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- -- Variables that are used on both client and server
- SWEP.Gun = ("m9k_l85") -- must be the name of your swep but NO CAPITALS!
- if (GetConVar(SWEP.Gun.."_allowed")) != nil then
- if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
- end
- SWEP.Category = "M9K Assault Rifles"
- SWEP.Author = ""
- SWEP.Contact = ""
- SWEP.Purpose = ""
- SWEP.Instructions = ""
- SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
- SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
- SWEP.PrintName = "L85" -- Weapon name (Shown on HUD)
- SWEP.Slot = 2 -- Slot in the weapon selection menu
- SWEP.SlotPos = 32 -- Position in the slot
- SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
- SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
- SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
- SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip
- SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better
- SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
- SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
- SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
- SWEP.BoltAction = false -- Is this a bolt action rifle?
- SWEP.HoldType = "ar2" -- how others view you carrying the weapon
- -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
- -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
- SWEP.ViewModelFOV = 70
- SWEP.ViewModelFlip = true
- SWEP.ViewModel = "models/weapons/v_rif_l85.mdl" -- Weapon view model
- SWEP.WorldModel = "models/weapons/w_l85a2.mdl" -- Weapon world model
- SWEP.Base = "bobs_scoped_base"
- SWEP.Spawnable = true
- SWEP.AdminSpawnable = true
- SWEP.Primary.Sound = Sound("Weapon_l85.Single") -- script that calls the primary fire sound
- SWEP.Primary.RPM = 675 -- This is in Rounds Per Minute
- SWEP.Primary.ClipSize = 30 -- Size of a clip
- SWEP.Primary.DefaultClip = 60 -- Bullets you start with
- SWEP.Primary.KickUp = .4 -- Maximum up recoil (rise)
- SWEP.Primary.KickDown = .4 -- Maximum down recoil (skeet)
- SWEP.Primary.KickHorizontal = .5 -- Maximum up recoil (stock)
- SWEP.Primary.Automatic = true -- Automatic/Semi Auto
- SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
- -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
- SWEP.SelectiveFire = true
- SWEP.Secondary.ScopeZoom = 4
- SWEP.Secondary.UseACOG = true -- Choose one scope type
- SWEP.Secondary.UseMilDot = false -- I mean it, only one
- SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all
- SWEP.Secondary.UseParabolic = false
- SWEP.Secondary.UseElcan = false
- SWEP.Secondary.UseGreenDuplex = false
- SWEP.Secondary.UseAimpoint = false
- SWEP.Secondary.UseMatador = false
- SWEP.data = {}
- SWEP.data.ironsights = 1
- SWEP.ScopeScale = 0.5
- SWEP.ReticleScale = 0.6
- SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
- SWEP.Primary.Damage = 29 --base damage per bullet
- SWEP.Primary.Spread = .023 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
- SWEP.Primary.IronAccuracy = .015 -- ironsight accuracy, should be the same for shotguns
- -- enter iron sight info and bone mod info below
- SWEP.IronSightsPos = Vector (2.275, -2.9708, 0.5303)
- SWEP.IronSightsAng = Vector (0, 0, 0)
- SWEP.SightsPos = Vector (2.275, -2.9708, 0.5303)
- SWEP.SightsAng = Vector (0, 0, 0)
- SWEP.RunSightsPos = Vector (-3.0328, 0, 1.888)
- SWEP.RunSightsAng = Vector (-24.2146, -36.522, 10)
- if GetConVar("M9KDefaultClip") == nil then
- print("M9KDefaultClip is missing! You may have hit the lua limit!")
- else
- if GetConVar("M9KDefaultClip"):GetInt() != -1 then
- SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
- end
- end
- if GetConVar("M9KUniqueSlots") != nil then
- if not (GetConVar("M9KUniqueSlots"):GetBool()) then
- SWEP.SlotPos = 2
- end
- end
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