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Untitled

a guest Oct 16th, 2014 187 Never
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  1.  
  2. --# Main
  3.  
  4. displayMode(FULLSCREEN)
  5.  
  6. function setup()
  7.     en={}
  8.    
  9.     hw = WIDTH/2
  10.     hh = HEIGHT/2
  11.     ball = physics.body(CIRCLE,20)
  12.     ball.x = 1
  13.     ball.linearVelocity = vec2(1200,0)
  14.     ball.y = hh    
  15.     points = {vec2(0,0),vec2(0,500/6),vec2(50,500/6),
  16.                 vec2(0,0),vec2(50,0),vec2(50,500/6)}
  17.     mainhero = physics.body(POLYGON,unpack(points))
  18.     mainhero.x = hw
  19.     mainhero.y = hh
  20.     mainhero.gravityScale = 1
  21.     colors = {color(255, 0, 0, 255),color(0, 255, 0, 255),
  22.             color(0, 0, 255, 255),color(255, 0, 0, 255),
  23.             color(0, 255, 0, 255),color(0, 0, 255, 255)}
  24.     heromesh = mesh()
  25.     heromesh.vertices = {unpack(points)}
  26.     heromesh.colors = {unpack(colors)}    
  27.     floor =  physics.body(EDGE,vec2(0,-3),vec2(WIDTH,-3))
  28. end
  29.  
  30. function draw()
  31.     background(127, 127, 127, 255)  
  32.     pushMatrix()
  33.     translate(mainhero.x,mainhero.y)
  34.     rotate(mainhero.angle)
  35.     heromesh:draw()
  36.     popMatrix()  
  37.     fill(255, 2, 0, 255)
  38.     ellipse(ball.x,ball.y,40)    
  39.     for a,b in pairs(en) do
  40.         b:draw()
  41.     end
  42. end
  43.  
  44. function touched(t)
  45.     if t.state==BEGAN then
  46.         table.insert(en,Horde())      
  47.     end
  48. end
  49.  
  50. --# Horde
  51.  
  52. --# Horde
  53. Horde = class()
  54.  
  55. function Horde:init()
  56.     self.enemy = physics.body(POLYGON,vec2(0,0),vec2(0,500/6),
  57.                 vec2(50,500/6),vec2(0,0),vec2(50,0),vec2(50,500/6))
  58.     self.enemy.x = CurrentTouch.x
  59.     self.enemy.y = CurrentTouch.y
  60.     self.enemy.type = DYNAMIC
  61.     table.insert(en,enemy)
  62. end
  63.  
  64. function Horde:draw()
  65.     fill(255, 157, 0, 255)
  66.     for k,v in pairs(en) do
  67.         pushMatrix()
  68.         translate(v.enemy.x,v.enemy.y)
  69.         rotate(v.enemy.angle)
  70.         rect(0,0,50,500/6)
  71.         popMatrix()
  72.     end
  73. end
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