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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # afkhandler
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for controlling the auto-battler for AFK players.
  7. ##########################################################################################################
  8.  
  9. afkhandler {
  10. # Sets the time (in seconds) before a player in battle is declared to be AFK and the auto-battle code takes over for them.
  11. I:"AFK Activation Time Length"=90
  12.  
  13. # Sets the time (in seconds) that the auto-battle code allows for an AFK player to move once auto-battle is active, before selecting a move itself.
  14. I:"AFK Activation Turn Time"=15
  15.  
  16. # Have auto-battle take over if a player is AFK during a battle. Activates after the specified time period and gives thespecified time for each turn after that.
  17. B:"AFK Handler Active"=false
  18. }
  19.  
  20.  
  21. ##########################################################################################################
  22. # breeding
  23. #--------------------------------------------------------------------------------------------------------#
  24. # Settings for breeding behavior.
  25. ##########################################################################################################
  26.  
  27. breeding {
  28. # If disabled, prevents crafting of ranch blocks.
  29. B:"Allow crafting of Ranch Blocks"=true
  30.  
  31. # If disabled, prevents placing of ranch blocks, preventing breeding from occuring.
  32. B:"Allow placing of ranch blocks"=true
  33.  
  34. # Disabling this will remove the ranch expansion item from the game.
  35. B:"Allow ranch expansion"=true
  36.  
  37. # If enabled, random Eggs from Ditto-Ditto breeding might contain Legendaries.
  38. B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
  39.  
  40. # If enabled, random Eggs from /pokegiveEgg might contain legendaries.
  41. B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
  42.  
  43. # Number of stages to go through before breeding occurs (1-5).
  44. I:"Number of breeding levels"=5
  45.  
  46. # Sets the number of steps per Egg cycle. Lower numbers hatch eggs faster.
  47. I:"Steps per egg cycle"=255
  48.  
  49. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  50. B:"Use breeding environments"=true
  51.  
  52. # Number of ticks till the breeding level goes up by 1.
  53. I:"World ticks till breeding level increased"=18000
  54. }
  55.  
  56.  
  57. ##########################################################################################################
  58. # database
  59. #--------------------------------------------------------------------------------------------------------#
  60. # Settings for re-routing the Pixelmon saving system into an external database.
  61. ##########################################################################################################
  62.  
  63. database {
  64. # Put the connection string for the external database in the form jdbc:dbtype://...
  65. S:"Connection string"=jdbc:h2://
  66.  
  67. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  68. B:"Save to external database"=false
  69. }
  70.  
  71.  
  72. ##########################################################################################################
  73. # general
  74. #--------------------------------------------------------------------------------------------------------#
  75. # General settings for the world.
  76. ##########################################################################################################
  77.  
  78. general {
  79. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  80. B:"Allow Capturing Outside of Battle"=true
  81.  
  82. # Allows players to make rare candies by crafting (server-side option).
  83. B:"Allow Crafting of Rare Candy"=true
  84.  
  85. # Allows the 17 types of Gems to be dropped by bosses.
  86. B:"Allow Gem Boss Drop"=false
  87.  
  88. # Allows the 17 types of Gems to be crafted by players.
  89. B:"Allow Gems to be crafted"=true
  90.  
  91. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  92. B:"Allow PVP Experience"=true
  93.  
  94. # Allow players to plant Apricorns in the ground.
  95. B:"Allow Planting"=true
  96.  
  97. # Permits bosses to drop ranch area upgrades.
  98. B:"Allow Ranch Upgrade Boss Drop"=true
  99.  
  100. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  101. B:"Allow Riding"=true
  102.  
  103. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  104. B:"Allow Structures to Spawn"=true
  105.  
  106. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer battles when false.
  107. B:"Allow Trainer Experience"=true
  108.  
  109. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  110. B:"Allow anvil autoreloading"=false
  111.  
  112. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  113. B:"Allow pokemon nicknames"=true
  114.  
  115. # Allow creepers, skeletons, etc. to spawn in the world. DANGER: can kill you while battling.
  116. B:"Allow vanilla mobs"=false
  117.  
  118. # Set Legendary shrines to one-use (false) or multiple-use (true).
  119. B:"Bird Shrines are reusable"=false
  120.  
  121. # Allow players to use cloning machines to clone Mew into Mewtwo.
  122. B:"Cloning Machines Enabled"=true
  123.  
  124. # When mounted, enables steering the Pokemon by looking.
  125. B:"Enable point to steer"=true
  126.  
  127. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  128. B:"Give a starter on join"=true
  129.  
  130. # Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it.
  131. B:"Have HM To Ride"=false
  132.  
  133. # Isi's hourglass is an item that lets you skip stages of breeding.
  134. B:"Let bosses drop Isi's hourglass"=true
  135.  
  136. # If true, must be opped. If false, must be in Creative mode.
  137. B:"Must be opped to use spawners"=true
  138.  
  139. # Sets how far Pokemon names and levels can be seen from (client setting only).
  140. I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
  141.  
  142. # Allows wild Pokemon to drop items like feathers, etc. on death.
  143. B:"Pokemon Drops Enabled"=true
  144.  
  145. # Prints more detailed error messages to the server.log file if enabled.
  146. B:"Print Errors"=false
  147.  
  148. # Removes regular Minecraft music so only Pixelmon music plays. (Currently locked to true in code.)
  149. B:"Remove Minecraft Music"=true
  150.  
  151. # Increases size of Pokemon models in-game by 30%.
  152. B:"Scale Models Up"=true
  153.  
  154. # Allow Legendary bird shrines to spawn randomly in the world.
  155. B:"Spawn Bird Shrines"=true
  156.  
  157. # Allow Spectral Jeweller Gem shrines to spawn randomly in the world.
  158. B:"Spawn Gem Shrines"=false
  159.  
  160. # Battle camera rotates around player if true, and is stationary if false.
  161. B:"Spin Battle Camera"=true
  162.  
  163. # The time taken before syncing to the system clock (in seconds).
  164. I:"System time sync interval"=30
  165.  
  166. # Set traders to one-use (false) or multiple-use (true).
  167. B:"Traders are reusable"=false
  168.  
  169. # Sets Trainer rarity. Higher values spawn Trainers more often. 0 spawns no Trainers.
  170. I:"Trainer Rarity (percentage 0-200)"=50
  171.  
  172. # Lets your world follow real world time or not (server's system time).
  173. B:"Use system time for world time"=false
  174.  
  175. # Allows you to toggle which tab list you would like to use.
  176. B:"Use the Custom Tab List"=true
  177.  
  178. # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
  179. B:"Wild Pokemon can try and flee from battles."=false
  180.  
  181. # Allows some wild pokemon to aggro on player and force battles. No forced battles when false.
  182. B:"Wild Pokemon initiate battles"=true
  183.  
  184. # Saves Pixelmon entities to file when the world saves (greatly increases save file size and save time if true).
  185. B:"Write Entities To World Save"=false
  186. }
  187.  
  188.  
  189. ##########################################################################################################
  190. # graphics
  191. #--------------------------------------------------------------------------------------------------------#
  192. # Graphics Settings
  193. ##########################################################################################################
  194.  
  195. graphics {
  196. # Use the SMD normal maps for shading Poke Balls.
  197. B:"Enable smooth shading for pokeballs"=true
  198.  
  199. # Use the SMD normal maps for shading Pokemon.
  200. B:"Enable smooth shading for pokemon"=true
  201.  
  202. # Multiplier of the 64 distance usually used for rendering.
  203. D:"Render Distance Weight"=2.0
  204.  
  205. # Display the currently selected Pokemon's attack target on the screen.
  206. B:"Show current attack target"=true
  207.  
  208. # Use the low-res (256x256) Pokemon and Poke Ball textures.
  209. B:"Use low-res Textures"=false
  210.  
  211. # Use original Pokemon textures for statues.
  212. B:"Use original pokemon textures for statues"=false
  213. }
  214.  
  215.  
  216. ##########################################################################################################
  217. # ids
  218. #--------------------------------------------------------------------------------------------------------#
  219. # Entity IDs for Pixelmon entities. (DO NOT CHANGE, unless you know what you are doing.)
  220. ##########################################################################################################
  221.  
  222. ids {
  223. I:"Camera ID"=202
  224. I:"Pixelmon ID"=200
  225. I:"Pokeball ID"=201
  226. I:"Trainer ID"=199
  227. }
  228.  
  229.  
  230. ##########################################################################################################
  231. # pokeloot
  232. #--------------------------------------------------------------------------------------------------------#
  233. # Settings for controlling PokeLoot chest spawns and behavior.
  234. ##########################################################################################################
  235.  
  236. pokeloot {
  237. # Sets the frequency of chests spawning in the world. (To disable completely, use the '- Enabled' config settings..)
  238. # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
  239. I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1
  240.  
  241. # Sets the mode of all randomly spawned PokeLoot chests
  242. # FCFS = First Come First Serve. Only one player can loot the chest, then the chest vanishes.
  243. # PL1D = Player 1 Drop. The chest gives one drop per person. The chest remains for others to use once each.
  244. # PUD = Player Unlimited Drops. Chests can be used infinitely by all players.
  245. # TIMED = Each player is allowed to loot again after a specified time interval (individual timers). The chest remains after looting.
  246. I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
  247.  
  248. # Allow Hidden Grottos to spawn in the world.
  249. B:"Hidden Grotto - Enabled"=true
  250.  
  251. # Allows invisible Poke Chests to spawn around the world randomly.
  252. B:"Hidden PokeChest - Enabled"=true
  253.  
  254. # Allows normal visible Poke Chests to spawn around the world randomly.
  255. B:"Normal PokeChest - Enabled"=true
  256.  
  257. # Sets the frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned, if set to TIMED).
  258. # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds
  259. I:"Timed Loot (seconds)"=86400
  260. }
  261.  
  262.  
  263. ##########################################################################################################
  264. # spawning
  265. #--------------------------------------------------------------------------------------------------------#
  266. # Settings that control what Pokemon spawn and how many spawn.
  267. ##########################################################################################################
  268.  
  269. spawning {
  270. # Allow wild Legendaries to spawn (besides specific event spawns).
  271. B:"Allow Legendaries to spawn"=true
  272.  
  273. # Forces wild Pokemon to despawn after a battle.
  274. B:"Despawn on Flee or Loss"=false
  275.  
  276. # This lets you choose which dimensions the Pixelmon spawner will operate in.
  277. I:"Dimensions Pokemon will spawn in" <
  278. 0
  279. 2
  280. >
  281.  
  282. # Displays a server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  283. B:"Display global message on legendary spawn"=true
  284.  
  285. # Sets whether Generation 1 Pokemon will be spawned or not (Pokedex 1-151).
  286. B:Gen1=true
  287.  
  288. # Sets whether Generation 2 Pokemon will be spawned or not (Pokedex 152-251).
  289. B:Gen2=true
  290.  
  291. # Sets whether Generation 3 Pokemon will be spawned or not (Pokedex 252-386).
  292. B:Gen3=true
  293.  
  294. # Sets whether Generation 4 Pokemon will be spawned or not (Pokedex 387-493).
  295. B:Gen4=true
  296.  
  297. # Sets whether Generation 5 Pokemon will be spawned or not (Pokedex 494-649).
  298. B:Gen5=true
  299.  
  300. # Sets whether Generation 6 Pokemon will be spawned or not (Pokedex 650-721).
  301. B:Gen6=true
  302.  
  303. # Sets odds of Legendary Spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
  304. I:"Legendary Spawn Rate"=22000
  305.  
  306. # Sets the max number of flying Pokemon in the world at a time (higher numbers = more spawns). (KEEP THIS LOW.)
  307. I:"Max number of Air Pokemon (at one time)"=2
  308.  
  309. # Sets the max number of land Pokemon in the world at a time (higher numbers = more spawns).
  310. I:"Max number of Land Pokemon (at one time)"=40
  311.  
  312. # Sets the max number of underground Pokemon in the world at a time (higher numbers = more spawns).
  313. I:"Max number of Underground Pokemon (at one time)"=20
  314.  
  315. # Sets the max number of water Pokemon in the world at a time (higher numbers = more spawns).
  316. I:"Max number of Water Pokemon (at one time)"=20
  317.  
  318. # Shiny calculation uses 1/(shiny rate) to get odds of becoming Shiny.
  319. I:"Shiny spawn rate"=8192
  320. }
  321.  
  322.  
  323. starter_settings {
  324. I:"Level (min=5, max=100"=5
  325. B:Shiny=false
  326. }
  327.  
  328.  
  329. starters {
  330. S:"1 - First Choice"=Bulbasaur
  331. S:"2 - Second Choice"=Squirtle
  332. S:"3 - Third Choice"=Charmander
  333. S:"4 - Fourth Choice"=Chikorita
  334. S:"5 - Fifth Choice"=Totodile
  335. S:"6 - Sixth Choice"=Cyndaquil
  336. S:"7 - Seventh Choice"=Treecko
  337. S:"8 - Eighth Choice"=Mudkip
  338. S:"9 - Ninth Choice"=Torchic
  339. S:"_10 - Tenth Choice"=Turtwig
  340. S:"_11 - Eleventh Choice"=Piplup
  341. S:"_12 - Twelfth Choice"=Chimchar
  342. S:"_13 - Thirteenth Choice"=Snivy
  343. S:"_14 - Fourteenth Choice"=Oshawott
  344. S:"_15 - Fifteenth Choice"=Tepig
  345. }
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