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- #define true 1
- #define false 0
- class woodcutting_config {
- version = 4; // 4.0 - 4.3 -> 4 | version 4.4+ -> 5
- vitemsclassname = "VirtualItems"; //Classname for you VirtualItems In the Vtiemsconfg or masterconfig
- pickupitem = "Du hast ein "; //This is before the item name
- pickupitem2 = " abgeholzt."; //This is after the item name
- fullinv = "Dein Inventar ist voll!"; //When the players inventory is full
- cantcuthere = "Du kannst keine Bäume hier abholzen!"; //When the players is inside of a black list marker
- distancefromtree = 5; //The max distance from the tree that you can cut it from
- woodperpile = 30; //When you chop the tree down how much wood can be taken from the woodpile spawned
- damagetotree = 0.05; //When the tree hits 1 it will fallover and spawn a wood pile
- pilemodel = "a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d";//The Woodpile model that spawns
- defaultwood = "wood"; //The default virtual item classname for wood from unpredifined trees
- //If enable trees once cut down will not respawn after server restart.
- //Unless they are in a respawn marker area
- persistentremoval = "True";
- //Models for the free thats give no default virtual items
- tree_types[] = {
- "a3\vegetation_f_argo\trees\t_cupressus_stricta_3s_f.p3d","wood"
- ,"a3\plants_f\tree\t_oleae1s_f.p3d","wood"
- ,"a3\plants_f\tree\t_fraxinusav2s_f.p3d","wood"
- };
- //To Disable players from cutting tress in this area.
- //Wood cutting blacklist areas the name of the markers
- blacklist_markers[] = {
- "BlacklistArea"
- ,"BlacklistArea1"
- };
- //An Area where tress will respawn after server restart if "persistentremoval" is set to true
- //Wood cutting respawn areas the name of the markers
- respawn_markers[] = {
- "TreeRespawnArea"
- ,"TreeRespawnArea1"
- };
- };
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