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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: AMD Radeon R9 200 Series (ID=0x6810)
  8. Vendor:
  9. VRAM: 2028 MB
  10. Driver: 26.20.13031.10003
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.537 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 4.025700 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 8:58:43 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 20ec -> priority: 1
  32. Thread -> id: 1768 -> priority: 1
  33. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174178.
  39. Total: 577.275200 ms (FindLiveObjects: 16.445400 ms CreateObjectMapping: 16.244900 ms MarkObjects: 543.453600 ms DeleteObjects: 1.130500 ms)
  40.  
  41. Tamer ID: 48128
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175003.
  48. Total: 559.186000 ms (FindLiveObjects: 18.244700 ms CreateObjectMapping: 12.986000 ms MarkObjects: 527.167300 ms DeleteObjects: 0.787600 ms)
  49.  
  50. Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
  51.  
  52. Unloading 1352 unused Assets to reduce memory usage. Loaded Objects now: 193031.
  53. Total: 563.499800 ms (FindLiveObjects: 16.767500 ms CreateObjectMapping: 15.110600 ms MarkObjects: 528.326000 ms DeleteObjects: 3.295200 ms)
  54.  
  55. Unloading 7 Unused Serialized files (Serialized files now loaded: 7)
  56.  
  57. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 201436.
  58. Total: 568.544200 ms (FindLiveObjects: 17.249900 ms CreateObjectMapping: 17.594600 ms MarkObjects: 531.592400 ms DeleteObjects: 2.106400 ms)
  59.  
  60. Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201436.
  63. Total: 689.652900 ms (FindLiveObjects: 16.854800 ms CreateObjectMapping: 14.562700 ms MarkObjects: 657.490600 ms DeleteObjects: 0.743800 ms)
  64.  
  65. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  66.  
  67. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201436.
  68. Total: 565.373900 ms (FindLiveObjects: 16.221800 ms CreateObjectMapping: 14.329600 ms MarkObjects: 534.132300 ms DeleteObjects: 0.689600 ms)
  69.  
  70. Join 13
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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