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- //HL2 Framework v 2.0
- ------------
- # INJECTOR #
- ------------
- injector.delay 10000
- injector.disable_notifications 0
- injector.disable_sounds 0
- --------------
- # ANTI-CHEAT #
- --------------
- anticheat.process0 NULL
- anticheat.process1 NULL
- anticheat.process2 NULL
- anticheat.process3 NULL
- anticheat.process4 NULL
- anticheat.screenshot->BitBlt 250,350
- anticheat.screenshot->D3D 90000,2500
- buttons.hack.activate MOUSE5
- buttons.aimbot.activate MOUSE1
- buttons.bunnyhop.activate MOUSE3
- buttons.triggerbot.activate MOUSE4
- aimbot.mode 1
- aimbot.min.aim.distance 1
- aimbot.max.aim.distance 200
- aimbot.thruwalls 1
- aimbot.target.switch 0
- aimbot.disable.jumping.target 1
- aimbot.draw.spot 1
- aimbot.draw.fov 1
- -------------
- # CROSSHAIR #
- -------------
- crosshair.type 2
- crosshair.color 255,0,0
- ---------
- # RADAR #
- ---------
- radar.type 1
- radar.position 150,250,100
- radar.color 0,0,200,156
- -------
- # ESP #
- -------
- font.name Verdana
- font.size 15
- model.t-models.color 255,0,0
- model.ct-models.color 0,0,255
- model.visible.color 0,255,0
- esp.team.display 1
- esp.name 0
- esp.weapon 1
- esp.distance 1
- esp.health 0
- esp.money 0
- esp.visible 1
- esp.box 1,200,255
- esp.far 1
- -------------------
- # WEAPON SETTINGS #
- -------------------
- weapon.usp.enabled 1
- weapon.usp.fov 35
- weapon.usp.delay.array 11,10,10
- weapon.usp.smooth.array 8,8,7
- weapon.usp.stand.vec.array 14,14,14
- weapon.usp.duck.vec.array 14,14,14
- weapon.usp.lock 0
- weapon.usp.triggerbot.mode 3
- weapon.glock.enabled 0
- weapon.glock.fov 100
- weapon.glock.delay.array 0,0,0
- weapon.glock.smooth.array 0,0,0
- weapon.glock.stand.vec.array 14,14,14
- weapon.glock.duck.vec.array 14,14,14
- weapon.glock.lock 1
- weapon.glock.triggerbot.mode 2
- weapon.deagle.enabled 1
- weapon.deagle.fov 37
- weapon.deagle.delay.array 14,13,13
- weapon.deagle.smooth.array 9,9,9
- weapon.deagle.stand.vec.array 14,14,14
- weapon.deagle.duck.vec.array 14,14,14
- weapon.deagle.lock 0
- weapon.deagle.triggerbot.mode 3
- weapon.galil.enabled 0
- weapon.galil.fov 100
- weapon.galil.delay.array 0,0,0
- weapon.galil.smooth.array 0,0,0
- weapon.galil.stand.vec.array 14,14,14
- weapon.galil.duck.vec.array 14,14,14
- weapon.galil.lock 1
- weapon.galil.triggerbot.mode 2
- weapon.famas.enabled 1
- weapon.famas.fov 30
- weapon.famas.delay.array 50,40,30
- weapon.famas.smooth.array 6,5,4
- weapon.famas.stand.vec.array 14,13,13
- weapon.famas.duck.vec.array 14,13,13
- weapon.famas.lock 0
- weapon.famas.triggerbot.mode 3
- weapon.p228.enabled 0
- weapon.p228.fov 50
- weapon.p228.delay.array 0,0,0
- weapon.p228.smooth.array 0,0,0
- weapon.p228.stand.vec.array 14,14,14
- weapon.p228.duck.vec.array 14,14,14
- weapon.p228.lock 1
- weapon.p288.triggerbot.mode 2
- weapon.elite.enabled 0
- weapon.elite.fov 50
- weapon.elite.delay.array 0,0,0
- weapon.elite.smooth.array 0,0,0
- weapon.elite.stand.vec.array 14,14,14
- weapon.elite.duck.vec.array 14,14,14
- weapon.elite.lock 1
- weapon.elite.triggerbot.mode 2
- weapon.fiveseven.enabled 0
- weapon.fiveseven.fov 50
- weapon.fiveseven.delay.array 0,0,0
- weapon.fiveseven.smooth.array 0,0,0
- weapon.fiveseven.stand.vec.array 14,14,14
- weapon.fiveseven.duck.vec.array 14,14,14
- weapon.fiveseven.lock 1
- weapon.fiveseven.triggerbot.mode 2
- weapon.xm.enabled 0
- weapon.xm.fov 100
- weapon.xm.delay.array 0,0,0
- weapon.xm.smooth.array 0,0,0
- weapon.xm.stand.vec.array 14,14,14
- weapon.xm.duck.vec.array 14,14,14
- weapon.xm.lock 1
- weapon.xm.triggerbot.mode 2
- weapon.m3.enabled 0
- weapon.m3.fov 100
- weapon.m3.delay.array 0,0,0
- weapon.m3.smooth.array 0,0,0
- weapon.m3.stand.vec.array 14,14,14
- weapon.m3.duck.vec.array 14,14,14
- weapon.m3.lock 1
- weapon.m3.triggerbot.mode 2
- weapon.mp5.enabled 0
- weapon.mp5.fov 100
- weapon.mp5.delay.array 0,0,0
- weapon.mp5.smooth.array 0,0,0
- weapon.mp5.stand.vec.array 14,14,14
- weapon.mp5.duck.vec.array 14,14,14
- weapon.mp5.lock 1
- weapon.mp5.triggerbot.mode 2
- weapon.tmp.enabled 0
- weapon.tmp.fov 100
- weapon.tmp.delay.array 0,0,0
- weapon.tmp.smooth.array 0,0,0
- weapon.tmp.stand.vec.array 14,14,14
- weapon.tmp.duck.vec.array 14,14,14
- weapon.tmp.lock 1
- weapon.tmp.triggerbot.mode 2
- weapon.p90.enabled 0
- weapon.p90.fov 100
- weapon.p90.delay.array 0,0,0
- weapon.p90.smooth.array 0,0,0
- weapon.p90.stand.vec.array 14,14,14
- weapon.p90.duck.vec.array 14,14,14
- weapon.p90.lock 1
- weapon.p90.triggerbot.mode 2
- weapon.mac.enabled 0
- weapon.mac.fov 100
- weapon.mac.delay.array 0,0,0
- weapon.mac.smooth.array 0,0,0
- weapon.mac.stand.vec.array 14,14,14
- weapon.mac.duck.vec.array 14,14,14
- weapon.mac.lock 1
- weapon.mac.triggerbot.mode 2
- weapon.ump.enabled 0
- weapon.ump.fov 100
- weapon.ump.delay.array 0,0,0
- weapon.ump.smooth.array 0,0,0
- weapon.ump.stand.vec.array 14,14,14
- weapon.ump.duck.vec.array 14,14,14
- weapon.ump.lock 1
- weapon.ump.triggerbot.mode 2
- weapon.ak.enabled 1
- weapon.ak.fov 40
- weapon.ak.delay.array 110,110,90
- weapon.ak.smooth.array 6,6,5
- weapon.ak.stand.vec.array 14,13,13
- weapon.ak.duck.vec.array 14,13,13
- weapon.ak.lock 1
- weapon.ak.triggerbot.mode 3
- weapon.sig.enabled 0
- weapon.sig.fov 100
- weapon.sig.delay.array 0,0,0
- weapon.sig.smooth.array 0,0,0
- weapon.sig.stand.vec.array 14,14,14
- weapon.sig.duck.vec.array 14,14,14
- weapon.sig.lock 1
- weapon.sig.triggerbot.mode 2
- weapon.colt.enabled 1
- weapon.colt.fov 38
- weapon.colt.delay.array 105,105,90
- weapon.colt.smooth.array 6,6,4
- weapon.colt.stand.vec.array 14,13,13
- weapon.colt.duck.vec.array 14,13,13
- weapon.colt.lock 1
- weapon.colt.triggerbot.mode 3
- weapon.aug.enabled 0
- weapon.aug.fov 100
- weapon.aug.delay.array 0,0,0
- weapon.aug.smooth.array 0,0,0
- weapon.aug.stand.vec.array 14,14,14
- weapon.aug.duck.vec.array 14,14,14
- weapon.aug.lock 1
- weapon.aug.triggerbot.mode 2
- weapon.scout.enabled 0
- weapon.scout.fov 50
- weapon.scout.delay.array 0,0,0
- weapon.scout.smooth.array 0,0,0
- weapon.scout.stand.vec.array 14,14,14
- weapon.scout.duck.vec.array 14,14,14
- weapon.scout.lock 1
- weapon.scout.triggerbot.mode 2
- weapon.awp.enabled 1
- weapon.awp.fov 37
- weapon.awp.delay.array 20,20,20
- weapon.awp.smooth.array 7,7,7
- weapon.awp.stand.vec.array 13,12,12
- weapon.awp.duck.vec.array 13,12,12
- weapon.awp.lock 1
- weapon.awp.triggerbot.mode 3
- weapon.g3sg1.enabled 0
- weapon.g3sg1.fov 100
- weapon.g3sg1.delay.array 0,0,0
- weapon.g3sg1.smooth.array 0,0,0
- weapon.g3sg1.stand.vec.array 14,14,14
- weapon.g3sg1.duck.vec.array 14,14,14
- weapon.g3sg1.lock 1
- weapon.g3sg1.triggerbot.mode 2
- weapon.sg550.enabled 0
- weapon.sg550.fov 100
- weapon.sg550.delay.array 0,0,0
- weapon.sg550.smooth.array 0,0,0
- weapon.sg550.stand.vec.array 14,14,14
- weapon.sg550.duck.vec.array 14,14,14
- weapon.sg550.lock 1
- weapon.sg550.triggerbot.mode 2
- weapon.para.enabled 0
- weapon.para.fov 100
- weapon.para.delay.array 0,0,0
- weapon.para.smooth.array 0,0,0
- weapon.para.stand.vec.array 14,14,14
- weapon.para.duck.vec.array 14,14,14
- weapon.para.lock 1
- weapon.para.triggerbot.mode 2
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