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- -- Subscribe to ZhenX on Youtube
- -- Credits to the Owner
- -- This is for Tools
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.Character
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Tool" then
- x = Instance.new("Attachment")
- s = Instance.new("RopeConstraint")
- v.Handle.CanCollide = true
- x.Parent = v.Handle
- s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- s.Attachment1 = game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment
- s.Attachment0 = v.Handle.Attachment
- s.Length = 100
- s.Visible = true
- wait()
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v.Name == "RightGrip" then
- v:Destroy()
- end
- end
- while wait() do
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Tool" then
- v.Handle.Velocity = Vector3.new(math.random(-100, 100), 5, math.random(-100, 100))
- end
- end
- end
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