quadraaceps

tressa 3 char cait (primrose + therion)

May 25th, 2020 (edited)
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  1. adapted from mamgar (you can read his notes here: https://pastebin.com/42GQ8jHD)
  2.  
  3. introduction:
  4. - this is a 3 character adaptation of the 4 character cait route and is currently the fastest route
  5. - both omar and esmeralda are rng dependent; more detailed guide: https://youtu.be/88aQIauerkg
  6. - extra money from discounts can be used to purchase an extra m stone (skipping dancers is +900)
  7.  
  8. tressa 1
  9. go to shop
  10. buy and equip: wolfs bow
  11. break / flee from all encounters
  12. grape if took damage
  13.  
  14. mikk and makk
  15. t1-2: tradewinds mikk
  16. t3: tradewinds mikk (break)
  17. t4: tradewinds +3 mikk (kill)
  18. t5-9: (read notes)
  19. t10: bow (break)
  20. t11: tradewinds +3
  21. *heal as needed
  22.  
  23. notes
  24. - to break makk, need to do the following moves (not necessarily in order): tradewinds, tradewinds +3, bow, bow
  25. - use 1st grape when unable to take any more hits
  26. - use 2nd grape if unable to take any more hits, otherwise defend on t9
  27. - makk always buffs himself the 1st turn when he is alone
  28. - makk will do 2 of the following moves before charging pirates pride: attack, mutiny, slice
  29. - charging pirates pride makes makk act last on the next turn
  30. - boosted slice does 58-59 (45-46 with defend)
  31. - pirates pride does 130-135
  32. - unboosted slice does 38-39 (29-30 with defend)
  33.  
  34. evasive manoeuvres
  35. get scholar shrine
  36. kill cait with ice m along the way
  37. optional: after killing cait, teach hired help
  38. scholar shrine encounter: dancers +1, bow, bow +1 (break) or yolo flee
  39. get wind amulet if used dancers
  40.  
  41. menu after scholar shrine
  42. jobs
  43. tressa: hired help (if not yet taught), scholar, 2 skills
  44.  
  45. support skills
  46. tressa: evasive manoeuvres
  47.  
  48. exploration
  49. go to purgation
  50. get light l, 20k
  51. tp rippletide, get warrior shrine
  52. get 1.2k along the way
  53. get merchant shrine
  54. s&q along the way (moonstruck coast)
  55. go to grandport
  56. reset step counter at goldshore along the way
  57. get 20k, s&q, then get thunder l along the way
  58. purchase fire m, ice m, wind l, pom l
  59. get silver pouch, artwork, 25k
  60.  
  61. prim 1
  62. tp rippletide, go to sunshade, recruit prim
  63. get old coin along the way
  64. helgenish: ice m, fire m
  65.  
  66. tressa 2 start
  67. go to quarrycrest, start tressa 2
  68. purchase thunder m, thunder l
  69. purchase fire m
  70. get fools gold ore
  71. after last story purchase, tp grandport, go to loch
  72. get wind l, 30k
  73.  
  74. therion 1
  75. tp quarrycrest, go to bolderfall, recruit therion
  76. can s&q on 2nd screen or yolo run
  77. heathcote: thunder l, thunder m
  78. steal pom s, nourish s (lady near entrance)
  79.  
  80. tressa 2 cont
  81. get hunter shrine
  82. get olive l
  83. tag victors hollow, tp quarrycrest, finish tressa 2
  84. kill an encounter with an l stone
  85. if killed encounter outside, s&q on 2nd screen inside manse
  86. get hasty helm
  87.  
  88. menu before omar
  89. equipment
  90. tressa: unequip all
  91. prim: optimise
  92.  
  93. jobs
  94. tressa: merchant + sidestep (if 130 jp), hunter, leghold
  95. prim: incite (if 130 jp), thousand spears
  96. therion: armour corrosive, merchant, sidestep (if 130 jp), hired help
  97.  
  98. items
  99. nourish s prim if below lv7, otherwise nourish s therion
  100. heal to full
  101.  
  102. omar
  103. t1
  104. tressa: l stone / mercs / spear +1
  105. prim: l stone / dagger +1
  106. therion: l stone / mercs / dagger +1
  107.  
  108. t2
  109. tressa: spear +1 / m stone (if broken)
  110. prim: thousand spears / dagger +2 (break)
  111. therion: armour corrosive
  112.  
  113. t3
  114. any merchant: vets +3
  115. anyone: m stone
  116.  
  117. notes:
  118. - kill adds with 2 l stones (wind or thunder)
  119. - do not use 1st l stone if right before add
  120. - can use 1 pom m if needed
  121.  
  122. tressa 3
  123. tp victors hollow, start tressa 3
  124. s&q on 2nd screen, then get 15k
  125.  
  126. venomtooth tiger
  127. t1
  128. tressa: rain of arrows
  129. prim: defend
  130. therion: pom l tressa
  131.  
  132. t2
  133. tressa: collect +3 / vets +2 (if after therion) / vets +3 (if after therion + after prim on t3)
  134. prim: thousand spears (break)
  135. therion: armour corrosive
  136.  
  137. t3
  138. 1st merchant: collect +3
  139. 2nd merchant: vets +3
  140. prim: pom s tressa (if before tressa) / l stone
  141.  
  142. tressa 4
  143. tp grandport, start chapter 4
  144. sell for 88.2k+, can sell hasty helm if needed
  145. get thunder l / wind l if needed
  146. teach incite if not done so, optionally teach sidestep to both merchants
  147.  
  148. esmeralda
  149. t1
  150. tressa: wind l
  151. prim: thousand spears (break)
  152. therion: armour corrosive
  153.  
  154. t2
  155. tressa: vets +2
  156. prim: incite
  157. therion: vets +2
  158.  
  159. t3
  160. tressa: leghold
  161. prim: -
  162. therion: olive
  163.  
  164. t4
  165. tressa: rain of arrows
  166. prim: incite
  167. therion: collect
  168.  
  169. t5
  170. tressa: rain of arrows (break)
  171. prim: -
  172. therion: armour corrosive
  173.  
  174. t6
  175. tressa: vets +3
  176. prim: -
  177. therion: vets +3
  178.  
  179. notes:
  180. - above fight is ideal; do not break on the same turn if people die
  181. - if people die, olive and try to break on a later turn
  182.  
  183. backup script (if failed collect)
  184. t5
  185. tressa: rain of arrows (break)
  186. prim: -
  187. therion: olive
  188.  
  189. t6
  190. any merchant: collect
  191. prim: incite
  192.  
  193. t7
  194. tressa: leghold
  195. prim: -
  196. therion: olive
  197.  
  198. t8
  199. 1st merchant: spear +3 / dagger +3
  200. 2nd merchant: spear +2 / dagger +2
  201. prim: incite
  202.  
  203. t9
  204. tressa: tradewinds
  205. prim: -
  206. therion: armour corrosive
  207.  
  208. t10
  209. tressa: vets +3
  210. prim: -
  211. therion: vets +3
  212.  
  213. notes:
  214. - leave esme on 1 shield on t8
  215. - can use dancers if have extra money
RAW Paste Data