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- TToJ Mechanics Demo Notes v2
- 1.) Can you give him a little finger when he points down? I suppose this might require altering the player model, but you could just have it tucked back behind the hand where you never see it unless doing an emote.
- 2.) There were some lighting errors in the very first area. Kinda looked like god rays were kicking in but only in a certain section.
- 3.) You can't switch items like health flasks and throwing knives while rolling/attacking. You can't switch weapons either, but that makes sense.
- 4.) Enemies falling into bottomless pits do not award specks.
- 5.) Unequiping/re-equiping the staff puts the spell back to the first slot. This makes switching between sword/staff a bit cumbersome.
- 6.) Drawing the bow takes a little while longer than it feels like it should, but perhaps this is intentional. Could put faster bows in later, or increase the speed w/ weapon upgrades or stat increases.
- 7.) The slime near the pillars near the ladder you climb up (don't remember which area specifically, somewhere in the middle) makes footstep noises.
- 8.) The strike spell (one where pillar comes straight down from the sky) only seems to hit one enemy - no AoE.
- 9.) When the boss dies, there is a shimmering noise before he just blinks out, instead of disintegrating into specks or something.
- 10.) At one point while fighting the boss, I shot the arcing projectile spell over his head. Thought I missed, but then he swung his sword into the air and 'caught' them, taking damage. Does the hitbox include the sword?
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