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  1. Starting a 'Normal' compile.
  2. Starting compilation of jump_Rabbit_b1
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 8 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/jump_rabbit_b1/dev/dev_blendmeasure2_wvt_patch
  9. Patching WVT material: maps/jump_rabbit_b1/nature/blendrockgroundwallforest004_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
  15. done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 8 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (1)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.prt...Building visibility clusters...
  25. done (0)
  26. *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
  28. *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (2) (798596 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Water found with no water_lod_control entity, creating a default one.
  37. Compacting texture/material tables...
  38. Reduced 2559 texinfos to 1516
  39. Reduced 54 texdatas to 38 (1719 bytes to 1007)
  40. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.bsp
  41. Wrote ZIP buffer, estimated size 6045, actual size 4357
  42. 5 seconds elapsed
  43. Valve Software - vvis.exe (Aug 2 2018)
  44. 8 threads
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
  46. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.prt
  47. 1979 portalclusters
  48. 5134 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
  51. Optimized: 372 visible clusters (0.09%)
  52. Total clusters visible: 406028
  53. Average clusters visible: 205
  54. Building PAS...
  55. Average clusters audible: 356
  56. visdatasize:276294 compressed from 981584
  57. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
  58. 7 seconds elapsed
  59. Valve Software - vrad.exe SSE (Jul 18 2018)
  60.  
  61. Valve Radiosity Simulator
  62. 8 threads
  63. [Reading texlights from 'lights.rad']
  64. unknown light specifier type - lights
  65.  
  66. [56 texlights parsed from 'lights.rad']
  67.  
  68. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
  69. Setting up ray-trace acceleration structure... Done (0.40 seconds)
  70. 17342 faces
  71. 24991744 square feet [3598811136.00 square inches]
  72. 10 Displacements
  73. 264009 Square Feet [38017312.00 Square Inches]
  74. 17342 patches before subdivision
  75. zero area child patch
  76. 844582 patches after subdivision
  77. 1699 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8Out of memory or address space. Texture quality setting may be too high.
  80.  
  81. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_rabbit_b1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_rabbit_b1.bsp
  82. 1 File(s) copied
  83. CompilePal - Automated Packaging
  84. Finding sources of game content...
  85. Found search paths...
  86. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  87. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  88. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  89. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  90. Reading BSP...
  91. Initializing pak file...
  92. Writing file list...
  93. Running bspzip...
  94. Finished!
  95. ---------------------
  96. 3 materials found
  97. 0 models found
  98. 0 particle files found
  99. 0 sounds found
  100. additional files:
  101. ---------------------
  102. 'Normal' compile finished in 00:01:58
  103. 3 errors/warnings logged:
  104. 3 errors/warnings logged for jump_Rabbit_b1:
  105. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
  106. ● 1x: Info: zero area child patch
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