Advertisement
Guest User

Untitled

a guest
Feb 24th, 2018
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.92 KB | None | 0 0
  1. #define true 1
  2. #define false 0
  3.  
  4.  
  5. class woodcutting_config {
  6.  
  7. version = 4; // 4.0 - 4.3 -> 4 | version 4.4+ -> 5
  8. vitemsclassname = "VirtualItems"; //Classname for you VirtualItems In the Vtiemsconfg or masterconfig
  9.  
  10. pickupitem = "Du hast ein "; //This is before the item name
  11. pickupitem2 = " abgeholzt."; //This is after the item name
  12. fullinv = "Dein Inventar ist voll!"; //When the players inventory is full
  13. cantcuthere = "Du kannst keine Bäume hier abholzen!"; //When the players is inside of a black list marker
  14.  
  15. distancefromtree = 5; //The max distance from the tree that you can cut it from
  16. woodperpile = 30; //When you chop the tree down how much wood can be taken from the woodpile spawned
  17.  
  18. damagetotree = 0.05; //When the tree hits 1 it will fallover and spawn a wood pile
  19.  
  20. pilemodel = "a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d";//The Woodpile model that spawns
  21. defaultwood = "wood"; //The default virtual item classname for wood from unpredifined trees
  22.  
  23. //If enable trees once cut down will not respawn after server restart.
  24. //Unless they are in a respawn marker area
  25. persistentremoval = "True";
  26.  
  27. //Models for the free thats give no default virtual items
  28. tree_types[] = {
  29. "a3\vegetation_f_argo\trees\t_cupressus_stricta_3s_f.p3d","wood"
  30. ,"a3\plants_f\tree\t_oleae1s_f.p3d","wood"
  31. ,"a3\plants_f\tree\t_fraxinusav2s_f.p3d","wood"
  32. };
  33.  
  34. //To Disable players from cutting tress in this area.
  35. //Wood cutting blacklist areas the name of the markers
  36. blacklist_markers[] = {
  37. "BlacklistArea"
  38. ,"BlacklistArea1"
  39. };
  40.  
  41. //An Area where tress will respawn after server restart if "persistentremoval" is set to true
  42. //Wood cutting respawn areas the name of the markers
  43. respawn_markers[] = {
  44. "TreeRespawnArea"
  45. ,"TreeRespawnArea1"
  46. };
  47. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement