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- # Configuration file
- ##########################################################################################################
- # afkhandler
- #--------------------------------------------------------------------------------------------------------#
- # Settings for controlling the auto-battler for AFK players.
- ##########################################################################################################
- afkhandler {
- # Sets the time (in seconds) before a player in battle is declared to be AFK and the auto-battle code takes over for them.
- I:"AFK Activation Time Length"=90
- # Sets the time (in seconds) that the auto-battle code allows for an AFK player to move once auto-battle is active, before selecting a move itself.
- I:"AFK Activation Turn Time"=15
- # Have auto-battle take over if a player is AFK during a battle. Activates after the specified time period and gives thespecified time for each turn after that.
- B:"AFK Handler Active"=false
- }
- ##########################################################################################################
- # breeding
- #--------------------------------------------------------------------------------------------------------#
- # Settings for breeding behavior.
- ##########################################################################################################
- breeding {
- # If disabled, prevents crafting of ranch blocks.
- B:"Allow crafting of Ranch Blocks"=true
- # If disabled, prevents placing of ranch blocks, preventing breeding from occuring.
- B:"Allow placing of ranch blocks"=true
- # Disabling this will remove the ranch expansion item from the game.
- B:"Allow ranch expansion"=true
- # If enabled, random Eggs from Ditto-Ditto breeding might contain Legendaries.
- B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
- # If enabled, random Eggs from /pokegiveEgg might contain legendaries.
- B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
- # Number of stages to go through before breeding occurs (1-5).
- I:"Number of breeding levels"=5
- # Sets the number of steps per Egg cycle. Lower numbers hatch eggs faster.
- I:"Steps per egg cycle"=255
- # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
- B:"Use breeding environments"=true
- # Number of ticks till the breeding level goes up by 1.
- I:"World ticks till breeding level increased"=18000
- }
- ##########################################################################################################
- # database
- #--------------------------------------------------------------------------------------------------------#
- # Settings for re-routing the Pixelmon saving system into an external database.
- ##########################################################################################################
- database {
- # Put the connection string for the external database in the form jdbc:dbtype://...
- S:"Connection string"=jdbc:h2://
- # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
- B:"Save to external database"=false
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # General settings for the world.
- ##########################################################################################################
- general {
- # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
- B:"Allow Capturing Outside of Battle"=true
- # Allows players to make rare candies by crafting (server-side option).
- B:"Allow Crafting of Rare Candy"=true
- # Allows the 17 types of Gems to be dropped by bosses.
- B:"Allow Gem Boss Drop"=false
- # Allows the 17 types of Gems to be crafted by players.
- B:"Allow Gems to be crafted"=true
- # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
- B:"Allow PVP Experience"=true
- # Allow players to plant Apricorns in the ground.
- B:"Allow Planting"=true
- # Permits bosses to drop ranch area upgrades.
- B:"Allow Ranch Upgrade Boss Drop"=true
- # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
- B:"Allow Riding"=true
- # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
- B:"Allow Structures to Spawn"=true
- # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer battles when false.
- B:"Allow Trainer Experience"=true
- # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
- B:"Allow anvil autoreloading"=false
- # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
- B:"Allow pokemon nicknames"=true
- # Allow creepers, skeletons, etc. to spawn in the world. DANGER: can kill you while battling.
- B:"Allow vanilla mobs"=false
- # Set Legendary shrines to one-use (false) or multiple-use (true).
- B:"Bird Shrines are reusable"=false
- # Allow players to use cloning machines to clone Mew into Mewtwo.
- B:"Cloning Machines Enabled"=true
- # When mounted, enables steering the Pokemon by looking.
- B:"Enable point to steer"=true
- # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
- B:"Give a starter on join"=true
- # Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it.
- B:"Have HM To Ride"=false
- # Isi's hourglass is an item that lets you skip stages of breeding.
- B:"Let bosses drop Isi's hourglass"=true
- # If true, must be opped. If false, must be in Creative mode.
- B:"Must be opped to use spawners"=true
- # Sets how far Pokemon names and levels can be seen from (client setting only).
- I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
- # Allows wild Pokemon to drop items like feathers, etc. on death.
- B:"Pokemon Drops Enabled"=true
- # Prints more detailed error messages to the server.log file if enabled.
- B:"Print Errors"=false
- # Removes regular Minecraft music so only Pixelmon music plays. (Currently locked to true in code.)
- B:"Remove Minecraft Music"=true
- # Increases size of Pokemon models in-game by 30%.
- B:"Scale Models Up"=true
- # Allow Legendary bird shrines to spawn randomly in the world.
- B:"Spawn Bird Shrines"=true
- # Allow Spectral Jeweller Gem shrines to spawn randomly in the world.
- B:"Spawn Gem Shrines"=false
- # Battle camera rotates around player if true, and is stationary if false.
- B:"Spin Battle Camera"=true
- # The time taken before syncing to the system clock (in seconds).
- I:"System time sync interval"=30
- # Set traders to one-use (false) or multiple-use (true).
- B:"Traders are reusable"=false
- # Sets Trainer rarity. Higher values spawn Trainers more often. 0 spawns no Trainers.
- I:"Trainer Rarity (percentage 0-200)"=50
- # Lets your world follow real world time or not (server's system time).
- B:"Use system time for world time"=false
- # Allows you to toggle which tab list you would like to use.
- B:"Use the Custom Tab List"=true
- # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
- B:"Wild Pokemon can try and flee from battles."=false
- # Allows some wild pokemon to aggro on player and force battles. No forced battles when false.
- B:"Wild Pokemon initiate battles"=true
- # Saves Pixelmon entities to file when the world saves (greatly increases save file size and save time if true).
- B:"Write Entities To World Save"=false
- }
- ##########################################################################################################
- # graphics
- #--------------------------------------------------------------------------------------------------------#
- # Graphics Settings
- ##########################################################################################################
- graphics {
- # Use the SMD normal maps for shading Poke Balls.
- B:"Enable smooth shading for pokeballs"=true
- # Use the SMD normal maps for shading Pokemon.
- B:"Enable smooth shading for pokemon"=true
- # Multiplier of the 64 distance usually used for rendering.
- D:"Render Distance Weight"=2.0
- # Display the currently selected Pokemon's attack target on the screen.
- B:"Show current attack target"=true
- # Use the low-res (256x256) Pokemon and Poke Ball textures.
- B:"Use low-res Textures"=false
- # Use original Pokemon textures for statues.
- B:"Use original pokemon textures for statues"=false
- }
- ##########################################################################################################
- # ids
- #--------------------------------------------------------------------------------------------------------#
- # Entity IDs for Pixelmon entities. (DO NOT CHANGE, unless you know what you are doing.)
- ##########################################################################################################
- ids {
- I:"Camera ID"=202
- I:"Pixelmon ID"=200
- I:"Pokeball ID"=201
- I:"Trainer ID"=199
- }
- ##########################################################################################################
- # pokeloot
- #--------------------------------------------------------------------------------------------------------#
- # Settings for controlling PokeLoot chest spawns and behavior.
- ##########################################################################################################
- pokeloot {
- # Sets the frequency of chests spawning in the world. (To disable completely, use the '- Enabled' config settings..)
- # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
- I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1
- # Sets the mode of all randomly spawned PokeLoot chests
- # FCFS = First Come First Serve. Only one player can loot the chest, then the chest vanishes.
- # PL1D = Player 1 Drop. The chest gives one drop per person. The chest remains for others to use once each.
- # PUD = Player Unlimited Drops. Chests can be used infinitely by all players.
- # TIMED = Each player is allowed to loot again after a specified time interval (individual timers). The chest remains after looting.
- I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
- # Allow Hidden Grottos to spawn in the world.
- B:"Hidden Grotto - Enabled"=true
- # Allows invisible Poke Chests to spawn around the world randomly.
- B:"Hidden PokeChest - Enabled"=true
- # Allows normal visible Poke Chests to spawn around the world randomly.
- B:"Normal PokeChest - Enabled"=true
- # Sets the frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned, if set to TIMED).
- # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds
- I:"Timed Loot (seconds)"=86400
- }
- ##########################################################################################################
- # spawning
- #--------------------------------------------------------------------------------------------------------#
- # Settings that control what Pokemon spawn and how many spawn.
- ##########################################################################################################
- spawning {
- # Allow wild Legendaries to spawn (besides specific event spawns).
- B:"Allow Legendaries to spawn"=true
- # Forces wild Pokemon to despawn after a battle.
- B:"Despawn on Flee or Loss"=false
- # This lets you choose which dimensions the Pixelmon spawner will operate in.
- I:"Dimensions Pokemon will spawn in" <
- 0
- 2
- >
- # Displays a server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
- B:"Display global message on legendary spawn"=true
- # Sets whether Generation 1 Pokemon will be spawned or not (Pokedex 1-151).
- B:Gen1=true
- # Sets whether Generation 2 Pokemon will be spawned or not (Pokedex 152-251).
- B:Gen2=true
- # Sets whether Generation 3 Pokemon will be spawned or not (Pokedex 252-386).
- B:Gen3=true
- # Sets whether Generation 4 Pokemon will be spawned or not (Pokedex 387-493).
- B:Gen4=true
- # Sets whether Generation 5 Pokemon will be spawned or not (Pokedex 494-649).
- B:Gen5=true
- # Sets whether Generation 6 Pokemon will be spawned or not (Pokedex 650-721).
- B:Gen6=true
- # Sets odds of Legendary Spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
- I:"Legendary Spawn Rate"=22000
- # Sets the max number of flying Pokemon in the world at a time (higher numbers = more spawns). (KEEP THIS LOW.)
- I:"Max number of Air Pokemon (at one time)"=2
- # Sets the max number of land Pokemon in the world at a time (higher numbers = more spawns).
- I:"Max number of Land Pokemon (at one time)"=40
- # Sets the max number of underground Pokemon in the world at a time (higher numbers = more spawns).
- I:"Max number of Underground Pokemon (at one time)"=20
- # Sets the max number of water Pokemon in the world at a time (higher numbers = more spawns).
- I:"Max number of Water Pokemon (at one time)"=20
- # Shiny calculation uses 1/(shiny rate) to get odds of becoming Shiny.
- I:"Shiny spawn rate"=8192
- }
- starter_settings {
- I:"Level (min=5, max=100"=5
- B:Shiny=false
- }
- starters {
- S:"1 - First Choice"=Bulbasaur
- S:"2 - Second Choice"=Squirtle
- S:"3 - Third Choice"=Charmander
- S:"4 - Fourth Choice"=Chikorita
- S:"5 - Fifth Choice"=Totodile
- S:"6 - Sixth Choice"=Cyndaquil
- S:"7 - Seventh Choice"=Treecko
- S:"8 - Eighth Choice"=Mudkip
- S:"9 - Ninth Choice"=Torchic
- S:"_10 - Tenth Choice"=Turtwig
- S:"_11 - Eleventh Choice"=Piplup
- S:"_12 - Twelfth Choice"=Chimchar
- S:"_13 - Thirteenth Choice"=Snivy
- S:"_14 - Fourteenth Choice"=Oshawott
- S:"_15 - Fifteenth Choice"=Tepig
- }
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