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  1.  
  2. ** Executing...
  3. ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\materials
  9. Loading J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.vmf
  10. Could not locate 'GameData' key in j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/jordans_christmasprojectv2/nature/blenddirtmud02_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_09*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_09*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (55918 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 266 texinfos to 197
  38. Reduced 32 texdatas to 26 (971 bytes to 674)
  39. Writing J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.bsp
  40. 0 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vvis.exe"
  44. ** Parameters: -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2"
  45.  
  46. Valve Software - vvis.exe (Jul 7 2010)
  47. 2 threads
  48. reading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  49. reading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.prt
  50. 163 portalclusters
  51. 378 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Optimized: 2 visible clusters (0.00%)
  55. Total clusters visible: 6023
  56. Average clusters visible: 36
  57. Building PAS...
  58. Average clusters audible: 67
  59. visdatasize:5150 compressed from 7824
  60. writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  61. 0 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "j:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vrad.exe"
  65. ** Parameters: -both -game "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2"
  66.  
  67. Valve Software - vrad.exe SSE (Jul 7 2010)
  68.  
  69. Valve Radiosity Simulator
  70. 2 threads
  71. [Reading texlights from 'lights.rad']
  72. [48 texlights parsed from 'lights.rad']
  73.  
  74. Loading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  75. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  76. 674 faces
  77. 2 degenerate faces
  78. 76847 square feet [11066096.00 square inches]
  79. 4 Displacements
  80. 8033 Square Feet [1156808.75 Square Inches]
  81. 672 patches before subdivision
  82. 5484 patches after subdivision
  83. 11 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  86. transfers 382083, max 282
  87. transfer lists: 2.9 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(1151, 1838, 1911)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(307, 539, 620)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #3 added RGB(53, 94, 111)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Bounce #4 added RGB(17, 35, 47)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #5 added RGB(3, 7, 10)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #6 added RGB(1, 3, 4)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #7 added RGB(0, 1, 1)
  102. Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 11/1024 528/49152 ( 1.1%)
  113. brushes 127/8192 1524/98304 ( 1.6%)
  114. brushsides 954/65536 7632/524288 ( 1.5%)
  115. planes 478/65536 9560/1310720 ( 0.7%)
  116. vertexes 941/65536 11292/786432 ( 1.4%)
  117. nodes 354/65536 11328/2097152 ( 0.5%)
  118. texinfos 197/12288 14184/884736 ( 1.6%)
  119. texdata 26/2048 832/65536 ( 1.3%)
  120. dispinfos 4/0 704/0 ( 0.0%)
  121. disp_verts 324/0 6480/0 ( 0.0%)
  122. disp_tris 512/0 1024/0 ( 0.0%)
  123. disp_lmsamples 18288/0 18288/0 ( 0.0%)
  124. faces 674/65536 37744/3670016 ( 1.0%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 341/65536 19096/3670016 ( 0.5%)
  127. leaves 366/65536 11712/2097152 ( 0.6%)
  128. leaffaces 744/65536 1488/131072 ( 1.1%)
  129. leafbrushes 314/65536 628/131072 ( 0.5%)
  130. areas 3/256 24/2048 ( 1.2%)
  131. surfedges 4652/512000 18608/2048000 ( 0.9%)
  132. edges 2619/256000 10476/1024000 ( 1.0%)
  133. LDR worldlights 11/8192 968/720896 ( 0.1%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 2/32768 24/393216 ( 0.0%)
  136. waterstrips 58/32768 580/327680 ( 0.2%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 1341/65536 2682/131072 ( 2.0%)
  139. cubemapsamples 0/1024 0/16384 ( 0.0%)
  140. overlays 3/512 1056/180224 ( 0.6%)
  141. LDR lightdata [variable] 278004/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 5150/16777216 ( 0.0%)
  144. entdata [variable] 33306/393216 ( 8.5%)
  145. LDR ambient table 366/65536 1464/262144 ( 0.6%)
  146. HDR ambient table 366/65536 1464/262144 ( 0.6%)
  147. LDR leaf ambient 1047/65536 29316/1835008 ( 1.6%)
  148. HDR leaf ambient 366/65536 10248/1835008 ( 0.6%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/12 ( 8.3%)
  154. pakfile [variable] 213165/0 ( 0.0%)
  155. physics [variable] 55918/4194304 ( 1.3%)
  156. physics terrain [variable] 1054/1048576 ( 0.1%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 1836
  161. Writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  162. 6 seconds elapsed
  163. Valve Software - vrad.exe SSE (Jul 7 2010)
  164.  
  165. Valve Radiosity Simulator
  166. 2 threads
  167. [Reading texlights from 'lights.rad']
  168. [48 texlights parsed from 'lights.rad']
  169.  
  170. Loading j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  171. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  172. 674 faces
  173. 2 degenerate faces
  174. 76847 square feet [11066096.00 square inches]
  175. 4 Displacements
  176. 8033 Square Feet [1156808.75 Square Inches]
  177. 672 patches before subdivision
  178. 5484 patches after subdivision
  179. 11 direct lights
  180. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  181. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  182. transfers 382083, max 282
  183. transfer lists: 2.9 megs
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #1 added RGB(837, 1456, 1633)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #2 added RGB(252, 476, 582)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #3 added RGB(43, 84, 106)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #4 added RGB(15, 33, 46)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  193. Bounce #5 added RGB(3, 6, 9)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #6 added RGB(1, 3, 4)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #7 added RGB(0, 1, 1)
  198. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  199. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  200. FinalLightFace Done
  201. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  202. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  203. Writing leaf ambient...done
  204. Ready to Finish
  205.  
  206. Object names Objects/Maxobjs Memory / Maxmem Fullness
  207. ------------ --------------- --------------- --------
  208. models 11/1024 528/49152 ( 1.1%)
  209. brushes 127/8192 1524/98304 ( 1.6%)
  210. brushsides 954/65536 7632/524288 ( 1.5%)
  211. planes 478/65536 9560/1310720 ( 0.7%)
  212. vertexes 941/65536 11292/786432 ( 1.4%)
  213. nodes 354/65536 11328/2097152 ( 0.5%)
  214. texinfos 197/12288 14184/884736 ( 1.6%)
  215. texdata 26/2048 832/65536 ( 1.3%)
  216. dispinfos 4/0 704/0 ( 0.0%)
  217. disp_verts 324/0 6480/0 ( 0.0%)
  218. disp_tris 512/0 1024/0 ( 0.0%)
  219. disp_lmsamples 18288/0 18288/0 ( 0.0%)
  220. faces 674/65536 37744/3670016 ( 1.0%)
  221. hdr faces 674/65536 37744/3670016 ( 1.0%)
  222. origfaces 341/65536 19096/3670016 ( 0.5%)
  223. leaves 366/65536 11712/2097152 ( 0.6%)
  224. leaffaces 744/65536 1488/131072 ( 1.1%)
  225. leafbrushes 314/65536 628/131072 ( 0.5%)
  226. areas 3/256 24/2048 ( 1.2%)
  227. surfedges 4652/512000 18608/2048000 ( 0.9%)
  228. edges 2619/256000 10476/1024000 ( 1.0%)
  229. LDR worldlights 11/8192 968/720896 ( 0.1%)
  230. HDR worldlights 11/8192 968/720896 ( 0.1%)
  231. leafwaterdata 2/32768 24/393216 ( 0.0%)
  232. waterstrips 58/32768 580/327680 ( 0.2%)
  233. waterverts 0/65536 0/786432 ( 0.0%)
  234. waterindices 1341/65536 2682/131072 ( 2.0%)
  235. cubemapsamples 0/1024 0/16384 ( 0.0%)
  236. overlays 3/512 1056/180224 ( 0.6%)
  237. LDR lightdata [variable] 278004/0 ( 0.0%)
  238. HDR lightdata [variable] 278004/0 ( 0.0%)
  239. visdata [variable] 5150/16777216 ( 0.0%)
  240. entdata [variable] 33306/393216 ( 8.5%)
  241. LDR ambient table 366/65536 1464/262144 ( 0.6%)
  242. HDR ambient table 366/65536 1464/262144 ( 0.6%)
  243. LDR leaf ambient 1047/65536 29316/1835008 ( 1.6%)
  244. HDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
  245. occluders 0/0 0/0 ( 0.0%)
  246. occluder polygons 0/0 0/0 ( 0.0%)
  247. occluder vert ind 0/0 0/0 ( 0.0%)
  248. detail props [variable] 1/12 ( 8.3%)
  249. static props [variable] 1/12 ( 8.3%)
  250. pakfile [variable] 213165/0 ( 0.0%)
  251. physics [variable] 55918/4194304 ( 1.3%)
  252. physics terrain [variable] 1054/1048576 ( 0.1%)
  253.  
  254. Level flags = 0
  255.  
  256. Total triangle count: 1836
  257. Writing j:\games\steam\steamapps\death707\sourcesdk_content\the deception maps\stuff\jordans_christmasprojectv2.bsp
  258. 6 seconds elapsed
  259.  
  260. ** Executing...
  261. ** Command: Copy File
  262. ** Parameters: "J:\Games\Steam\steamapps\death707\sourcesdk_content\The Deception Maps\Stuff\jordans_christmasprojectv2.bsp" "j:\games\steam\steamapps\death707\half-life 2 episode two\ep2\maps\jordans_christmasprojectv2.bsp"
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