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  1. // Cette version est une version modifiée de Casey's config.
  2.  
  3. //_Reglage de votre sensibilite
  4. zoom_sensitivity_ratio "1.0" // Sensibilité du zoom des snipeurs
  5.  
  6. //_Reglage des instructions processeurs
  7. // r_3dnow, r_sse, r_sse2, r_mmx
  8. // ces valeurs ne doivent JAMAIS être mises dans votre fichier config, le jeu se charge d'activer ceux que votre processeur supporte
  9.  
  10. //_Reglages Net Code
  11.  
  12. cl_cmdrate "66"
  13. cl_interp "0.01"
  14. cl_interpolate "1"
  15. cl_lagcomp_errorcheck "1" // Activez que si vous avez des problème de touchabilité liés au loss et au choke
  16. cl_lagcompensation "1"
  17. cl_updaterate "66"
  18. cl_smooth "1"
  19. // Netcode
  20.  
  21. fps_max "0"
  22. rate "30000"
  23. cl_cmdrate "66"
  24. cl_updaterate "66"
  25. cl_interp "0.01"
  26. cl_interp_ratio "1"
  27. cl_lagcomp_errorcheck "0"
  28. cl_lagcompensation "1"
  29. cl_predictweapons "1"
  30. cl_smooth "0"
  31. cl_smoothtime "0.01"
  32. cl_crosshairsize "2"
  33. cl_crosshairscale "2500"
  34.  
  35. //Disabling Ropes
  36. r_ropetranslucent "0"
  37. rope_smooth "0"
  38. rope_wind_dist "0"
  39. rope_collide "0"
  40. rope_subdiv "0"
  41.  
  42. //General Performance CVARs
  43. r_decals "10" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  44. r_drawdetailprops "0" // 'Detailed' props, such as grass
  45. r_drawflecks "0" // Impact debris
  46. r_shadows "1" // Player Shadows
  47. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  48. r_dynamic "3" // Dynamic lighting
  49. r_3dsky "0" // Render the 3D skybox projection
  50. r_propsmaxdist "0" // Maximum visible distance of props
  51. r_worldlights "1" // Lights that reflect off your weapon
  52. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  53. cl_phys_props_max "0" // Maximum clientside physic props
  54. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
  55. cl_ragdoll_collide "0" // Ragdoll collisions
  56. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  57. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  58. cl_ejectbrass "0" // Disables brass ejection
  59. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  60. cl_show_splashes "0" // Disables water splashes.
  61. r_eyes "0" // Disables eyes in models.
  62. r_teeth "0" // Disables teeth in models.
  63. gl_clear "0" // Disables the gl_clear convariable.
  64. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  65. mat_disable_bloom "1" // Disables bloom effects.
  66. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  67. props_break_max_pieces "0" // Disables prop fragmenting
  68. r_decal_cullsize 0
  69.  
  70. mat_debug_postprocessing_effects "0"
  71. mat_debugdepthmode "0"
  72. mat_debugdepthval "128"
  73. mat_debugdepthvalmax "256"
  74. texture_budget_background_alpha "9999999"
  75. texture_budget_panel_height "0"
  76. texture_budget_panel_width "0"
  77. mat_compressedtextures "1"
  78. mat_filterlightmaps "1"
  79. mat_forcehardwaresync "0"
  80. r_maxdlights "32"
  81. cl_detail_avoid_force "0"
  82. cl_detail_avoid_radius "0"
  83. cl_detail_avoid_recover_speed "0"
  84. cl_detail_max_sway "0"
  85. r_maxnewsamples "0"
  86. r_maxsampledist "0"
  87. r_norefresh "0"
  88. r_minnewsamples "0"
  89. mat_parallaxmap "0"
  90. mat_hdr_level "0"
  91. budget_peaks_window "0"
  92. mat_bloomscale "0"
  93. mat_forcemanagedtextureintohardware "0"
  94. mat_fastnobump "1"
  95. cl_wpn_sway_interp "0"
  96.  
  97. mat_debug_postprocessing_effects "0"
  98. mat_debugdepthmode "0"
  99. mat_debugdepthval "128"
  100. mat_debugdepthvalmax "256"
  101. cl_forcepreload "1"
  102. cl_drawmonitors "0"
  103. gl_clear "1"
  104. texture_budget_background_alpha "9999999"
  105. texture_budget_panel_height "0"
  106. texture_budget_panel_width "0"
  107. mat_compressedtextures "1"
  108. mat_filterlightmaps "1"
  109. mat_forcehardwaresync "0"
  110. mat_reducefillrate "1"
  111. mat_disable_bloom "1"
  112. r_maxdlights "32"
  113. mat_wateroverlaysize "8"
  114. cl_show_splashes "0"
  115. cl_detail_avoid_force "0"
  116. cl_detail_avoid_radius "0"
  117. cl_detail_avoid_recover_speed "0"
  118. cl_detail_max_sway "0"
  119. mat_hdr_enabled "0"
  120. r_maxnewsamples "0"
  121. r_maxsampledist "0"
  122. r_norefresh "0"
  123. r_minnewsamples "0"
  124. mat_parallaxmap "0"
  125. mat_hdr_level "0"
  126. budget_peaks_window "0"
  127. mat_bloomscale "0"
  128. mat_forcemanagedtextureintohardware "0"
  129. mat_fastnobump "1"
  130. cl_wpn_sway_interp "0"
  131. budget_show_peaks "0"
  132. budget_averages_window "0"
  133. budget_background_alpha "0"
  134. budget_show_averages "0"
  135. mat_antialias "0"
  136. mat_specular "0"
  137. mat_bumpmap "0"
  138. mat_bufferprimitives "1"
  139. mat_disable_lightwarp "1"
  140. budget_show_history "0"
  141. mat_framebuffercopyoverlaysize "0"
  142. budget_history_range_ms "5"
  143. r_forcewaterleaf "0"
  144. mat_disable_ps_patch "1"
  145. mat_envmapsize "0"
  146. mat_envmaptgasize "0"
  147. mat_disable_fancy_blending "1"
  148. mat_autoexposure_max "0"
  149. mat_autoexposure_min "0"
  150. budget_history_numsamplesvisible "0"
  151. mat_picmip "2"
  152. mat_clipz "1"
  153. r_phong "0"
  154. lod_TransitionDist "0"
  155. mat_vsync "0"
  156. r_shadows "1"
  157. r_eyes "0"
  158. r_eyeglintlodpixels "0"
  159. r_eyesize "0"
  160. r_eyeshift_z "0"
  161. r_shadowrendertotexture "1"
  162. flex_smooth "0"
  163. r_lod_noupdate "1"
  164. r_flex "0"
  165. r_eyeshift_y "0"
  166. mat_shadowstate "0"
  167. r_eyeshift_x "0"
  168. r_eyemove "0"
  169. r_eyegloss "0"
  170. r_teeth "0"
  171. r_worldlightmin "0.0002"
  172. r_waterforcereflectentities "0"
  173. r_worldlights "1"
  174. r_PhysPropStaticLighting "0"
  175. r_cheapwaterend "1"
  176. r_cheapwaterstart "1"
  177. r_updaterefracttexture "0"
  178. r_WaterDrawReflection "0"
  179. r_WaterDrawRefraction "0"
  180. r_drawflecks "0"
  181. r_dopixelvisibility "0"
  182. r_renderoverlayfragment "0"
  183. r_occlusion "0"
  184. r_shadowmaxrendered "32"
  185. r_rootlod "2"
  186. r_lod "2"
  187. r_drawbatchdecals "0"
  188. cl_rumblescale "0"
  189. net_showevents "0"
  190. r_spray_lifetime "1"
  191. showhitlocation "1"
  192. r_ambientboost "0"
  193. r_ambientfactor "1"
  194. r_waterforceexpensive "0"
  195. r_ropetranslucent "0"
  196. r_dynamic "0"
  197. r_lightaverage "1"
  198. g_ragdoll_fadespeed "0"
  199. g_ragdoll_lvfadespeed "0"
  200. lod_enable "1"
  201. dsp_water "14"
  202. blink_duration "0"
  203.  
  204.  
  205. // These cvars boost your fps dramaticly
  206. r_3dsky "0"
  207. r_sse "1"
  208. r_sse2 "1"
  209. r_mmx "1"
  210. props_break_max_pieces "0"
  211. weapon_showproficiency "1"
  212.  
  213. //Ropes
  214. rope_smooth_maxalphawidth "0"
  215. rope_smooth_maxalpha "0"
  216. rope_smooth_enlarge "0"
  217. rope_wind_dist "0.01"
  218. rope_subdiv "0"
  219. rope_smooth_minwidth "0"
  220. rope_smooth_minalpha "0"
  221. rope_averagelight "0"
  222. rope_smooth "0"
  223. rope_shake "0"
  224. rope_collide "0"
  225.  
  226. //Models
  227. cl_ragdoll_physics_enable "1"
  228. cl_ragdoll_collide "0"
  229. cl_phys_props_max "50"
  230. r_maxmodeldecal "0"
  231. r_drawmodeldecals "0"
  232.  
  233. //Blood Settings
  234. violence_ablood "1"
  235. violence_agibs "1"
  236. violence_hblood "1"
  237. violence_hgibs "1"
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