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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150.  
  151. Character = game.Players.LocalPlayer.Character
  152. Head = Character.Head
  153.  
  154. CV="Blue"
  155. p = game.Players.LocalPlayer
  156. char = p.Character
  157. local txt = Instance.new("BillboardGui", char)
  158. txt.Adornee = char .Head
  159. txt.Name = "_status"
  160. txt.Size = UDim2.new(2, 0, 1.2, 0)
  161. txt.StudsOffset = Vector3.new(-9, 8, 0)
  162. local text = Instance.new("TextLabel", txt)
  163. text.Size = UDim2.new(10, 0, 7, 0)
  164. text.FontSize = "Size24"
  165. text.TextScaled = true
  166. text.TextTransparency = 0
  167. text.BackgroundTransparency = 1
  168. text.TextTransparency = 0
  169. text.TextStrokeTransparency = 0
  170. text.Font = "Cartoon"
  171. text.TextStrokeColor3 = Color3.new(10,0,0)
  172.  
  173. v=Instance.new("Part")
  174. v.Name = "ColorBrick"
  175. v.Parent=p.Character
  176. v.FormFactor="Symmetric"
  177. v.Anchored=true
  178. v.CanCollide=false
  179. v.BottomSurface="Smooth"
  180. v.TopSurface="Smooth"
  181. v.Size=Vector3.new(10,5,3)
  182. v.Transparency=1
  183. v.CFrame=char.Torso.CFrame
  184. v.BrickColor=BrickColor.new(CV)
  185. v.Transparency=1
  186. text.TextColor3 = Color3.new(10,0,0)
  187. v.Shape="Block"
  188. text.Text = "Drunk guy with a inverted flare "
  189.  
  190. local s = Instance.new("Sound",char)
  191. s.Name = "BGMusic"
  192. s.SoundId = "rbxassetid://813670691"
  193. s.Pitch = 1
  194. s.Volume = 4
  195. s.Looped = true
  196. s.archivable = false
  197. s.Parent = char.Head
  198. wait(0.1)
  199. s:play()
  200.  
  201.  
  202. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  203. --[[Edited by whenyoudiev3]]--
  204. wait(1 / 60)
  205. Effects = { }
  206. local Player = game.Players.localPlayer
  207. local Character = Player.Character
  208. local Humanoid = Character.Humanoid
  209. local mouse = Player:GetMouse()
  210. local m = Instance.new('Model', Character)
  211. m.Name = "WeaponModel"
  212. local LeftArm = Character["Left Arm"]
  213. local RightArm = Character["Right Arm"]
  214. local LeftLeg = Character["Left Leg"]
  215. local RightLeg = Character["Right Leg"]
  216. local Head = Character.Head
  217. local Torso = Character.Torso
  218. local cam = game.Workspace.CurrentCamera
  219. local RootPart = Character.HumanoidRootPart
  220. local RootJoint = RootPart.RootJoint
  221. local equipped = false
  222. local attack = false
  223. local Anim = 'Idle'
  224. local idle = 0
  225. local attacktype = 1
  226. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  227. local velocity = RootPart.Velocity.y
  228. local sine = 0
  229. local change = 1
  230. local grabbed = false
  231. local cn = CFrame.new
  232. local mr = math.rad
  233. local angles = CFrame.Angles
  234. local ud = UDim2.new
  235. local c3 = Color3.new
  236. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  237.  
  238. Humanoid.Animator.Parent = nil
  239. Character.Animate.Parent = nil
  240.  
  241. local newMotor = function(part0, part1, c0, c1)
  242. local w = Instance.new('Motor', part0)
  243. w.Part0 = part0
  244. w.Part1 = part1
  245. w.C0 = c0
  246. w.C1 = c1
  247. return w
  248. end
  249.  
  250. function clerp(a, b, t)
  251. return a:lerp(b, t)
  252. end
  253.  
  254. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  255. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  256.  
  257. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  258. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  259. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  260. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  261. RootJoint.C1 = CFrame.new(0, 0, 0)
  262. RootJoint.C0 = CFrame.new(0, 0, 0)
  263. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  264. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  265.  
  266. local rarmc1 = RW.C1
  267. local larmc1 = LW.C1
  268. local rlegc1 = RH.C1
  269. local llegc1 = LH.C1
  270.  
  271. local resetc1 = false
  272.  
  273. function PlayAnimationFromTable(table, speed, bool)
  274. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  275. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  276. RW.C0 = clerp(RW.C0, table[3], speed)
  277. LW.C0 = clerp(LW.C0, table[4], speed)
  278. RH.C0 = clerp(RH.C0, table[5], speed)
  279. LH.C0 = clerp(LH.C0, table[6], speed)
  280. if bool == true then
  281. if resetc1 == false then
  282. resetc1 = true
  283. RootJoint.C1 = RootJoint.C1
  284. Torso.Neck.C1 = Torso.Neck.C1
  285. RW.C1 = rarmc1
  286. LW.C1 = larmc1
  287. RH.C1 = rlegc1
  288. LH.C1 = llegc1
  289. end
  290. end
  291. end
  292.  
  293. Char = char
  294.  
  295. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  296.  
  297. ArtificialHB = Instance.new("BindableEvent", script)
  298. ArtificialHB.Name = "Heartbeat"
  299.  
  300. script:WaitForChild("Heartbeat")
  301.  
  302. frame = 1 / 30
  303. tf = 0
  304. allowframeloss = false
  305. tossremainder = false
  306. lastframe = tick()
  307. script.Heartbeat:Fire()
  308.  
  309. game:GetService("RunService").Heartbeat:connect(function(s, p)
  310. tf = tf + s
  311. if tf >= frame then
  312. if allowframeloss then
  313. script.Heartbeat:Fire()
  314. lastframe = tick()
  315. else
  316. for i = 1, math.floor(tf / frame) do
  317. script.Heartbeat:Fire()
  318. end
  319. lastframe = tick()
  320. end
  321. if tossremainder then
  322. tf = 0
  323. else
  324. tf = tf - frame * math.floor(tf / frame)
  325. end
  326. end
  327. end)
  328.  
  329. function swait(num)
  330. if num == 0 or num == nil then
  331. ArtificialHB.Event:wait()
  332. else
  333. for i = 0, num do
  334. ArtificialHB.Event:wait()
  335. end
  336. end
  337. end
  338.  
  339. local RbxUtility = LoadLibrary("RbxUtility")
  340. local Create = RbxUtility.Create
  341.  
  342. function RemoveOutlines(part)
  343. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  344. end
  345.  
  346. CFuncs = {
  347. ["Part"] = {
  348. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  349. local Part = Create("Part"){
  350. Parent = Parent,
  351. Reflectance = Reflectance,
  352. Transparency = Transparency,
  353. CanCollide = false,
  354. Locked = true,
  355. BrickColor = BrickColor.new(tostring(BColor)),
  356. Name = Name,
  357. Size = Size,
  358. Material = Material,
  359. }
  360. RemoveOutlines(Part)
  361. return Part
  362. end;
  363. };
  364.  
  365. ["Mesh"] = {
  366. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  367. local Msh = Create(Mesh){
  368. Parent = Part,
  369. Offset = OffSet,
  370. Scale = Scale,
  371. }
  372. if Mesh == "SpecialMesh" then
  373. Msh.MeshType = MeshType
  374. Msh.MeshId = MeshId
  375. end
  376. return Msh
  377. end;
  378. };
  379.  
  380. ["Mesh"] = {
  381. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  382. local Msh = Create(Mesh){
  383. Parent = Part,
  384. Offset = OffSet,
  385. Scale = Scale,
  386. }
  387. if Mesh == "SpecialMesh" then
  388. Msh.MeshType = MeshType
  389. Msh.MeshId = MeshId
  390. end
  391. return Msh
  392. end;
  393. };
  394.  
  395. ["Weld"] = {
  396. Create = function(Parent, Part0, Part1, C0, C1)
  397. local Weld = Create("Weld"){
  398. Parent = Parent,
  399. Part0 = Part0,
  400. Part1 = Part1,
  401. C0 = C0,
  402. C1 = C1,
  403. }
  404. return Weld
  405. end;
  406. };
  407.  
  408. ["Sound"] = {
  409. Create = function(id, par, vol, pit)
  410. coroutine.resume(coroutine.create(function()
  411. local S = Create("Sound"){
  412. Volume = vol,
  413. Pitch = pit or 1,
  414. SoundId = id,
  415. Parent = par or workspace,
  416. }
  417. Instance.new("DistortionSoundEffect", S).Level = 1
  418. wait()
  419. S:play()
  420. game:GetService("Debris"):AddItem(S, 10)
  421. end))
  422. end;
  423. };
  424.  
  425. ["ParticleEmitter"] = {
  426. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  427. local fp = Create("ParticleEmitter"){
  428. Parent = Parent,
  429. Color = ColorSequence.new(Color1, Color2),
  430. LightEmission = LightEmission,
  431. Size = Size,
  432. Texture = Texture,
  433. Transparency = Transparency,
  434. ZOffset = ZOffset,
  435. Acceleration = Accel,
  436. Drag = Drag,
  437. LockedToPart = LockedToPart,
  438. VelocityInheritance = VelocityInheritance,
  439. EmissionDirection = EmissionDirection,
  440. Enabled = Enabled,
  441. Lifetime = LifeTime,
  442. Rate = Rate,
  443. Rotation = Rotation,
  444. RotSpeed = RotSpeed,
  445. Speed = Speed,
  446. VelocitySpread = VelocitySpread,
  447. }
  448. return fp
  449. end;
  450. };
  451. }
  452.  
  453. function rayCast(Position, Direction, Range, Ignore)
  454. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  455. end
  456.  
  457. local function GetNearest(obj, distance)
  458. local last, lastx = distance + 1
  459. for i, v in pairs(workspace:GetChildren()) do
  460. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  461. local t = v.Torso
  462. local dist = (t.Position - obj.Position).magnitude
  463. if dist <= distance then
  464. if dist < last then
  465. last = dist
  466. lastx = v
  467. end
  468. end
  469. end
  470. end
  471. return lastx
  472. end
  473.  
  474. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  475.  
  476. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  477. for i, v in pairs(hit:GetChildren()) do
  478. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  479. local find = v:FindFirstChild("DebounceHit")
  480. if not find then
  481. if v.Parent:findFirstChild("Head") then
  482. local BillG = Create("BillboardGui"){
  483. Parent = v.Parent.Head,
  484. Size = UDim2.new(1, 0, 1, 0),
  485. Adornee = v.Parent.Head,
  486. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  487. }
  488. local TL = Create("TextLabel"){
  489. Parent = BillG,
  490. Size = UDim2.new(3, 3, 3, 3),
  491. BackgroundTransparency = 1,
  492. Text = tostring(damage).."-",
  493. TextColor3 = Color1.Color,
  494. TextStrokeColor3 = Color2.Color,
  495. TextStrokeTransparency = 0,
  496. TextXAlignment = Enum.TextXAlignment.Center,
  497. TextYAlignment = Enum.TextYAlignment.Center,
  498. FontSize = Enum.FontSize.Size18,
  499. Font = "ArialBold",
  500. }
  501. coroutine.resume(coroutine.create(function()
  502. swait(1)
  503. for i = 0, 1, .1 do
  504. swait(.1)
  505. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  506. end
  507. BillG:Destroy()
  508. end))
  509. end
  510. v.Health = v.Health - damage
  511. local bool = Create("BoolValue"){
  512. Parent = v,
  513. Name = "DebounceHit",
  514. }
  515. if HSound ~= nil and HPitch ~= nil then
  516. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  517. end
  518. game:GetService("Debris"):AddItem(bool, cooldown)
  519. end
  520. end
  521. end
  522. end
  523.  
  524. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  525. for _, c in pairs(workspace:children()) do
  526. local hum = c:findFirstChild("Humanoid")
  527. if hum ~= nil then
  528. local head = c:findFirstChild("Torso")
  529. if head ~= nil then
  530. local targ = head.Position - Part.Position
  531. local mag = targ.magnitude
  532. if mag <= magni and c.Name ~= Player.Name then
  533. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  534. end
  535. end
  536. end
  537. end
  538. end
  539.  
  540. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  541. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  542. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  543. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  544. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  545. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  546. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  547. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  548. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://85273400", Vector3.new(0, 0, 0), Vector3.new(0.002000000020, 0.007000000020, 0.003000020))
  549. Part.Mesh.TextureId = "rbxassetid://443983604"
  550. Part.Mesh.Scale = Vector3.new(0.018, 0.018, 0.018)
  551.  
  552. EffectModel = Instance.new("Model", Character)
  553. EffectModel.Name = "Effects"
  554.  
  555. Effects = {
  556. ["Block"] = {
  557. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  558. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  559. prt.Anchored = true
  560. prt.CFrame = cframe
  561. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  562. game:GetService("Debris"):AddItem(prt, 10)
  563. if Type == 1 or Type == nil then
  564. table.insert(Effects, {
  565. prt,
  566. "Block1",
  567. delay,
  568. x3,
  569. y3,
  570. z3,
  571. msh
  572. })
  573. elseif Type == 2 then
  574. table.insert(Effects, {
  575. prt,
  576. "Block2",
  577. delay,
  578. x3,
  579. y3,
  580. z3,
  581. msh
  582. })
  583. end
  584. end;
  585. };
  586.  
  587. ["Cylinder"] = {
  588. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  589. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  590. prt.Anchored = true
  591. prt.CFrame = cframe
  592. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  593. game:GetService("Debris"):AddItem(prt, 2)
  594. Effects[#Effects + 1] = {
  595. prt,
  596. "Cylinder",
  597. delay,
  598. x3,
  599. y3,
  600. z3
  601. }
  602. end;
  603. };
  604.  
  605. ["Sphere"] = {
  606. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  607. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  608. prt.Anchored = true
  609. prt.CFrame = cframe
  610. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  611. game:GetService("Debris"):AddItem(prt, 10)
  612. table.insert(Effects, {
  613. prt,
  614. "Cylinder",
  615. delay,
  616. x3,
  617. y3,
  618. z3,
  619. msh
  620. })
  621. end;
  622. };
  623.  
  624. ["Elec"] = {
  625. Create = function(cff, x, y, z)
  626. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  627. prt.Anchored = true
  628. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  629. prt.CFrame = CFrame.new(prt.Position)
  630. game:GetService("Debris"):AddItem(prt, 2)
  631. local xval = math.random() / 2
  632. local yval = math.random() / 2
  633. local zval = math.random() / 2
  634. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  635. table.insert(Effects, {
  636. prt,
  637. "Elec",
  638. 0.1,
  639. x,
  640. y,
  641. z,
  642. xval,
  643. yval,
  644. zval
  645. })
  646. end;
  647.  
  648. };
  649.  
  650. ["Ring"] = {
  651. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  653. prt.Anchored = true
  654. prt.CFrame = cframe
  655. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656. game:GetService("Debris"):AddItem(prt, 10)
  657. table.insert(Effects, {
  658. prt,
  659. "Cylinder",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. end;
  667. };
  668.  
  669.  
  670. ["Wave"] = {
  671. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  672. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  673. prt.Anchored = true
  674. prt.CFrame = cframe
  675. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  676. game:GetService("Debris"):AddItem(prt, 10)
  677. table.insert(Effects, {
  678. prt,
  679. "Cylinder",
  680. delay,
  681. x3,
  682. y3,
  683. z3,
  684. msh
  685. })
  686. end;
  687. };
  688.  
  689. ["Break"] = {
  690. Create = function(brickcolor, cframe, x1, y1, z1)
  691. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  692. prt.Anchored = true
  693. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  694. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  695. local num = math.random(10, 50) / 1000
  696. game:GetService("Debris"):AddItem(prt, 10)
  697. table.insert(Effects, {
  698. prt,
  699. "Shatter",
  700. num,
  701. prt.CFrame,
  702. math.random() - math.random(),
  703. 0,
  704. math.random(50, 100) / 100
  705. })
  706. end;
  707. };
  708. }
  709.  
  710. Shoot2 = function(orgpos)
  711. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  712. Effects["Sphere"].Create(BrickColor.new("Really red"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  713. table.insert(Effects, {
  714. MouseLook.lookVector,
  715. "Shoot2",
  716. 50,
  717. orgpos,
  718. 5,
  719. 7,
  720. 0,
  721. 1,
  722. 2
  723. })
  724. end
  725.  
  726. function bulletstorm()
  727. attack = true
  728. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  729. for i = 0, 1, 0.025 do
  730. swait()
  731. PlayAnimationFromTable({
  732. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  733. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  734. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  735. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  736. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  737. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. }, .3, false)
  739. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  740. Shoot2(Barrel.Position)
  741. end
  742.  
  743. attack = false
  744. end
  745.  
  746. function overload()
  747. attack = true
  748. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  749. Shoot2(LeftArm.Position)
  750. Shoot2(RightArm.Position)
  751. Shoot2(RightLeg.Position)
  752. Shoot2(LeftLeg.Position)
  753. Shoot2(Head.Position)
  754. Shoot2(Torso.Position)
  755. wait(0)
  756. attack = false
  757. end
  758.  
  759. function overcharge()
  760. attack = true
  761. CFuncs["Sound"].Create("rbxassetid://813670691", Torso, .1, 2.8)
  762. for i = 0, 1, 0.15 do
  763. swait()
  764. PlayAnimationFromTable({
  765. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  766. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  767. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  768. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  769. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  770. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  771. }, .5, false)
  772. end
  773. wait(3)
  774. Shoot2(Barrel.Position)
  775. Shoot2(Barrel.Position)
  776. Shoot2(Handle.Position)
  777. Shoot2(Handle.Position)
  778. Shoot2(FakeHandle.Position)
  779. Shoot2(FakeHandle.Position)
  780. Shoot2(Barrel.Position)
  781. Shoot2(Barrel.Position)
  782. Shoot2(Handle.Position)
  783. Shoot2(Handle.Position)
  784. Shoot2(FakeHandle.Position)
  785. Shoot2(FakeHandle.Position)
  786. Shoot2(Barrel.Position)
  787. Shoot2(Barrel.Position)
  788. Shoot2(Handle.Position)
  789. Shoot2(Handle.Position)
  790. Shoot2(FakeHandle.Position)
  791. Shoot2(FakeHandle.Position)
  792. Shoot2(Barrel.Position)
  793. Shoot2(Barrel.Position)
  794. Shoot2(Handle.Position)
  795. Shoot2(Handle.Position)
  796. Shoot2(FakeHandle.Position)
  797. Shoot2(FakeHandle.Position)
  798. for i = 0, 1, 0.15 do
  799. swait()
  800. PlayAnimationFromTable({
  801. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  802. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  803. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  804. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  805. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  806. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  807. }, .35, false)
  808. end
  809. attack = false
  810. end
  811.  
  812. function attackone()
  813. attack = true
  814. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  815. for i = 0, 1, 0.025 do
  816. swait()
  817. PlayAnimationFromTable({
  818. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  819. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  820. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  821. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. }, .3, false)
  825. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  826. end
  827. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  828. CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
  829. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  830. Shoot2(Barrel.Position)
  831. for i = 0, 1, 0.15 do
  832. swait()
  833. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  834. PlayAnimationFromTable({
  835. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841. }, .6, false)
  842. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  843. end
  844. for i = 0, 1, 0.15 do
  845. swait()
  846. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  847. PlayAnimationFromTable({
  848. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  849. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. }, .2, false)
  855. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  856. end
  857. for i = 0, 1, 0.05 do
  858. swait()
  859. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  860. PlayAnimationFromTable({
  861. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  862. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  863. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  864. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  865. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  866. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. }, .3, false)
  868. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  869. end
  870. for i = 0, 1, 0.13 do
  871. swait()
  872. PlayAnimationFromTable({
  873. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  874. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  875. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  876. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  877. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  878. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  879. }, .3, false)
  880. end
  881. attack = false
  882. end
  883.  
  884. --[[Attacks]]--
  885.  
  886. mouse.Button1Down:connect(function()
  887. if attack == false and attacktype == 1 then
  888. attackone()
  889. end
  890. end)
  891.  
  892. mouse.KeyDown:connect(function(k)
  893. k = k:lower()
  894. if attack == false and k == 'q' then
  895. bulletstorm()
  896. elseif attack == false and k == 'e' then
  897. overload()
  898. elseif attack == false and k == 'r' then
  899. overcharge()
  900. end
  901. end)
  902.  
  903. while true do
  904. swait()
  905. for i, v in pairs(Character:GetChildren()) do
  906. if v:IsA("Part") then
  907. v.Material = "SmoothPlastic"
  908. elseif v:IsA("Accessory") then
  909. v:WaitForChild("Handle").Material = "SmoothPlastic"
  910. end
  911. end
  912. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  913. velocity = RootPart.Velocity.y
  914. sine = sine + change
  915. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  916. if equipped == true or equipped == false then
  917. if RootPart.Velocity.y > 1 and hit == nil then
  918. Anim = "Jump"
  919. if attack == false then
  920. PlayAnimationFromTable({
  921. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  927. }, .3, false)
  928. end
  929. elseif RootPart.Velocity.y < -60 and hit == nil then
  930. Anim = "Fall"
  931. if attack == false then
  932. PlayAnimationFromTable({
  933. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  934. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  935. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  936. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  937. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  939. }, .3, false)
  940. end
  941. elseif Torsovelocity < 1 and hit ~= nil then
  942. Anim = "Idle"
  943. if attack == false then
  944. change = 1
  945. PlayAnimationFromTable({
  946. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  947. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  949. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. }, .3, false)
  953. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  954. end
  955. elseif Torsovelocity > 2 and hit ~= nil then
  956. Anim = "Walk"
  957. if attack == false then
  958. change = 3
  959. PlayAnimationFromTable({
  960. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  961. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  962. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  965. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  966. }, .3, false)
  967. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  968. end
  969. end
  970. end
  971. if 0 < #Effects then
  972. for e = 1, #Effects do
  973. if Effects[e] ~= nil then
  974. local Thing = Effects[e]
  975. if Thing ~= nil then
  976. local Part = Thing[1]
  977. local Mode = Thing[2]
  978. local Delay = Thing[3]
  979. local IncX = Thing[4]
  980. local IncY = Thing[5]
  981. local IncZ = Thing[6]
  982. if Thing[2] == "Shoot" then
  983. local Look = Thing[1]
  984. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  985. local mag = (Thing[4] - pos).magnitude
  986. Thing[9] = Thing[9] + 0.5
  987. Thing[5] = Thing[5] + 0.2
  988. Thing[6] = Thing[6] + 0.2
  989. Effects["Cylinder"].Create(BrickColor.new("Really red"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  990. Thing[4] = Thing[4] + Look * 15
  991. Thing[3] = Thing[3] - 1
  992. if hit ~= nil then
  993. Thing[3] = 0
  994. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  995. ref.Anchored = true
  996. ref.CFrame = CFrame.new(pos)
  997. Effects["Sphere"].Create(BrickColor.new("Bright red"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  998. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  999. game:GetService("Debris"):AddItem(ref, 1)
  1000. end
  1001. if Thing[3] <= 0 then
  1002. table.remove(Effects, e)
  1003. end
  1004. end
  1005. do
  1006. if Thing[2] == "Shoot2" then
  1007. local Look = Thing[1]
  1008. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1009. local mag = (Thing[4] - pos).magnitude
  1010. Thing[9] = Thing[9] + 0.5
  1011. Thing[5] = Thing[5] + 0.2
  1012. Thing[6] = Thing[6] + 0.2
  1013. Effects["Sphere"].Create(BrickColor.new("Bright red"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1014. Thing[4] = Thing[4] + Look * 3
  1015. Thing[3] = Thing[3] + 5
  1016. if hit ~= nil then
  1017. Thing[3] = 0
  1018. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1019. ref.Anchored = true
  1020. ref.CFrame = CFrame.new(pos)
  1021. Effects["Sphere"].Create(BrickColor.new("Really red"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  1022. Effects["Sphere"].Create(BrickColor.new("Bright red"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  1023. Effects["Block"].Create(BrickColor.new("Bright red"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  1024. Effects["Wave"].Create(BrickColor.new("Bright red"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  1025. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  1026. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  1027. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  1028. local e = Instance.new("Explosion", ref)
  1029. e.Position = ref.Position
  1030. e.BlastRadius = 400
  1031. e.DestroyJointRadiusPercent = 20
  1032. e.Visible = false
  1033. e.ExplosionType = "CratersAndDebris"
  1034. game:GetService("Debris"):AddItem(ref, 10)
  1035. end
  1036. if Thing[3] <= 0 then
  1037. table.remove(Effects, e)
  1038. end
  1039. end
  1040. do
  1041. do
  1042. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1043. if Thing[1].Transparency <= 1 then
  1044. if Thing[2] == "Block1" then
  1045. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1046. Mesh = Thing[7]
  1047. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1048. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1049. else
  1050. if Thing[2] == "Block2" then
  1051. Thing[1].CFrame = Thing[1].CFrame
  1052. Mesh = Thing[7]
  1053. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1054. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1055. else
  1056. if Thing[2] == "Block3" then
  1057. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1058. Mesh = Thing[7]
  1059. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1060. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1061. else
  1062. if Thing[2] == "Cylinder" then
  1063. Mesh = Thing[7]
  1064. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1065. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1066. else
  1067. if Thing[2] == "Cylinder2" then
  1068. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1069. Mesh = Thing[7]
  1070. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1072. else
  1073. if Thing[2] == "Blood" then
  1074. Mesh = Thing[7]
  1075. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1076. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1077. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1078. else
  1079. if Thing[2] == "Elec" then
  1080. Mesh = Thing[10]
  1081. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1082. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1083. else
  1084. if Thing[2] == "Disappear" then
  1085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1086. end
  1087. end
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. else
  1095. Part.Parent = nil
  1096. table.remove(Effects, e)
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
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