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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 8 threads
  8. materialPath: D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf\materials
  9. Loading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.vmf
  10. Patching WVT material: maps/arena_centralcomputing_a2/dev/dev_blendmeasure2_wvt_patch
  11. Patching WVT material: maps/arena_centralcomputing_a2/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 54 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  35. Overlay touching too many faces (touching 78, max 64)
  36. Overlay overlays/black_gradient at -384.0 160.0 3520.0
  37.  
  38. ** Executing...
  39. ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -fast -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
  41.  
  42. Valve Software - vvis.exe (Jun 14 2017)
  43. fastvis = true
  44. 8 threads
  45. reading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
  46. reading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.prt
  47. 188 portalclusters
  48. 388 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Optimized: 1408 visible clusters (6.43%)
  51. Total clusters visible: 21890
  52. Average clusters visible: 116
  53. Building PAS...
  54. Average clusters audible: 183
  55. visdatasize:10072 compressed from 9024
  56. writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
  57. 0 seconds elapsed
  58.  
  59. ** Executing...
  60. ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vrad.exe"
  61. ** Parameters: -bounce 2 -noextra -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
  62.  
  63. Valve Software - vrad.exe SSE (Jun 14 2017)
  64.  
  65. Valve Radiosity Simulator
  66. 8 threads
  67. [Reading texlights from 'lights.rad']
  68. unknown light specifier type - lights
  69.  
  70. [56 texlights parsed from 'lights.rad']
  71.  
  72. Loading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
  73. Setting up ray-trace acceleration structure... Done (0.17 seconds)
  74. 1646 faces
  75. 205371 square feet [29573470.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 1646 patches before subdivision
  79. 175198 patches after subdivision
  80. 48 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
  83. transfers 39833778, max 1077
  84. transfer lists: 303.9 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(334667, 331189, 286204)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. Bounce #2 added RGB(150279, 147126, 111429)
  89. Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
  90. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. FinalLightFace Done
  92. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  93. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 2/1024 96/49152 ( 0.2%)
  100. brushes 379/8192 4548/98304 ( 4.6%)
  101. brushsides 2531/65536 20248/524288 ( 3.9%)
  102. planes 620/65536 12400/1310720 ( 0.9%)
  103. vertexes 2116/65536 25392/786432 ( 3.2%)
  104. nodes 310/65536 9920/2097152 ( 0.5%)
  105. texinfos 151/12288 10872/884736 ( 1.2%)
  106. texdata 29/2048 928/65536 ( 1.4%)
  107. dispinfos 0/0 0/0 ( 0.0%)
  108. disp_verts 0/0 0/0 ( 0.0%)
  109. disp_tris 0/0 0/0 ( 0.0%)
  110. disp_lmsamples 0/0 0/0 ( 0.0%)
  111. faces 1646/65536 92176/3670016 ( 2.5%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 554/65536 31024/3670016 ( 0.8%)
  114. leaves 313/65536 10016/2097152 ( 0.5%)
  115. leaffaces 1763/65536 3526/131072 ( 2.7%)
  116. leafbrushes 555/65536 1110/131072 ( 0.8%)
  117. areas 2/256 16/2048 ( 0.8%)
  118. surfedges 9571/512000 38284/2048000 ( 1.9%)
  119. edges 5548/256000 22192/1024000 ( 2.2%)
  120. LDR worldlights 48/8192 4224/720896 ( 0.6%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 0/32768 0/393216 ( 0.0%)
  123. waterstrips 84/32768 840/327680 ( 0.3%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 1965/65536 3930/131072 ( 3.0%)
  126. cubemapsamples 0/1024 0/16384 ( 0.0%)
  127. overlays 2/512 704/180224 ( 0.4%)
  128. LDR lightdata [variable] 14250124/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 10072/16777216 ( 0.1%)
  131. entdata [variable] 42183/393216 (10.7%)
  132. LDR ambient table 313/65536 1252/262144 ( 0.5%)
  133. HDR ambient table 313/65536 1252/262144 ( 0.5%)
  134. LDR leaf ambient 1308/65536 36624/1835008 ( 2.0%)
  135. HDR leaf ambient 313/65536 8764/1835008 ( 0.5%)
  136. occluders 0/0 0/0 ( 0.0%)
  137. occluder polygons 0/0 0/0 ( 0.0%)
  138. occluder vert ind 0/0 0/0 ( 0.0%)
  139. detail props [variable] 1/12 ( 8.3%)
  140. static props [variable] 1/7960 ( 0.0%)
  141. pakfile [variable] 1510/0 ( 0.0%)
  142. physics [variable] 124668/4194304 ( 3.0%)
  143. physics terrain [variable] 2/1048576 ( 0.0%)
  144.  
  145. Level flags = 0
  146.  
  147. Total triangle count: 4069
  148. Writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
  149. 9 seconds elapsed
  150.  
  151. ** Executing...
  152. ** Command: Copy File
  153. ** Parameters: "d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp" "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf\maps\arena_centralcomputing_a2.bsp"
  154.  
  155.  
  156. ** Executing...
  157. ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\hl2.exe"
  158. ** Parameters: -allowdebug -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" +map "arena_centralcomputing_a2"
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