.  
  1139. Show #$good %D2
  1140.     DropLevel >= 60
  1141.     Class "One Hand Swords"
  1142.     Rarity Rare
  1143.     ItemLevel >= 65
  1144.     SetFontSize 32
  1145.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1146.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1147.  
  1148. Hide #$bad, small %H1
  1149.     Width <= 1
  1150.     Height <= 3
  1151.     DropLevel <= 56
  1152.     Class "One Hand Swords"
  1153.     Rarity Rare
  1154.     ItemLevel >= 75
  1155.     SetFontSize 30
  1156.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1157.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1158.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1159.  
  1160. Hide #$bad %H1
  1161.     DropLevel <= 56
  1162.     Class "One Hand Swords"
  1163.     Rarity Rare
  1164.     ItemLevel >= 75
  1165.     SetFontSize 28
  1166.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1167.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1168.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1169.  
  1170. Hide #$bad, small %H1
  1171.     Width <= 1
  1172.     Height <= 3
  1173.     DropLevel <= 56
  1174.     Class "One Hand Swords"
  1175.     Rarity Rare
  1176.     ItemLevel >= 65
  1177.     SetFontSize 30
  1178.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1179.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1180.  
  1181. Hide #$bad %H1
  1182.     DropLevel <= 56
  1183.     Class "One Hand Swords"
  1184.     Rarity Rare
  1185.     ItemLevel >= 65
  1186.     SetFontSize 28
  1187.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1188.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1189.  
  1190. #------------------------------------
  1191. #   [0511] 1H Axes and Maces
  1192. #------------------------------------
  1193. Show #$good %HB2
  1194.     Class "One Hand Axes"
  1195.     BaseType "Siege Axe" "Vaal Hatchet"
  1196.     Rarity Rare
  1197.     ItemLevel >= 75
  1198.     SetFontSize 32
  1199.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1200.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1201.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1202.  
  1203. Show #$good %HB2
  1204.     Class "One Hand Axes"
  1205.     BaseType "Siege Axe" "Vaal Hatchet"
  1206.     Rarity Rare
  1207.     ItemLevel >= 65
  1208.     SetFontSize 32
  1209.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1210.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1211.  
  1212. Show #$good, small %D2
  1213.     Width <= 1
  1214.     Height <= 3
  1215.     DropLevel >= 55
  1216.     Class "One Hand Maces"
  1217.     Rarity Rare
  1218.     ItemLevel >= 75
  1219.     SetFontSize 35
  1220.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1221.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1222.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1223.  
  1224. Show #$good %D2
  1225.     DropLevel >= 66
  1226.     Class "One Hand Maces"
  1227.     Rarity Rare
  1228.     ItemLevel >= 75
  1229.     SetFontSize 32
  1230.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1231.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1232.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1233.  
  1234. Show #$good, small %D2
  1235.     Width <= 1
  1236.     Height <= 3
  1237.     DropLevel >= 55
  1238.     Class "One Hand Maces"
  1239.     Rarity Rare
  1240.     ItemLevel >= 65
  1241.     SetFontSize 35
  1242.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1243.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1244.  
  1245. Show #$good %D2
  1246.     DropLevel >= 66
  1247.     Class "One Hand Maces"
  1248.     Rarity Rare
  1249.     ItemLevel >= 65
  1250.     SetFontSize 32
  1251.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1252.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1253.  
  1254. Hide #$bad, small %H1
  1255.     Width <= 1
  1256.     Height <= 3
  1257.     DropLevel <= 56
  1258.     Class "One Hand Maces" "One Hand Axes"
  1259.     Rarity Rare
  1260.     ItemLevel >= 75
  1261.     SetFontSize 30
  1262.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1263.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1264.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1265.  
  1266. Hide #$bad %H1
  1267.     DropLevel <= 56
  1268.     Class "One Hand Maces" "One Hand Axes"
  1269.     Rarity Rare
  1270.     ItemLevel >= 75
  1271.     SetFontSize 28
  1272.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1273.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1274.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1275.  
  1276. Hide #$bad, small %H1
  1277.     Width <= 1
  1278.     Height <= 3
  1279.     DropLevel <= 56
  1280.     Class "One Hand Maces" "One Hand Axes"
  1281.     Rarity Rare
  1282.     ItemLevel >= 65
  1283.     SetFontSize 30
  1284.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1285.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1286.  
  1287. Hide #$bad %H1
  1288.     DropLevel <= 56
  1289.     Class "One Hand Maces" "One Hand Axes"
  1290.     Rarity Rare
  1291.     ItemLevel >= 65
  1292.     SetFontSize 28
  1293.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1294.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1295.  
  1296. #------------------------------------
  1297. #   [0512] 1H Sceptres
  1298. #------------------------------------
  1299.  
  1300. Show #$good %HB2
  1301.     DropLevel >= 64
  1302.     Class "Sceptres"
  1303.     Rarity Rare
  1304.     ItemLevel >= 75
  1305.     SetFontSize 32
  1306.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1307.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1308.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1309.  
  1310. Show #$good %HB2
  1311.     DropLevel >= 64
  1312.     Class "Sceptres"
  1313.     Rarity Rare
  1314.     ItemLevel >= 65
  1315.     SetFontSize 32
  1316.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1317.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1318.  
  1319. #Lets's also highlight the high base spell damage sceptres
  1320.  
  1321. Show #$good, spelldamage %HB2
  1322.     Class "Sceptres"
  1323.     BaseType "Opal Sceptre" "Crystal Sceptre"
  1324.     Rarity Rare
  1325.     ItemLevel >= 75
  1326.     SetFontSize 32
  1327.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1328.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1329.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1330.  
  1331. Show #$good, spelldamage %HB2
  1332.     Class "Sceptres"
  1333.     BaseType "Opal Sceptre" "Crystal Sceptre"
  1334.     Rarity Rare
  1335.     ItemLevel >= 65
  1336.     SetFontSize 32
  1337.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1338.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1339.  
  1340. #------------------------------------
  1341. #   [0513] 2H Staves
  1342. #------------------------------------
  1343.  
  1344. Show #$good, bulky %D2
  1345.     DropLevel >= 68
  1346.     Class "Staves"
  1347.     Rarity Rare
  1348.     ItemLevel >= 75
  1349.     SetFontSize 30
  1350.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1351.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1352.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1353.  
  1354. Show #$good, bulky %D2
  1355.     DropLevel >= 68
  1356.     Class "Staves"
  1357.     Rarity Rare
  1358.     ItemLevel >= 65
  1359.     SetFontSize 30
  1360.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1361.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1362.  
  1363. Show #$good, bulky %D2
  1364.     Class "Staves"
  1365.     BaseType "Lathi"
  1366.     Rarity Rare
  1367.     ItemLevel >= 75
  1368.     SetFontSize 30
  1369.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1370.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1371.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1372.  
  1373. Show #$good, bulky %D2
  1374.     Class "Staves"
  1375.     BaseType "Lathi"
  1376.     Rarity Rare
  1377.     ItemLevel >= 65
  1378.     SetFontSize 30
  1379.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1380.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1381.  
  1382. Hide #$bad, bulky %H1
  1383.     DropLevel <= 56
  1384.     Class "Staves"
  1385.     Rarity Rare
  1386.     ItemLevel >= 75
  1387.     SetFontSize 24
  1388.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1389.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1390.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1391.  
  1392. Hide #$bad, bulky %H1
  1393.     DropLevel <= 56
  1394.     Class "Staves"
  1395.     Rarity Rare
  1396.     ItemLevel >= 65
  1397.     SetFontSize 24
  1398.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1399.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1400.  
  1401. #------------------------------------
  1402. #   [0514] 2H Swords, Axes, Maces
  1403. #------------------------------------
  1404.  
  1405. Show #$good, bulky %D2
  1406.     DropLevel >= 64
  1407.     Class "Two Hand"
  1408.     Rarity Rare
  1409.     ItemLevel >= 75
  1410.     SetFontSize 30
  1411.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1412.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1413.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1414.  
  1415. Show #$good, bulky %D2
  1416.     DropLevel >= 64
  1417.     Class "Two Hand"
  1418.     Rarity Rare
  1419.     ItemLevel >= 65
  1420.     SetFontSize 30
  1421.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1422.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1423.  
  1424. Hide #$bad, bulky %H1
  1425.     DropLevel <= 56
  1426.     Class "Two Hand"
  1427.     Rarity Rare
  1428.     ItemLevel >= 75
  1429.     SetFontSize 24
  1430.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1431.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1432.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1433.  
  1434. Hide #$bad, bulky %H1
  1435.     DropLevel <= 56
  1436.     Class "Two Hand"
  1437.     Rarity Rare
  1438.     ItemLevel >= 65
  1439.     SetFontSize 24
  1440.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1441.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1442.  
  1443. #------------------------------------
  1444. #   [0515] 2H Bows
  1445. #------------------------------------
  1446.  
  1447. Show #$good, bulky %D2
  1448.     DropLevel >= 62
  1449.     Class "Bows"
  1450.     Rarity Rare
  1451.     ItemLevel >= 75
  1452.     SetFontSize 30
  1453.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1454.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1455.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1456.  
  1457. Show #$good, bulky %D2
  1458.     DropLevel >= 62
  1459.     Class "Bows"
  1460.     Rarity Rare
  1461.     ItemLevel >= 65
  1462.     SetFontSize 30
  1463.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1464.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1465.  
  1466. Hide #$bad, bulky %H1
  1467.     DropLevel <= 50
  1468.     Class "Bows"
  1469.     Rarity Rare
  1470.     ItemLevel >= 75
  1471.     SetFontSize 24
  1472.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1473.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1474.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1475.  
  1476. Hide #$bad, bulky %H1
  1477.     DropLevel <= 50
  1478.     Class "Bows"
  1479.     Rarity Rare
  1480.     ItemLevel >= 65
  1481.     SetFontSize 24
  1482.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1483.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1484.  
  1485. #------------------------------------
  1486. #   [0516] AR: Gloves, Boots, Helmets
  1487. #------------------------------------
  1488.  
  1489. Show #$good, small, autosmall %HB2
  1490.     DropLevel >= 44
  1491.     Class "Gloves" "Boots" "Helmets"
  1492.     Rarity Rare
  1493.     ItemLevel >= 75
  1494.     SetFontSize 35
  1495.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1496.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1497.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1498.  
  1499. Show #$good, small, autosmall %HB2
  1500.     DropLevel >= 44
  1501.     Class "Gloves" "Boots" "Helmets"
  1502.     Rarity Rare
  1503.     ItemLevel >= 65
  1504.     SetFontSize 35
  1505.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1506.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1507.  
  1508. Hide #$bad, small, autosmall %H1
  1509.     DropLevel <= 15
  1510.     Class "Gloves" "Boots" "Helmets"
  1511.     Rarity Rare
  1512.     ItemLevel >= 75
  1513.     SetFontSize 30
  1514.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1515.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1516.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1517.  
  1518. Hide #$bad, small, autosmall %H1
  1519.     DropLevel <= 15
  1520.     Class "Gloves" "Boots" "Helmets"
  1521.     Rarity Rare
  1522.     ItemLevel >= 65
  1523.     SetFontSize 30
  1524.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1525.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1526.  
  1527. #------------------------------------
  1528. #   [0517] AR: Body Armors
  1529. #------------------------------------
  1530.  
  1531. Hide #ok, hybrid %H1
  1532.     Class "Body Armour"
  1533.     BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1534.     Rarity Rare
  1535.     ItemLevel >= 75
  1536.     SetFontSize 30
  1537.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1538.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1539.  
  1540. Hide #ok, hybrid %H1
  1541.     Class "Body Armour"
  1542.     BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1543.     Rarity Rare
  1544.     ItemLevel >= 65
  1545.     SetFontSize 30
  1546.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1547.  
  1548. Show #$good %HB2
  1549.     DropLevel >= 60
  1550.     Class "Body Armour"
  1551.     Rarity Rare
  1552.     ItemLevel >= 75
  1553.     SetFontSize 32
  1554.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1555.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1556.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1557.  
  1558. Show #$good %HB2
  1559.     DropLevel >= 60
  1560.     Class "Body Armour"
  1561.     Rarity Rare
  1562.     ItemLevel >= 65
  1563.     SetFontSize 32
  1564.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1565.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1566.  
  1567. Hide #$bad %H1
  1568.     DropLevel <= 47
  1569.     Class "Body Armour"
  1570.     Rarity Rare
  1571.     ItemLevel >= 75
  1572.     SetFontSize 26
  1573.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1574.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1575.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1576.  
  1577. Hide #$bad %H1
  1578.     DropLevel <= 47
  1579.     Class "Body Armour"
  1580.     Rarity Rare
  1581.     ItemLevel >= 65
  1582.     SetFontSize 26
  1583.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1584.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1585.  
  1586. #------------------------------------
  1587. #   [0518] OH: Shields
  1588. #------------------------------------
  1589.  
  1590. Show #$good, small %HB2
  1591.     Width <= 2
  1592.     Height <= 2
  1593.     DropLevel >= 66
  1594.     Class "Shields"
  1595.     Rarity Rare
  1596.     ItemLevel >= 75
  1597.     SetFontSize 35
  1598.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1599.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1600.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1601.  
  1602. Show #$good %D2
  1603.     DropLevel >= 66
  1604.     Class "Shields"
  1605.     Rarity Rare
  1606.     ItemLevel >= 75
  1607.     SetFontSize 32
  1608.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1609.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1610.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1611.  
  1612. Show #$good, small %HB2
  1613.     Width <= 2
  1614.     Height <= 2
  1615.     DropLevel >= 66
  1616.     Class "Shields"
  1617.     Rarity Rare
  1618.     ItemLevel >= 65
  1619.     SetFontSize 35
  1620.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1621.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1622.  
  1623. Show #$good %D2
  1624.     DropLevel >= 66
  1625.     Class "Shields"
  1626.     Rarity Rare
  1627.     ItemLevel >= 65
  1628.     SetFontSize 32
  1629.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1630.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1631.  
  1632. Show #$good, small, autosmall %D2
  1633.     DropLevel >= 55
  1634.     Class "Shields"
  1635.     BaseType "Spirit Shield"
  1636.     Rarity Rare
  1637.     ItemLevel >= 75
  1638.     SetFontSize 32
  1639.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1640.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1641.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1642.  
  1643. Show #$good, small, autosmall %D2
  1644.     DropLevel >= 55
  1645.     Class "Shields"
  1646.     BaseType "Spirit Shield"
  1647.     Rarity Rare
  1648.     ItemLevel >= 65
  1649.     SetFontSize 32
  1650.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1651.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1652.  
  1653. Show #$ok, small, autosmall %D2
  1654.     Class "Shields"
  1655.     BaseType "Spirit Shield"
  1656.     Rarity Rare
  1657.     ItemLevel >= 75
  1658.     SetFontSize 30
  1659.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1660.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1661.  
  1662. Show #$ok, small, autosmall %D2
  1663.     Class "Shields"
  1664.     BaseType "Spirit Shield"
  1665.     Rarity Rare
  1666.     ItemLevel >= 65
  1667.     SetFontSize 30
  1668.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1669.  
  1670. Show #$good %D2
  1671.     Class "Shields"
  1672.     BaseType "Branded Kite Shield" "Champion Kite Shield"
  1673.     Rarity Rare
  1674.     ItemLevel >= 75
  1675.     SetFontSize 32
  1676.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1677.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1678.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1679.  
  1680. Show #$good %D2
  1681.     Class "Shields"
  1682.     BaseType "Branded Kite Shield" "Champion Kite Shield"
  1683.     Rarity Rare
  1684.     ItemLevel >= 65
  1685.     SetFontSize 32
  1686.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1687.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1688.  
  1689. Show #$good, small, autosmall %D2
  1690.     DropLevel >= 60
  1691.     Class "Shields"
  1692.     BaseType "Buckler" "Spiked Shield"
  1693.     Rarity Rare
  1694.     ItemLevel >= 75
  1695.     SetFontSize 35
  1696.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1697.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1698.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1699.  
  1700. Show #$good, small, autosmall %D2
  1701.     DropLevel >= 60
  1702.     Class "Shields"
  1703.     BaseType "Buckler" "Spiked Shield"
  1704.     Rarity Rare
  1705.     ItemLevel >= 65
  1706.     SetFontSize 35
  1707.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1708.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1709.  
  1710. Hide #$bad, small %H1
  1711.     Width <= 2
  1712.     Height <= 2
  1713.     DropLevel <= 50
  1714.     Class "Shields"
  1715.     Rarity Rare
  1716.     ItemLevel >= 75
  1717.     SetFontSize 30
  1718.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1719.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1720.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1721.  
  1722. Hide #$bad %H1
  1723.     DropLevel <= 50
  1724.     Class "Shields"
  1725.     Rarity Rare
  1726.     ItemLevel >= 75
  1727.     SetFontSize 30
  1728.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1729.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1730.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1731.  
  1732. Hide #$bad, small %H1
  1733.     Width <= 2
  1734.     Height <= 2
  1735.     DropLevel <= 50
  1736.     Class "Shields"
  1737.     Rarity Rare
  1738.     ItemLevel >= 65
  1739.     SetFontSize 30
  1740.     SetBorderColor 150 150 150 150       # BORDERCOLOR:  Rares - Size - Small (+Bad basetype)
  1741.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1742.  
  1743. Hide #$bad %H1
  1744.     DropLevel <= 50
  1745.     Class "Shields"
  1746.     Rarity Rare
  1747.     ItemLevel >= 65
  1748.     SetFontSize 26
  1749.     SetBorderColor 0 0 0 220             # BORDERCOLOR:  Rares - Size - OK (+Bad base)
  1750.     SetBackgroundColor 120 20 20 150     # BACKGROUND:   Rares - Basetypes - Bad.
  1751.  
  1752. #------------------------------------
  1753. #   [0519] OH: Quivers
  1754. #------------------------------------
  1755.  
  1756. Show #$good %HB2
  1757.     Class "Quivers"
  1758.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1759.     Rarity Rare
  1760.     ItemLevel >= 75
  1761.     SetFontSize 32
  1762.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1763.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1764.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1765.  
  1766. Show #$good %HB2
  1767.     Class "Quivers"
  1768.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1769.     Rarity Rare
  1770.     ItemLevel >= 65
  1771.     SetFontSize 32
  1772.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1773.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  1774.  
  1775. #------------------------------------
  1776. #   [0520] Rare endgame items - remaining rules
  1777. #------------------------------------
  1778. #Catch rares that didn't match any of the entries above
  1779.  
  1780. Show #$small, ok %D2
  1781.     Width <= 2
  1782.     Height <= 2
  1783.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1784.     Rarity Rare
  1785.     ItemLevel >= 75
  1786.     SetFontSize 32
  1787.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1788.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1789.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1790.  
  1791. Show #$small, ok %D2
  1792.     Width <= 1
  1793.     Height <= 3
  1794.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1795.     Rarity Rare
  1796.     ItemLevel >= 75
  1797.     SetFontSize 32
  1798.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1799.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1800.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1801.  
  1802. Hide #$ok, bulky %H1
  1803.     Width >= 2
  1804.     Height >= 4
  1805.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1806.     Rarity Rare
  1807.     ItemLevel >= 75
  1808.     SetFontSize 26
  1809.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1810.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1811.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1812.  
  1813. Hide #$ok, bulky %H1
  1814.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1815.     Rarity Rare
  1816.     ItemLevel >= 75
  1817.     SetFontSize 30
  1818.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1819.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1820.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1821.  
  1822. Show #$small, ok %D2
  1823.     Width <= 2
  1824.     Height <= 2
  1825.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1826.     Rarity Rare
  1827.     ItemLevel >= 65
  1828.     SetFontSize 32
  1829.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1830.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1831.  
  1832. Show #$small, ok %D2
  1833.     Width <= 1
  1834.     Height <= 3
  1835.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1836.     Rarity Rare
  1837.     ItemLevel >= 65
  1838.     SetFontSize 32
  1839.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  1840.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1841.  
  1842. Hide #$ok, bulky %H1
  1843.     Width >= 2
  1844.     Height >= 4
  1845.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1846.     Rarity Rare
  1847.     ItemLevel >= 75
  1848.     SetFontSize 26
  1849.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1850.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1851.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1852.  
  1853. Show #$ok %D2
  1854.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1855.     Rarity Rare
  1856.     ItemLevel >= 75
  1857.     SetFontSize 30
  1858.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1859.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1860.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1861.  
  1862. Show #$ok %D2
  1863.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1864.     Rarity Rare
  1865.     ItemLevel >= 65
  1866.     SetFontSize 30
  1867.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1868.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  1869.  
  1870. #===============================================================================================================
  1871. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1872. #===============================================================================================================
  1873. # Hide remaining rares
  1874.  
  1875. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1876.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1877.     Rarity = Rare
  1878.     ItemLevel >= 75
  1879.     SetFontSize 26
  1880.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1881.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  1882.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  1883.  
  1884. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1885.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1886.     Rarity = Rare
  1887.     ItemLevel >= 65
  1888.     SetFontSize 26
  1889.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  1890.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  1891.  
  1892. #===============================================================================================================
  1893. # [[0700]] Gems
  1894. #===============================================================================================================
  1895.  
  1896. #------------------------------------
  1897. #   [0701] Value gems
  1898. #------------------------------------
  1899.  
  1900. Show
  1901.     Quality >= 15
  1902.     Class Gem
  1903.     BaseType "Empower" "Enlighten"
  1904.     SetFontSize 45
  1905.     SetTextColor 30 150 180 255          # TEXTCOLOR:    T1 Gem
  1906.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1907.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1908.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  1909.  
  1910. Show
  1911.     Quality >= 20
  1912.     Class Gem
  1913.     SetFontSize 45
  1914.     SetTextColor 30 150 180 255          # TEXTCOLOR:    T1 Gem
  1915.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1916.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1917.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  1918.  
  1919. Show # Drop only good gems
  1920.     Class Gem
  1921.     BaseType "Vaal Breach"
  1922.     SetFontSize 42
  1923.     SetTextColor 30 150 180 255          # TEXTCOLOR:    T1 Gem
  1924.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1925.     SetBackgroundColor 65 20 80
  1926.     PlayAlertSound 2 300                 # DROPSOUND:    Random uniques, 20qual gems   
  1927.  
  1928. Show # Drop only good gems
  1929.     Class Gem
  1930.     BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1931.     SetFontSize 42
  1932.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1933.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  1934.  
  1935. Show
  1936.     Quality >= 14
  1937.     Class Gems
  1938.     SetFontSize 40
  1939.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1940.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  1941.  
  1942. #------------------------------------
  1943. #   [0702] Other gems
  1944. #------------------------------------
  1945.  
  1946. Show
  1947.     Quality >= 1
  1948.     Class Gems
  1949.     SetFontSize 38
  1950.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  T2 Gems
  1951.  
  1952. Show # Drop only meh gems
  1953.     Class Gem
  1954.     BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1955.     SetFontSize 38
  1956.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  T2 Gems
  1957.  
  1958. Show #%H3
  1959.     Class Gems
  1960.     SetFontSize 34
  1961.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1962.  
  1963. #===============================================================================================================
  1964. # [[0800]] FLASKS (Endgame rules)
  1965. #===============================================================================================================
  1966.  
  1967. Show #$flask, recipe, glass, top
  1968.     Quality = 20
  1969.     BaseType "Flask"
  1970.     Rarity Normal
  1971.     SetFontSize 38
  1972.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  1973.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  1974.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1975.  
  1976. Show #$flask, recipe, glass, top
  1977.     Quality = 20
  1978.     BaseType "Flask"
  1979.     Rarity Magic
  1980.     SetFontSize 38
  1981.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  1982.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  1983.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1984.  
  1985. Show #$flask, recipe, glass
  1986.     Quality >= 15
  1987.     BaseType "Flask"
  1988.     Rarity <= Magic
  1989.     ItemLevel < 60
  1990.     SetFontSize 40
  1991.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1992.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1993.  
  1994. Show #$flask, utility, lvl, top
  1995.     Quality >= 1
  1996.     BaseType "Quicksilver Flask" "Silver Flask"
  1997.     Rarity <= Magic
  1998.     ItemLevel >= 5
  1999.     ItemLevel < 60
  2000.     SetFontSize 42
  2001.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong leveling highlight
  2002.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2003.  
  2004. Show #$flask, utility, lvl
  2005.     BaseType "Quicksilver Flask" "Silver Flask"
  2006.     Rarity <= Magic
  2007.     ItemLevel < 60
  2008.     SetFontSize 40
  2009.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2010.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2011.  
  2012. Show #$flask, recipe, glass %D2
  2013.     Quality >= 15
  2014.     BaseType "Flask"
  2015.     Rarity <= Magic
  2016.     SetFontSize 38
  2017.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2018.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2019.  
  2020. Show #$flask, recipe, glass
  2021.     Quality > 1
  2022.     BaseType "Flask"
  2023.     Rarity <= Magic
  2024.     ItemLevel < 60
  2025.     SetFontSize 38
  2026.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2027.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2028.  
  2029. Show #$flask, recipe, glass %D2
  2030.     Quality >= 1
  2031.     BaseType "Flask"
  2032.     Rarity <= Magic
  2033.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2034.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2035.  
  2036. Show #$flask, utility %D2
  2037.     Class "Utility Flasks"
  2038.     Rarity <= Magic
  2039.     ItemLevel > 66
  2040.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2041.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2042.  
  2043. Show #$flask, utility
  2044.     Class "Utility Flasks"
  2045.     Rarity <= Magic
  2046.     ItemLevel < 67
  2047.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2048.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2049.  
  2050. #===============================================================================================================
  2051. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  2052. #===============================================================================================================
  2053.  
  2054. Hide #$flask
  2055.     BaseType Flask
  2056.     Rarity <= Magic
  2057.     ItemLevel >= 69
  2058.     SetFontSize 20
  2059.  
  2060. #===============================================================================================================
  2061. # [[1000]] Maps, fragments and labyrinth items
  2062. #===============================================================================================================
  2063.  
  2064. #------------------------------------
  2065. #   [1001] Labyrinth items, Offerings and Unique Maps
  2066. #------------------------------------
  2067.  
  2068. Show # Maps:Unique
  2069.     Class Maps
  2070.     Rarity Unique
  2071.     SetFontSize 42
  2072.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2073.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2074.  
  2075. Show
  2076.     BaseType "Offering to the Goddess"
  2077.     SetFontSize 42
  2078.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2079.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2080.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2081.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2082.  
  2083. Show
  2084.     Class "Labyrinth"
  2085.     SetFontSize 42
  2086.     SetTextColor 74 230 58               # TEXTCOLOR:    Labyrinth, Quest, Shaper Orbs
  2087.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  2088.  
  2089. #------------------------------------
  2090. #   [1002] Top tier maps (T15-16)
  2091. #------------------------------------
  2092.  
  2093. Show # Maps:T16
  2094.     Class Maps
  2095.     BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  2096.     SetFontSize 45
  2097.     SetTextColor 100 0 122 255           # TEXTCOLOR:    Cosmetic: T16 guardian maps
  2098.     SetBorderColor 100 0 255 255         # BORDERCOLOR:  Cosmetic: T16 guardian maps
  2099.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2100.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2101.  
  2102. Show # Maps:T15
  2103.     DropLevel >= 82
  2104.     Class Maps
  2105.     SetFontSize 45
  2106.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2107.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2108.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2109.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2110.  
  2111. #------------------------------------
  2112. #   [1003] High tier maps(T11-14)
  2113. #------------------------------------
  2114.  
  2115. Show # Maps:T14
  2116.     DropLevel >= 81
  2117.     Class Maps
  2118.     SetFontSize 44
  2119.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2120.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2121.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  2122.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2123.  
  2124. Show # Maps:T13
  2125.     DropLevel >= 80
  2126.     Class Maps
  2127.     SetFontSize 43
  2128.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2129.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2130.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  2131.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2132.  
  2133. Show # Maps:T12
  2134.     DropLevel >= 79
  2135.     Class Maps
  2136.     SetFontSize 42
  2137.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2138.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2139.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  2140.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2141.  
  2142. Show # Maps:T11
  2143.     DropLevel >= 78
  2144.     Class Maps
  2145.     SetFontSize 41
  2146.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2147.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2148.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  2149.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2150.  
  2151. #------------------------------------
  2152. #   [1004] Mid tier maps (T6-10)
  2153. #------------------------------------
  2154.  
  2155. Show # Maps:T10
  2156.     DropLevel >= 77
  2157.     Class Maps
  2158.     SetFontSize 39
  2159.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2160.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2161.  
  2162. Show # Maps:T9
  2163.     DropLevel >= 76
  2164.     Class Maps
  2165.     SetFontSize 39
  2166.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2167.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2168.  
  2169. Show # Maps:T8
  2170.     DropLevel >= 75
  2171.     Class Maps
  2172.     SetFontSize 38
  2173.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2174.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2175.  
  2176. Show # Maps:T7
  2177.     DropLevel >= 74
  2178.     Class Maps
  2179.     SetFontSize 38
  2180.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2181.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2182.  
  2183. Show # Maps:T6
  2184.     DropLevel >= 73
  2185.     Class Maps
  2186.     SetFontSize 38
  2187.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2188.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2189.  
  2190. #------------------------------------
  2191. #   [1005] Low tier maps (T1-T5)
  2192. #------------------------------------
  2193.  
  2194. Show # Maps:T5 %H3
  2195.     DropLevel >= 72
  2196.     Class Maps
  2197.     SetFontSize 36
  2198.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2199.     PlayAlertSound 4 200                 # DROPSOUND:    T2 maps
  2200.  
  2201. Show # Maps:T4 %H3
  2202.     DropLevel >= 71
  2203.     Class Maps
  2204.     SetFontSize 36
  2205.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2206.     PlayAlertSound 4 200                 # DROPSOUND:    T2 maps
  2207.  
  2208. Show # Maps:T3 %H3
  2209.     DropLevel >= 70
  2210.     Class Maps
  2211.     SetFontSize 36
  2212.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2213.     PlayAlertSound 4 200                 # DROPSOUND:    T2 maps
  2214.  
  2215. Show # Maps:T2 %H3
  2216.     DropLevel = 69
  2217.     Class Maps
  2218.     SetFontSize 35
  2219.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2220.     PlayAlertSound 4 200                 # DROPSOUND:    T2 maps
  2221.  
  2222. Show # Maps:T1 %H3
  2223.     DropLevel < 69
  2224.     Class Maps
  2225.     SetFontSize 35
  2226.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2227.     PlayAlertSound 4 200                 # DROPSOUND:    T2 maps
  2228.  
  2229. Show # Safetyline
  2230.     Class Maps
  2231.     SetFontSize 42
  2232.     PlayAlertSound 4 300                 # DROPSOUND:    T1 maps
  2233.  
  2234. #------------------------------------
  2235. #   [1006] Map fragments
  2236. #------------------------------------
  2237. # I have no idea what Class "Breachstones" are. "Map Fragment" fails to work here
  2238.  
  2239. Show
  2240.     BaseType "Breachstone"
  2241.     SetFontSize 45
  2242.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2243.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2244.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2245.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2246.  
  2247. Show
  2248.     Class "Map Fragments"
  2249.     BaseType "Mortal Hope" "Mortal Ignorance"
  2250.     SetFontSize 45
  2251.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2252.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2253.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2254.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2255.  
  2256. Show
  2257.     Class "Map Fragments"
  2258.     BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2259.     SetFontSize 45
  2260.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2261.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2262.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2263.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2264.  
  2265. Show
  2266.     Class "Map Fragments"
  2267.     BaseType "Mortal"
  2268.     SetFontSize 44
  2269.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2270.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2271.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2272.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2273.  
  2274. Show
  2275.     Class "Map Fragments"
  2276.     BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2277.     SetFontSize 44
  2278.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2279.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2280.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2281.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2282.  
  2283. Show
  2284.     Class "Map Fragments"
  2285.     BaseType "Sacrifice at Midnight"
  2286.     SetFontSize 44
  2287.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2288.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2289.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2290.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2291.  
  2292. Show
  2293.     Class "Map Fragments"
  2294.     SetFontSize 38
  2295.     SetTextColor 180 0 0 255             # TEXTCOLOR:    Map fragments
  2296.     SetBorderColor 180 0 0 255           # BORDERCOLOR:  Fragments: Random
  2297.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2298.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2299.  
  2300. #===============================================================================================================
  2301. # [[1100]] Currency - PART 2 - Rare currency
  2302. #===============================================================================================================
  2303.  
  2304. #------------------------------------
  2305. #   [1101] Regular Rare Currency
  2306. #------------------------------------
  2307.  
  2308. Show
  2309.     Class Currency
  2310.     BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2311.     SetFontSize 42
  2312.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2313.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2314.     SetBackgroundColor 249 150 25 255    # BACKGROUND:   T2 Currency
  2315.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2316.  
  2317. Show
  2318.     Class Currency
  2319.     BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2320.     SetFontSize 42
  2321.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2322.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2323.     SetBackgroundColor 213 159 0 255     # BACKGROUND:   T3 Currency
  2324.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2325.  
  2326. #------------------------------------
  2327. #   [1102] Top Currency
  2328. #------------------------------------
  2329.  
  2330. Show #$top
  2331.     Class Currency
  2332.     BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2333.     SetFontSize 45
  2334.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  2335.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  2336.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2337.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2338.  
  2339. #------------------------------------
  2340. #   [1103] Essence Tier List
  2341. #------------------------------------
  2342.  
  2343. Show
  2344.     Class Currency
  2345.     BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2346.     SetFontSize 42
  2347.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2348.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2349.     SetBackgroundColor 249 150 50 255    # BACKGROUND:   T2 Currency
  2350.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2351.  
  2352. Show
  2353.     Class Currency
  2354.     BaseType "Screaming Essence of"
  2355.     SetFontSize 40
  2356.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2357.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2358.     SetBackgroundColor 15 180 200 255    # BACKGROUND:   Essence LVL5
  2359.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2360.  
  2361. Show
  2362.     Class Currency
  2363.     BaseType "Wailing Essence of"
  2364.     SetFontSize 38
  2365.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2366.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2367.     SetBackgroundColor 30 159 200 255    # BACKGROUND:   Essence LVL4
  2368.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2369.  
  2370. Show
  2371.     Class Currency
  2372.     BaseType "Weeping Essence of"
  2373.     SetFontSize 36
  2374.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2375.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2376.     SetBackgroundColor 30 159 200 225    # BACKGROUND:   Essence LVL3
  2377.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2378.  
  2379. Show
  2380.     Class Currency
  2381.     BaseType "Muttering Essence of"
  2382.     SetFontSize 36
  2383.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2384.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2385.     SetBackgroundColor 30 159 200 200    # BACKGROUND:   Essence LVL2
  2386.  
  2387. Show
  2388.     Class Currency
  2389.     BaseType "Whispering Essence of"
  2390.     SetFontSize 34
  2391.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2392.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2393.     SetBackgroundColor 30 159 200 175    # BACKGROUND:   Essence LVL1
  2394.  
  2395. #------------------------------------
  2396. #   [1104] Special items
  2397. #------------------------------------
  2398.  
  2399. Show # Blessing
  2400.     Class Currency
  2401.     BaseType "Blessing"
  2402.     SetFontSize 45
  2403.     SetTextColor 130 25 255 255          # TEXTCOLOR:    Breach Currency
  2404.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  2405.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2406.     PlayAlertSound 6 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2407.  
  2408. Show # Splinter
  2409.     Class Currency
  2410.     BaseType "Splinter"
  2411.     SetFontSize 40
  2412.     SetTextColor 255 235 235 255         # TEXTCOLOR:    Breach Currency
  2413.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  2414.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  2415.     PlayAlertSound 2 100
  2416.  
  2417. Show
  2418.     Class Currency
  2419.     BaseType "Perandus Coin"
  2420.     SetFontSize 38
  2421.     SetTextColor 255 178 135 255         # TEXTCOLOR:    Perandus Coins
  2422.     SetBorderColor 255 178 135 135       # BORDERCOLOR:  Perandus Coin
  2423.  
  2424. Show
  2425.     Class Currency
  2426.     BaseType "Unshaping Orb" "Cartographer's Seal"
  2427.     SetFontSize 42
  2428.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2429.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2430.     SetBackgroundColor 249 150 50 255    # BACKGROUND:   T2 Currency
  2431.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2432.  
  2433. Show
  2434.     Class Currency
  2435.     BaseType "Prophecy"
  2436.     SetFontSize 40
  2437.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2438.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2439.     SetBackgroundColor 159 15 213        # BACKGROUND:   Itemized Prophecy
  2440.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2441.  
  2442. #===============================================================================================================
  2443. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2444. #===============================================================================================================
  2445.  
  2446. #------------------------------------
  2447. #   [1201] Exceptions to prevent ident. mistakes
  2448. #------------------------------------
  2449.  
  2450. Show
  2451.     Class "Divination"
  2452.     BaseType "The Wolf's Shadow"
  2453.     SetFontSize 38
  2454.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2455.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Cosmetic: T4 Divination
  2456.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   T4 Divination
  2457.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2458.  
  2459. #------------------------------------
  2460. #   [1202] T1 - Top tier cards
  2461. #------------------------------------
  2462.  
  2463. Show
  2464.     Class "Divination"
  2465.     BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "The Porcupine" "Spark and the Flame"
  2466.     SetFontSize 45
  2467.     SetTextColor 0 0 255 255             # TEXTCOLOR:    Cosmetic: T1 Divination card
  2468.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
  2469.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2470.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2471.  
  2472. #------------------------------------
  2473. #   [1203] T2 - Great cards
  2474. #------------------------------------
  2475.  
  2476. Show
  2477.     Class "Divination"
  2478.     BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Fletcher" "The Aesthete" "Earth Drinker" "Polymath" "The Forsaken" "Saint's Treasure" "Standoff"
  2479.     SetFontSize 44
  2480.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2481.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  2482.     SetBackgroundColor 100 250 250 245   # BACKGROUND:   T2 Divination
  2483.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2484.  
  2485. #------------------------------------
  2486. #   [1204] T3 - Decent cards
  2487. #------------------------------------
  2488.  
  2489. Show
  2490.     Class "Divination"
  2491.     BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "The Scavenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched"
  2492.     SetFontSize 40
  2493.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2494.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
  2495.     SetBackgroundColor 50 220 240 235    # BACKGROUND:   T3 Divination
  2496.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2497.  
  2498. #------------------------------------
  2499. #   [1205] T5 - Format trash tier cards... before
  2500. #------------------------------------
  2501.  
  2502. Show #%H3
  2503.     Class "Divination"
  2504.     BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  2505.     SetFontSize 32
  2506.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2507.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2508.     SetBackgroundColor 175 215 230 180   # BACKGROUND:   T5 Divination
  2509.  
  2510. #------------------------------------
  2511. #   [1206] T4 - ...showing the remaining cards
  2512. #------------------------------------
  2513.  
  2514. Show
  2515.     Class "Divination"
  2516.     SetFontSize 38
  2517.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2518.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Cosmetic: T4 Divination
  2519.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   T4 Divination
  2520.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2521.  
  2522. #===============================================================================================================
  2523. # [[1300]] Currency - PART 4 - remaining items
  2524. #===============================================================================================================
  2525.  
  2526. Show #%H3
  2527.     Class Currency
  2528.     BaseType "Scroll Fragment"
  2529.     SetFontSize 28
  2530.     SetTextColor 170 158 130 165         # TEXTCOLOR:    Low currency T4
  2531.  
  2532. Show #%H3
  2533.     Class Currency
  2534.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2535.  
  2536. Show #%H3
  2537.     Class Stackable Currency
  2538.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2539.  
  2540. #===============================================================================================================
  2541. # [[1400]] Uniques!
  2542. #===============================================================================================================
  2543.  
  2544. #------------------------------------
  2545. #   [1401] Exceptions
  2546. #------------------------------------
  2547.  
  2548. Show
  2549.     SocketGroup WWWWWW
  2550.     BaseType "Simple Robe"
  2551.     Rarity Unique
  2552.     SetFontSize 45
  2553.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2554.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2555.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2556.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2557.  
  2558. Show # 6-Links
  2559.     LinkedSockets 6
  2560.     Rarity Unique
  2561.     SetFontSize 45
  2562.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2563.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2564.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2565.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2566.  
  2567. #------------------------------------
  2568. #   [1402] Tier 1 uniques
  2569. #------------------------------------
  2570.  
  2571. Show # T1
  2572.     BaseType "Sapphire Flask" "Topaz Flask" "Silver Flask" "Stibnite Flask" "Cutlass" "Jewelled Foil" "Prophecy Wand" "Slaughter Knife" "Karui Sceptre" "Jasper Chopper" "Siege Axe" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Glorious Plate" "Gladiator Plate" "Deicide Mask" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Rawhide Boots" "Citrine Amulet"
  2573.     Rarity Unique
  2574.     SetFontSize 45
  2575.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2576.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2577.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2578.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2579.  
  2580. #------------------------------------
  2581. #   [1403] Tier 2 uniques
  2582. #------------------------------------
  2583.  
  2584. Show # 6-Links
  2585.     LinkedSockets = 5
  2586.     Rarity Unique
  2587.     SetFontSize 45
  2588.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2589.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2590.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2591.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2592.  
  2593. Show # T2
  2594.     BaseType "Granite Flask" "Vaal Axe" "Vaal Sceptre" "Void Axe" "Fiend Dagger" "Imperial Staff" "Judgement Staff" "Midnight Blade" "Eternal Sword" "Imperial Skean" "Ebony Tower Shield" "Sacrificial Garb" "Ezomyte Tower Shield" "Vaal Regalia" "Titanium Spirit Shield" "Full Wyrmscale" "Varnished Coat" "Nightmare Bascinet" "Champion Kite Shield" "Ursine Pelt" "Penetrating Arrow Quiver" "Hubris Circlet" "Corrugated Buckler" "Deerskin Gloves" "Savant's Robe" "Two-Stone Ring" "Onyx Amulet" "Vanguard Belt" "Gold Ring"
  2595.     Rarity Unique
  2596.     SetFontSize 42
  2597.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2598.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2599.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2600.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2601.  
  2602. #------------------------------------
  2603. #   [1404] Prophecy-Material Uniques
  2604. #------------------------------------
  2605.  
  2606. Show # TFated
  2607.     BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2608.     Rarity Unique
  2609.     SetFontSize 40
  2610.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2611.     SetBorderColor 100 37 255 200        # BORDERCOLOR:  Cosmetic: Fated Uniques
  2612.     SetBackgroundColor 15 0 25 255       # BACKGROUND:   Uniques: Prophecy Base
  2613.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2614.  
  2615. #------------------------------------
  2616. #   [1405] Random Uniques
  2617. #------------------------------------
  2618.  
  2619. Show # T3
  2620.     Rarity Unique
  2621.     SetFontSize 40
  2622.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2623.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2624.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2625.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2626.  
  2627. #===============================================================================================================
  2628. # [[1500]] Exceptions - Quest Items etc.
  2629. #===============================================================================================================
  2630.  
  2631. Show
  2632.     Class Quest Items
  2633.     BaseType "Shaper's Orb"
  2634.     SetFontSize 44
  2635.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  2636.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2637.  
  2638. Show
  2639.     Class Quest Items
  2640.     SetFontSize 40
  2641.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  2642.  
  2643. #===============================================================================================================
  2644. # [[1600]] LEVELING - Flasks
  2645. #===============================================================================================================
  2646.  
  2647. #------------------------------------
  2648. #   [1601] Hide outdated flasks
  2649. #------------------------------------
  2650.  
  2651. Hide #$flask, lvl
  2652.     Class "Life Flask" "Mana Flask"
  2653.     BaseType Flask
  2654.     BaseType Small Medium Large Greater Grand
  2655.     ItemLevel >= 35
  2656.     SetFontSize 20
  2657.  
  2658. Hide #$flask, lvl
  2659.     Class "Life Flask" "Mana Flask"
  2660.     BaseType Flask
  2661.     BaseType Giant Colossal Sacred
  2662.     ItemLevel >= 53
  2663.     SetFontSize 20
  2664.  
  2665. #------------------------------------
  2666. #   [1602] Hybrid flasks (normal)
  2667. #------------------------------------
  2668.  
  2669. Show #$flask, lvl
  2670.     Class "Hybrid Flask"
  2671.     BaseType "Small"
  2672.     Rarity Normal
  2673.     ItemLevel <= 15
  2674.     SetFontSize 38
  2675.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2676.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2677.  
  2678. Show #$flask, lvl
  2679.     Class "Hybrid Flask"
  2680.     BaseType "Medium"
  2681.     Rarity Normal
  2682.     ItemLevel <= 25
  2683.     SetFontSize 38
  2684.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2685.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2686.  
  2687. Show #$flask, lvl
  2688.     Class "Hybrid Flask"
  2689.     BaseType "Large"
  2690.     Rarity Normal
  2691.     ItemLevel <= 35
  2692.     SetFontSize 38
  2693.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2694.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2695.  
  2696. Show #$flask, lvl
  2697.     Class "Hybrid Flask"
  2698.     BaseType "Colossal"
  2699.     Rarity Normal
  2700.     ItemLevel <= 45
  2701.     SetFontSize 38
  2702.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2703.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2704.  
  2705. Show #$flask, lvl
  2706.     Class "Hybrid Flask"
  2707.     BaseType "Sacred"
  2708.     Rarity Normal
  2709.     ItemLevel <= 55
  2710.     SetFontSize 38
  2711.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2712.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2713.  
  2714. Show #$flask, lvl
  2715.     Class "Hybrid Flask"
  2716.     BaseType "Hallowed"
  2717.     Rarity Normal
  2718.     ItemLevel <= 67
  2719.     SetFontSize 38
  2720.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2721.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2722.  
  2723. #------------------------------------
  2724. #   [1603] Hybrid flasks (magic)
  2725. #------------------------------------
  2726.  
  2727. Show #$flask, lvl
  2728.     Class "Hybrid Flask"
  2729.     BaseType "Small"
  2730.     Rarity Magic
  2731.     ItemLevel <= 15
  2732.     SetFontSize 38
  2733.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2734.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2735.  
  2736. Show #$flask, lvl
  2737.     Class "Hybrid Flask"
  2738.     BaseType "Medium"
  2739.     Rarity Magic
  2740.     ItemLevel <= 25
  2741.     SetFontSize 38
  2742.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2743.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2744.  
  2745. Show #$flask, lvl
  2746.     Class "Hybrid Flask"
  2747.     BaseType "Large"
  2748.     Rarity Magic
  2749.     ItemLevel <= 35
  2750.     SetFontSize 38
  2751.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2752.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2753.  
  2754. Show #$flask, lvl
  2755.     Class "Hybrid Flask"
  2756.     BaseType "Colossal"
  2757.     Rarity Magic
  2758.     ItemLevel <= 45
  2759.     SetFontSize 38
  2760.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2761.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2762.  
  2763. Show #$flask, lvl
  2764.     Class "Hybrid Flask"
  2765.     BaseType "Sacred"
  2766.     Rarity Magic
  2767.     ItemLevel <= 55
  2768.     SetFontSize 38
  2769.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2770.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2771.  
  2772. Show #$flask, lvl
  2773.     Class "Hybrid Flask"
  2774.     BaseType "Hallowed"
  2775.     Rarity Magic
  2776.     ItemLevel <= 66
  2777.     SetFontSize 38
  2778.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2779.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2780.  
  2781. #------------------------------------
  2782. #   [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  2783. #------------------------------------
  2784.  
  2785. Show #$flask, lvl
  2786.     Class Flask
  2787.     BaseType "Small"
  2788.     Rarity Normal
  2789.     ItemLevel <= 5
  2790.     SetFontSize 38
  2791.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2792.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2793.  
  2794. Show #$flask, lvl
  2795.     Class Flask
  2796.     BaseType "Medium"
  2797.     Rarity Normal
  2798.     ItemLevel <= 8
  2799.     ItemLevel >= 3
  2800.     SetFontSize 38
  2801.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2802.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2803.  
  2804. Show #$flask, lvl
  2805.     Class Flask
  2806.     BaseType "Large"
  2807.     Rarity Normal
  2808.     ItemLevel <= 12
  2809.     ItemLevel >= 5
  2810.     SetFontSize 38
  2811.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2812.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2813.  
  2814. Show #$flask, lvl
  2815.     Class Flask
  2816.     BaseType "Greater"
  2817.     Rarity Normal
  2818.     ItemLevel <= 18
  2819.     ItemLevel >= 12
  2820.     SetFontSize 38
  2821.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2822.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2823.  
  2824. Show #$flask, lvl
  2825.     Class Flask
  2826.     BaseType "Grand"
  2827.     Rarity Normal
  2828.     ItemLevel <= 24
  2829.     ItemLevel >= 18
  2830.     SetFontSize 38
  2831.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2832.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2833.  
  2834. Show #$flask, lvl
  2835.     Class Flask
  2836.     BaseType "Giant"
  2837.     Rarity Normal
  2838.     ItemLevel <= 30
  2839.     ItemLevel >= 24
  2840.     SetFontSize 38
  2841.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2842.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2843.  
  2844. Show #$flask, lvl
  2845.     Class Flask
  2846.     BaseType "Colossal"
  2847.     Rarity Normal
  2848.     ItemLevel <= 37
  2849.     ItemLevel >= 30
  2850.     SetFontSize 38
  2851.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2852.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2853.  
  2854. Show #$flask, lvl
  2855.     Class Flask
  2856.     BaseType "Sacred"
  2857.     Rarity Normal
  2858.     ItemLevel <= 42
  2859.     ItemLevel >= 36
  2860.     SetFontSize 38
  2861.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2862.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2863.  
  2864. Show #$flask, lvl
  2865.     Class Flask
  2866.     BaseType "Hallowed"
  2867.     Rarity Normal
  2868.     ItemLevel <= 48
  2869.     ItemLevel >= 42
  2870.     SetFontSize 38
  2871.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2872.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2873.  
  2874. Show #$flask, lvl
  2875.     Class Flask
  2876.     BaseType "Sanctified"
  2877.     Rarity Normal
  2878.     ItemLevel <= 55
  2879.     ItemLevel >= 48
  2880.     SetFontSize 38
  2881.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2882.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2883.  
  2884. Show #$flask, lvl
  2885.     Class Flask
  2886.     BaseType "Divine"
  2887.     Rarity Normal
  2888.     ItemLevel <= 66
  2889.     ItemLevel >= 60
  2890.     SetFontSize 38
  2891.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2892.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2893.  
  2894. Show #$flask, lvl
  2895.     Class Flask
  2896.     BaseType "Eternal"
  2897.     Rarity Normal
  2898.     ItemLevel <= 66
  2899.     ItemLevel >= 65
  2900.     SetFontSize 38
  2901.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2902.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2903.  
  2904. #------------------------------------
  2905. #   [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  2906. #------------------------------------
  2907.  
  2908. Show #$flask, lvl
  2909.     Class Flask
  2910.     BaseType "Small"
  2911.     Rarity Magic
  2912.     ItemLevel <= 5
  2913.     SetFontSize 38
  2914.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2915.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2916.  
  2917. Show #$flask, lvl
  2918.     Class Flask
  2919.     BaseType "Medium"
  2920.     Rarity Magic
  2921.     ItemLevel <= 8
  2922.     ItemLevel >= 3
  2923.     SetFontSize 38
  2924.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2925.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2926.  
  2927. Show #$flask, lvl
  2928.     Class Flask
  2929.     BaseType "Large"
  2930.     Rarity Magic
  2931.     ItemLevel <= 12
  2932.     ItemLevel >= 5
  2933.     SetFontSize 38
  2934.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2935.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2936.  
  2937. Show #$flask, lvl
  2938.     Class Flask
  2939.     BaseType "Greater"
  2940.     Rarity Magic
  2941.     ItemLevel <= 18
  2942.     ItemLevel >= 12
  2943.     SetFontSize 38
  2944.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2945.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2946.  
  2947. Show #$flask, lvl
  2948.     Class Flask
  2949.     BaseType "Grand"
  2950.     Rarity Magic
  2951.     ItemLevel <= 24
  2952.     ItemLevel >= 18
  2953.     SetFontSize 38
  2954.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2955.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2956.  
  2957. Show #$flask, lvl
  2958.     Class Flask
  2959.     BaseType "Giant"
  2960.     Rarity Magic
  2961.     ItemLevel <= 30
  2962.     ItemLevel >= 24
  2963.     SetFontSize 38
  2964.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2965.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2966.  
  2967. Show #$flask, lvl
  2968.     Class Flask
  2969.     BaseType "Colossal"
  2970.     Rarity Magic
  2971.     ItemLevel <= 37
  2972.     ItemLevel >= 30
  2973.     SetFontSize 38
  2974.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2975.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2976.  
  2977. Show #$flask, lvl
  2978.     Class Flask
  2979.     BaseType "Sacred"
  2980.     Rarity Magic
  2981.     ItemLevel <= 42
  2982.     ItemLevel >= 36
  2983.     SetFontSize 38
  2984.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2985.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2986.  
  2987. Show #$flask, lvl
  2988.     Class Flask
  2989.     BaseType "Hallowed"
  2990.     Rarity Magic
  2991.     ItemLevel <= 48
  2992.     ItemLevel >= 42
  2993.     SetFontSize 38
  2994.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  2995.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  2996.  
  2997. Show #$flask, lvl
  2998.     Class Flask
  2999.     BaseType "Sanctified"
  3000.     Rarity Magic
  3001.     ItemLevel <= 55
  3002.     ItemLevel >= 48
  3003.     SetFontSize 38
  3004.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3005.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3006.  
  3007. Show #$flask, lvl
  3008.     Class Flask
  3009.     BaseType "Divine"
  3010.     Rarity Magic
  3011.     ItemLevel <= 67
  3012.     ItemLevel >= 60
  3013.     SetFontSize 38
  3014.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3015.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3016.  
  3017. Show #$flask, lvl
  3018.     Class Flask
  3019.     BaseType "Eternal"
  3020.     Rarity Magic
  3021.     ItemLevel <= 66
  3022.     ItemLevel >= 65
  3023.     SetFontSize 38
  3024.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3025.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3026.  
  3027. #------------------------------------
  3028. #   [1606] Show remaining flasks
  3029. #------------------------------------
  3030.  
  3031. Show #$flask, lvl
  3032.     BaseType Flask
  3033.     Rarity <= Magic
  3034.     SetFontSize 30
  3035.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3036.  
  3037. #===============================================================================================================
  3038. # [[1700]] LEVELING - RARES
  3039. #===============================================================================================================
  3040.  
  3041. #------------------------------------
  3042. #   [1701] Leveling rares - tier list
  3043. #------------------------------------
  3044.  
  3045. Show #$leveling, small, autosmall, bhg, great
  3046.     Class "Boots"
  3047.     Rarity Rare
  3048.     ItemLevel < 30
  3049.     SetFontSize 40
  3050.     SetBorderColor 220 220 220           # BORDERCOLOR:  Leveling: very useful rares
  3051.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  3052.  
  3053. Show #$leveling, small, autosmall, bhg, great
  3054.     Class "Boots" "Helmets" "Gloves"
  3055.     Rarity Rare
  3056.     ItemLevel < 65
  3057.     SetFontSize 38
  3058.     SetBorderColor 220 220 220           # BORDERCOLOR:  Leveling: very useful rares
  3059.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  3060.  
  3061. Show #$leveling, good, exception
  3062.     Class "Sceptres" "Daggers" "Wands"
  3063.     Rarity Rare
  3064.     ItemLevel < 65
  3065.     SetFontSize 38
  3066.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3067.     SetBackgroundColor 30 90 45 225      # BACKGROUND:   Rares - Basetype - Great
  3068.  
  3069. Show #$leveling, small, good
  3070.     Width <= 1
  3071.     Height <= 3
  3072.     Rarity Rare
  3073.     ItemLevel < 10
  3074.     SetFontSize 40
  3075.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3076.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3077.  
  3078. Show #$leveling, small, good
  3079.     Width <= 2
  3080.     Height <= 2
  3081.     Rarity Rare
  3082.     ItemLevel < 10
  3083.     SetFontSize 40
  3084.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3085.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3086.  
  3087. Show #$leveling, good
  3088.     Rarity Rare
  3089.     ItemLevel < 10
  3090.     SetFontSize 38
  3091.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3092.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3093.  
  3094. Show #$leveling, small, good
  3095.     Width <= 2
  3096.     Height <= 2
  3097.     DropLevel > 5
  3098.     Rarity Rare
  3099.     ItemLevel < 15
  3100.     SetFontSize 38
  3101.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3102.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3103.  
  3104. Show #$leveling, small, good
  3105.     Width <= 1
  3106.     Height <= 3
  3107.     DropLevel > 5
  3108.     Rarity Rare
  3109.     ItemLevel < 15
  3110.     SetFontSize 38
  3111.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3112.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3113.  
  3114. Show #$leveling, good
  3115.     DropLevel > 5
  3116.     Rarity Rare
  3117.     ItemLevel < 15
  3118.     SetFontSize 35
  3119.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3120.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3121.  
  3122. Show #$leveling, small, good
  3123.     Width <= 2
  3124.     Height <= 2
  3125.     DropLevel > 10
  3126.     Rarity Rare
  3127.     ItemLevel < 20
  3128.     SetFontSize 35
  3129.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3130.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3131.  
  3132. Show #$leveling, small, good
  3133.     Width <= 1
  3134.     Height <= 3
  3135.     DropLevel > 10
  3136.     Rarity Rare
  3137.     ItemLevel < 20
  3138.     SetFontSize 35
  3139.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3140.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3141.  
  3142. Show #$leveling, good
  3143.     DropLevel > 10
  3144.     Rarity Rare
  3145.     ItemLevel < 20
  3146.     SetFontSize 30
  3147.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3148.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3149.  
  3150. Show #$leveling, small, good
  3151.     Width <= 2
  3152.     Height <= 2
  3153.     DropLevel > 15
  3154.     Rarity Rare
  3155.     ItemLevel < 25
  3156.     SetFontSize 35
  3157.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3158.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3159.  
  3160. Show #$leveling, small, good
  3161.     Width <= 1
  3162.     Height <= 3
  3163.     DropLevel > 15
  3164.     Rarity Rare
  3165.     ItemLevel < 25
  3166.     SetFontSize 35
  3167.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3168.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3169.  
  3170. Show #$leveling, good
  3171.     DropLevel > 15
  3172.     Rarity Rare
  3173.     ItemLevel < 25
  3174.     SetFontSize 30
  3175.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3176.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3177.  
  3178. Show #$leveling, small, good
  3179.     Width <= 2
  3180.     Height <= 2
  3181.     DropLevel > 20
  3182.     Rarity Rare
  3183.     ItemLevel < 30
  3184.     SetFontSize 35
  3185.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3186.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3187.  
  3188. Show #$leveling, small, good
  3189.     Width <= 1
  3190.     Height <= 3
  3191.     DropLevel > 20
  3192.     Rarity Rare
  3193.     ItemLevel < 30
  3194.     SetFontSize 35
  3195.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3196.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3197.  
  3198. Show #$leveling, good
  3199.     DropLevel > 20
  3200.     Rarity Rare
  3201.     ItemLevel < 30
  3202.     SetFontSize 30
  3203.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3204.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3205.  
  3206. Show #$leveling, small, good
  3207.     Width <= 2
  3208.     Height <= 2
  3209.     DropLevel > 25
  3210.     Rarity Rare
  3211.     ItemLevel < 35
  3212.     SetFontSize 35
  3213.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3214.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3215.  
  3216. Show #$leveling, small, good
  3217.     Width <= 1
  3218.     Height <= 3
  3219.     DropLevel > 25
  3220.     Rarity Rare
  3221.     ItemLevel < 35
  3222.     SetFontSize 35
  3223.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3224.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3225.  
  3226. Show #$leveling, good
  3227.     DropLevel > 25
  3228.     Rarity Rare
  3229.     ItemLevel < 35
  3230.     SetFontSize 30
  3231.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3232.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3233.  
  3234. Show #$leveling, small, good
  3235.     Width <= 2
  3236.     Height <= 2
  3237.     DropLevel > 30
  3238.     Rarity Rare
  3239.     ItemLevel < 40
  3240.     SetFontSize 35
  3241.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3242.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3243.  
  3244. Show #$leveling, small, good
  3245.     Width <= 1
  3246.     Height <= 3
  3247.     DropLevel > 30
  3248.     Rarity Rare
  3249.     ItemLevel < 40
  3250.     SetFontSize 35
  3251.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3252.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3253.  
  3254. Show #$leveling, good
  3255.     DropLevel > 30
  3256.     Rarity Rare
  3257.     ItemLevel < 40
  3258.     SetFontSize 30
  3259.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3260.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3261.  
  3262. Show #$leveling, small, good
  3263.     Width <= 2
  3264.     Height <= 2
  3265.     DropLevel > 35
  3266.     Rarity Rare
  3267.     ItemLevel < 45
  3268.     SetFontSize 35
  3269.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3270.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3271.  
  3272. Show #$leveling, small, good
  3273.     Width <= 1
  3274.     Height <= 3
  3275.     DropLevel > 35
  3276.     Rarity Rare
  3277.     ItemLevel < 45
  3278.     SetFontSize 35
  3279.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3280.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3281.  
  3282. Show #$leveling, good
  3283.     DropLevel > 35
  3284.     Rarity Rare
  3285.     ItemLevel < 45
  3286.     SetFontSize 30
  3287.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3288.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3289.  
  3290. Show #$leveling, small, good
  3291.     Width <= 1
  3292.     Height <= 3
  3293.     DropLevel > 40
  3294.     Rarity Rare
  3295.     ItemLevel < 50
  3296.     SetFontSize 35
  3297.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3298.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3299.  
  3300. Show #$leveling, small, good
  3301.     Width <= 2
  3302.     Height <= 2
  3303.     DropLevel > 40
  3304.     Rarity Rare
  3305.     ItemLevel < 50
  3306.     SetFontSize 35
  3307.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3308.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3309.  
  3310. Show #$leveling, good
  3311.     DropLevel > 40
  3312.     Rarity Rare
  3313.     ItemLevel < 50
  3314.     SetFontSize 30
  3315.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3316.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3317.  
  3318. Show #$leveling, small, good
  3319.     Width <= 2
  3320.     Height <= 2
  3321.     DropLevel > 45
  3322.     Rarity Rare
  3323.     ItemLevel < 55
  3324.     SetFontSize 35
  3325.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3326.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3327.  
  3328. Show #$leveling, small, good
  3329.     Width <= 1
  3330.     Height <= 3
  3331.     DropLevel > 45
  3332.     Rarity Rare
  3333.     ItemLevel < 55
  3334.     SetFontSize 35
  3335.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3336.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3337.  
  3338. Show #$leveling, good
  3339.     DropLevel > 45
  3340.     Rarity Rare
  3341.     ItemLevel < 55
  3342.     SetFontSize 30
  3343.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3344.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3345.  
  3346. Show #$leveling, small, good
  3347.     Width <= 2
  3348.     Height <= 2
  3349.     DropLevel > 50
  3350.     Rarity Rare
  3351.     ItemLevel < 60
  3352.     SetFontSize 35
  3353.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3354.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3355.  
  3356. Show #$leveling, small, good
  3357.     Width <= 1
  3358.     Height <= 3
  3359.     DropLevel > 50
  3360.     Rarity Rare
  3361.     ItemLevel < 60
  3362.     SetFontSize 35
  3363.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3364.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3365.  
  3366. Show #$leveling, good
  3367.     DropLevel > 50
  3368.     Rarity Rare
  3369.     ItemLevel < 60
  3370.     SetFontSize 30
  3371.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3372.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3373.  
  3374. Show #$leveling, small, good
  3375.     Width <= 2
  3376.     Height <= 2
  3377.     DropLevel > 55
  3378.     Rarity Rare
  3379.     ItemLevel < 65
  3380.     SetFontSize 35
  3381.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3382.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3383.  
  3384. Show #$leveling, small, good
  3385.     Width <= 1
  3386.     Height <= 3
  3387.     DropLevel > 55
  3388.     Rarity Rare
  3389.     ItemLevel < 65
  3390.     SetFontSize 35
  3391.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3392.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3393.  
  3394. Show #$leveling, good
  3395.     DropLevel > 55
  3396.     Rarity Rare
  3397.     ItemLevel < 65
  3398.     SetFontSize 30
  3399.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3400.     SetBackgroundColor 30 90 45 255      # BACKGROUND:   Rares - Basetype - Good
  3401.  
  3402. #------------------------------------
  3403. #   [1702] Leveling rares - remaining rules
  3404. #------------------------------------
  3405.  
  3406. Show #$leveling, small
  3407.     Width <= 1
  3408.     Height <= 3
  3409.     Rarity Rare
  3410.     ItemLevel < 65
  3411.     SetFontSize 35
  3412.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3413.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3414.  
  3415. Show #$leveling, small
  3416.     Width <= 2
  3417.     Height <= 2
  3418.     Rarity Rare
  3419.     ItemLevel < 65
  3420.     SetFontSize 35
  3421.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3422.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3423.  
  3424. Show #leveling, ok, small
  3425.     Width <= 2
  3426.     Height <= 2
  3427.     Rarity Rare
  3428.     ItemLevel < 65
  3429.     SetFontSize 30
  3430.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  3431.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3432.  
  3433. Show #leveling, ok, small
  3434.     Width <= 1
  3435.     Height <= 3
  3436.     Rarity Rare
  3437.     ItemLevel < 65
  3438.     SetFontSize 30
  3439.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  3440.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3441.  
  3442. Show #leveling, ok
  3443.     Rarity Rare
  3444.     ItemLevel < 20
  3445.     SetFontSize 35
  3446.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3447.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3448.  
  3449. Show #leveling, ok
  3450.     Rarity Rare
  3451.     ItemLevel < 65
  3452.     SetFontSize 32
  3453.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3454.     SetBackgroundColor 0 0 0 225         # BACKGROUND:   Rares - Basetype - OK
  3455.  
  3456. #===============================================================================================================
  3457. # [[1800]] LEVELING - Useful items
  3458. #===============================================================================================================
  3459.  
  3460. #------------------------------------
  3461. #   [1801] Jewellery
  3462. #------------------------------------
  3463.  
  3464. Show #$trinkets, lvl
  3465.     BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3466.     Rarity Normal
  3467.     ItemLevel < 12
  3468.     SetFontSize 40
  3469.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3470.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3471.  
  3472. Show #$trinkets, lvl
  3473.     BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3474.     ItemLevel < 12
  3475.     SetFontSize 40
  3476.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3477.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3478.  
  3479. Show #$trinkets, lvl
  3480.     Class "Rings" "Amulets" "Belts"
  3481.     Rarity Normal
  3482.     ItemLevel < 15
  3483.     SetFontSize 36
  3484.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3485.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3486.  
  3487. Show #$trinkets, lvl
  3488.     Class "Rings" "Amulets" "Belts"
  3489.     Rarity Magic
  3490.     ItemLevel < 20
  3491.     SetFontSize 36
  3492.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3493.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3494.  
  3495. Show #$trinkets, lvl
  3496.     Class "Rings" "Amulets" "Belts"
  3497.     Rarity Normal
  3498.     ItemLevel < 35
  3499.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3500.  
  3501. Show #$trinkets, lvl
  3502.     Class "Rings" "Amulets" "Belts"
  3503.     Rarity Magic
  3504.     ItemLevel < 45
  3505.     SetFontSize 34
  3506.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3507.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3508.  
  3509. Show #$trinkets, lvl, quivers
  3510.     Class Rings Amulets Belts Quivers
  3511.     Rarity Magic
  3512.     ItemLevel <= 66
  3513.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3514.  
  3515. #------------------------------------
  3516. #   [1802] Boots
  3517. #------------------------------------
  3518.  
  3519. Show #$lvl, small
  3520.     LinkedSockets = 4
  3521.     Class "Boots"
  3522.     Rarity = Magic
  3523.     ItemLevel < 67
  3524.     SetFontSize 38
  3525.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3526.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3527.  
  3528. Show #$lvl, small
  3529.     Class "Boots"
  3530.     Rarity = Magic
  3531.     ItemLevel < 25
  3532.     SetFontSize 38
  3533.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3534.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3535.  
  3536. #------------------------------------
  3537. #   [1803] Caster weapons
  3538. #------------------------------------
  3539.  
  3540. Show #$lvl, caster
  3541.     LinkedSockets = 3
  3542.     Class "Sceptres" "Wands" "Daggers"
  3543.     Rarity <= Magic
  3544.     ItemLevel < 35
  3545.     SetFontSize 36
  3546.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3547.  
  3548. Show #$lvl, caster
  3549.     Class "Sceptres" "Wands" "Daggers"
  3550.     Rarity = Magic
  3551.     ItemLevel < 25
  3552.     SetFontSize 36
  3553.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3554.  
  3555. #------------------------------------
  3556. #   [1804] Linked gear
  3557. #------------------------------------
  3558.  
  3559. Show #$lvl, links
  3560.     LinkedSockets >= 4
  3561.     Rarity Normal
  3562.     ItemLevel <= 66
  3563.     SetFontSize 36
  3564.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3565.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3566.  
  3567. Show #$lvl, links
  3568.     LinkedSockets >= 4
  3569.     Rarity Magic
  3570.     ItemLevel <= 66
  3571.     SetFontSize 36
  3572.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3573.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3574.  
  3575. Show #$lvl, links
  3576.     LinkedSockets >= 3
  3577.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3578.     Rarity Normal
  3579.     ItemLevel <= 25
  3580.     SetFontSize 36
  3581.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3582.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3583.  
  3584. Show #$lvl, links
  3585.     LinkedSockets >= 3
  3586.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3587.     Rarity Magic
  3588.     ItemLevel <= 25
  3589.     SetFontSize 36
  3590.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3591.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3592.  
  3593. Show #$lvl, links
  3594.     LinkedSockets >= 3
  3595.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3596.     Rarity Normal
  3597.     ItemLevel <= 60
  3598.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3599.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3600.  
  3601. Show #$lvl, links
  3602.     LinkedSockets >= 3
  3603.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3604.     Rarity Magic
  3605.     ItemLevel <= 60
  3606.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3607.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3608.  
  3609. Show #$lvl, other
  3610.     LinkedSockets >= 3
  3611.     Rarity Normal
  3612.     ItemLevel < 12
  3613.     SetFontSize 36
  3614.     SetTextColor 255 255 255 225         # TEXTCOLOR:    Early Leveling: Neutral 3Ls
  3615.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3616.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3617.  
  3618. Show #$lvl, other
  3619.     LinkedSockets >= 3
  3620.     Rarity Magic
  3621.     ItemLevel < 12
  3622.     SetFontSize 36
  3623.     SetTextColor 100 100 255 225         # TEXTCOLOR:    Early Leveling: Neutral 3Ls (magic)
  3624.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3625.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3626.  
  3627. #------------------------------------
  3628. #   [1805] 20% quality items for those strange people who want them
  3629. #------------------------------------
  3630.  
  3631. Show #$recipe, quality, lvl, nonmf
  3632.     Quality = 20
  3633.     Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3634.     Rarity <= Magic
  3635.     ItemLevel <= 60
  3636.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3637.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  3638.  
  3639. #===============================================================================================================
  3640. # [[1900]] Levelling - normal and magic item progression
  3641. #===============================================================================================================
  3642.  
  3643. #------------------------------------
  3644. #   [1901] Normal items - First 12 levels - exceptions
  3645. #------------------------------------
  3646.  
  3647. Show #$start, lvl, bulky
  3648.     Width = 2
  3649.     Height >= 3
  3650.     Class "Body Armours" "Shields"
  3651.     Rarity Normal
  3652.     ItemLevel < 12
  3653.     SetTextColor 200 200 200 180         # TEXTCOLOR:    Early Leveling: Slowing bases
  3654.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3655.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3656.  
  3657. Show #$start, lvl, bulky
  3658.     Width = 2
  3659.     Height >= 4
  3660.     Rarity Normal
  3661.     ItemLevel < 12
  3662.     SetTextColor 200 200 200 180         # TEXTCOLOR:    Early Leveling: Slowing bases
  3663.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3664.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3665.  
  3666. Show #$start, lvl, small
  3667.     Width <= 1
  3668.     Height <= 4
  3669.     Rarity Normal
  3670.     ItemLevel <= 12
  3671.     SetTextColor 200 200 200 255         # TEXTCOLOR:    Early Leveling: Small bases
  3672.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3673.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3674.  
  3675. Show #$start, lvl, small
  3676.     Width <= 2
  3677.     Height <= 2
  3678.     Rarity Normal
  3679.     ItemLevel <= 12
  3680.     SetTextColor 200 200 200 255         # TEXTCOLOR:    Early Leveling: Small bases
  3681.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3682.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3683.  
  3684. Show #$start, lvl
  3685.     Rarity Normal
  3686.     ItemLevel < 12
  3687.     SetFontSize 32
  3688.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3689.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3690.  
  3691. #------------------------------------
  3692. #   [1902] Normal weapons - progression
  3693. #------------------------------------
  3694.  
  3695. Show
  3696.     DropLevel >= 8
  3697.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3698.     Rarity <= Magic
  3699.     ItemLevel < 13
  3700.     SetFontSize 32
  3701.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3702.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3703.  
  3704. Show
  3705.     DropLevel >= 9
  3706.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3707.     Rarity <= Magic
  3708.     ItemLevel < 14
  3709.     SetFontSize 32
  3710.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3711.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3712.  
  3713. Show
  3714.     DropLevel >= 11
  3715.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3716.     Rarity <= Magic
  3717.     ItemLevel < 16
  3718.     SetFontSize 32
  3719.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3720.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3721.  
  3722. Show
  3723.     DropLevel >= 14
  3724.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3725.     Rarity <= Magic
  3726.     ItemLevel < 18
  3727.     SetFontSize 30
  3728.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3729.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3730.  
  3731. Show
  3732.     DropLevel >= 17
  3733.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3734.     Rarity <= Magic
  3735.     ItemLevel < 20
  3736.     SetFontSize 30
  3737.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3738.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3739. Show
  3740.     DropLevel >= 19
  3741.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3742.     Rarity <= Magic
  3743.     ItemLevel < 22
  3744.     SetFontSize 30
  3745.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3746.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3747.  
  3748. Show
  3749.     DropLevel >= 21
  3750.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3751.     Rarity <= Magic
  3752.     ItemLevel < 24
  3753.     SetFontSize 30
  3754.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3755.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3756.  
  3757. Show
  3758.     DropLevel >= 24
  3759.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3760.     Rarity <= Magic
  3761.     ItemLevel < 26
  3762.     SetFontSize 30
  3763.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3764.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3765.  
  3766. Show
  3767.     DropLevel >= 26
  3768.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3769.     Rarity <= Magic
  3770.     ItemLevel < 28
  3771.     SetFontSize 30
  3772.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3773.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3774.  
  3775. Show
  3776.     DropLevel >= 28
  3777.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3778.     Rarity <= Magic
  3779.     ItemLevel < 30
  3780.     SetFontSize 30
  3781.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3782.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3783.  
  3784. Show
  3785.     DropLevel >= 30
  3786.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3787.     Rarity <= Magic
  3788.     ItemLevel < 32
  3789.     SetFontSize 30
  3790.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3791.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3792.  
  3793. Show
  3794.     DropLevel >= 32
  3795.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3796.     Rarity <= Magic
  3797.     ItemLevel < 34
  3798.     SetFontSize 30
  3799.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3800.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3801.  
  3802. Show
  3803.     DropLevel >= 34
  3804.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3805.     Rarity <= Magic
  3806.     ItemLevel < 36
  3807.     SetFontSize 30
  3808.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3809.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3810.  
  3811. Show
  3812.     DropLevel >= 37
  3813.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3814.     Rarity <= Magic
  3815.     ItemLevel < 38
  3816.     SetFontSize 30
  3817.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3818.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3819.  
  3820. Show
  3821.     DropLevel >= 39
  3822.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3823.     Rarity <= Magic
  3824.     ItemLevel < 40
  3825.     SetFontSize 30
  3826.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3827.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3828.  
  3829. Show
  3830.     DropLevel >= 41
  3831.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3832.     Rarity <= Magic
  3833.     ItemLevel < 42
  3834.     SetFontSize 30
  3835.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3836.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3837.  
  3838. Show
  3839.     DropLevel >= 46
  3840.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3841.     Rarity <= Magic
  3842.     ItemLevel < 48
  3843.     SetFontSize 30
  3844.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3845.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3846.  
  3847. Show
  3848.     DropLevel >= 48
  3849.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3850.     Rarity <= Magic
  3851.     ItemLevel < 50
  3852.     SetFontSize 30
  3853.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3854.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3855.  
  3856. Show
  3857.     DropLevel >= 50
  3858.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3859.     Rarity <= Magic
  3860.     ItemLevel < 52
  3861.     SetFontSize 30
  3862.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3863.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3864.  
  3865. Show
  3866.     DropLevel >= 52
  3867.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3868.     Rarity <= Magic
  3869.     ItemLevel < 54
  3870.     SetFontSize 30
  3871.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3872.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3873.  
  3874. Show
  3875.     DropLevel >= 54
  3876.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3877.     Rarity <= Magic
  3878.     ItemLevel < 56
  3879.     SetFontSize 30
  3880.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3881.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3882.  
  3883. Show
  3884.     DropLevel >= 56
  3885.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3886.     Rarity <= Magic
  3887.     ItemLevel < 58
  3888.     SetFontSize 30
  3889.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3890.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3891.  
  3892. Show
  3893.     DropLevel >= 60
  3894.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3895.     Rarity <= Magic
  3896.     ItemLevel < 62
  3897.     SetFontSize 30
  3898.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3899.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3900.  
  3901. Show
  3902.     DropLevel >= 65
  3903.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3904.     Rarity <= Magic
  3905.     ItemLevel < 66
  3906.     SetFontSize 30
  3907.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3908.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3909.  
  3910. Show
  3911.     DropLevel >= 67
  3912.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3913.     Rarity <= Magic
  3914.     ItemLevel < 67
  3915.     SetFontSize 30
  3916.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3917.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3918.  
  3919. #------------------------------------
  3920. #   [1903] Magic items - progression
  3921. #------------------------------------
  3922.  
  3923. Show #$start, lvl, bulky
  3924.     Width = 2
  3925.     Height >= 3
  3926.     Class "Body Armours" "Shields"
  3927.     Rarity Magic
  3928.     ItemLevel < 12
  3929.     SetTextColor 156 156 235 180         # TEXTCOLOR:    Early Leveling: Bulky Magic Item
  3930.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3931.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3932.  
  3933. Show #$start, lvl, bulky
  3934.     Width = 2
  3935.     Height >= 4
  3936.     Rarity Magic
  3937.     ItemLevel < 12
  3938.     SetTextColor 156 156 235 180         # TEXTCOLOR:    Early Leveling: Bulky Magic Item
  3939.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3940.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3941.  
  3942. Show #$start, lvl, small
  3943.     Width <= 1
  3944.     Height <= 4
  3945.     Rarity Magic
  3946.     ItemLevel <= 12
  3947.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  3948.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3949.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3950.  
  3951. Show #$start, lvl, small
  3952.     Width <= 2
  3953.     Height <= 2
  3954.     Rarity Magic
  3955.     ItemLevel <= 12
  3956.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  3957.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3958.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3959.  
  3960. Show #$start, lvl
  3961.     Rarity Magic
  3962.     ItemLevel < 12
  3963.     SetFontSize 32
  3964.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  3965.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3966.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3967.  
  3968. Show
  3969.     Rarity Magic
  3970.     ItemLevel < 24
  3971.     SetFontSize 32
  3972.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3973.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3974.  
  3975. Show
  3976.     Rarity Magic
  3977.     ItemLevel < 36
  3978.     SetFontSize 26
  3979.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3980.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3981.  
  3982. #===============================================================================================================
  3983. # [[2000]] HIDE LAYER 5 - Remaining Items
  3984. #===============================================================================================================
  3985.  
  3986. Hide # Minimize junk instead of hiding (if "Show")
  3987.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3988.     SetFontSize 26
  3989.     SetBorderColor 0 0 0 150             # BORDERCOLOR:  Cosmetic: Levelling-Trash
  3990.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3991.  
  3992. #===============================================================================================================
  3993. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3994. #===============================================================================================================
  3995.  
  3996. Show # SafetyLine!
  3997.     SetFontSize 45
  3998.     SetTextColor 255 0 255 255           # TEXTCOLOR:    SAFETY LINE
  3999.     SetBorderColor 255 0 255 255         # BORDERCOLOR:  SAFETY LINE
  4000.  
  4001. #===============================================================================================================
  4002. # [[2200]] Special thanks to!
  4003. #===============================================================================================================
  4004. #
  4005. # COMMUNITY:
  4006. # Special highlight for my Stream-viewers, supporters and my guild :)
  4007. #
  4008. # GGG - Thanks for the awesome game!
  4009. # Bex - Thanks for providing information to keep the filter running well on league starts!
  4010. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4011. # Chris - The man.
  4012. #
  4013. # FRIENDS:
  4014. # Haggis & Tobnac - Thanks for being good pals. Also members of the "Filterblade" project!
  4015. # C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  4016. # Victoria - <3
  4017. #
  4018. # SUGGESTIONS / HELP:
  4019. # Helmannn - for helping to test the filter during the Ascendancy Alpha!
  4020. # Malchron - for helping out with his advice. And stuff.
  4021. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4022. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4023. # ZiggyD - Helping out with testing the filter during the 2.0 beta
  4024. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4025. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4026. #
  4027. # SCRIPT by NeverSink
RAW Paste Data
Pastebin PRO Summer Special!
Get 40% OFF on Pastebin PRO accounts!
Top