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Damage Adjust System

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May 23rd, 2019
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  1. //Damage system by ๐“œ 4 ๐“ฝ ๐“ฝ ๐“— ๐“ฎ ๐“ฆ
  2.  
  3.  
  4. #include <a_samp>
  5. #include <zcmd>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print("Damage System by ๐“œ 4 ๐“ฝ ๐“ฝ ๐“— ๐“ฎ ๐“ฆ");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print("Damage System by ๐“œ 4 ๐“ฝ ๐“ฝ ๐“— ๐“ฎ ๐“ฆ");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. SetGameModeText("Blank Script");
  36. AddPlayerClass(0, 19583783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  37. return 1;
  38. }
  39.  
  40. public OnGameModeExit()
  41. {
  42. return 1;
  43. }
  44.  
  45. public OnPlayerRequestClass(playerid, classid)
  46. {
  47. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  48. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  49. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  50. return 1;
  51. }
  52.  
  53. public OnPlayerConnect(playerid)
  54. {
  55. return 1;
  56. }
  57.  
  58. public OnPlayerDisconnect(playerid, reason)
  59. {
  60. return 1;
  61. }
  62.  
  63. public OnPlayerSpawn(playerid)
  64. {
  65. return 1;
  66. }
  67.  
  68. public OnPlayerDeath(playerid, killerid, reason)
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnVehicleSpawn(vehicleid)
  74. {
  75. return 1;
  76. }
  77.  
  78. public OnVehicleDeath(vehicleid, killerid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnPlayerText(playerid, text[])
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnPlayerCommandText(playerid, cmdtext[])
  89. {
  90. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  91. {
  92. return 1;
  93. }
  94. return 0;
  95. }
  96.  
  97. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  98. {
  99. return 1;
  100. }
  101.  
  102. public OnPlayerExitVehicle(playerid, vehicleid)
  103. {
  104. return 1;
  105. }
  106.  
  107. public OnPlayerStateChange(playerid, newstate, oldstate)
  108. {
  109. return 1;
  110. }
  111.  
  112. public OnPlayerEnterCheckpoint(playerid)
  113. {
  114. return 1;
  115. }
  116.  
  117. public OnPlayerLeaveCheckpoint(playerid)
  118. {
  119. return 1;
  120. }
  121.  
  122. public OnPlayerEnterRaceCheckpoint(playerid)
  123. {
  124. return 1;
  125. }
  126.  
  127. public OnPlayerLeaveRaceCheckpoint(playerid)
  128. {
  129. return 1;
  130. }
  131.  
  132. public OnRconCommand(cmd[])
  133. {
  134. return 1;
  135. }
  136.  
  137. public OnPlayerRequestSpawn(playerid)
  138. {
  139. return 1;
  140. }
  141.  
  142. public OnObjectMoved(objectid)
  143. {
  144. return 1;
  145. }
  146.  
  147. public OnPlayerObjectMoved(playerid, objectid)
  148. {
  149. return 1;
  150. }
  151.  
  152. public OnPlayerPickUpPickup(playerid, pickupid)
  153. {
  154. return 1;
  155. }
  156.  
  157. public OnVehicleMod(playerid, vehicleid, componentid)
  158. {
  159. return 1;
  160. }
  161.  
  162. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  163. {
  164. return 1;
  165. }
  166.  
  167. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  168. {
  169. return 1;
  170. }
  171.  
  172. public OnPlayerSelectedMenuRow(playerid, row)
  173. {
  174. return 1;
  175. }
  176.  
  177. public OnPlayerExitedMenu(playerid)
  178. {
  179. return 1;
  180. }
  181.  
  182. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  183. {
  184. return 1;
  185. }
  186.  
  187. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  188. {
  189. return 1;
  190. }
  191.  
  192. public OnRconLoginAttempt(ip[], password[], success)
  193. {
  194. return 1;
  195. }
  196.  
  197. public OnPlayerUpdate(playerid)
  198. {
  199. return 1;
  200. }
  201. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
  202. {
  203. if(issuerid != INVALID_PLAYER_ID)
  204. {
  205. new Float: health;
  206. GetPlayerHealth(playerid, health);
  207. if(weaponid == 0)
  208. SetPlayerHealth(playerid,health-4);
  209. if(weaponid == 0)
  210. SetPlayerHealth(playerid,health-6);
  211. if(weaponid == 1)
  212. SetPlayerHealth(playerid,health-5);
  213. if(weaponid == 2)
  214. SetPlayerHealth(playerid,health-5);
  215. if(weaponid == 3)
  216. SetPlayerHealth(playerid,health-7);
  217. if(weaponid == 4)
  218. SetPlayerHealth(playerid,health-5);
  219. if(weaponid == 5)
  220. SetPlayerHealth(playerid,health-5);
  221. if(weaponid == 6)
  222. SetPlayerHealth(playerid,health-5);
  223. if(weaponid == 7)
  224. SetPlayerHealth(playerid,health-8);
  225. if(weaponid == 8)
  226. SetPlayerHealth(playerid,health-20);
  227. if(weaponid == 9)
  228. SetPlayerHealth(playerid,health-5);
  229. if(weaponid == 10)
  230. SetPlayerHealth(playerid,health-5);
  231. if(weaponid == 11)
  232. SetPlayerHealth(playerid,health-5);
  233. if(weaponid == 12)
  234. SetPlayerHealth(playerid,health-5);
  235. if(weaponid == 13)
  236. SetPlayerHealth(playerid,health-5);
  237. if(weaponid == 14)
  238. SetPlayerHealth(playerid,health-5);
  239. if(weaponid == 15)
  240. SetPlayerHealth(playerid,health-35);
  241. if(weaponid == 16)
  242. SetPlayerHealth(playerid,health-4);
  243. if(weaponid == 17)
  244. SetPlayerHealth(playerid,health-9);
  245. if(weaponid == 18)
  246. SetPlayerHealth(playerid,health-10);
  247. if(weaponid == 22)
  248. SetPlayerHealth(playerid,health-10);
  249. if(weaponid == 23)
  250. SetPlayerHealth(playerid,health-45);
  251. if(weaponid == 24)
  252. SetPlayerHealth(playerid,health-25);
  253. if(weaponid == 25)
  254. SetPlayerHealth(playerid,health-30);
  255. if(weaponid == 26)
  256. SetPlayerHealth(playerid,health-27);
  257. if(weaponid == 27)
  258. SetPlayerHealth(playerid,health-20);
  259. if(weaponid == 28)
  260. SetPlayerHealth(playerid,health-20);
  261. if(weaponid == 29)
  262. SetPlayerHealth(playerid,health-20);
  263. if(weaponid == 30)
  264. SetPlayerHealth(playerid,health-25);
  265. if(weaponid == 31)
  266. SetPlayerHealth(playerid,health-20);
  267. if(weaponid == 32)
  268. SetPlayerHealth(playerid,health-50);
  269. if(weaponid == 33)
  270. SetPlayerHealth(playerid,health-50);
  271. if(weaponid == 34)
  272. SetPlayerHealth(playerid,health-80);
  273. if(weaponid == 35)
  274. SetPlayerHealth(playerid,health-80);
  275. if(weaponid == 36)
  276. SetPlayerHealth(playerid,health-15);
  277. if(weaponid == 37)
  278. SetPlayerHealth(playerid,health-99);
  279. if(weaponid == 38)
  280. SetPlayerHealth(playerid,health-75);
  281. if(weaponid == 39)
  282. SetPlayerHealth(playerid,health-75);
  283. if(weaponid == 40)
  284. SetPlayerHealth(playerid,health-5);
  285. if(weaponid == 41)
  286. SetPlayerHealth(playerid,health-9);
  287. if(weaponid == 42)
  288. SetPlayerHealth(playerid,health-0);
  289. if(weaponid == 43)
  290. SetPlayerHealth(playerid,health-0);
  291. if(weaponid == 44)
  292. SetPlayerHealth(playerid,health-0);
  293. if(weaponid == 45)
  294. SetPlayerHealth(playerid,health-0);
  295. if(weaponid == 46)
  296. SetPlayerHealth(playerid,health-300);
  297. if(weaponid == 47)
  298. SetPlayerHealth(playerid,health-15);
  299. if(weaponid == 49)
  300. SetPlayerHealth(playerid,health-95);
  301. if(weaponid == 50)
  302. SetPlayerHealth(playerid,health-80);
  303. if(weaponid == 51)
  304. SetPlayerHealth(playerid,health-50);
  305. if(weaponid == 53)
  306. SetPlayerHealth(playerid,health-300);
  307. if(weaponid == 54)
  308. SetPlayerHealth(playerid,health-0);
  309. if(weaponid == 200)
  310. SetPlayerHealth(playerid,health-0);
  311. if(weaponid == 201)
  312. SetPlayerHealth(playerid,health);
  313. }
  314. return 1;
  315. }
  316. public OnPlayerStreamIn(playerid, forplayerid)
  317. {
  318. return 1;
  319. }
  320.  
  321. public OnPlayerStreamOut(playerid, forplayerid)
  322. {
  323. return 1;
  324. }
  325.  
  326. public OnVehicleStreamIn(vehicleid, forplayerid)
  327. {
  328. return 1;
  329. }
  330.  
  331. public OnVehicleStreamOut(vehicleid, forplayerid)
  332. {
  333. return 1;
  334. }
  335.  
  336. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  337. {
  338. return 1;
  339. }
  340.  
  341. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  342. {
  343. return 1;
  344. }
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