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Jan 23rd, 2018
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  1.  
  2. (0:32) When a furre says something with {!item } in it,
  3. (1:11) and the triggering furre has got shared control (or is the dream owner),
  4. (5:314) set variable %itemplacer to the number the triggering furre just said or emoted.
  5. (3:5) where the triggering furre is at, not moving,
  6. (5:4) place object type %itemplacer.
  7.  
  8. (0:32) When a furre says something with {!floor } in it,
  9. (1:11) and the triggering furre has got shared control (or is the dream owner),
  10. (5:314) set variable %floorplacer to the number the triggering furre just said or emoted.
  11. (3:5) where the triggering furre is at, not moving,
  12. (5:1) set the floor to type %floorplacer.
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