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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf\materials
- Loading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.vmf
- Patching WVT material: maps/arena_centralcomputing_a2/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/arena_centralcomputing_a2/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Overlay touching too many faces (touching 78, max 64)
- Overlay overlays/black_gradient at -384.0 160.0 3520.0
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -fast -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 8 threads
- reading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
- reading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.prt
- 188 portalclusters
- 388 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 1408 visible clusters (6.43%)
- Total clusters visible: 21890
- Average clusters visible: 116
- Building PAS...
- Average clusters audible: 183
- visdatasize:10072 compressed from 9024
- writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" "d:\hammer tf2\underground\a2\arena_centralcomputing_a2"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 1646 faces
- 205371 square feet [29573470.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1646 patches before subdivision
- 175198 patches after subdivision
- 48 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 39833778, max 1077
- transfer lists: 303.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(334667, 331189, 286204)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(150279, 147126, 111429)
- Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 379/8192 4548/98304 ( 4.6%)
- brushsides 2531/65536 20248/524288 ( 3.9%)
- planes 620/65536 12400/1310720 ( 0.9%)
- vertexes 2116/65536 25392/786432 ( 3.2%)
- nodes 310/65536 9920/2097152 ( 0.5%)
- texinfos 151/12288 10872/884736 ( 1.2%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1646/65536 92176/3670016 ( 2.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 554/65536 31024/3670016 ( 0.8%)
- leaves 313/65536 10016/2097152 ( 0.5%)
- leaffaces 1763/65536 3526/131072 ( 2.7%)
- leafbrushes 555/65536 1110/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9571/512000 38284/2048000 ( 1.9%)
- edges 5548/256000 22192/1024000 ( 2.2%)
- LDR worldlights 48/8192 4224/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1965/65536 3930/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 14250124/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 10072/16777216 ( 0.1%)
- entdata [variable] 42183/393216 (10.7%)
- LDR ambient table 313/65536 1252/262144 ( 0.5%)
- HDR ambient table 313/65536 1252/262144 ( 0.5%)
- LDR leaf ambient 1308/65536 36624/1835008 ( 2.0%)
- HDR leaf ambient 313/65536 8764/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7960 ( 0.0%)
- pakfile [variable] 1510/0 ( 0.0%)
- physics [variable] 124668/4194304 ( 3.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4069
- Writing d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\hammer tf2\underground\a2\arena_centralcomputing_a2.bsp" "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf\maps\arena_centralcomputing_a2.bsp"
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -allowdebug -game "D:\Program Files (x86)\Steamnew\steamapps\common\Team Fortress 2\tf" +map "arena_centralcomputing_a2"
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