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  1. ;This is a comment
  2. ;Comments above a certain setting will provide it's description
  3.  
  4. ;The format for a setting is
  5. ;Variable = Value
  6.  
  7. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  8. ;To change from the default, simply uncomment the line and change the Value
  9.  
  10. ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
  11.  
  12. [Time]
  13. ;Possible values: Local, Custom, Static
  14. ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
  15. Type = Static
  16. ;If using Custom type, offset from UTC in hours (can be negative as well)
  17. ;Offset = 0
  18. ;These 2 settings only apply if using Static type (Custom date/time on every server start)
  19. ;The value (0-24) to set the Hour to, if commented or empty then the hour won't be changed
  20. Hour = 8
  21. ;The value (DD/MM/YYYY) to set the Date to, if commented or empty then the date won't be changed
  22. ;Date = 4.1.2013
  23.  
  24. [Logger]
  25. ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
  26. ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
  27. ;This controls both the file output level, and the console output level
  28. ;Level = information
  29.  
  30. ;Uncomment this option to override the logging level for the console only
  31. ;The specified level can only be higher than the global one, setting lower values will have no effect
  32. ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
  33. ;You would uncomment this option and set it to warning
  34. ;Leaving it commented out means there's no special level for the console, so it will just use the global one
  35. ;ConsoleLevel = information
  36.  
  37. ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
  38. ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
  39. ;SeparateConsole = false
  40.  
  41. [Database]
  42. ;Hostname or IP of the server to connect to
  43. ;You can use the value "." (without quotes) to indicate named-pipe localhost connection
  44. ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
  45. ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
  46. ;If using OFFICIAL hive, the rest of the settings in this section have no effect
  47. Host = localhost
  48.  
  49. ;The default is MySql, which is better supported than Postgre (completely untested)
  50. Type = MySql
  51.  
  52. ;Port to connect to. The default is the default listening port of a server of the selected Type
  53. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  54. Port = 3306
  55.  
  56. ;Database name to connect to (you must supply this if private).
  57. Database = hivemind
  58.  
  59. ;Username to connect with
  60. Username = dayzhivemind
  61. ;Password to authenticate with (default is blank)
  62. Password = mypassword
  63. ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
  64. [Characters]
  65. ;The field name that Player's IDs are stored in (unique per game license)
  66. ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
  67. ;IDField = PlayerUID
  68. ;The field name that Player's World Position and rotation is stored in
  69. ;Enables you to run multiple different maps (different instances) off the same character table
  70. ;WSField = Worldspace
  71.  
  72. ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
  73. [Objects]
  74. ;Which table should the objects be stored and fetched from ?
  75. ;Table = Object_DATA
  76.  
  77. ;Negative values will disable this feature
  78. ;0 means that ALL empty placed items will be deleted every server restart
  79. ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
  80. ;CleanupPlacedAfterDays = 6
  81.  
  82. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  83. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  84. ;You can find that file under the SQF directory for your server version
  85. ;ResetOOBVehicles = false
  86.  
  87. ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
  88. [ObjectDB]
  89. ;Setting this to true separates the Object fetches from the Character fetches
  90. ;That means that the Object Table must be on this other database
  91. ;Use = false
  92.  
  93. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  94. ;Type = MySql
  95. ;Host = localhost
  96. ;Port = 3306
  97. ;Database =
  98. ;Username = root
  99. ;Password =
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