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- Starting a 'Normal' compile.
- Starting compilation of jump_Rabbit_b1
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/jump_rabbit_b1/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/jump_rabbit_b1/nature/blendrockgroundwallforest004_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (798596 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1516
- Reduced 54 texdatas to 38 (1719 bytes to 1007)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.bsp
- Wrote ZIP buffer, estimated size 6045, actual size 4357
- 5 seconds elapsed
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.prt
- 1979 portalclusters
- 5134 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Optimized: 372 visible clusters (0.09%)
- Total clusters visible: 406028
- Average clusters visible: 205
- Building PAS...
- Average clusters audible: 356
- visdatasize:276294 compressed from 981584
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- 7 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- Setting up ray-trace acceleration structure... Done (0.40 seconds)
- 17342 faces
- 24991744 square feet [3598811136.00 square inches]
- 10 Displacements
- 264009 Square Feet [38017312.00 Square Inches]
- 17342 patches before subdivision
- zero area child patch
- 844582 patches after subdivision
- 1699 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8Out of memory or address space. Texture quality setting may be too high.
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_rabbit_b1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_rabbit_b1.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 3 materials found
- 0 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- 'Normal' compile finished in 00:01:58
- 3 errors/warnings logged:
- 3 errors/warnings logged for jump_Rabbit_b1:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
- ● 1x: Info: zero area child patch
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