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  1. //HL2 Framework v 2.0
  2.  
  3. ------------
  4. # INJECTOR #
  5. ------------
  6.  
  7. injector.delay 10000
  8. injector.disable_notifications 0
  9. injector.disable_sounds 0
  10.  
  11. --------------
  12. # ANTI-CHEAT #
  13. --------------
  14.  
  15. anticheat.process0 NULL
  16. anticheat.process1 NULL
  17. anticheat.process2 NULL
  18. anticheat.process3 NULL
  19. anticheat.process4 NULL
  20.  
  21. anticheat.screenshot->BitBlt 250,350
  22. anticheat.screenshot->D3D 90000,2500
  23.  
  24.  
  25.  
  26. buttons.hack.activate MOUSE5
  27. buttons.aimbot.activate MOUSE1
  28. buttons.bunnyhop.activate MOUSE3
  29. buttons.triggerbot.activate MOUSE4
  30.  
  31. aimbot.mode 1
  32. aimbot.min.aim.distance 1
  33. aimbot.max.aim.distance 200
  34. aimbot.thruwalls 1
  35. aimbot.target.switch 0
  36. aimbot.disable.jumping.target 1
  37. aimbot.draw.spot 1
  38. aimbot.draw.fov 1
  39.  
  40.  
  41. -------------
  42. # CROSSHAIR #
  43. -------------
  44.  
  45. crosshair.type 2
  46. crosshair.color 255,0,0
  47.  
  48. ---------
  49. # RADAR #
  50. ---------
  51.  
  52. radar.type 1
  53. radar.position 150,250,100
  54. radar.color 0,0,200,156
  55.  
  56. -------
  57. # ESP #
  58. -------
  59.  
  60. font.name Verdana
  61. font.size 15
  62.  
  63. model.t-models.color 255,0,0
  64. model.ct-models.color 0,0,255
  65. model.visible.color 0,255,0
  66.  
  67. esp.team.display 1
  68. esp.name 0
  69. esp.weapon 1
  70. esp.distance 1
  71. esp.health 0
  72. esp.money 0
  73. esp.visible 1
  74. esp.box 1,200,255
  75. esp.far 1
  76.  
  77.  
  78. -------------------
  79. # WEAPON SETTINGS #
  80. -------------------
  81.  
  82. weapon.usp.enabled 1
  83. weapon.usp.fov 35
  84. weapon.usp.delay.array 11,10,10
  85. weapon.usp.smooth.array 8,8,7
  86. weapon.usp.stand.vec.array 14,14,14
  87. weapon.usp.duck.vec.array 14,14,14
  88. weapon.usp.lock 0
  89. weapon.usp.triggerbot.mode 3
  90.  
  91. weapon.glock.enabled 0
  92. weapon.glock.fov 100
  93. weapon.glock.delay.array 0,0,0
  94. weapon.glock.smooth.array 0,0,0
  95. weapon.glock.stand.vec.array 14,14,14
  96. weapon.glock.duck.vec.array 14,14,14
  97. weapon.glock.lock 1
  98. weapon.glock.triggerbot.mode 2
  99.  
  100. weapon.deagle.enabled 1
  101. weapon.deagle.fov 37
  102. weapon.deagle.delay.array 14,13,13
  103. weapon.deagle.smooth.array 9,9,9
  104. weapon.deagle.stand.vec.array 14,14,14
  105. weapon.deagle.duck.vec.array 14,14,14
  106. weapon.deagle.lock 0
  107. weapon.deagle.triggerbot.mode 3
  108.  
  109. weapon.galil.enabled 0
  110. weapon.galil.fov 100
  111. weapon.galil.delay.array 0,0,0
  112. weapon.galil.smooth.array 0,0,0
  113. weapon.galil.stand.vec.array 14,14,14
  114. weapon.galil.duck.vec.array 14,14,14
  115. weapon.galil.lock 1
  116. weapon.galil.triggerbot.mode 2
  117.  
  118. weapon.famas.enabled 1
  119. weapon.famas.fov 30
  120. weapon.famas.delay.array 50,40,30
  121. weapon.famas.smooth.array 6,5,4
  122. weapon.famas.stand.vec.array 14,13,13
  123. weapon.famas.duck.vec.array 14,13,13
  124. weapon.famas.lock 0
  125. weapon.famas.triggerbot.mode 3
  126.  
  127. weapon.p228.enabled 0
  128. weapon.p228.fov 50
  129. weapon.p228.delay.array 0,0,0
  130. weapon.p228.smooth.array 0,0,0
  131. weapon.p228.stand.vec.array 14,14,14
  132. weapon.p228.duck.vec.array 14,14,14
  133. weapon.p228.lock 1
  134. weapon.p288.triggerbot.mode 2
  135.  
  136. weapon.elite.enabled 0
  137. weapon.elite.fov 50
  138. weapon.elite.delay.array 0,0,0
  139. weapon.elite.smooth.array 0,0,0
  140. weapon.elite.stand.vec.array 14,14,14
  141. weapon.elite.duck.vec.array 14,14,14
  142. weapon.elite.lock 1
  143. weapon.elite.triggerbot.mode 2
  144.  
  145. weapon.fiveseven.enabled 0
  146. weapon.fiveseven.fov 50
  147. weapon.fiveseven.delay.array 0,0,0
  148. weapon.fiveseven.smooth.array 0,0,0
  149. weapon.fiveseven.stand.vec.array 14,14,14
  150. weapon.fiveseven.duck.vec.array 14,14,14
  151. weapon.fiveseven.lock 1
  152. weapon.fiveseven.triggerbot.mode 2
  153.  
  154. weapon.xm.enabled 0
  155. weapon.xm.fov 100
  156. weapon.xm.delay.array 0,0,0
  157. weapon.xm.smooth.array 0,0,0
  158. weapon.xm.stand.vec.array 14,14,14
  159. weapon.xm.duck.vec.array 14,14,14
  160. weapon.xm.lock 1
  161. weapon.xm.triggerbot.mode 2
  162.  
  163. weapon.m3.enabled 0
  164. weapon.m3.fov 100
  165. weapon.m3.delay.array 0,0,0
  166. weapon.m3.smooth.array 0,0,0
  167. weapon.m3.stand.vec.array 14,14,14
  168. weapon.m3.duck.vec.array 14,14,14
  169. weapon.m3.lock 1
  170. weapon.m3.triggerbot.mode 2
  171.  
  172. weapon.mp5.enabled 0
  173. weapon.mp5.fov 100
  174. weapon.mp5.delay.array 0,0,0
  175. weapon.mp5.smooth.array 0,0,0
  176. weapon.mp5.stand.vec.array 14,14,14
  177. weapon.mp5.duck.vec.array 14,14,14
  178. weapon.mp5.lock 1
  179. weapon.mp5.triggerbot.mode 2
  180.  
  181. weapon.tmp.enabled 0
  182. weapon.tmp.fov 100
  183. weapon.tmp.delay.array 0,0,0
  184. weapon.tmp.smooth.array 0,0,0
  185. weapon.tmp.stand.vec.array 14,14,14
  186. weapon.tmp.duck.vec.array 14,14,14
  187. weapon.tmp.lock 1
  188. weapon.tmp.triggerbot.mode 2
  189.  
  190. weapon.p90.enabled 0
  191. weapon.p90.fov 100
  192. weapon.p90.delay.array 0,0,0
  193. weapon.p90.smooth.array 0,0,0
  194. weapon.p90.stand.vec.array 14,14,14
  195. weapon.p90.duck.vec.array 14,14,14
  196. weapon.p90.lock 1
  197. weapon.p90.triggerbot.mode 2
  198.  
  199. weapon.mac.enabled 0
  200. weapon.mac.fov 100
  201. weapon.mac.delay.array 0,0,0
  202. weapon.mac.smooth.array 0,0,0
  203. weapon.mac.stand.vec.array 14,14,14
  204. weapon.mac.duck.vec.array 14,14,14
  205. weapon.mac.lock 1
  206. weapon.mac.triggerbot.mode 2
  207.  
  208. weapon.ump.enabled 0
  209. weapon.ump.fov 100
  210. weapon.ump.delay.array 0,0,0
  211. weapon.ump.smooth.array 0,0,0
  212. weapon.ump.stand.vec.array 14,14,14
  213. weapon.ump.duck.vec.array 14,14,14
  214. weapon.ump.lock 1
  215. weapon.ump.triggerbot.mode 2
  216.  
  217. weapon.ak.enabled 1
  218. weapon.ak.fov 40
  219. weapon.ak.delay.array 110,110,90
  220. weapon.ak.smooth.array 6,6,5
  221. weapon.ak.stand.vec.array 14,13,13
  222. weapon.ak.duck.vec.array 14,13,13
  223. weapon.ak.lock 1
  224. weapon.ak.triggerbot.mode 3
  225.  
  226. weapon.sig.enabled 0
  227. weapon.sig.fov 100
  228. weapon.sig.delay.array 0,0,0
  229. weapon.sig.smooth.array 0,0,0
  230. weapon.sig.stand.vec.array 14,14,14
  231. weapon.sig.duck.vec.array 14,14,14
  232. weapon.sig.lock 1
  233. weapon.sig.triggerbot.mode 2
  234.  
  235. weapon.colt.enabled 1
  236. weapon.colt.fov 38
  237. weapon.colt.delay.array 105,105,90
  238. weapon.colt.smooth.array 6,6,4
  239. weapon.colt.stand.vec.array 14,13,13
  240. weapon.colt.duck.vec.array 14,13,13
  241. weapon.colt.lock 1
  242. weapon.colt.triggerbot.mode 3
  243.  
  244. weapon.aug.enabled 0
  245. weapon.aug.fov 100
  246. weapon.aug.delay.array 0,0,0
  247. weapon.aug.smooth.array 0,0,0
  248. weapon.aug.stand.vec.array 14,14,14
  249. weapon.aug.duck.vec.array 14,14,14
  250. weapon.aug.lock 1
  251. weapon.aug.triggerbot.mode 2
  252.  
  253. weapon.scout.enabled 0
  254. weapon.scout.fov 50
  255. weapon.scout.delay.array 0,0,0
  256. weapon.scout.smooth.array 0,0,0
  257. weapon.scout.stand.vec.array 14,14,14
  258. weapon.scout.duck.vec.array 14,14,14
  259. weapon.scout.lock 1
  260. weapon.scout.triggerbot.mode 2
  261.  
  262. weapon.awp.enabled 1
  263. weapon.awp.fov 37
  264. weapon.awp.delay.array 20,20,20
  265. weapon.awp.smooth.array 7,7,7
  266. weapon.awp.stand.vec.array 13,12,12
  267. weapon.awp.duck.vec.array 13,12,12
  268. weapon.awp.lock 1
  269. weapon.awp.triggerbot.mode 3
  270.  
  271. weapon.g3sg1.enabled 0
  272. weapon.g3sg1.fov 100
  273. weapon.g3sg1.delay.array 0,0,0
  274. weapon.g3sg1.smooth.array 0,0,0
  275. weapon.g3sg1.stand.vec.array 14,14,14
  276. weapon.g3sg1.duck.vec.array 14,14,14
  277. weapon.g3sg1.lock 1
  278. weapon.g3sg1.triggerbot.mode 2
  279.  
  280. weapon.sg550.enabled 0
  281. weapon.sg550.fov 100
  282. weapon.sg550.delay.array 0,0,0
  283. weapon.sg550.smooth.array 0,0,0
  284. weapon.sg550.stand.vec.array 14,14,14
  285. weapon.sg550.duck.vec.array 14,14,14
  286. weapon.sg550.lock 1
  287. weapon.sg550.triggerbot.mode 2
  288.  
  289. weapon.para.enabled 0
  290. weapon.para.fov 100
  291. weapon.para.delay.array 0,0,0
  292. weapon.para.smooth.array 0,0,0
  293. weapon.para.stand.vec.array 14,14,14
  294. weapon.para.duck.vec.array 14,14,14
  295. weapon.para.lock 1
  296. weapon.para.triggerbot.mode 2
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