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- glBindBuffer(GL_ARRAY_BUFFER, vertexy);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
- glBindBuffer(GL_ARRAY_BUFFER, kolory);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0);
- glDrawArrays(GL_TRIANGLES, 0, 3);
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