Advertisement
Guest User

Untitled

a guest
Jun 17th, 2018
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.54 KB | None | 0 0
  1. TToJ Mechanics Demo Notes v2
  2.  
  3. 1.) Can you give him a little finger when he points down? I suppose this might require altering the player model, but you could just have it tucked back behind the hand where you never see it unless doing an emote.
  4.  
  5. 2.) There were some lighting errors in the very first area. Kinda looked like god rays were kicking in but only in a certain section.
  6.  
  7. 3.) You can't switch items like health flasks and throwing knives while rolling/attacking. You can't switch weapons either, but that makes sense.
  8.  
  9. 4.) Enemies falling into bottomless pits do not award specks.
  10.  
  11. 5.) Unequiping/re-equiping the staff puts the spell back to the first slot. This makes switching between sword/staff a bit cumbersome.
  12.  
  13. 6.) Drawing the bow takes a little while longer than it feels like it should, but perhaps this is intentional. Could put faster bows in later, or increase the speed w/ weapon upgrades or stat increases.
  14.  
  15. 7.) The slime near the pillars near the ladder you climb up (don't remember which area specifically, somewhere in the middle) makes footstep noises.
  16.  
  17. 8.) The strike spell (one where pillar comes straight down from the sky) only seems to hit one enemy - no AoE.
  18.  
  19. 9.) When the boss dies, there is a shimmering noise before he just blinks out, instead of disintegrating into specks or something.
  20.  
  21. 10.) At one point while fighting the boss, I shot the arcing projectile spell over his head. Thought I missed, but then he swung his sword into the air and 'caught' them, taking damage. Does the hitbox include the sword?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement