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- Shader "TKZZ/Cel"
- {
- Properties
- {
- _Diffuse("Diffuse", Color) = (0.8, 0.8, 0.8, 1.0)
- _DiffuseTexture("Diffuse Texture", 2D) = "white" {}
- _Shadow("Shadow", Color) = (0.0, 0.0, 0.0, 1.0)
- _ShadowBlur("Shadow Blur", float) = 0.0
- _ShadowAngle("Shadow Threshold", float) = 90.0
- _SpecularStrength("Specular Strength", float) = 0.0
- _SpecularAngle("Specular Angle", float) = 90.0
- _SpecularBlur("Specular Blur", float) = 15.0
- _StrokeColor("StrokeColor", Color) = (0.5, 0.5, 0.5, 1.0)
- _StrokeWidth("StrokeWidth", float) = 1
- _SSSColor("SSS Color", Color) = (0.8, 0.8, 0.8, 1.0)
- _SSSStrength("SSS Strength", float) = 0.0
- }
- SubShader
- {
- /*Pass
- {
- Tags{"RenderType" = "Opaque" }
- LOD 200
- Cull Front
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
- #include "CelEdge.cginc"
- ENDCG
- }*/
- Pass
- {
- Tags{"RenderType" = "Opaque" }
- LOD 200
- Cull Off
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
- #include "Cel.cginc"
- ENDCG
- }
- }
- Fallback Off
- }
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