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  1. Log uploaded on Saturday, September 23, 2017, 10:04:34 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Defensive Positions: $HugsLibChecker(0.3.0.0)
  5. RimFridge - A17: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
  6. ElectricFence: ElectricFence(1.0.6445.32631)
  7. [sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
  8. HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
  9.  
  10. Active Harmony patches:
  11. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
  12. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  13. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  14. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  15. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  16. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  17. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  18. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  19. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  20. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  21. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  22. Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
  23. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  24. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  25. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  26. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  27. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1
  28.  
  29. Platform information: (hidden, hold Shift while publishing to include)
  30.  
  31. Log file contents:
  32. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  33. GfxDevice: [Renderer information redacted]
  34. Begin MonoManager ReloadAssembly
  35. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  36. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  37. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  38. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  39. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  40. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  41. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  42. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  43. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  44. RimWorld 0.17.1557 rev1153
  45.  
  46. ReflectionTypeLoadException getting types in assembly DefensivePositions: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  47. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  48. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  49. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  50.  
  51. Loader exceptions:
  52. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  53. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  54.  
  55.  
  56. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  57.  
  58. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  59.  
  60. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  61.  
  62. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  63. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  64. Full XML text:
  65.  
  66. <AWOLSoldier46>
  67. <title>Fahnenflüchtiger Soldat</title>
  68. <titleShort>Soldat</titleShort>
  69. <desc>NAME gehörte der Infanterie an.
  70.  
  71. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  72. </AWOLSoldier46>
  73.  
  74. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  75. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  76. Full XML text:
  77.  
  78. <DischargedSoldier36>
  79. <title>Entlassener Soldat</title>
  80. <titleShort>Soldat</titleShort>
  81. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  82.  
  83. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  84. </DischargedSoldier36>
  85.  
  86. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  87.  
  88. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  89.  
  90. Setting up 2 worker threads for Enlighten.
  91. Thread -> id: 2888 -> priority: 1
  92. Thread -> id: 2850 -> priority: 1
  93. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  94. GfxDevice: creating device client; threaded=1
  95. Direct3D:
  96. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  97. Renderer: NVIDIA GeForce GTX 460M
  98. Vendor: NVIDIA
  99. VRAM: 1489 MB (via DXGI)
  100. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  101. Begin MonoManager ReloadAssembly
  102. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  105. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  106. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  107. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  108. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  109. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  110. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  111. RimWorld 0.17.1557 rev1153
  112.  
  113. ReflectionTypeLoadException getting types in assembly DefensivePositions: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  114. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  115. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  116. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  117.  
  118. Loader exceptions:
  119. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  120. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  121.  
  122.  
  123. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  124.  
  125. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  126.  
  127. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  128.  
  129. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  130. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  131. Full XML text:
  132.  
  133. <AWOLSoldier46>
  134. <title>Fahnenflüchtiger Soldat</title>
  135. <titleShort>Soldat</titleShort>
  136. <desc>NAME gehörte der Infanterie an.
  137.  
  138. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  139. </AWOLSoldier46>
  140.  
  141. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  142. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  143. Full XML text:
  144.  
  145. <DischargedSoldier36>
  146. <title>Entlassener Soldat</title>
  147. <titleShort>Soldat</titleShort>
  148. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  149.  
  150. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  151. </DischargedSoldier36>
  152.  
  153. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  154.  
  155. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
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