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- QQS Future Setting
- 25 Character Points max on stats, 15 limit per stat, 1 minimum. 1 CP equals 1 Stat point.
- Stats
- SI
- LE
- RE
- SP
- REACTIONS - This is LE+1/2 SP, and is used for initiative, and other "surprise" checks.
- 20 maximum CP on skills. 2 Skill points equals 1 CP.
- Skills
- Acrobatics -LE- Your ability to perform feats of dexterity
- Athletics -SI- Your ability to perform feats of strength
- Bashing -SI- Your skill with blunt melee weapons, such as bats, hammers, etc.
- Bluff -SP- Your ability to tell a convincing lie
- Cooking -RE- Your culinary ability
- Devices -RE- Your knowledge of and ability with electronics
- Computing -RE- Your knowledge of and ability with computers
- Diplomacy -SP- Your ability to turn a situation in your favour with words
- Driving -LE- Your capability to handle a vehicle (Land)
- Piloting -LE- Your capability to handle a vehicle (Air)
- Intimidation -SP- Your ability to make people do what you say
- Engines -RE- Your knowledge of and ability with engineering
- Handguns -LE- Your skill with pistols, revolvers, etc.
- Medicine -RE- Your knowledge of the practice of first-aid and medical treatment
- Navigation -RE- Your skill with getting around places
- Rifles -LE- Your skill with repeaters, sniper rifles, etc.
- Scavenging -SP- Your ability to find useful things and turn junk into tools
- Sense Motive -SP- Your ability to perceive the emotions and intentions of others.
- Shotguns -LE- Your skill with scatter weapons
- Slashing -SI- Your skill with bladed melee weapons, such as swords, knives, etc.
- Unarmed -SI- Your ability to fuck up a dude with your bare hands
- Street Smarts -SP- Your ability to survive in the urban jungle
- Book Smarts -RE- Your knowledge and know-how of all things intelligent
- Underhandedness -LE- Your ability to hide things from unwanted eyes
- You may spend no more than 20 character points on your advantages, listed below. Advantage costs are listed with the advantage.
- -Advantages-
- Cloud Storage (10, requires cybernetic brain augments) - Upon dying, a restoration point is saved upon a portable drive, able to be placed into a new, empty body.
- Try To Curve The Bullet (5) - You can make a relative SP check to curve the path of a bullet around a target, into another.
- Bilingual (1) - You know how to speak in a second language. If you spend two character points on this advantage, you are fluent. This advantage can be taken multiple times.
- Careful Aim (2) - On any turn in which you do not move, increase the maximum damage of a rifle by 3.
- Cleave (2) - When using a slashing weapon, you may attempt to attack two adjacent enemies in a row. You may only attack the second if the first attack is successful. If you take this advantage twice, you can attack three enemies.
- Finesse (2) - You may use one Sinew-based skill as if it were Legerity-based. This advantage can be taken multiple times. This advantage cannot be used with Athletics.
- Intuition (2) - You may use one Reason-based skill as if it were Spirit-based. This advantage can be taken multiple times.
- Material Goods (3) - You gain 5 equipment points, to be spent on starting equipment. This advantage can be taken multiple times.
- Slow and Steady (2) - You may use one Legerity-based skill as if it were Sinew-based. This advantage can be taken multiple times. This advantage cannot be used with Acrobatics.
- Studied Approach (2) - You may use one Spirit-based skill as if it were Reason-based. This advantage can be taken multiple times.
- Airport Security Nightmare (5) - This gives you 10 augmentation points to spend on augmentation parts.
- Damn Mutie (5) - This gives you 10 mutation points.
- -Augmentations-
- HyperTech Mechlegs (5 AP) - Gives a +2 bonus to SI when in relation to leg-based checks. Add-ons can be bought.
- HyperTech Cyberarms (5 AP) - Gives a +2 bonus to SI when in relation to arm-based checks. Add-ons can be bought.
- FOX Ultrahuman Blasterhand (2 AP, must have HyperTech Cyberarms) - Gives a primary energy weapon in replacement of a hand.
- Equipment
- Computer Interface Gloves v3.1 (5 EP) - Top of the line CIGs, allowing for a holographic interaction with a cloud-stored personal computer. This version has increased connection speed, along other capabilities. (+3 to computer-related checks)
- Computer Interface Gloves v1.89 (3 EP) - An obselete version of the same hardware, allows a similar experience, but with lessened capabilities and generally a less user-friendly interface. (+1 on computer-related checks)
- Multilens (2 EP) - A multilens is a contact lens that uses augmented reality to provide extra information, including a news feed, time and other upgradable applications.
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