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- --Edited
- print("BLACK HOLE Visualizer I guess")
- print("gReAt")
- -- Thank you guys for waiting for the next update!
- --Please do not copy or make this script your own
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RemoteFunc = Instance.new("RemoteFunction", ReplicatedStorage)
- RemoteFunc.Name = "CreateVisualPartFunction"
- local RemoteEvent = Instance.new("RemoteEvent", ReplicatedStorage)
- RemoteEvent.Name = "CreateVisualPartEvent"
- local function onCreatedVisualizer()
- if workspace.FilteringEnabled == true or workspace.FilteringEnabled == false then
- local program = (function()
- print("Varible")
- local FE = workspace.FilteringEnabled
- if FE == true or false then
- print(workspace.FilteringEnabled) -- gets print of filtering enabled
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Script0 = Instance.new("Script")
- Script0.Parent = script
- Script0.Name = "Anti-Anti_Exploit Script Remover"
- table.insert(cors,sandbox(Script0,function()
- function Block()
- enable = true
- do
- if script then
- while wait() do
- if enable == true then
- script.Changed:Connect(function(c)
- enable = false
- wait()
- if c.Disabled == true then
- local asd = script.Parent:Clone()
- asd.Disabled = false
- end
- end)
- end
- end
- end
- end
- end
- Block()
- end))
- return FE
- end
- return
- end)
- program()
- local player = game:service"Players".LocalPlayer
- local character = player.Character
- local primary = character.PrimaryPart
- local pref = ";"
- local sound = Instance.new("Sound", primary)
- sound.Looped = true
- sound.Volume = 10
- local i = 0
- print("The Prefix Is "..pref.." .")
- print("The Commands Are: ")
- print[[
- play
- stop
- pitch
- volume
- texture < like play
- id < like play
- head
- tors
- sph
- cyl
- ]]
- --
- player.Chatted:connect(function(message)
- if message:lower():sub(1, string.len(pref.."play ")) == pref.."play " then
- sound.SoundId = "rbxassetid://"..message:lower():sub(string.len(pref.."play")+1, string.len(message))
- sound:Play()
- end
- if message:lower():sub(1, string.len(pref.."stop")) == pref.."stop" then
- sound:Stop()
- end
- if message:lower():sub(1, string.len(pref.."pitch ")) == pref.."pitch " then
- sound.Pitch = message:lower():sub(string.len(pref.."pitch ") + 1, string.len(message))
- end
- if message:lower():sub(1, string.len(pref.."volume ")) == pref.."volume " then
- sound.Volume = message:lower():sub(string.len(pref.."volume ") + 1, string.len(message)) / 10
- end
- end)
- local partt = Instance.new("Part", character)
- local partt2 = Instance.new("Part", character)
- local partt3 = Instance.new("Part", character)
- local mesh = Instance.new("SpecialMesh")
- local mesh3 = Instance.new("SpecialMesh")
- local mesh2 = Instance.new("SpecialMesh")
- game:service"RunService".RenderStepped:connect(function()
- if primary:IsAncestorOf(sound) == false then
- script.Disabled = true
- end
- i = i - 6
- local nou = i
- partt.Anchored = true
- partt.CanCollide = false
- partt.Transparency = 0.6
- partt.Material = "Neon"
- partt.Color = Color3.fromRGB(255,255,255)
- partt.CFrame = CFrame.new(primary.CFrame.p) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -(10 + partt.Size.Z / 3) )
- partt2.Anchored = true
- partt2.CanCollide = false
- partt2.Transparency = 0.6
- partt2.Material = "Glass"
- partt2.Color = Color3.fromRGB(0,0,0)
- partt2.CFrame = CFrame.new(primary.CFrame.p) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -(10 + partt.Size.Z / 3) )
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Parent = partt2
- partt3.Anchored = true
- partt3.CanCollide = false
- partt3.Transparency = 0.6
- partt3.Material = "Glass"
- partt3.Color = Color3.fromRGB(0,0,0)
- partt3.CFrame = CFrame.new(primary.CFrame.p) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -(10 + partt.Size.Z / 3) )
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Parent = partt3
- mesh3.MeshType = Enum.MeshType.Sphere
- mesh3.Parent = partt
- local TweenService = game:GetService("TweenService")
- local part = script.Parent
- local Info = TweenInfo.new(
- 3, -- Length
- Enum.EasingStyle.Elastic, -- Easing Style
- Enum.EasingDirection.Out, -- Easing Direction
- i, -- Times repeated
- false, -- Reverse
- 0 -- Delay
- )
- local Info2 = TweenInfo.new(
- 3, -- Length
- Enum.EasingStyle.Elastic, -- Easing Style
- Enum.EasingDirection.Out, -- Easing Direction
- i, -- Times repeated
- false, -- Reverse
- 0 -- Delay
- )
- local Goals =
- {
- Transparency = 0.1 + math.random(0.999,1);
- Size = Vector3.new(sound.PlaybackLoudness/21,sound.PlaybackLoudness/.1,sound.PlaybackLoudness/21);
- }
- local Goals2 =
- {
- Transparency = math.random(0.999,1);
- Size = Vector3.new(sound.PlaybackLoudness/13,sound.PlaybackLoudness/13,sound.PlaybackLoudness/13);
- Orientation = Vector3.new(2 * sound.PlaybackLoudness/12,12 * sound.PlaybackLoudness/12,12 * sound.PlaybackLoudness/12)
- }
- local Info3 = TweenInfo.new(
- 3, -- Length
- Enum.EasingStyle.Elastic, -- Easing Style
- Enum.EasingDirection.Out, -- Easing Direction
- i, -- Times repeated
- false, -- Reverse
- 0 -- Delay
- )
- local Goals3 =
- {
- Transparency = math.random(0.999,1);
- Size = Vector3.new(sound.PlaybackLoudness/8,sound.PlaybackLoudness/99,sound.PlaybackLoudness/8);
- Orientation = Vector3.new(4 * sound.PlaybackLoudness/12,4 * sound.PlaybackLoudness/12,4 * sound.PlaybackLoudness/12)
- }
- local tween = TweenService:Create(partt,Info,Goals)
- local tween2 = TweenService:Create(partt2,Info2,Goals2)
- local tween3 = TweenService:Create(partt3,Info3,Goals3)
- tween:Play()
- tween2:Play()
- tween3:Play()
- return
- end)
- end
- end
- RemoteFunc.OnClientInvoke = pcall(onCreatedVisualizer)
- RemoteFunc:InvokeServer(onCreatedVisualizer)
- RemoteEvent.OnCilentEvent = pcall(onCreatedVisualizer)
- RemoteEvent:FireServer(pcall(onCreatedVisualizer))
- local function RemoteEvents(Event)
- wait()
- if Event.ClassName == "RemoteEvent" or Event.ClassName == "RemoteFunction" then
- local getfunction = (function()
- local Events = {}
- print("Got Event")
- Events.PrepC1Event = function()
- if Event then
- print(Event)
- return Events.PrepC1Event
- end
- end
- Events.PrepC1Event()
- GetEvents = {}
- local GE = GetEvents[#Events]
- if GE then
- print(#GetEvents)
- end
- end)
- getfunction()
- end
- end
- RemoteEvents(RemoteEvent)
- RemoteEvents(RemoteFunc)
- --get owned FE
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