Io52

Subnautica output_log

May 8th, 2017
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  1. Initialize engine version: 5.4.4f1 (5a3967d8c55d)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor: NVIDIA
  7. VRAM: 4059 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in 1.359 seconds
  54. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: D:\Programs\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. OnLevelWasLoaded was found on OVRScreenFade
  57. This message has been deprecated and will be removed in a later version of Unity.
  58. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  59.  
  60. (Filename: Line: 375)
  61.  
  62. <RI> Initializing input.
  63.  
  64. <RI> Input initialized.
  65.  
  66. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  67. <RI> Initialized touch support.
  68.  
  69. UnloadTime: 0.860438 ms
  70. FMOD Studio: Creating runtime system instance
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  73.  
  74. Loading game settings
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  77.  
  78. Process name: Subnautica
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  81.  
  82. changeset 47282, QualityLevel = 1
  83.  
  84. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  85.  
  86. OK Running Win64
  87.  
  88. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  89.  
  90. Application version: 47282
  91.  
  92. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  93.  
  94. SystemInfo:
  95. deviceModel = 700-074 (Hewlett-Packard)
  96. deviceName = DESKTOP-29S95PA
  97. deviceType = Desktop
  98. deviceUniqueIdentifier = 3acbc79d09d363f97e7074079ba37cbc8feb7b87
  99. graphicsDeviceID = 5058
  100. graphicsDeviceName = NVIDIA GeForce GTX 970
  101. graphicsDeviceType = Direct3D11
  102. graphicsDeviceVendor = NVIDIA
  103. graphicsDeviceVendorID = 4318
  104. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  105. graphicsMemorySize = 4059
  106. graphicsShaderLevel = 50
  107. npotSupport = Full
  108. maxTextureSize = 16384
  109. operatingSystem = Windows 10 (10.0.0) 64bit
  110. processorCount = 8
  111. processorFrequency = 2993
  112. processorType = Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  113. supportedRenderTargetCount = 8
  114. supports3DTextures = True
  115. supportsAccelerometer = False
  116. supportsComputeShaders = True
  117. supportsGyroscope = False
  118. supportsImageEffects = True
  119. supportsInstancing = True
  120. supportsLocationService = False
  121. supportsRawShadowDepthSampling = True
  122. supportsRenderTextures = True
  123. supportsRenderToCubemap = True
  124. supportsShadows = True
  125. supportsSparseTextures = True
  126. supportsStencil = 1
  127. supportsVibration = False
  128. systemMemorySize = 28625
  129.  
  130.  
  131. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  132.  
  133. Unloading asset bundle 'waterdisplacement' because it is no longer referenced
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  136.  
  137. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  140.  
  141. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  142. UnloadTime: 4.417144 ms
  143. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  146.  
  147. L0: EstimateCompactOctreeBytes total ms: 0.2867 self ms: 0.2873
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  150.  
  151. Heartbeat CSV, time s,6.9, GC.GetTotalMemory MB,12.16016, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,18, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  154.  
  155. Unloading asset bundle 'logos' because it is no longer referenced
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159.  
  160. Unloading 1901 unused Assets to reduce memory usage. Loaded Objects now: 9759.
  161. Total: 81.647209 ms (FindLiveObjects: 0.756433 ms CreateObjectMapping: 0.876175 ms MarkObjects: 78.710083 ms DeleteObjects: 1.304171 ms)
  162.  
  163. WARNING: Did not receive valid response from session request. Response text:
  164.  
  165. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  166.  
  167. PrefabListSpawner: Spawning prefab ConsoleCommands
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  170.  
  171. PrefabListSpawner: Spawning prefab TechTree
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  174.  
  175. PrefabListSpawner: Spawning prefab EcoManager
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  178.  
  179. PrefabListSpawner: Spawning prefab FPSCounter
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  182.  
  183. PrefabListSpawner: Spawning prefab IngameMenu
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  186.  
  187. PrefabListSpawner: Spawning prefab WorldArrowManager
  188.  
  189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  190.  
  191. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  194.  
  195. PrefabListSpawner: Spawning prefab x_Clouds
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  198.  
  199. PrefabListSpawner: Spawning prefab MonitorLauncher
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  202.  
  203. PrefabListSpawner: Spawning prefab DNADatabase
  204.  
  205. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  206.  
  207. PrefabListSpawner: Spawning prefab Exploder
  208.  
  209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  210.  
  211. PrefabListSpawner: Spawning prefab GUI
  212.  
  213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  214.  
  215. PrefabListSpawner: Spawning prefab LootSpawner
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  218.  
  219. PrefabListSpawner: Spawning prefab TelemetryManager
  220.  
  221. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  222.  
  223. PrefabListSpawner: Spawning prefab SteamEconomy
  224.  
  225. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  226.  
  227. PrefabListSpawner: Spawning prefab RandomStart
  228.  
  229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  230.  
  231. PrefabListSpawner: Spawning prefab SchoolFishManager
  232.  
  233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  234.  
  235. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  236.  
  237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  238.  
  239. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  240.  
  241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  242.  
  243. PrefabListSpawner: Spawning prefab PrisonManager
  244.  
  245. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  246.  
  247. PrefabListSpawner: Spawning prefab TeleporterManager
  248.  
  249. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  250.  
  251. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  252.  
  253. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  254.  
  255. PrefabListSpawner: Spawning prefab VirtualEntitiesManager
  256.  
  257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  258.  
  259. The referenced script on this Behaviour (Game Object 'MoonpoolTrigger') is missing!
  260.  
  261. (Filename: Line: 1656)
  262.  
  263. Cyclops::Awake frame 439
  264.  
  265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  266.  
  267. L0: Loading lightmapped prefab scene Cyclops total ms: 684.1579 self ms: 684.1583
  268.  
  269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  270.  
  271. Streamer not ready for __LIGHTMAPPED_PREFAB__
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  274.  
  275. Caching tech types for 2934 prefabs
  276.  
  277. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  278.  
  279. Loaded lightmapped prefab Cyclops frame 439
  280.  
  281. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  282.  
  283. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  284.  
  285. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  286.  
  287. L0: Loading lightmapped prefab scene EscapePod total ms: 132.9256 self ms: 132.9256
  288.  
  289. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  290.  
  291. Loaded lightmapped prefab EscapePod frame 458
  292.  
  293. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  294.  
  295. L0: Loading lightmapped prefab scene Aurora total ms: 256.0154 self ms: 256.0154
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  298.  
  299. Loaded lightmapped prefab Aurora frame 487
  300.  
  301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  302.  
  303. PAXTerrainController::Initialize called - frame = 487
  304.  
  305. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  306.  
  307. PAXTerrainController::MountWorld frame 2823
  308.  
  309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  310.  
  311. builders ready, building world..
  312.  
  313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  314.  
  315. loading static world at 'SNUnmanagedData\Build18'.
  316.  
  317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  318.  
  319. World in SNUnmanagedData\Build18 is from version 39
  320.  
  321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  322.  
  323. LargeWorld: Loading world. Frame 2824.
  324.  
  325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  326.  
  327. LargeWorld land 'Voxeland (Voxeland)'
  328.  
  329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  330.  
  331. LargeWorldStreamer::Deinitialize called, frame 2824
  332.  
  333. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  334.  
  335. LargeWorldStreamer::Initialize frame 2824
  336.  
  337. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  338.  
  339. Read streaming settings:
  340. max frame ms 10, skip ents False, budget 200
  341.  
  342. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  343.  
  344. LargeWorldStreamer allocated space for 26,20,26 octree batches
  345.  
  346. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  347.  
  348. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  349.  
  350. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  351.  
  352. Calling LoadPrefabDatabase frame 2824
  353.  
  354. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  355.  
  356. L1: Initialize prefab database (WorldEntities) total ms: 2.4386 self ms: 2.4386
  357.  
  358. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  359.  
  360. L1: Initialize protobuf serializer total ms: 0.0065 self ms: 0.0065
  361.  
  362. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  363.  
  364. L1: SaveLoadManager.Initialize total ms: 0.7856 self ms: 0.7856
  365.  
  366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  367.  
  368. L1: Create octree compiler total ms: 1.9357 self ms: 1.9357
  369.  
  370. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  371.  
  372. L1: Create batch thread total ms: 0.6603 self ms: 0.6606
  373.  
  374. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  375.  
  376. L0: Streamer initialize total ms: 95.8022 self ms: 87.6223
  377.  
  378. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  379.  
  380. L0: cellManager.ResetEntityDistributions total ms: 16.6405 self ms: 16.6405
  381.  
  382. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  383.  
  384. Read clip map settings from SNUnmanagedData\clipmaps-recommended.json:
  385. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.33,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  386.  
  387. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  388.  
  389. Prewarming all workspaces for res = 32
  390.  
  391. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  392.  
  393. Growing ChunkWorkspace to meshRes = 32
  394.  
  395. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  396.  
  397. Growing ChunkWorkspace to meshRes = 32
  398.  
  399. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  400.  
  401. ClipMapManager initialize done
  402.  
  403. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  404.  
  405. initializing first time explosion
  406.  
  407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  408.  
  409. L0: LoadSceneObjects total ms: 133.7515 self ms: 133.7515
  410.  
  411. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  412.  
  413. L0: LoadGlobalRoot total ms: 1.1895 self ms: 1.1899
  414.  
  415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  416.  
  417. L0: RefreshExistingBatchesForPlayMode total ms: 63.0108 self ms: 63.0111
  418.  
  419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  420.  
  421. loading palette for LargeWorld at 'BlockPrefabs'.
  422.  
  423. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  424.  
  425. L0: Loading palette total ms: 125.4317 self ms: 125.4317
  426.  
  427. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  428.  
  429. L0: Loading heightmap total ms: 70.9716 self ms: 70.9719
  430.  
  431. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  432.  
  433. biome map downsample factor: 4
  434.  
  435. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  436.  
  437. L0: Loading biome map total ms: 14.6818 self ms: 14.6822
  438.  
  439. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  440.  
  441. LargeWorld: calling land.Rebuild frame 2830
  442.  
  443. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  444.  
  445. L0: Rebuilding land total ms: 17.423 self ms: 17.423
  446.  
  447. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  448.  
  449. L0: Refresh signal database total ms: 3.3867 self ms: 3.3867
  450.  
  451. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  452.  
  453. OK world mounted: SNUnmanagedData\Build18
  454.  
  455. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  456.  
  457. LOADING FINISHED
  458.  
  459. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  460.  
  461. LightmappedPrefabs all loaded, maybe starting intro vignette frame 3110
  462.  
  463. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  464.  
  465. L0: CellManager::EstimateBytes total ms: 4.0542 self ms: 4.0542
  466.  
  467. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  468.  
  469. L0: EstimateCompactOctreeBytes total ms: 1.2378 self ms: 1.2378
  470.  
  471. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  472.  
  473. Heartbeat CSV, time s,66.88476, GC.GetTotalMemory MB,394.8789, OctNodes MB,7.247925, CompactOctrees MB,108.8141, CellManager MB,11.5714, ClipMapManager MB,15.90612, GCCount,36, PlayerPos,-137.324,1.853716,-128.458, WorkingSet MB,1828.594
  474.  
  475. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  476.  
  477. L0: CellManager::EstimateBytes total ms: 3.8458 self ms: 3.8461
  478.  
  479. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  480.  
  481. L0: EstimateCompactOctreeBytes total ms: 1.5426 self ms: 1.5426
  482.  
  483. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  484.  
  485. Heartbeat CSV, time s,126.8816, GC.GetTotalMemory MB,399.543, OctNodes MB,7.247925, CompactOctrees MB,108.8141, CellManager MB,11.5714, ClipMapManager MB,15.90612, GCCount,38, PlayerPos,-137.6477,1.853719,-128.1825, WorkingSet MB,1794.352
  486.  
  487. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  488.  
  489. OnTriggerExit failed. Fixing.
  490.  
  491. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  492.  
  493. L0: CellManager::EstimateBytes total ms: 4.1072 self ms: 4.1072
  494.  
  495. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  496.  
  497. L0: EstimateCompactOctreeBytes total ms: 1.4359 self ms: 1.4363
  498.  
  499. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  500.  
  501. Heartbeat CSV, time s,186.8881, GC.GetTotalMemory MB,395.8555, OctNodes MB,7.247925, CompactOctrees MB,109.3255, CellManager MB,12.34253, ClipMapManager MB,16.27449, GCCount,42, PlayerPos,-132.8813,-2.137662,-124.4824, WorkingSet MB,1826.18
  502.  
  503. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  504.  
  505. broke, spawned Titanium
  506.  
  507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  508.  
  509. Registering stray entity Titanium(Clone)
  510.  
  511. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  512.  
  513. L0: CellManager::EstimateBytes total ms: 4.0429 self ms: 4.0432
  514.  
  515. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  516.  
  517. L0: EstimateCompactOctreeBytes total ms: 1.4588 self ms: 1.4588
  518.  
  519. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  520.  
  521. Heartbeat CSV, time s,246.8821, GC.GetTotalMemory MB,402.8242, OctNodes MB,7.247925, CompactOctrees MB,108.8141, CellManager MB,11.53404, ClipMapManager MB,19.00053, GCCount,48, PlayerPos,-137.3879,1.853176,-127.906, WorkingSet MB,1919.039
  522.  
  523. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  524.  
  525. WARNING: pickupable Flashlight(Clone) has more than 1 rigidbody component!
  526.  
  527. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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