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- ** Executing...
- ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\materials
- Loading J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.vmf
- Could not locate 'GameData' key in j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/jordans_christmasprojectv2/nature/blenddirtmud02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (55918 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 266 texinfos to 197
- Reduced 32 texdatas to 26 (971 bytes to 674)
- Writing J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- reading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.prt
- 163 portalclusters
- 378 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 2 visible clusters (0.00%)
- Total clusters visible: 6023
- Average clusters visible: 36
- Building PAS...
- Average clusters audible: 67
- visdatasize:5150 compressed from 7824
- writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 674 faces
- 2 degenerate faces
- 76847 square feet [11066096.00 square inches]
- 4 Displacements
- 8033 Square Feet [1156808.75 Square Inches]
- 672 patches before subdivision
- 5484 patches after subdivision
- 11 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 382083, max 282
- transfer lists: 2.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1151, 1838, 1911)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(307, 539, 620)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(53, 94, 111)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(17, 35, 47)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 7, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 3, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 127/8192 1524/98304 ( 1.6%)
- brushsides 954/65536 7632/524288 ( 1.5%)
- planes 478/65536 9560/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 354/65536 11328/2097152 ( 0.5%)
- texinfos 197/12288 14184/884736 ( 1.6%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 18288/0 18288/0 ( 0.0%)
- faces 674/65536 37744/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 341/65536 19096/3670016 ( 0.5%)
- leaves 366/65536 11712/2097152 ( 0.6%)
- leaffaces 744/65536 1488/131072 ( 1.1%)
- leafbrushes 314/65536 628/131072 ( 0.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 4652/512000 18608/2048000 ( 0.9%)
- edges 2619/256000 10476/1024000 ( 1.0%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 58/32768 580/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1341/65536 2682/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 278004/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5150/16777216 ( 0.0%)
- entdata [variable] 33306/393216 ( 8.5%)
- LDR ambient table 366/65536 1464/262144 ( 0.6%)
- HDR ambient table 366/65536 1464/262144 ( 0.6%)
- LDR leaf ambient 1047/65536 29316/1835008 ( 1.6%)
- HDR leaf ambient 366/65536 10248/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213165/0 ( 0.0%)
- physics [variable] 55918/4194304 ( 1.3%)
- physics terrain [variable] 1054/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 1836
- Writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- 6 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 674 faces
- 2 degenerate faces
- 76847 square feet [11066096.00 square inches]
- 4 Displacements
- 8033 Square Feet [1156808.75 Square Inches]
- 672 patches before subdivision
- 5484 patches after subdivision
- 11 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 382083, max 282
- transfer lists: 2.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(837, 1456, 1633)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(252, 476, 582)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(43, 84, 106)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(15, 33, 46)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(3, 6, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 3, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 127/8192 1524/98304 ( 1.6%)
- brushsides 954/65536 7632/524288 ( 1.5%)
- planes 478/65536 9560/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 354/65536 11328/2097152 ( 0.5%)
- texinfos 197/12288 14184/884736 ( 1.6%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 18288/0 18288/0 ( 0.0%)
- faces 674/65536 37744/3670016 ( 1.0%)
- hdr faces 674/65536 37744/3670016 ( 1.0%)
- origfaces 341/65536 19096/3670016 ( 0.5%)
- leaves 366/65536 11712/2097152 ( 0.6%)
- leaffaces 744/65536 1488/131072 ( 1.1%)
- leafbrushes 314/65536 628/131072 ( 0.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 4652/512000 18608/2048000 ( 0.9%)
- edges 2619/256000 10476/1024000 ( 1.0%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 58/32768 580/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1341/65536 2682/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 278004/0 ( 0.0%)
- HDR lightdata [variable] 278004/0 ( 0.0%)
- visdata [variable] 5150/16777216 ( 0.0%)
- entdata [variable] 33306/393216 ( 8.5%)
- LDR ambient table 366/65536 1464/262144 ( 0.6%)
- HDR ambient table 366/65536 1464/262144 ( 0.6%)
- LDR leaf ambient 1047/65536 29316/1835008 ( 1.6%)
- HDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213165/0 ( 0.0%)
- physics [variable] 55918/4194304 ( 1.3%)
- physics terrain [variable] 1054/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 1836
- Writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
- 6 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.bsp" "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\maps\jordans_christmasprojectv2.bsp"
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