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- -- You don't need to remove text with these: --
- -- It's ignored by the computer.
- -- Insert your victim's name (person who you would like to move) here without removing the quotation marks.
- -- Be sure to remove the spaces
- doll= "Griffincraft"
- -- Insert YOUR name here without removing the quotation marks.
- -- Be sure to remove the spaces
- god = "Nibblerrat"
- -- Binding the keyboard for god(you)
- -- 73 is I, the key for Up.
- -- 75 is K, the key for Down
- -- 74 is J, the key for Left.
- -- 76 is L, the key for Right.
- for name in pairs(tfm.get.room.playerList) do
- -- Instead of binding each key seperately, we put them all in a group.
- for keys, k in pairs({73, 74, 75, 76}) do
- --And now the keys are binded!
- tfm.exec.bindKeyboard(god, k, true, true)
- end
- end
- -- Listening for keyboard events.
- -- You'll notice that move values are different because it makes the doll easier to control.
- function eventKeyboard(god, key, down, x, y)
- if key == 73 then
- --Moves the player Up by 50 pixels
- tfm.exec.movePlayer(doll, 0, 0, true, 0, -50, false)
- elseif key == 75 then
- -- Moves the player Down by 40pixels
- tfm.exec.movePlayer(doll, 0, 0, true, 0, 40, false)
- elseif key == 74 then
- -- Moves the player Left by 40 pixels
- tfm.exec.movePlayer(doll, 0, 0, true, -40, 0, false)
- elseif key == 76 then
- -- Moves the player Right by 40 pixels
- tfm.exec.movePlayer(doll, 0, 0, true, 40, 0, false)
- end
- end
- -- Prints out you your doll only to you.
- print("<font color='#FFFF00'>"..doll.."<font color='#FFFF00'> is now your doll!")
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