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- [dieter, 1, "head", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "head", "punch"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 1, "body", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "body", "stab"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "body", "shell"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "body", "unknown"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 1, "arm_r", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "arm_r", "shell"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "arm_r", "stab"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 1, "arm_l", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "arm_l", "shell"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "arm_l", "stab"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 1, "leg_r", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "leg_r", "unknown"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "leg_r", "punch"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 1, "leg_l", "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "leg_l", "unknown"] call ace_medical_fnc_addDamageToUnit;
- [dieter, 0.9, "leg_l", "punch"] call ace_medical_fnc_addDamageToUnit;
- sleep 1;
- {dieter disableAI _x} forEach ["ANIM", "AUTOTARGET", "MOVE", "TARGET"];
- [dieter, true, 9999] call ace_medical_fnc_setUnconscious;
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