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- 1
- An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
- An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
- 2
- An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
- An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
- 3
- An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
- An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
- 4
- A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.
- A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.
- 5
- A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.
- A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.
- 6
- A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.
- A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.
- 7
- A long, durable rope. Use it to escape instantly from a cave or a dungeon.
- A long, durable rope. Use it to escape instantly from a cave or a dungeon.
- 8
- A small red shard. It appears to be from some sort of implement made long ago.
- A small red shard. It appears to be from some sort of implement made long ago.
- 9
- A small yellow shard. It appears to be from some sort of implement made long ago.
- A small yellow shard. It appears to be from some sort of implement made long ago.
- 10
- A small blue shard. It appears to be from some sort of implement made long ago.
- A small blue shard. It appears to be from some sort of implement made long ago.
- 11
- A small green shard. It appears to be from some sort of implement made long ago.
- A small green shard. It appears to be from some sort of implement made long ago.
- 12
- A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
- A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
- 13
- A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
- A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
- 14
- A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
- A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
- 15
- A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
- A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
- 16
- A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
- A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
- 17
- A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
- A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
- 18
- A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
- A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
- 19
- A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
- A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
- 20
- A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
- A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
- 21
- A red Apricorn. It assails your nostrils.
- A red Apricorn. It assails your nostrils.
- 22
- A yellow Apricorn. It has an invigorating scent.
- A yellow Apricorn. It has an invigorating scent.
- 23
- A blue Apricorn. It smells a bit like grass.
- A blue Apricorn. It smells a bit like grass.
- 24
- A green Apricorn. It has a mysterious, aromatic scent.
- A green Apricorn. It has a mysterious, aromatic scent.
- 25
- A pink Apricorn. It has a nice, sweet scent.
- A pink Apricorn. It has a nice, sweet scent.
- 26
- A white Apricorn. It doesn't smell like anything.
- A white Apricorn. It doesn't smell like anything.
- 27
- A black Apricorn. It has an indescribable scent.
- A black Apricorn. It has an indescribable scent.
- 28
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
- 29
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
- 30
- A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
- A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
- 31
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
- 32
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
- A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
- 33
- A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
- A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
- 34
- A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
- A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
- 35
- A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
- A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
- 36
- A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
- A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
- 37
- Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
- Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
- 38
- A small and rare mushroom. It is sought after by collectors.
- A small and rare mushroom. It is sought after by collectors.
- 39
- A large and rare mushroom. It is sought after by collectors.
- A large and rare mushroom. It is sought after by collectors.
- 40
- A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
- A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
- 41
- A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
- A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
- 42
- A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
- A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
- 43
- Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
- Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
- 44
- Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
- Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
- 45
- A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
- A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
- 46
- A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
- A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
- 47
- A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
- A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
- 48
- A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
- A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
- 49
- A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
- A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
- 50
- A very tasty tail of something. It sells for a high price.
- A very tasty tail of something. It sells for a high price.
- 51
- A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.
- A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.
- 52
- A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 53
- A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 54
- A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 55
- A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 56
- A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 57
- A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 58
- A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
- 59
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- 60
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- 61
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- 62
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
- 63
- Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
- Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
- 64
- A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
- A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
- 65
- A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
- A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
- 66
- An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
- An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
- 67
- An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
- An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
- 68
- A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.
- A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.
- 69
- A very light stone. It reduces the weight of a Pokémon when held.
- A very light stone. It reduces the weight of a Pokémon when held.
- 70
- A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.
- A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.
- 71
- If the holder of this item takes damage, the attacker will also be damaged upon contact.
- If the holder of this item takes damage, the attacker will also be damaged upon contact.
- 72
- If the holder is hit by an attack, it will switch with another Pokémon in your party.
- If the holder is hit by an attack, it will switch with another Pokémon in your party.
- 73
- A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
- A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
- 74
- An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.
- An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.
- 75
- An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
- An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
- 76
- An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
- An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
- 77
- An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
- An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
- 78
- An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
- An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
- 79
- An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
- An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
- 80
- An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
- An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
- 81
- An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.
- An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.
- 82
- An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.
- An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.
- 83
- An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.
- An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.
- 84
- A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
- A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
- 85
- A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
- A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
- 86
- A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
- A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
- 87
- A Pokémon held item that extends the duration of the move Hail used by the holder.
- A Pokémon held item that extends the duration of the move Hail used by the holder.
- 88
- An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
- An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
- 89
- A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
- A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
- 90
- A band that increases the power of binding moves when held.
- A band that increases the power of binding moves when held.
- 91
- A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
- A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
- 92
- A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
- A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
- 93
- An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
- An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
- 94
- An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
- An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
- 95
- An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
- An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
- 96
- An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
- An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
- 97
- A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.
- A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.
- 98
- A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
- A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
- 99
- A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
- A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
- 100
- An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
- An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
- 101
- An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
- An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
- 102
- A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
- A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
- 103
- An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
- An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
- 104
- An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
- An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
- 105
- An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
- An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
- 106
- An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
- An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
- 107
- An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
- An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
- 108
- An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
- An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
- 109
- An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
- An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
- 110
- An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
- An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
- 111
- An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
- An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
- 112
- An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
- An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
- 113
- An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
- An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
- 114
- An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
- An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
- 115
- An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
- An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
- 116
- An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
- An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
- 117
- A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.
- A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.
- 118
- A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
- A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
- 119
- Moves that would otherwise have no effect will land on the Pokémon that holds it.
- Moves that would otherwise have no effect will land on the Pokémon that holds it.
- 120
- An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.
- An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.
- 121
- A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
- 122
- A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
- 123
- A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
- 124
- A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
- 125
- A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
- 126
- A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
- A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
- 127
- An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
- An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
- 128
- An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
- An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
- 129
- An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
- An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
- 130
- An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
- An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
- 131
- An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
- An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
- 132
- An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
- An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
- 133
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
- 134
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
- 135
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
- An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
- 136
- An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
- An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
- 137
- An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
- An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
- 138
- An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
- An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
- 139
- An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
- An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
- 140
- An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
- An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
- 141
- An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
- An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
- 142
- An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
- An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
- 143
- An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
- An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
- 144
- An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
- An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
- 145
- An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
- An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
- 146
- An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
- An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
- 147
- An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
- An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
- 148
- An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
- An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
- 149
- An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
- An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
- 150
- An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
- An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
- 151
- An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
- An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
- 152
- An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
- An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
- 153
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
- 154
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
- 155
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
- 156
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
- 157
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
- 158
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
- 159
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
- 160
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
- 161
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
- 162
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
- 163
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
- 164
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
- 165
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
- 166
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
- 167
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
- 168
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
- An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
- 169
- A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
- A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
- 170
- A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
- A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
- 171
- A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
- A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
- 172
- A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
- A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
- 173
- A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
- A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
- 174
- A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
- A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
- 175
- A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
- A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
- 176
- A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
- A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
- 177
- A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
- A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
- 178
- A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
- A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
- 179
- A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
- A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
- 180
- A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
- A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
- 181
- A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
- A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
- 182
- A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
- A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
- 183
- A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
- A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
- 184
- A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
- A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
- 185
- A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
- A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
- 186
- An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
- An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
- 187
- An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
- An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
- 188
- An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
- An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
- 189
- An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
- An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
- 190
- An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
- An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
- 191
- An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
- An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
- 192
- A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
- A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
- 193
- An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
- An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
- 194
- An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
- An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
- 195
- A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
- A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
- 196
- A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
- A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
- 197
- A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
- A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
- 198
- A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
- A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
- 199
- A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
- A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
- 200
- A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
- A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
- 201
- A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
- A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
- 202
- An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
- An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
- 203
- A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
- A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
- 204
- A transparent device filled with all sorts of data. It was produced by Silph Co.
- A transparent device filled with all sorts of data. It was produced by Silph Co.
- 205
- A transparent device overflowing with dubious data. Its producer is unknown.
- A transparent device overflowing with dubious data. Its producer is unknown.
- 206
- A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
- A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
- 207
- A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
- A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
- 208
- A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
- A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
- 209
- A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
- A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
- 210
- A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
- A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
- 211
- A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
- A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
- 212
- An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
- An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
- 213
- An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
- An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
- 214
- An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
- An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
- 215
- An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
- An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
- 216
- An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
- An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
- 217
- A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
- A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
- 218
- A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
- A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
- 219
- A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
- A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
- 220
- A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
- A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
- 221
- A medicine that fully restores the HP and heals any status problems of a single Pokémon.
- A medicine that fully restores the HP and heals any status problems of a single Pokémon.
- 222
- It revives all fainted Pokémon. In doing so, it also fully restores their HP.
- It revives all fainted Pokémon. In doing so, it also fully restores their HP.
- 223
- A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
- A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
- 224
- A spray-type medicine. It lifts the effect of poison from one Pokémon.
- A spray-type medicine. It lifts the effect of poison from one Pokémon.
- 225
- A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
- A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
- 226
- A spray-type medicine. It eliminates paralysis from a single Pokémon.
- A spray-type medicine. It eliminates paralysis from a single Pokémon.
- 227
- A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
- A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
- 228
- A spray-type medicine. It heals all the status problems of a single Pokémon.
- A spray-type medicine. It heals all the status problems of a single Pokémon.
- 229
- Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.
- Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.
- 230
- Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.
- Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.
- 231
- Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.
- Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.
- 232
- A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
- A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
- 233
- A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
- A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
- 234
- A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
- A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
- 235
- A famous Mahogany Town candy that tourists like to buy. It restores the HP of one Pokémon by 20 points.
- A famous Mahogany Town candy that tourists like to buy. It restores the HP of one Pokémon by 20 points.
- 236
- Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.
- Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.
- 237
- Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
- Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
- 238
- A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
- A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
- 239
- A very sweet drink. It restores the HP of one Pokémon by 80 points.
- A very sweet drink. It restores the HP of one Pokémon by 80 points.
- 240
- Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.
- Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.
- 241
- A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
- A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
- 242
- A very bitter root. It restores the HP of one Pokémon by 200 points.
- A very bitter root. It restores the HP of one Pokémon by 200 points.
- 243
- A very bitter medicine powder. It heals all the status problems of a single Pokémon.
- A very bitter medicine powder. It heals all the status problems of a single Pokémon.
- 244
- A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.
- A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.
- 245
- It restores the PP of a Pokémon's selected move by a maximum of 10 points.
- It restores the PP of a Pokémon's selected move by a maximum of 10 points.
- 246
- It fully restores the PP of a single selected move that has been learned by the target Pokémon.
- It fully restores the PP of a single selected move that has been learned by the target Pokémon.
- 247
- It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.
- It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.
- 248
- It fully restores the PP of all the moves learned by the targeted Pokémon.
- It fully restores the PP of all the moves learned by the targeted Pokémon.
- 249
- It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.
- It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.
- 250
- It maximally raises the top PP of a selected move that has been learned by the target Pokémon.
- It maximally raises the top PP of a selected move that has been learned by the target Pokémon.
- 251
- A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.
- 252
- A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.
- 253
- A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.
- 254
- A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.
- 255
- A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.
- 256
- A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.
- A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.
- 257
- An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
- 258
- An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
- 259
- An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
- 260
- An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
- 261
- An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
- 262
- An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
- An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
- 263
- A candy that is packed with energy. It raises the level of a single Pokémon by one.
- A candy that is packed with energy. It raises the level of a single Pokémon by one.
- 264
- The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
- The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
- 265
- An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
- An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
- 266
- A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
- A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
- 267
- A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
- A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
- 268
- A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.
- A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.
- 269
- A special Poké Ball for the Bug-Catching Contest.
- A special Poké Ball for the Bug-Catching Contest.
- 270
- A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
- A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
- 271
- A somewhat different Poké Ball that works especially well on Pokémon that underwater.
- A somewhat different Poké Ball that works especially well on Pokémon that underwater.
- 272
- A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
- A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
- 273
- A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
- A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
- 274
- A somewhat different Ball that becomes progressively better the more turns there are in a battle.
- A somewhat different Ball that becomes progressively better the more turns there are in a battle.
- 275
- A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
- A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
- 276
- A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
- A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
- 277
- A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
- A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
- 278
- A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
- A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
- 279
- A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.
- A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.
- 280
- A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
- A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
- 281
- A Poké Ball that makes it easier to catch fast Pokémon.
- A Poké Ball that makes it easier to catch fast Pokémon.
- 282
- A Poké Ball for catching Pokémon that are a lower level than your own.
- A Poké Ball for catching Pokémon that are a lower level than your own.
- 283
- A Poké Ball for catching Pokémon hooked by a Rod when fishing.
- A Poké Ball for catching Pokémon hooked by a Rod when fishing.
- 284
- A Poké Ball for catching very heavy Pokémon.
- A Poké Ball for catching very heavy Pokémon.
- 285
- A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
- A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
- 286
- A Poké Ball that makes caught Pokémon more friendly.
- A Poké Ball that makes caught Pokémon more friendly.
- 287
- A Poké Ball for catching Pokémon that evolve using the Moon Stone.
- A Poké Ball for catching Pokémon that evolve using the Moon Stone.
- 288
- The user sharpens its claws to boost its Attack stat and accuracy.
- The user sharpens its claws to boost its Attack stat and accuracy.
- 289
- The user slashes the target with huge, sharp claws.
- The user slashes the target with huge, sharp claws.
- 290
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- 291
- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- 292
- The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
- The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
- 293
- A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- 294
- Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
- Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
- 295
- The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
- The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
- 296
- The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
- The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
- 297
- A unique attack that varies in type and intensity depending on the Pokémon using it.
- A unique attack that varies in type and intensity depending on the Pokémon using it.
- 298
- The user intensifies the sun for five turns, powering up Fire-type moves.
- The user intensifies the sun for five turns, powering up Fire-type moves.
- 299
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- 300
- The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
- The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
- 301
- A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
- A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
- 302
- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- 303
- A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- 304
- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- 305
- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- 306
- The user makes the target float with its psychic power. The target is easier to hit for three turns.
- The user makes the target float with its psychic power. The target is easier to hit for three turns.
- 307
- The user creates a protective field that prevents status problems for five turns.
- The user creates a protective field that prevents status problems for five turns.
- 308
- A full-power attack that grows more powerful the less the user likes its Trainer.
- A full-power attack that grows more powerful the less the user likes its Trainer.
- 309
- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- 310
- The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.
- The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.
- 311
- A strong electric blast is loosed at the target. It may also leave the target with paralysis.
- A strong electric blast is loosed at the target. It may also leave the target with paralysis.
- 312
- A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
- A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
- 313
- The user sets off an earthquake that strikes every Pokémon around it.
- The user sets off an earthquake that strikes every Pokémon around it.
- 314
- A full-power attack that grows more powerful the more the user likes its Trainer.
- A full-power attack that grows more powerful the more the user likes its Trainer.
- 315
- The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
- The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
- 316
- The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
- The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
- 317
- The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
- The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
- 318
- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
- 319
- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- 320
- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
- 321
- It swamps the area around the user with a giant sludge wave. It may also poison those hit.
- It swamps the area around the user with a giant sludge wave. It may also poison those hit.
- 322
- The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- 323
- Unsanitary sludge is hurled at the target. It may also poison the target.
- Unsanitary sludge is hurled at the target. It may also poison the target.
- 324
- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
- 325
- The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- 326
- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
- 327
- The user confounds the target with speed, then slashes. The attack lands without fail.
- The user confounds the target with speed, then slashes. The attack lands without fail.
- 328
- The user torments and enrages the target, making it incapable of using the same move twice in a row.
- The user torments and enrages the target, making it incapable of using the same move twice in a row.
- 329
- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
- 330
- The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
- The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
- 331
- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- 332
- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- 333
- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
- 334
- The user attacks the target's legs swiftly, reducing the target's Speed stat.
- The user attacks the target's legs swiftly, reducing the target's Speed stat.
- 335
- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
- 336
- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
- 337
- The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
- The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
- 338
- The user teleports using a strange power and switches its place with one of its allies.
- The user teleports using a strange power and switches its place with one of its allies.
- 339
- The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
- The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
- 340
- The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
- The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
- 341
- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- 342
- The user shoots boiling hot water at its target. It may also leave the target with a burn.
- The user shoots boiling hot water at its target. It may also leave the target with a burn.
- 343
- The user flings its held item at the target as an attack. Its power and effects depend on the item.
- The user flings its held item at the target as an attack. Its power and effects depend on the item.
- 344
- The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
- The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
- 345
- The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.
- The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.
- 346
- The user attacks the target with fire. If the target is holding a Berry, it becomes burnt up and unusable.
- The user attacks the target with fire. If the target is holding a Berry, it becomes burnt up and unusable.
- 347
- The user suppresses the target and makes its move go last.
- The user suppresses the target and makes its move go last.
- 348
- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
- 349
- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- 350
- It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
- It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
- 351
- The user explodes to inflict damage on those around it. The user faints upon using this move.
- The user explodes to inflict damage on those around it. The user faints upon using this move.
- 352
- The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- 353
- The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
- The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
- 354
- The user gets revenge for a fainted ally. If an ally fainted in the last turn, this move's power is increased.
- The user gets revenge for a fainted ally. If an ally fainted in the last turn, this move's power is increased.
- 355
- The user charges at the target using every bit of its power. The user must rest on the next turn.
- The user charges at the target using every bit of its power. The user must rest on the next turn.
- 356
- The user polishes its body to reduce drag. It sharply raises the Speed stat.
- The user polishes its body to reduce drag. It sharply raises the Speed stat.
- 357
- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
- 358
- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
- 359
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- 360
- A weak electric charge is launched at the target. It causes paralysis if it hits.
- A weak electric charge is launched at the target. It causes paralysis if it hits.
- 361
- The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
- The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
- 362
- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
- 363
- Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
- Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
- 364
- The user hypnotizes itself into copying any stat change made by the target.
- The user hypnotizes itself into copying any stat change made by the target.
- 365
- The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.
- The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.
- 366
- The user blows a cold breath on the target. This attack always results in a critical hit.
- The user blows a cold breath on the target. This attack always results in a critical hit.
- 367
- Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.
- Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.
- 368
- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- 369
- The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
- The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
- 370
- The user is roused, and its Attack and Sp. Atk stats increase.
- The user is roused, and its Attack and Sp. Atk stats increase.
- 371
- The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
- The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
- 372
- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
- 373
- The user snares the target with grass and trips it. The heavier the target, the greater the damage.
- The user snares the target with grass and trips it. The heavier the target, the greater the damage.
- 374
- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
- 375
- The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.
- The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.
- 376
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- 377
- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
- 378
- The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
- The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
- 379
- The user creates a bizarre space in which slower Pokémon get to move first for five turns.
- The user creates a bizarre space in which slower Pokémon get to move first for five turns.
- 380
- The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
- The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
- 381
- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
- 382
- The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
- The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
- 383
- The target is cut with a scythe or claw. It can also be used to cut down thin trees.
- The target is cut with a scythe or claw. It can also be used to cut down thin trees.
- 384
- The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.
- The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.
- 385
- It swamps the area around the user with a giant wave. It can also be used for crossing water.
- It swamps the area around the user with a giant wave. It can also be used for crossing water.
- 386
- The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
- The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
- 387
- The user charges the target at an awesome speed. It can also be used to climb a waterfall.
- The user charges the target at an awesome speed. It can also be used to climb a waterfall.
- 388
- The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.
- The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.
- 389
- It may be used or held by a Pokémon to recover from paralysis.
- It may be used or held by a Pokémon to recover from paralysis.
- 390
- It may be used or held by a Pokémon to recover from sleep.
- It may be used or held by a Pokémon to recover from sleep.
- 391
- It may be used or held by a Pokémon to recover from poison.
- It may be used or held by a Pokémon to recover from poison.
- 392
- It may be used or held by a Pokémon to recover from a burn.
- It may be used or held by a Pokémon to recover from a burn.
- 393
- It may be used or held by a Pokémon to defrost it.
- It may be used or held by a Pokémon to defrost it.
- 394
- It may be used or held by a Pokémon to restore a move's PP by 10.
- It may be used or held by a Pokémon to restore a move's PP by 10.
- 395
- It may be used or held by a Pokémon to heal the user by just 10 HP.
- It may be used or held by a Pokémon to heal the user by just 10 HP.
- 396
- It may be used or held by a Pokémon to recover from confusion.
- It may be used or held by a Pokémon to recover from confusion.
- 397
- It may be used or held by a Pokémon to recover from any status problem.
- It may be used or held by a Pokémon to recover from any status problem.
- 398
- It may be used or held by a Pokémon to heal the user's HP a little.
- It may be used or held by a Pokémon to heal the user's HP a little.
- 399
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- 400
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- 401
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- 402
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- 403
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
- 404
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 405
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 406
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 407
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 408
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 409
- Using it on a Pokémon makes it more friendly, but it also lowers its base HP.
- Using it on a Pokémon makes it more friendly, but it also lowers its base HP.
- 410
- Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.
- Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.
- 411
- Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.
- Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.
- 412
- Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.
- Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.
- 413
- Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.
- Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.
- 414
- Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.
- Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.
- 415
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 416
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 417
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 418
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 419
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 420
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 421
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 422
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 423
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
- 424
- Weakens a supereffective Fire-type attack against the holding Pokémon.
- Weakens a supereffective Fire-type attack against the holding Pokémon.
- 425
- Weakens a supereffective Water-type attack against the holding Pokémon.
- Weakens a supereffective Water-type attack against the holding Pokémon.
- 426
- Weakens a supereffective Electric-type attack against the holding Pokémon.
- Weakens a supereffective Electric-type attack against the holding Pokémon.
- 427
- Weakens a supereffective Grass-type attack against the holding Pokémon.
- Weakens a supereffective Grass-type attack against the holding Pokémon.
- 428
- Weakens a supereffective Ice-type attack against the holding Pokémon.
- Weakens a supereffective Ice-type attack against the holding Pokémon.
- 429
- Weakens a supereffective Fighting-type attack against the holding Pokémon.
- Weakens a supereffective Fighting-type attack against the holding Pokémon.
- 430
- Weakens a supereffective Poison-type attack against the holding Pokémon.
- Weakens a supereffective Poison-type attack against the holding Pokémon.
- 431
- Weakens a supereffective Ground-type attack against the holding Pokémon.
- Weakens a supereffective Ground-type attack against the holding Pokémon.
- 432
- Weakens a supereffective Flying-type attack against the holding Pokémon.
- Weakens a supereffective Flying-type attack against the holding Pokémon.
- 433
- Weakens a supereffective Psychic-type attack against the holding Pokémon.
- Weakens a supereffective Psychic-type attack against the holding Pokémon.
- 434
- Weakens a supereffective Bug-type attack against the holding Pokémon.
- Weakens a supereffective Bug-type attack against the holding Pokémon.
- 435
- Weakens a supereffective Rock-type attack against the holding Pokémon.
- Weakens a supereffective Rock-type attack against the holding Pokémon.
- 436
- Weakens a supereffective Ghost-type attack against the holding Pokémon.
- Weakens a supereffective Ghost-type attack against the holding Pokémon.
- 437
- Weakens a supereffective Dragon-type attack against the holding Pokémon.
- Weakens a supereffective Dragon-type attack against the holding Pokémon.
- 438
- Weakens a supereffective Dark-type attack against the holding Pokémon.
- Weakens a supereffective Dark-type attack against the holding Pokémon.
- 439
- Weakens a supereffective Steel-type attack against the holding Pokémon.
- Weakens a supereffective Steel-type attack against the holding Pokémon.
- 440
- Weakens a Normal-type attack against the Pokémon holding this berry.
- Weakens a Normal-type attack against the Pokémon holding this berry.
- 441
- If held by a Pokémon, it raises its Attack stat in a pinch.
- If held by a Pokémon, it raises its Attack stat in a pinch.
- 442
- If held by a Pokémon, it raises its Defense stat in a pinch.
- If held by a Pokémon, it raises its Defense stat in a pinch.
- 443
- If held by a Pokémon, it raises its Speed stat in a pinch.
- If held by a Pokémon, it raises its Speed stat in a pinch.
- 444
- If held by a Pokémon, it raises its Sp. Atk stat in a pinch.
- If held by a Pokémon, it raises its Sp. Atk stat in a pinch.
- 445
- If held by a Pokémon, it raises its Sp. Def stat in a pinch.
- If held by a Pokémon, it raises its Sp. Def stat in a pinch.
- 446
- If held by a Pokémon, it raises its critical-hit ratio in a pinch.
- If held by a Pokémon, it raises its critical-hit ratio in a pinch.
- 447
- If held by a Pokémon, it sharply raises one of its stats in a pinch.
- If held by a Pokémon, it sharply raises one of its stats in a pinch.
- 448
- If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.
- If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.
- 449
- If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
- If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
- 450
- If held by a Pokémon, it gets to move first just once in a pinch.
- If held by a Pokémon, it gets to move first just once in a pinch.
- 451
- If held by a Pokémon and a physical attack lands, the attacker also takes damage.
- If held by a Pokémon and a physical attack lands, the attacker also takes damage.
- 452
- If held by a Pokémon and a special attack lands, the attacker also takes damage.
- If held by a Pokémon and a special attack lands, the attacker also takes damage.
- 453
- Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
- 454
- Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
- Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
- 455
- Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
- 456
- Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
- Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
- 457
- Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.
- 458
- Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
- Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
- 459
- Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
- Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
- 460
- Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
- 461
- Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
- Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
- 462
- Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
- Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
- 463
- Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
- 464
- Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
- Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
- 465
- An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 466
- It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 467
- It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 468
- It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 469
- An item that raises the Defense of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the Defense of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 470
- It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 471
- It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 472
- It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 473
- An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 474
- It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 475
- It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 476
- It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 477
- An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 478
- It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 479
- It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 480
- It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 481
- An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 482
- It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 483
- It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 484
- It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 485
- An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 486
- It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 487
- It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- 488
- It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- 489
- It raises the critical-hit ratio. It can be used only once and wears off if the Pokémon is withdrawn.
- It raises the critical-hit ratio. It can be used only once and wears off if the Pokémon is withdrawn.
- 490
- It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
- It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
- 491
- It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
- It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
- 492
- An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
- An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
- 493
- When used, it restores any stat changes of an ally Pokémon.
- When used, it restores any stat changes of an ally Pokémon.
- 494
- When used, it activates the Ability of an ally Pokémon.
- When used, it activates the Ability of an ally Pokémon.
- 495
- When used, it causes an ally Pokémon to use its held item.
- When used, it causes an ally Pokémon to use its held item.
- 496
- When used, it causes an ally Pokémon to drop a held item.
- When used, it causes an ally Pokémon to drop a held item.
- 497
- A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.
- A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.
- 498
- A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.
- A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.
- 499
- A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.
- A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.
- 500
- A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- 501
- An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- 502
- An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
- 503
- A folding Bicycle that enables much faster movement than the Running Shoes.
- A folding Bicycle that enables much faster movement than the Running Shoes.
- 504
- An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- 505
- A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- 506
- An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
- 507
- A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
- A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
- 508
- It checks for unseen items in the area and makes noise and lights when it finds something.
- It checks for unseen items in the area and makes noise and lights when it finds something.
- 509
- A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.
- A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.
- 510
- A very convenient map that can be viewed anytime. It even shows your present location.
- A very convenient map that can be viewed anytime. It even shows your present location.
- 511
- A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
- A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
- 512
- A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.
- A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.
- 513
- A sack used to gather and hold volcanic ash.
- A sack used to gather and hold volcanic ash.
- 514
- A scope that makes unseeable Pokémon visible. It is made by Silph Co.
- A scope that makes unseeable Pokémon visible. It is made by Silph Co.
- 515
- A device by Devon that signals any unseeable Pokémon.
- A device by Devon that signals any unseeable Pokémon.
- 516
- A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.
- A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.
- 517
- A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.
- A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.
- 518
- A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.
- A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.
- 519
- A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
- A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
- 520
- A ticket required to board the ship to Doxy Island. It glows beautifully.
- A ticket required to board the ship to Doxy Island. It glows beautifully.
- 521
- A faded sea chart that shows the way to a certain island.
- A faded sea chart that shows the way to a certain island.
- 522
- A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
- A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
- 523
- A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.
- A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.
- 524
- An oval charm said to increase the chance of Eggs being found at the Day Care.
- An oval charm said to increase the chance of Eggs being found at the Day Care.
- 525
- A shiny charm said to increase the chance of finding a Shiny Pokémon.
- A shiny charm said to increase the chance of finding a Shiny Pokémon.
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