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sIendytubble

allah

Mar 29th, 2019
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  1. Text4EndMessage = "suck my hairy dick mod"
  2. AMD = Instance.new("Model")
  3. AMD.Parent = game.Workspace
  4.  
  5. BASE = Instance.new("Part", AMD)
  6. BASE.Parent = game.Workspace
  7. BASE.Size = Vector3.new(98.17, 1, 127.15)
  8. BASE.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475)
  9. BASE.Anchored = true
  10. BASE.CanCollide = true
  11. BASE.TopSurface = "SmoothNoOutlines"
  12. BASE.BottomSurface = "SmoothNoOutlines"
  13. BASE.FrontSurface = "SmoothNoOutlines"
  14. BASE.LeftSurface = "SmoothNoOutlines"
  15. BASE.RightSurface = "SmoothNoOutlines"
  16. BASE.BrickColor = BrickColor.new("Earth green")
  17. Spawnxd = Instance.new("SpawnLocation", game.Workspace)
  18. Spawnxd.Position = BASE.Position + Vector3.new(10,1,0)
  19. Spawnxd.Neutral = true
  20. Spawnxd.Anchored = true
  21. Spawnxd.Transparency = 1
  22. Spawnxd.CanCollide = false
  23. WTC1 = Instance.new("Part", AMD)
  24. WTC1.Parent = game.Workspace
  25. WTC1.Size = Vector3.new(24.51, 92.53, 26.89)
  26. WTC1.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885)
  27. WTC1.Anchored = true
  28. WTC1.CanCollide = true
  29. WTC1.TopSurface = "SmoothNoOutlines"
  30. WTC1.BottomSurface = "SmoothNoOutlines"
  31. WTC1.FrontSurface = "SmoothNoOutlines"
  32. WTC1.LeftSurface = "SmoothNoOutlines"
  33. WTC1.RightSurface = "SmoothNoOutlines"
  34. WTC1.BrickColor = BrickColor.new("Medium stone grey")
  35. WTC2 = Instance.new("Part", AMD)
  36. WTC2.Parent = game.Workspace
  37. WTC2.Size = Vector3.new(24.51, 92.53, 26.89)
  38. WTC2.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685)
  39. WTC2.Anchored = true
  40. WTC2.CanCollide = true
  41. WTC2.TopSurface = "SmoothNoOutlines"
  42. WTC2.BottomSurface = "SmoothNoOutlines"
  43. WTC2.FrontSurface = "SmoothNoOutlines"
  44. WTC2.LeftSurface = "SmoothNoOutlines"
  45. WTC2.RightSurface = "SmoothNoOutlines"
  46. WTC2.BrickColor = BrickColor.new("Medium stone grey")
  47. WTC2P = Instance.new("Part", AMD)
  48. WTC2P.Parent = game.Workspace
  49. WTC2P.Size = Vector3.new(3.78, 41.41, 2.71)
  50. WTC2P.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395)
  51. WTC2P.Anchored = true
  52. WTC2P.CanCollide = true
  53. WTC2P.TopSurface = "SmoothNoOutlines"
  54. WTC2P.BottomSurface = "SmoothNoOutlines"
  55. WTC2P.FrontSurface = "SmoothNoOutlines"
  56. WTC2P.LeftSurface = "SmoothNoOutlines"
  57. WTC2P.RightSurface = "SmoothNoOutlines"
  58. WTC2P.BrickColor = BrickColor.new("Medium stone grey")
  59. SMP1 = Instance.new("Part", AMD)
  60. SMP1.Parent = game.Workspace
  61. SMP1.Size = Vector3.new(4, 1, 2)
  62. SMP1.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33)
  63. SMP1.Anchored = true
  64. SMP1.CanCollide = true
  65. SMP1.Transparency = 1
  66. SMP1.TopSurface = "SmoothNoOutlines"
  67. SMP1.BottomSurface = "SmoothNoOutlines"
  68. SMP1.FrontSurface = "SmoothNoOutlines"
  69. SMP1.LeftSurface = "SmoothNoOutlines"
  70. SMP1.RightSurface = "SmoothNoOutlines"
  71. BS = Instance.new("Smoke", SMP1)
  72. BS.Enabled = false
  73. BS.Size = 20
  74. BS.Color = Color3.new(0,0,0)
  75. BS.Opacity = 1
  76. BS.RiseVelocity = 20
  77. SMP2 = Instance.new("Part")
  78. SMP2.Parent = game.Workspace
  79. SMP2.Size = Vector3.new(4, 1, 2)
  80. SMP2.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2)
  81. SMP2.Anchored = true
  82. SMP2.CanCollide = true
  83. SMP2.Transparency = 1
  84. SMP2.TopSurface = "SmoothNoOutlines"
  85. SMP2.BottomSurface = "SmoothNoOutlines"
  86. SMP2.FrontSurface = "SmoothNoOutlines"
  87. SMP2.LeftSurface = "SmoothNoOutlines"
  88. SMP2.RightSurface = "SmoothNoOutlines"
  89. BZ = Instance.new("Smoke")
  90. BZ.Parent = SMP2
  91. BZ.Enabled = false
  92. BZ.Size = 20
  93. BZ.Color = Color3.new(0,0,0)
  94. BZ.Opacity = 1
  95. BZ.RiseVelocity = 20
  96. PLN1 = Instance.new("Part", AMD)
  97. PLN1.Parent = game.Workspace
  98. PLN1.Size = Vector3.new(4, 1, 2)
  99. PLN1.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7)
  100. PLN1.Anchored = true
  101. PLN1.CanCollide = true
  102. PLN1.Transparency = 1
  103. PLN1.Rotation = Vector3.new(-45, -90, 0)
  104. PLN1.TopSurface = "SmoothNoOutlines"
  105. PLN1.BottomSurface = "SmoothNoOutlines"
  106. PLN1.FrontSurface = "SmoothNoOutlines"
  107. PLN1.LeftSurface = "SmoothNoOutlines"
  108. PLN1.RightSurface = "SmoothNoOutlines"
  109. PLN1.BrickColor = BrickColor.new("Earth green")
  110. MESH1 = Instance.new("SpecialMesh", PLN1)
  111. MESH1.MeshId = "rbxassetid://441716520"
  112. MESH1.MeshType = "FileMesh"
  113. MESH1.Offset = Vector3.new(0, 0, -10)
  114. MESH1.Scale = Vector3.new(0.7, 0.7, 0.7)
  115. MESH1.TextureId = "rbxassetid://441716524"
  116. PLN2 = Instance.new("Part", AMD)
  117. PLN2.Parent = game.Workspace
  118. PLN2.Size = Vector3.new(4, 1, 2)
  119. PLN2.Position = game.Players.BoogyTitanic.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28)
  120. PLN2.Anchored = true
  121. PLN2.CanCollide = true
  122. PLN2.Transparency = 1
  123. PLN2.Rotation = Vector3.new(-45, -90, 0)
  124. PLN2.TopSurface = "SmoothNoOutlines"
  125. PLN2.BottomSurface = "SmoothNoOutlines"
  126. PLN2.FrontSurface = "SmoothNoOutlines"
  127. PLN2.LeftSurface = "SmoothNoOutlines"
  128. PLN2.RightSurface = "SmoothNoOutlines"
  129. PLN2.BrickColor = BrickColor.new("Earth green")
  130. MESH2 = Instance.new("SpecialMesh", PLN2)
  131. MESH2.MeshId = "rbxassetid://441716520"
  132. MESH2.MeshType = "FileMesh"
  133. MESH2.Offset = Vector3.new(0, 0, -10)
  134. MESH2.Scale = Vector3.new(0.7, 0.7, 0.7)
  135. MESH2.TextureId = "rbxassetid://441716524"
  136.  
  137.  
  138. for _,v in pairs(game.Players:GetChildren()) do
  139. v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame
  140. end
  141.  
  142. wait(2)
  143. PLN1.Transparency = 0
  144. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  145. wait(.05)
  146. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  147. wait(.05)
  148. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  149. wait(.05)
  150. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  151. wait(.05)
  152. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  153. wait(.05)
  154. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  155. wait(.05)
  156. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  157. wait(.05)
  158. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  159. wait(.05)
  160. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  161. wait(.05)
  162. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  163. wait(.05)
  164. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  165. wait(.05)
  166. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  167. wait(.05)
  168. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  169. wait(.05)
  170. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  171. wait(.05)
  172. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  173. wait(.05)
  174. PLN1.Transparency = 1
  175. BZ.Enabled = true
  176.  
  177. EXP1 = Instance.new('Sound')
  178. EXP1.Parent = game.Workspace
  179. EXP1.Looped = true
  180. EXP1.Name = "9/11"
  181. EXP1.Playing = true
  182. EXP1.SoundId = "rbxassetid://165969964"
  183. EXP1.Volume = 10
  184. EXP1.TimePosition = 0
  185. EXP1:Play()
  186. wait(3)
  187. EXP1:Stop()
  188. PLN2.Transparency = 0
  189. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  190. wait(.05)
  191. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  192. wait(.05)
  193. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  194. wait(.05)
  195. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  196. wait(.05)
  197. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  198. wait(.05)
  199. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  200. wait(.05)
  201. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  202. wait(.05)
  203. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  204. wait(.05)
  205. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  206. wait(.05)
  207. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  208. wait(.05)
  209. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  210. wait(.05)
  211. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  212. wait(.05)
  213. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  214. wait(.05)
  215. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  216. wait(.05)
  217. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  218. wait(.05)
  219. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  220. wait(.05)
  221. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  222. wait(.05)
  223. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  224. wait(.05)
  225. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  226. wait(.05)
  227. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  228. wait(.05)
  229. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  230. wait(.05)
  231. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  232. PLN2.Transparency = 1
  233. BS.Enabled = true
  234. EXP1:Play()
  235.  
  236. wait(3)
  237. EXP1:Stop()
  238. BZ.Size = 75
  239. asd = BZ.Parent:Clone()
  240. asd.Parent = game.Workspace
  241. asd.Position = asd.Position + Vector3.new(0, -40,0)
  242. WTC2P:Destroy()
  243.  
  244. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  245. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  246. wait(.1)
  247. EXP1:Play()
  248. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  249. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  250. wait(.1)
  251. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  252. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  253. wait(.1)
  254. EXP1:Play()
  255. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  256. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  257. wait(.1)
  258. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  259. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  260. wait(.1)
  261. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  262. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  263. wait(.1)
  264. EXP1:Play()
  265. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  266. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  267. wait(.1)
  268. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  269. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  270. wait(.1)
  271. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  272. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  273. wait(.1)
  274. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  275. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  276. wait(.1)
  277. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  278. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  279. wait(.1)
  280. EXP1:Play()
  281. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  282. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  283. wait(.1)
  284. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  285. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  286. wait(.1)
  287. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  288. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  289. wait(.1)
  290. EXP1:Play()
  291. WTC2:Destroy()
  292.  
  293. wait(1)
  294. BS.Size = 70
  295. asd1 = BS.Parent:Clone()
  296. asd1.Parent = game.Workspace
  297. asd1.Position = asd.Position + Vector3.new(0, -40,0)
  298. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  299. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  300. wait(.1)
  301. EXP1:Play()
  302. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  303. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  304. wait(.1)
  305. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  306. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  307. wait(.1)
  308. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  309. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  310. wait(.1)
  311. EXP1:Play()
  312. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  313. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  314. wait(.1)
  315. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  316. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  317. wait(.1)
  318. EXP1:Play()
  319. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  320. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  321. wait(.1)
  322. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  323. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  324. wait(.1)
  325. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  326. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  327. wait(.1)
  328. EXP1:Play()
  329. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  330. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  331. wait(.1)
  332. EXP1:Play()
  333. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  334. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  335. wait(.1)
  336. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  337. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  338. wait(.1)
  339. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  340. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  341. wait(.1)
  342. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  343. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  344. wait(.1)
  345. WTC1:Destroy()
  346. EXP1:Destroy()
  347.  
  348.  
  349. wait(5)
  350. o = Instance.new("Message", game.Workspace)
  351. o.Text = Text4EndMessage
  352. wait(2)
  353. o:Destroy()
  354. asd1:Destroy()
  355. asd:Destroy()
  356. SMP1:Destroy()
  357. SMP2:Destroy()
  358. AMD:Destroy()
  359. BASE:Destroy()
  360. Spawnxd:Destroy()
  361. PLN1:Destroy()
  362. PLN2:Destroy()
  363.  
  364. for _,c in pairs(game.Players:GetChildren()) do
  365. c.Character.Humanoid.Health = 0
  366. end
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