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- # AdvancedSpawners
- # Made by GC
- # Version: 1.1.0
- # Release date: 2020.03.08
- # ** Commands and permissions
- # /advancedspawners - Main command; Permission: 'advancedspawners.help'
- # Some configurable settings are explained, others should be self-explanatory.
- # Contact "GC." on SpigotMC with any questions or bug reports.
- # General Settings
- settings:
- spawnersDisplay:
- # Spawner Item Name
- name: '&e%spawner type% &7Spawner'
- # Spawner Item Lore
- lore:
- - '&7Spawner Level &7%level%'
- - '&ePlace spawner down to start spawning mobs.'
- # Should spawner item be glowing?
- glowing: true
- # Settings for Spawner Stacking
- spawnerConfiguration:
- # Is spawner stacking enabled
- # Explanation: Spawner Stacking is combining multiple spawners into one block
- # It greatly increases server performance and reduces number of blocks players must place
- enabled: true
- # Limit of stacked spawners per one spawner block
- # Set to 0 for unlimited amount
- spawnerStackLimit: 0
- # Radius in which placed spawners will be combined
- # If set to 0, player will need to right-click spawner block for stacking
- combiningRadius: 3
- # Placing / Breaking messages
- stackInteraction:
- # Message types for placing & breaking spawners
- # Change to 'NONE' to disable
- # - CHAT
- # - ACTIONBAR
- # - NONE
- messageType: CHAT
- # Message sent if stacking is enabled
- messageStacked: '&7You placed &e%mob name%&7 spawner, new stack amount: &e%amount%&7!'
- # Message sent if stacking is disabled
- messageNoStacking: '&7You placed &e%mob name%&7 Spawner'
- changeSpawnerWithMonsterEgg: true
- # Hologram Configuration
- holograms:
- # Should static holograms on top of spawners be enabled?
- enabled: true
- # Text displayed by holograms on top of spawners
- text: '&e%mob name% &7Spawners (&ex%amount%&7)'
- # Spawning amount per Spawner in stack
- # Formats:
- # - '<min>-<max>', e.g.: '1-3', random number of mobs between 1 and 3 to be spawned per spawner
- # - '<amount>' e.g.: '1', 1 mob will be spawned per spawner
- # Whatever random number is used, it will be multiplied by number of spawners
- spawningAmount: '1-3'
- # Settings for mob stacking
- mobSettings:
- # Should mobs stack?
- # Enabling this will yield huge performance increase
- stackMobs: true
- # In what radius should mobs stack?
- # Maximum radius size: 16
- stackRadius: 16
- # Name shown on top of Mobs
- stackedMobName: "&e%mob name% &7x&e%amount%"
- # Kill whole stack? If set to false, mobs will be killed one by one
- killWholeStack: false
- # Spawner Breaking Configuration
- breaking:
- # Should all spawners break at once spawner block is broken?
- breakAll: false
- # Is silktouch enabled for spawners?
- # Players require 'advancedspawners.silktouch' permission to use this
- spawnersSilkTouch: true
- # Should broken spawners teleport to inventory?
- teleportOnBreak: false
- # Should natural spawners drop when silktouched?
- dropNatural: true
- messages:
- playerOffline: '&c&lAdvancedSpawners &cSpecified player is offline!'
- invalidMob: '&c&lAdvancedSpawners &cSpecified mob is invalid!'
- invalidNumber: '&c&lAdvancedSpawners &cSpecified number is invalid!'
- giveCommand:
- gaveSpawners: '&c&lAdvancedSpawners &7Gave &e%mob type% x%amount%&7 spawners to &e%player%'
- receivedSpawners: '&7You received &e%mob type% x%amount%&7 spawners'
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