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  1. void Deck_Creator(cards* deck) {            // od 5 do 13 == od 20 do 52
  2.     for (int i = 0; i < SIZE; i++) {
  3.         deck[i].suit = (Suit)(i % 4);
  4.         deck[i].power = (Power)(i % 13);
  5.     }
  6.  
  7. }
  8.  
  9. void Display_Deck(cards* deck) {
  10.     for (int i = 0; i < SIZE; i++) {
  11.  
  12.         if (deck[i].suit == Diamonds) {
  13.             cout << "Diamond ";
  14.         }
  15.         else if (deck[i].suit == Hearts) {
  16.             cout << "Heart ";
  17.         }
  18.         else if (deck[i].suit == Spades) {
  19.             cout << "Spade ";
  20.         }
  21.         else if (deck[i].suit == Clubs) {
  22.             cout << "Club ";
  23.         }
  24.         //if (deck[i].power >= 3) {
  25.             cout << " " << deck[i].power << " | ";
  26.         //}
  27.         //else cout
  28.     }
  29. }
  30.  
  31. void Deck_Shuffler(cards* deck) {
  32.     int changer = 0;               // Index of changed card
  33.     cards temp = {};             // Temporary holding place for changing
  34.     srand(time(NULL));            // Function to get random numbers with current time
  35.     for (int i = 0; i < SIZE; i++) {
  36.         changer = rand() % SIZE;   // Generating random number from 0 to 51
  37.         temp = deck[i];
  38.         deck[i] = deck[changer];  // if changer = i
  39.         deck[changer] = temp;
  40.     }
  41. }
  42.  
  43. void Deck1_Creator(cards* deck1, cards* deck, decks* q_deck1) {
  44.     for (int i = 0; i < HALF_SIZE; i++) {
  45.         memcpy(&deck1[i], &deck[i], sizeof(cards));  // Copying content using memcpy function
  46.     }
  47.     q_deck1->p_deck = deck1;
  48.     q_deck1->size = HALF_SIZE;
  49. }
  50.  
  51. void Deck2_Creator(cards* deck, cards* deck2, decks* q_deck2) {
  52.     int i = HALF_SIZE;
  53.     for (int i = 26; i < SIZE; i++) {
  54.         deck2[i - HALF_SIZE] = deck[i];   // Simple copying struct array content into another array
  55.     }
  56.     q_deck2->p_deck = deck2;
  57.     q_deck2->size = HALF_SIZE;
  58. }
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