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  1. 1
  2. An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
  3. An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
  4. 2
  5. An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
  6. An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
  7. 3
  8. An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
  9. An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
  10. 4
  11. A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.
  12. A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.
  13. 5
  14. A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.
  15. A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.
  16. 6
  17. A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.
  18. A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.
  19. 7
  20. A long, durable rope. Use it to escape instantly from a cave or a dungeon.
  21. A long, durable rope. Use it to escape instantly from a cave or a dungeon.
  22. 8
  23. A small red shard. It appears to be from some sort of implement made long ago.
  24. A small red shard. It appears to be from some sort of implement made long ago.
  25. 9
  26. A small yellow shard. It appears to be from some sort of implement made long ago.
  27. A small yellow shard. It appears to be from some sort of implement made long ago.
  28. 10
  29. A small blue shard. It appears to be from some sort of implement made long ago.
  30. A small blue shard. It appears to be from some sort of implement made long ago.
  31. 11
  32. A small green shard. It appears to be from some sort of implement made long ago.
  33. A small green shard. It appears to be from some sort of implement made long ago.
  34. 12
  35. A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
  36. A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
  37. 13
  38. A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
  39. A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
  40. 14
  41. A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
  42. A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
  43. 15
  44. A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
  45. A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
  46. 16
  47. A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
  48. A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
  49. 17
  50. A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
  51. A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
  52. 18
  53. A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
  54. A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
  55. 19
  56. A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
  57. A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
  58. 20
  59. A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
  60. A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
  61. 21
  62. A red Apricorn. It assails your nostrils.
  63. A red Apricorn. It assails your nostrils.
  64. 22
  65. A yellow Apricorn. It has an invigorating scent.
  66. A yellow Apricorn. It has an invigorating scent.
  67. 23
  68. A blue Apricorn. It smells a bit like grass.
  69. A blue Apricorn. It smells a bit like grass.
  70. 24
  71. A green Apricorn. It has a mysterious, aromatic scent.
  72. A green Apricorn. It has a mysterious, aromatic scent.
  73. 25
  74. A pink Apricorn. It has a nice, sweet scent.
  75. A pink Apricorn. It has a nice, sweet scent.
  76. 26
  77. A white Apricorn. It doesn't smell like anything.
  78. A white Apricorn. It doesn't smell like anything.
  79. 27
  80. A black Apricorn. It has an indescribable scent.
  81. A black Apricorn. It has an indescribable scent.
  82. 28
  83. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
  84. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
  85. 29
  86. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
  87. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
  88. 30
  89. A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
  90. A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
  91. 31
  92. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
  93. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
  94. 32
  95. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
  96. A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
  97. 33
  98. A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
  99. A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
  100. 34
  101. A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
  102. A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
  103. 35
  104. A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
  105. A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
  106. 36
  107. A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
  108. A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
  109. 37
  110. Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
  111. Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
  112. 38
  113. A small and rare mushroom. It is sought after by collectors.
  114. A small and rare mushroom. It is sought after by collectors.
  115. 39
  116. A large and rare mushroom. It is sought after by collectors.
  117. A large and rare mushroom. It is sought after by collectors.
  118. 40
  119. A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
  120. A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
  121. 41
  122. A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
  123. A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
  124. 42
  125. A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
  126. A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
  127. 43
  128. Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
  129. Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
  130. 44
  131. Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
  132. Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
  133. 45
  134. A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
  135. A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
  136. 46
  137. A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
  138. A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
  139. 47
  140. A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
  141. A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
  142. 48
  143. A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
  144. A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
  145. 49
  146. A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
  147. A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
  148. 50
  149. A very tasty tail of something. It sells for a high price.
  150. A very tasty tail of something. It sells for a high price.
  151. 51
  152. A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.
  153. A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.
  154. 52
  155. A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  156. A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  157. 53
  158. A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  159. A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  160. 54
  161. A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  162. A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  163. 55
  164. A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  165. A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  166. 56
  167. A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  168. A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  169. 57
  170. A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  171. A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  172. 58
  173. A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  174. A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
  175. 59
  176. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  177. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  178. 60
  179. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  180. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  181. 61
  182. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  183. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  184. 62
  185. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  186. A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
  187. 63
  188. Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
  189. Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
  190. 64
  191. A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
  192. A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
  193. 65
  194. A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
  195. A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
  196. 66
  197. An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
  198. An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
  199. 67
  200. An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
  201. An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
  202. 68
  203. A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.
  204. A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.
  205. 69
  206. A very light stone. It reduces the weight of a Pokémon when held.
  207. A very light stone. It reduces the weight of a Pokémon when held.
  208. 70
  209. A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.
  210. A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.
  211. 71
  212. If the holder of this item takes damage, the attacker will also be damaged upon contact.
  213. If the holder of this item takes damage, the attacker will also be damaged upon contact.
  214. 72
  215. If the holder is hit by an attack, it will switch with another Pokémon in your party.
  216. If the holder is hit by an attack, it will switch with another Pokémon in your party.
  217. 73
  218. A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
  219. A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
  220. 74
  221. An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.
  222. An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.
  223. 75
  224. An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
  225. An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
  226. 76
  227. An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
  228. An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
  229. 77
  230. An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
  231. An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
  232. 78
  233. An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
  234. An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
  235. 79
  236. An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
  237. An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
  238. 80
  239. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
  240. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
  241. 81
  242. An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.
  243. An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.
  244. 82
  245. An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.
  246. An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.
  247. 83
  248. An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.
  249. An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.
  250. 84
  251. A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
  252. A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
  253. 85
  254. A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
  255. A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
  256. 86
  257. A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
  258. A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
  259. 87
  260. A Pokémon held item that extends the duration of the move Hail used by the holder.
  261. A Pokémon held item that extends the duration of the move Hail used by the holder.
  262. 88
  263. An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
  264. An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
  265. 89
  266. A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
  267. A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
  268. 90
  269. A band that increases the power of binding moves when held.
  270. A band that increases the power of binding moves when held.
  271. 91
  272. A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
  273. A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
  274. 92
  275. A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
  276. A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
  277. 93
  278. An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
  279. An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
  280. 94
  281. An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
  282. An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
  283. 95
  284. An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
  285. An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
  286. 96
  287. An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
  288. An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
  289. 97
  290. A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.
  291. A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.
  292. 98
  293. A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
  294. A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
  295. 99
  296. A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
  297. A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
  298. 100
  299. An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
  300. An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
  301. 101
  302. An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
  303. An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
  304. 102
  305. A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
  306. A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
  307. 103
  308. An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
  309. An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
  310. 104
  311. An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
  312. An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
  313. 105
  314. An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
  315. An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
  316. 106
  317. An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
  318. An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
  319. 107
  320. An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
  321. An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
  322. 108
  323. An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
  324. An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
  325. 109
  326. An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
  327. An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
  328. 110
  329. An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
  330. An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
  331. 111
  332. An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
  333. An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
  334. 112
  335. An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
  336. An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
  337. 113
  338. An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
  339. An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
  340. 114
  341. An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
  342. An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
  343. 115
  344. An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
  345. An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
  346. 116
  347. An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
  348. An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
  349. 117
  350. A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.
  351. A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.
  352. 118
  353. A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
  354. A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
  355. 119
  356. Moves that would otherwise have no effect will land on the Pokémon that holds it.
  357. Moves that would otherwise have no effect will land on the Pokémon that holds it.
  358. 120
  359. An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.
  360. An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.
  361. 121
  362. A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
  363. A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
  364. 122
  365. A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
  366. A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
  367. 123
  368. A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
  369. A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
  370. 124
  371. A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
  372. A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
  373. 125
  374. A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
  375. A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
  376. 126
  377. A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
  378. A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
  379. 127
  380. An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
  381. An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
  382. 128
  383. An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
  384. An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
  385. 129
  386. An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
  387. An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
  388. 130
  389. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
  390. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
  391. 131
  392. An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
  393. An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
  394. 132
  395. An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
  396. An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.
  397. 133
  398. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
  399. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
  400. 134
  401. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
  402. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
  403. 135
  404. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
  405. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
  406. 136
  407. An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
  408. An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
  409. 137
  410. An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
  411. An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
  412. 138
  413. An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
  414. An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
  415. 139
  416. An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
  417. An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
  418. 140
  419. An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
  420. An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
  421. 141
  422. An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
  423. An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
  424. 142
  425. An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
  426. An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
  427. 143
  428. An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
  429. An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
  430. 144
  431. An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
  432. An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
  433. 145
  434. An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
  435. An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
  436. 146
  437. An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
  438. An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
  439. 147
  440. An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
  441. An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
  442. 148
  443. An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
  444. An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
  445. 149
  446. An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
  447. An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
  448. 150
  449. An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
  450. An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
  451. 151
  452. An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
  453. An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
  454. 152
  455. An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
  456. An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
  457. 153
  458. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
  459. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
  460. 154
  461. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
  462. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
  463. 155
  464. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
  465. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
  466. 156
  467. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
  468. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
  469. 157
  470. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
  471. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
  472. 158
  473. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
  474. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
  475. 159
  476. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
  477. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
  478. 160
  479. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
  480. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
  481. 161
  482. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
  483. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
  484. 162
  485. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
  486. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
  487. 163
  488. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
  489. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
  490. 164
  491. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
  492. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
  493. 165
  494. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
  495. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
  496. 166
  497. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
  498. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
  499. 167
  500. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
  501. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
  502. 168
  503. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
  504. An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
  505. 169
  506. A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
  507. A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
  508. 170
  509. A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
  510. A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
  511. 171
  512. A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
  513. A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
  514. 172
  515. A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
  516. A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
  517. 173
  518. A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
  519. A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
  520. 174
  521. A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
  522. A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
  523. 175
  524. A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
  525. A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
  526. 176
  527. A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
  528. A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
  529. 177
  530. A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
  531. A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
  532. 178
  533. A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
  534. A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
  535. 179
  536. A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
  537. A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
  538. 180
  539. A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
  540. A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
  541. 181
  542. A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
  543. A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
  544. 182
  545. A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
  546. A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
  547. 183
  548. A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
  549. A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
  550. 184
  551. A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
  552. A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
  553. 185
  554. A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
  555. A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
  556. 186
  557. An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
  558. An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
  559. 187
  560. An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
  561. An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
  562. 188
  563. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
  564. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
  565. 189
  566. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
  567. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
  568. 190
  569. An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
  570. An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
  571. 191
  572. An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
  573. An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
  574. 192
  575. A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
  576. A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
  577. 193
  578. An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
  579. An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
  580. 194
  581. An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
  582. An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
  583. 195
  584. A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
  585. A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
  586. 196
  587. A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
  588. A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
  589. 197
  590. A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
  591. A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
  592. 198
  593. A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
  594. A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
  595. 199
  596. A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
  597. A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
  598. 200
  599. A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
  600. A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
  601. 201
  602. A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
  603. A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
  604. 202
  605. An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
  606. An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
  607. 203
  608. A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
  609. A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
  610. 204
  611. A transparent device filled with all sorts of data. It was produced by Silph Co.
  612. A transparent device filled with all sorts of data. It was produced by Silph Co.
  613. 205
  614. A transparent device overflowing with dubious data. Its producer is unknown.
  615. A transparent device overflowing with dubious data. Its producer is unknown.
  616. 206
  617. A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
  618. A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
  619. 207
  620. A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
  621. A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
  622. 208
  623. A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
  624. A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
  625. 209
  626. A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
  627. A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
  628. 210
  629. A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
  630. A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
  631. 211
  632. A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
  633. A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
  634. 212
  635. An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
  636. An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
  637. 213
  638. An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
  639. An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
  640. 214
  641. An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
  642. An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
  643. 215
  644. An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
  645. An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
  646. 216
  647. An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
  648. An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
  649. 217
  650. A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
  651. A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
  652. 218
  653. A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
  654. A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
  655. 219
  656. A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
  657. A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
  658. 220
  659. A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
  660. A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
  661. 221
  662. A medicine that fully restores the HP and heals any status problems of a single Pokémon.
  663. A medicine that fully restores the HP and heals any status problems of a single Pokémon.
  664. 222
  665. It revives all fainted Pokémon. In doing so, it also fully restores their HP.
  666. It revives all fainted Pokémon. In doing so, it also fully restores their HP.
  667. 223
  668. A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
  669. A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
  670. 224
  671. A spray-type medicine. It lifts the effect of poison from one Pokémon.
  672. A spray-type medicine. It lifts the effect of poison from one Pokémon.
  673. 225
  674. A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
  675. A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
  676. 226
  677. A spray-type medicine. It eliminates paralysis from a single Pokémon.
  678. A spray-type medicine. It eliminates paralysis from a single Pokémon.
  679. 227
  680. A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
  681. A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
  682. 228
  683. A spray-type medicine. It heals all the status problems of a single Pokémon.
  684. A spray-type medicine. It heals all the status problems of a single Pokémon.
  685. 229
  686. Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.
  687. Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.
  688. 230
  689. Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.
  690. Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.
  691. 231
  692. Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.
  693. Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.
  694. 232
  695. A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
  696. A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
  697. 233
  698. A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
  699. A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
  700. 234
  701. A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
  702. A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
  703. 235
  704. A famous Mahogany Town candy that tourists like to buy. It restores the HP of one Pokémon by 20 points.
  705. A famous Mahogany Town candy that tourists like to buy. It restores the HP of one Pokémon by 20 points.
  706. 236
  707. Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.
  708. Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.
  709. 237
  710. Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
  711. Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
  712. 238
  713. A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
  714. A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
  715. 239
  716. A very sweet drink. It restores the HP of one Pokémon by 80 points.
  717. A very sweet drink. It restores the HP of one Pokémon by 80 points.
  718. 240
  719. Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.
  720. Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.
  721. 241
  722. A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
  723. A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
  724. 242
  725. A very bitter root. It restores the HP of one Pokémon by 200 points.
  726. A very bitter root. It restores the HP of one Pokémon by 200 points.
  727. 243
  728. A very bitter medicine powder. It heals all the status problems of a single Pokémon.
  729. A very bitter medicine powder. It heals all the status problems of a single Pokémon.
  730. 244
  731. A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.
  732. A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.
  733. 245
  734. It restores the PP of a Pokémon's selected move by a maximum of 10 points.
  735. It restores the PP of a Pokémon's selected move by a maximum of 10 points.
  736. 246
  737. It fully restores the PP of a single selected move that has been learned by the target Pokémon.
  738. It fully restores the PP of a single selected move that has been learned by the target Pokémon.
  739. 247
  740. It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.
  741. It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.
  742. 248
  743. It fully restores the PP of all the moves learned by the targeted Pokémon.
  744. It fully restores the PP of all the moves learned by the targeted Pokémon.
  745. 249
  746. It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.
  747. It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.
  748. 250
  749. It maximally raises the top PP of a selected move that has been learned by the target Pokémon.
  750. It maximally raises the top PP of a selected move that has been learned by the target Pokémon.
  751. 251
  752. A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.
  753. A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.
  754. 252
  755. A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.
  756. A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.
  757. 253
  758. A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.
  759. A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.
  760. 254
  761. A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.
  762. A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.
  763. 255
  764. A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.
  765. A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.
  766. 256
  767. A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.
  768. A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.
  769. 257
  770. An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
  771. An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
  772. 258
  773. An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
  774. An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
  775. 259
  776. An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
  777. An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
  778. 260
  779. An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
  780. An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
  781. 261
  782. An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
  783. An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
  784. 262
  785. An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
  786. An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
  787. 263
  788. A candy that is packed with energy. It raises the level of a single Pokémon by one.
  789. A candy that is packed with energy. It raises the level of a single Pokémon by one.
  790. 264
  791. The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
  792. The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
  793. 265
  794. An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
  795. An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
  796. 266
  797. A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
  798. A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
  799. 267
  800. A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
  801. A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
  802. 268
  803. A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.
  804. A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.
  805. 269
  806. A special Poké Ball for the Bug-Catching Contest.
  807. A special Poké Ball for the Bug-Catching Contest.
  808. 270
  809. A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
  810. A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
  811. 271
  812. A somewhat different Poké Ball that works especially well on Pokémon that underwater.
  813. A somewhat different Poké Ball that works especially well on Pokémon that underwater.
  814. 272
  815. A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
  816. A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
  817. 273
  818. A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
  819. A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
  820. 274
  821. A somewhat different Ball that becomes progressively better the more turns there are in a battle.
  822. A somewhat different Ball that becomes progressively better the more turns there are in a battle.
  823. 275
  824. A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
  825. A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
  826. 276
  827. A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
  828. A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
  829. 277
  830. A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
  831. A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
  832. 278
  833. A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
  834. A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
  835. 279
  836. A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.
  837. A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.
  838. 280
  839. A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
  840. A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
  841. 281
  842. A Poké Ball that makes it easier to catch fast Pokémon.
  843. A Poké Ball that makes it easier to catch fast Pokémon.
  844. 282
  845. A Poké Ball for catching Pokémon that are a lower level than your own.
  846. A Poké Ball for catching Pokémon that are a lower level than your own.
  847. 283
  848. A Poké Ball for catching Pokémon hooked by a Rod when fishing.
  849. A Poké Ball for catching Pokémon hooked by a Rod when fishing.
  850. 284
  851. A Poké Ball for catching very heavy Pokémon.
  852. A Poké Ball for catching very heavy Pokémon.
  853. 285
  854. A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
  855. A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
  856. 286
  857. A Poké Ball that makes caught Pokémon more friendly.
  858. A Poké Ball that makes caught Pokémon more friendly.
  859. 287
  860. A Poké Ball for catching Pokémon that evolve using the Moon Stone.
  861. A Poké Ball for catching Pokémon that evolve using the Moon Stone.
  862. 288
  863. The user sharpens its claws to boost its Attack stat and accuracy.
  864. The user sharpens its claws to boost its Attack stat and accuracy.
  865. 289
  866. The user slashes the target with huge, sharp claws.
  867. The user slashes the target with huge, sharp claws.
  868. 290
  869. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
  870. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
  871. 291
  872. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
  873. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
  874. 292
  875. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
  876. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
  877. 293
  878. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  879. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  880. 294
  881. Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
  882. Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
  883. 295
  884. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
  885. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
  886. 296
  887. The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
  888. The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
  889. 297
  890. A unique attack that varies in type and intensity depending on the Pokémon using it.
  891. A unique attack that varies in type and intensity depending on the Pokémon using it.
  892. 298
  893. The user intensifies the sun for five turns, powering up Fire-type moves.
  894. The user intensifies the sun for five turns, powering up Fire-type moves.
  895. 299
  896. The target is taunted into a rage that allows it to use only attack moves for three turns.
  897. The target is taunted into a rage that allows it to use only attack moves for three turns.
  898. 300
  899. The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
  900. The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
  901. 301
  902. A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
  903. A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
  904. 302
  905. The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  906. The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  907. 303
  908. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
  909. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
  910. 304
  911. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
  912. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
  913. 305
  914. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  915. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  916. 306
  917. The user makes the target float with its psychic power. The target is easier to hit for three turns.
  918. The user makes the target float with its psychic power. The target is easier to hit for three turns.
  919. 307
  920. The user creates a protective field that prevents status problems for five turns.
  921. The user creates a protective field that prevents status problems for five turns.
  922. 308
  923. A full-power attack that grows more powerful the less the user likes its Trainer.
  924. A full-power attack that grows more powerful the less the user likes its Trainer.
  925. 309
  926. A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  927. A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  928. 310
  929. The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.
  930. The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.
  931. 311
  932. A strong electric blast is loosed at the target. It may also leave the target with paralysis.
  933. A strong electric blast is loosed at the target. It may also leave the target with paralysis.
  934. 312
  935. A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
  936. A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
  937. 313
  938. The user sets off an earthquake that strikes every Pokémon around it.
  939. The user sets off an earthquake that strikes every Pokémon around it.
  940. 314
  941. A full-power attack that grows more powerful the more the user likes its Trainer.
  942. A full-power attack that grows more powerful the more the user likes its Trainer.
  943. 315
  944. The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
  945. The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
  946. 316
  947. The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
  948. The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
  949. 317
  950. The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
  951. The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
  952. 318
  953. The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
  954. The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
  955. 319
  956. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
  957. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
  958. 320
  959. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
  960. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
  961. 321
  962. It swamps the area around the user with a giant sludge wave. It may also poison those hit.
  963. It swamps the area around the user with a giant sludge wave. It may also poison those hit.
  964. 322
  965. The target is scorched with an intense blast of fire. It may also leave the target with a burn.
  966. The target is scorched with an intense blast of fire. It may also leave the target with a burn.
  967. 323
  968. Unsanitary sludge is hurled at the target. It may also poison the target.
  969. Unsanitary sludge is hurled at the target. It may also poison the target.
  970. 324
  971. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
  972. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
  973. 325
  974. The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  975. The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  976. 326
  977. Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
  978. Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
  979. 327
  980. The user confounds the target with speed, then slashes. The attack lands without fail.
  981. The user confounds the target with speed, then slashes. The attack lands without fail.
  982. 328
  983. The user torments and enrages the target, making it incapable of using the same move twice in a row.
  984. The user torments and enrages the target, making it incapable of using the same move twice in a row.
  985. 329
  986. An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
  987. An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
  988. 330
  989. The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
  990. The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
  991. 331
  992. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
  993. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
  994. 332
  995. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
  996. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
  997. 333
  998. The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
  999. The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
  1000. 334
  1001. The user attacks the target's legs swiftly, reducing the target's Speed stat.
  1002. The user attacks the target's legs swiftly, reducing the target's Speed stat.
  1003. 335
  1004. The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  1005. The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  1006. 336
  1007. The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
  1008. The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
  1009. 337
  1010. The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
  1011. The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
  1012. 338
  1013. The user teleports using a strange power and switches its place with one of its allies.
  1014. The user teleports using a strange power and switches its place with one of its allies.
  1015. 339
  1016. The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
  1017. The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
  1018. 340
  1019. The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
  1020. The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
  1021. 341
  1022. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
  1023. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
  1024. 342
  1025. The user shoots boiling hot water at its target. It may also leave the target with a burn.
  1026. The user shoots boiling hot water at its target. It may also leave the target with a burn.
  1027. 343
  1028. The user flings its held item at the target as an attack. Its power and effects depend on the item.
  1029. The user flings its held item at the target as an attack. Its power and effects depend on the item.
  1030. 344
  1031. The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
  1032. The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
  1033. 345
  1034. The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.
  1035. The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.
  1036. 346
  1037. The user attacks the target with fire. If the target is holding a Berry, it becomes burnt up and unusable.
  1038. The user attacks the target with fire. If the target is holding a Berry, it becomes burnt up and unusable.
  1039. 347
  1040. The user suppresses the target and makes its move go last.
  1041. The user suppresses the target and makes its move go last.
  1042. 348
  1043. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
  1044. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
  1045. 349
  1046. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
  1047. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
  1048. 350
  1049. It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
  1050. It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
  1051. 351
  1052. The user explodes to inflict damage on those around it. The user faints upon using this move.
  1053. The user explodes to inflict damage on those around it. The user faints upon using this move.
  1054. 352
  1055. The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
  1056. The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
  1057. 353
  1058. The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
  1059. The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
  1060. 354
  1061. The user gets revenge for a fainted ally. If an ally fainted in the last turn, this move's power is increased.
  1062. The user gets revenge for a fainted ally. If an ally fainted in the last turn, this move's power is increased.
  1063. 355
  1064. The user charges at the target using every bit of its power. The user must rest on the next turn.
  1065. The user charges at the target using every bit of its power. The user must rest on the next turn.
  1066. 356
  1067. The user polishes its body to reduce drag. It sharply raises the Speed stat.
  1068. The user polishes its body to reduce drag. It sharply raises the Speed stat.
  1069. 357
  1070. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
  1071. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
  1072. 358
  1073. The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
  1074. The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
  1075. 359
  1076. After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  1077. After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  1078. 360
  1079. A weak electric charge is launched at the target. It causes paralysis if it hits.
  1080. A weak electric charge is launched at the target. It causes paralysis if it hits.
  1081. 361
  1082. The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
  1083. The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
  1084. 362
  1085. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  1086. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  1087. 363
  1088. Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
  1089. Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
  1090. 364
  1091. The user hypnotizes itself into copying any stat change made by the target.
  1092. The user hypnotizes itself into copying any stat change made by the target.
  1093. 365
  1094. The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.
  1095. The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.
  1096. 366
  1097. The user blows a cold breath on the target. This attack always results in a critical hit.
  1098. The user blows a cold breath on the target. This attack always results in a critical hit.
  1099. 367
  1100. Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.
  1101. Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.
  1102. 368
  1103. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
  1104. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
  1105. 369
  1106. The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
  1107. The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
  1108. 370
  1109. The user is roused, and its Attack and Sp. Atk stats increase.
  1110. The user is roused, and its Attack and Sp. Atk stats increase.
  1111. 371
  1112. The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
  1113. The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
  1114. 372
  1115. The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
  1116. The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
  1117. 373
  1118. The user snares the target with grass and trips it. The heavier the target, the greater the damage.
  1119. The user snares the target with grass and trips it. The heavier the target, the greater the damage.
  1120. 374
  1121. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
  1122. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
  1123. 375
  1124. The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.
  1125. The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.
  1126. 376
  1127. After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  1128. After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  1129. 377
  1130. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
  1131. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
  1132. 378
  1133. The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
  1134. The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
  1135. 379
  1136. The user creates a bizarre space in which slower Pokémon get to move first for five turns.
  1137. The user creates a bizarre space in which slower Pokémon get to move first for five turns.
  1138. 380
  1139. The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  1140. The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  1141. 381
  1142. The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
  1143. The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
  1144. 382
  1145. The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
  1146. The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
  1147. 383
  1148. The target is cut with a scythe or claw. It can also be used to cut down thin trees.
  1149. The target is cut with a scythe or claw. It can also be used to cut down thin trees.
  1150. 384
  1151. The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.
  1152. The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.
  1153. 385
  1154. It swamps the area around the user with a giant wave. It can also be used for crossing water.
  1155. It swamps the area around the user with a giant wave. It can also be used for crossing water.
  1156. 386
  1157. The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
  1158. The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
  1159. 387
  1160. The user charges the target at an awesome speed. It can also be used to climb a waterfall.
  1161. The user charges the target at an awesome speed. It can also be used to climb a waterfall.
  1162. 388
  1163. The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.
  1164. The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.
  1165. 389
  1166. It may be used or held by a Pokémon to recover from paralysis.
  1167. It may be used or held by a Pokémon to recover from paralysis.
  1168. 390
  1169. It may be used or held by a Pokémon to recover from sleep.
  1170. It may be used or held by a Pokémon to recover from sleep.
  1171. 391
  1172. It may be used or held by a Pokémon to recover from poison.
  1173. It may be used or held by a Pokémon to recover from poison.
  1174. 392
  1175. It may be used or held by a Pokémon to recover from a burn.
  1176. It may be used or held by a Pokémon to recover from a burn.
  1177. 393
  1178. It may be used or held by a Pokémon to defrost it.
  1179. It may be used or held by a Pokémon to defrost it.
  1180. 394
  1181. It may be used or held by a Pokémon to restore a move's PP by 10.
  1182. It may be used or held by a Pokémon to restore a move's PP by 10.
  1183. 395
  1184. It may be used or held by a Pokémon to heal the user by just 10 HP.
  1185. It may be used or held by a Pokémon to heal the user by just 10 HP.
  1186. 396
  1187. It may be used or held by a Pokémon to recover from confusion.
  1188. It may be used or held by a Pokémon to recover from confusion.
  1189. 397
  1190. It may be used or held by a Pokémon to recover from any status problem.
  1191. It may be used or held by a Pokémon to recover from any status problem.
  1192. 398
  1193. It may be used or held by a Pokémon to heal the user's HP a little.
  1194. It may be used or held by a Pokémon to heal the user's HP a little.
  1195. 399
  1196. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1197. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1198. 400
  1199. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1200. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1201. 401
  1202. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1203. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1204. 402
  1205. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1206. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1207. 403
  1208. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1209. If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
  1210. 404
  1211. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1212. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1213. 405
  1214. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1215. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1216. 406
  1217. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1218. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1219. 407
  1220. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1221. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1222. 408
  1223. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1224. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1225. 409
  1226. Using it on a Pokémon makes it more friendly, but it also lowers its base HP.
  1227. Using it on a Pokémon makes it more friendly, but it also lowers its base HP.
  1228. 410
  1229. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.
  1230. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.
  1231. 411
  1232. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.
  1233. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.
  1234. 412
  1235. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.
  1236. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.
  1237. 413
  1238. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.
  1239. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.
  1240. 414
  1241. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.
  1242. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.
  1243. 415
  1244. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1245. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1246. 416
  1247. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1248. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1249. 417
  1250. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1251. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1252. 418
  1253. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1254. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1255. 419
  1256. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1257. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1258. 420
  1259. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1260. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1261. 421
  1262. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1263. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1264. 422
  1265. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1266. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1267. 423
  1268. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1269. In the Sinnoh region, they like to make sweets known as Poffins with this Berry.
  1270. 424
  1271. Weakens a supereffective Fire-type attack against the holding Pokémon.
  1272. Weakens a supereffective Fire-type attack against the holding Pokémon.
  1273. 425
  1274. Weakens a supereffective Water-type attack against the holding Pokémon.
  1275. Weakens a supereffective Water-type attack against the holding Pokémon.
  1276. 426
  1277. Weakens a supereffective Electric-type attack against the holding Pokémon.
  1278. Weakens a supereffective Electric-type attack against the holding Pokémon.
  1279. 427
  1280. Weakens a supereffective Grass-type attack against the holding Pokémon.
  1281. Weakens a supereffective Grass-type attack against the holding Pokémon.
  1282. 428
  1283. Weakens a supereffective Ice-type attack against the holding Pokémon.
  1284. Weakens a supereffective Ice-type attack against the holding Pokémon.
  1285. 429
  1286. Weakens a supereffective Fighting-type attack against the holding Pokémon.
  1287. Weakens a supereffective Fighting-type attack against the holding Pokémon.
  1288. 430
  1289. Weakens a supereffective Poison-type attack against the holding Pokémon.
  1290. Weakens a supereffective Poison-type attack against the holding Pokémon.
  1291. 431
  1292. Weakens a supereffective Ground-type attack against the holding Pokémon.
  1293. Weakens a supereffective Ground-type attack against the holding Pokémon.
  1294. 432
  1295. Weakens a supereffective Flying-type attack against the holding Pokémon.
  1296. Weakens a supereffective Flying-type attack against the holding Pokémon.
  1297. 433
  1298. Weakens a supereffective Psychic-type attack against the holding Pokémon.
  1299. Weakens a supereffective Psychic-type attack against the holding Pokémon.
  1300. 434
  1301. Weakens a supereffective Bug-type attack against the holding Pokémon.
  1302. Weakens a supereffective Bug-type attack against the holding Pokémon.
  1303. 435
  1304. Weakens a supereffective Rock-type attack against the holding Pokémon.
  1305. Weakens a supereffective Rock-type attack against the holding Pokémon.
  1306. 436
  1307. Weakens a supereffective Ghost-type attack against the holding Pokémon.
  1308. Weakens a supereffective Ghost-type attack against the holding Pokémon.
  1309. 437
  1310. Weakens a supereffective Dragon-type attack against the holding Pokémon.
  1311. Weakens a supereffective Dragon-type attack against the holding Pokémon.
  1312. 438
  1313. Weakens a supereffective Dark-type attack against the holding Pokémon.
  1314. Weakens a supereffective Dark-type attack against the holding Pokémon.
  1315. 439
  1316. Weakens a supereffective Steel-type attack against the holding Pokémon.
  1317. Weakens a supereffective Steel-type attack against the holding Pokémon.
  1318. 440
  1319. Weakens a Normal-type attack against the Pokémon holding this berry.
  1320. Weakens a Normal-type attack against the Pokémon holding this berry.
  1321. 441
  1322. If held by a Pokémon, it raises its Attack stat in a pinch.
  1323. If held by a Pokémon, it raises its Attack stat in a pinch.
  1324. 442
  1325. If held by a Pokémon, it raises its Defense stat in a pinch.
  1326. If held by a Pokémon, it raises its Defense stat in a pinch.
  1327. 443
  1328. If held by a Pokémon, it raises its Speed stat in a pinch.
  1329. If held by a Pokémon, it raises its Speed stat in a pinch.
  1330. 444
  1331. If held by a Pokémon, it raises its Sp. Atk stat in a pinch.
  1332. If held by a Pokémon, it raises its Sp. Atk stat in a pinch.
  1333. 445
  1334. If held by a Pokémon, it raises its Sp. Def stat in a pinch.
  1335. If held by a Pokémon, it raises its Sp. Def stat in a pinch.
  1336. 446
  1337. If held by a Pokémon, it raises its critical-hit ratio in a pinch.
  1338. If held by a Pokémon, it raises its critical-hit ratio in a pinch.
  1339. 447
  1340. If held by a Pokémon, it sharply raises one of its stats in a pinch.
  1341. If held by a Pokémon, it sharply raises one of its stats in a pinch.
  1342. 448
  1343. If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.
  1344. If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.
  1345. 449
  1346. If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
  1347. If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
  1348. 450
  1349. If held by a Pokémon, it gets to move first just once in a pinch.
  1350. If held by a Pokémon, it gets to move first just once in a pinch.
  1351. 451
  1352. If held by a Pokémon and a physical attack lands, the attacker also takes damage.
  1353. If held by a Pokémon and a physical attack lands, the attacker also takes damage.
  1354. 452
  1355. If held by a Pokémon and a special attack lands, the attacker also takes damage.
  1356. If held by a Pokémon and a special attack lands, the attacker also takes damage.
  1357. 453
  1358. Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
  1359. Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
  1360. 454
  1361. Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
  1362. Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
  1363. 455
  1364. Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
  1365. Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
  1366. 456
  1367. Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
  1368. Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
  1369. 457
  1370. Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.
  1371. Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.
  1372. 458
  1373. Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
  1374. Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
  1375. 459
  1376. Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
  1377. Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
  1378. 460
  1379. Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
  1380. Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
  1381. 461
  1382. Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
  1383. Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
  1384. 462
  1385. Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
  1386. Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
  1387. 463
  1388. Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
  1389. Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
  1390. 464
  1391. Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
  1392. Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
  1393. 465
  1394. An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1395. An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1396. 466
  1397. It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1398. It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1399. 467
  1400. It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1401. It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1402. 468
  1403. It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1404. It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1405. 469
  1406. An item that raises the Defense of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1407. An item that raises the Defense of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1408. 470
  1409. It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1410. It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1411. 471
  1412. It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1413. It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1414. 472
  1415. It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1416. It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1417. 473
  1418. An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1419. An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1420. 474
  1421. It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1422. It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1423. 475
  1424. It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1425. It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1426. 476
  1427. It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1428. It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1429. 477
  1430. An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1431. An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1432. 478
  1433. It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1434. It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1435. 479
  1436. It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1437. It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1438. 480
  1439. It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1440. It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1441. 481
  1442. An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1443. An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1444. 482
  1445. It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1446. It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1447. 483
  1448. It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1449. It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1450. 484
  1451. It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1452. It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1453. 485
  1454. An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1455. An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1456. 486
  1457. It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1458. It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1459. 487
  1460. It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1461. It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  1462. 488
  1463. It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1464. It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  1465. 489
  1466. It raises the critical-hit ratio. It can be used only once and wears off if the Pokémon is withdrawn.
  1467. It raises the critical-hit ratio. It can be used only once and wears off if the Pokémon is withdrawn.
  1468. 490
  1469. It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
  1470. It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
  1471. 491
  1472. It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
  1473. It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.
  1474. 492
  1475. An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
  1476. An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
  1477. 493
  1478. When used, it restores any stat changes of an ally Pokémon.
  1479. When used, it restores any stat changes of an ally Pokémon.
  1480. 494
  1481. When used, it activates the Ability of an ally Pokémon.
  1482. When used, it activates the Ability of an ally Pokémon.
  1483. 495
  1484. When used, it causes an ally Pokémon to use its held item.
  1485. When used, it causes an ally Pokémon to use its held item.
  1486. 496
  1487. When used, it causes an ally Pokémon to drop a held item.
  1488. When used, it causes an ally Pokémon to drop a held item.
  1489. 497
  1490. A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.
  1491. A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.
  1492. 498
  1493. A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.
  1494. A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.
  1495. 499
  1496. A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.
  1497. A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.
  1498. 500
  1499. A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1500. A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1501. 501
  1502. An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1503. An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1504. 502
  1505. An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1506. An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
  1507. 503
  1508. A folding Bicycle that enables much faster movement than the Running Shoes.
  1509. A folding Bicycle that enables much faster movement than the Running Shoes.
  1510. 504
  1511. An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1512. An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1513. 505
  1514. A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1515. A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1516. 506
  1517. An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1518. An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
  1519. 507
  1520. A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
  1521. A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
  1522. 508
  1523. It checks for unseen items in the area and makes noise and lights when it finds something.
  1524. It checks for unseen items in the area and makes noise and lights when it finds something.
  1525. 509
  1526. A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.
  1527. A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.
  1528. 510
  1529. A very convenient map that can be viewed anytime. It even shows your present location.
  1530. A very convenient map that can be viewed anytime. It even shows your present location.
  1531. 511
  1532. A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
  1533. A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
  1534. 512
  1535. A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.
  1536. A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.
  1537. 513
  1538. A sack used to gather and hold volcanic ash.
  1539. A sack used to gather and hold volcanic ash.
  1540. 514
  1541. A scope that makes unseeable Pokémon visible. It is made by Silph Co.
  1542. A scope that makes unseeable Pokémon visible. It is made by Silph Co.
  1543. 515
  1544. A device by Devon that signals any unseeable Pokémon.
  1545. A device by Devon that signals any unseeable Pokémon.
  1546. 516
  1547. A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.
  1548. A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.
  1549. 517
  1550. A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.
  1551. A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.
  1552. 518
  1553. A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.
  1554. A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.
  1555. 519
  1556. A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
  1557. A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
  1558. 520
  1559. A ticket required to board the ship to Doxy Island. It glows beautifully.
  1560. A ticket required to board the ship to Doxy Island. It glows beautifully.
  1561. 521
  1562. A faded sea chart that shows the way to a certain island.
  1563. A faded sea chart that shows the way to a certain island.
  1564. 522
  1565. A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
  1566. A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
  1567. 523
  1568. A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.
  1569. A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.
  1570. 524
  1571. An oval charm said to increase the chance of Eggs being found at the Day Care.
  1572. An oval charm said to increase the chance of Eggs being found at the Day Care.
  1573. 525
  1574. A shiny charm said to increase the chance of finding a Shiny Pokémon.
  1575. A shiny charm said to increase the chance of finding a Shiny Pokémon.
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