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- SquareDaude = [square0, square1, square2, square3, square4, square5, square6, square7, square8]
- turn = 1
- winner = ""
- while 1:
- for event in pygame.event.get():
- if event.type == pygame.QUIT: sys.exit()
- if event.type == pygame.MOUSEBUTTONDOWN:
- daude, daude2 = event.pos
- for i, sqr in enumerate(squareDaude):
- if sqr.collidepoint(daude, daude2):
- print(daude, daude2)
- print(i)
- whoseTurn()
- onClick(i)
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