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Apr 26th, 2018
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  1. glBindBuffer(GL_ARRAY_BUFFER, vertexy);
  2. glEnableVertexAttribArray(0);
  3. glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
  4.  
  5. glBindBuffer(GL_ARRAY_BUFFER, kolory);
  6. glEnableVertexAttribArray(1);
  7. glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0);
  8.  
  9. glDrawArrays(GL_TRIANGLES, 0, 3);
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