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Jul 16th, 2018
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  1. [SystemSettings]
  2. EnableHighPolyChars=False
  3. OnlyStreamInTextures=True
  4. Trilinear=False
  5. OneFrameThreadLag=True
  6. bForceStaticTerrain=True
  7. StaticDecals=False
  8. DynamicDecals=False
  9. UnbatchedDecals=False
  10. DecalCullDistanceScale=0.100000
  11. DynamicLights=True
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. CompositeDynamicLights=False
  15. SHSecondaryLighting=False
  16. DirectionalLightmaps=False
  17. MotionBlur=False
  18. MotionBlurPause=False
  19. MotionBlurSkinning=0
  20. DepthOfField=False
  21. AmbientOcclusion=False
  22. Bloom=False
  23. bAllowLightShafts=False
  24. Distortion=False
  25. FilteredDistortion=False
  26. DropParticleDistortion=True
  27. bAllowDownsampledTranslucency=False
  28. SpeedTreeLeaves=False
  29. SpeedTreeFronds=False
  30. LensFlares=False
  31. FogVolumes=False
  32. FloatingPointRenderTargets=False
  33. UseVsync=False
  34. Fullscreen=True
  35. AllowD3D10=False
  36. AllowD3D11=False
  37. AllowRadialBlur=False
  38. AllowSubsurfaceScattering=False
  39. SkeletalMeshLODBias=50
  40. ParticleLODBias=10
  41. DetailMode=0
  42. MaxAnisotropy=0
  43. MaxMultisamples=0
  44. MinShadowResolution=32
  45. MinPreShadowResolution=8
  46. MaxShadowResolution=0
  47. MaxWholeSceneDominantShadowResolution=128
  48. ShadowFadeResolution=128
  49. PreShadowFadeResolution=16
  50. ShadowFadeExponent=0.100000
  51. PlayerShadowFadeResolution=1
  52. ResX=1280
  53. ResY=1024
  54. SceneCaptureStreamingMultiplier=1.000000
  55. ShadowTexelsPerPixel=0.000000
  56. PreShadowResolutionFactor=0.500000
  57. bAllowBetterModulatedShadows=False
  58. bAllowWholeSceneDominantShadows=False
  59. Borderless=False
  60. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Effects=(MinLODSize=2,MaxLODSize=2,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=2,MaxLODSize=2,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=2,MaxLODSize=2,LODBias=3,MinMagFilter=Linear,MipFilter=Point)
  78. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Helmet=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  80. TEXTUREGROUP_HelmetNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  81. TEXTUREGROUP_HelmetSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  82. TEXTUREGROUP_Hair=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  83. TEXTUREGROUP_HairNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  84. TEXTUREGROUP_HairSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  85. TEXTUREGROUP_UI_Large=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  86. m_TrShadowLODGroup=0
  87. m_TrTextureLODGroup=1
  88. ShadowFilterQualityBias=-1
  89. TEXTUREGROUP_Lightmap=(MinLODSize=2,MaxLODSize=4,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_Shadowmap=(MinLODSize=2,MaxLODSize=4,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=4,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  94. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=2,MaxLODSize=2,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98.  
  99. [TribesGame.TrAudioSettings]
  100. m_nVolumeMaster=30
  101. m_nVolumeEffects=100
  102. m_nVolumeMusic=10
  103. m_nVolumeVoice=100
  104.  
  105. [WinDrv.WindowsClient]
  106. DisplayGamma=2.5
  107.  
  108. [TribesGame.TrGameEngine]
  109. bSmoothFrameRate=True
  110. MaxSmoothedFrameRate=125.000000
  111. AllowScreenDoorFade=False
  112. AllowNvidiaStereo3d=False
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.GameViewportClient]
  116. bUseHardwareCursorWhenWindowed=TRUE
  117.  
  118. [TribesGame.TrDevice]
  119. m_bTinyWeaponsEnabled=True
  120. Bob=0.000
  121. bWeaponBob=False
  122.  
  123. [Engine.Engine]
  124. bForceStaticTerrain=True
  125.  
  126. [Engine.ISVHacks]
  127. bInitializeShadersOnDemand=False
  128. DisableATITextureFilterOptimizationChecks=True
  129. UseMinimalNVIDIADriverShaderOptimization=True
  130. PumpWindowMessagesWhenRenderThreadStalled=False
  131.  
  132. [TextureStreaming]
  133. PoolSize=250
  134. MemoryMargin=20
  135. MemoryLoss=0
  136. HysteresisLimit=20
  137. DropMipLevelsLimit=16
  138. StopIncreasingLimit=12
  139. StopStreamingLimit=8
  140. MinEvictSize=10
  141. MinFudgeFactor=1
  142. FudgeFactorIncreaseRateOfChange=0.5
  143. FudgeFactorDecreaseRateOfChange=-0.4
  144. MinRequestedMipsToConsider=11
  145. MinTimeToGuaranteeMinMipCount=2
  146. MaxTimeToGuaranteeMinMipCount=12
  147. UseTextureFileCache=TRUE
  148. LoadMapTimeLimit=5.0
  149. LightmapStreamingFactor=0.04
  150. ShadowmapStreamingFactor=0.04
  151. MaxLightmapRadius=2000.0
  152. AllowStreamingLightmaps=True
  153. TextureFileCacheBulkDataAlignment=1
  154. UsePriorityStreaming=True
  155. bAllowSwitchingStreamingSystem=False
  156. UseDynamicStreaming=True
  157. bEnableAsyncDefrag=False
  158. bEnableAsyncReallocation=False
  159. MaxDefragRelocations=256
  160. MaxDefragDownShift=128
  161.  
  162. [XAudio2.XAudio2Device]
  163. MaxChannels=32
  164. m_bEnableBassBoost=False
  165.  
  166. [TribesGame.TrPlayerController]
  167. m_bEnableChatFilter=False
  168. m_bShowHUDObjectives=True
  169. m_bShowHUDNotifications=true
  170. m_bShowHUDFriendStateNotifications=true
  171. m_bEnableOverheadDamageIndicators=true
  172. m_bShowHUDReticule=true
  173. m_bShowHUDCredits=true
  174. m_bShowHUDAccolades=true
  175. m_bShowHUDBadges=true
  176. m_bShowHUDScores=true
  177. m_bShowHUDHealthBar=true
  178. m_bShowHUDVisor=true
  179. m_bShowHUDChat=true
  180. m_bShowHUDCombatLog=true
  181. m_bShowHUDKillbox=true
  182. m_bShowHUDDeathcam=true
  183. m_bShowHUDHeroText=true
  184. m_bShowHUDPromptPanel=true
  185. m_bShowHUDRespawnTimer=true
  186. m_bShowHUDSkiBars=true
  187.  
  188. [TribesGame.TrEntryPlayerController]
  189. m_bEnableChatFilter=false
  190. m_bShowHUDObjectives=true
  191. m_bShowHUDNotifications=true
  192. m_bShowHUDFriendStateNotifications=true
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